Then why is it that my favorite baseball games (Pro Yakyuu Spirits, Jikkyou Powerful Pros) has much more realistic animations, smoother animations, and better response to user input than MLB the Show? The throwing angle to first, second, third base, and home plate are different. If I wanted to break free from throwing to first base and instead throw to any other plate just for the sake of doing it despite it not being the correct play, the animation plays out realistically, smooth and response to user input is immediate.
My guess is the limitations are based on how many transitional animations the animators are willing to create. Pose A to Pose B. If the animator choose to take a shortcut and create a total of #3 transitions and call it a wrap, then that's what you're going to get. If the animator chooses to create a total of #10 potential transitional outcomes from Pose A to Pose B, then there will be greater variety.
But what's stopping the animators from creating a smooth realistic animation with just transition #1 from Pose A to Pose B.
To be a bit more specific, the players don't move with explosiveness when driving the paint is one major concern that I see with the trailer. The only realistic explosiveness captured was the Harden step back.
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