I think Synergy, in theory is awesome, to be able to play against LBJ or KD, hours after he just dropped a triple double in a game, is a very enticing idea to any sports gamer, especially those looking for a more realistic sports simulation experience.
Synergy implementation has had mixed results in the community, but personally, I'll still support it if they can provide the DAILY updates as advertised originally.
On player editing, I agree, and to touch what was briefly mentioned above, if only a handful in the community are actually performing player editing (as their statistical analysis most likely showed) while thousands more are patiently waiting for those perfect roster edits from just a few (ie. MLB the Show OSFM), what is the reason for EA to not provide those edits themselves?
From a cost perspective, the edit feature was used X times, over Y audience for Z usage %. It can't be very high even when they had it in, for the reason stated above.
They might not deem it not worthy enough at this time from lack of usage, lack of a strong customer base, lack of support, funding, or any other reason they concluded, and it could have been one of the many reasoning thoughts behind Synergy's implementation.
Example: XBOX recently announced ONLY 2% of the 26 million units sold use backwards compatibility (520000 units). That large number warrants the "added" feature via consumer request, cost wise. In contrast Live sold 8k units compared to 1 million units against the competition last September, the numbers just aren't there....yet.
For those on the fence but want a better game, it sucks to say, but you'd HAVE to buy it, to support its present future, and to help solidify its continued progression, which could include many community requested features.
I don't know how much of the other EA products fund LIVE's development, but EA can't continue entering 3 legged horses in the NBA race either. It needs to stand on its own, as fun, authentic, unique, and different, and very soon.
I remain hopeful regardless.
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