Live 19 Patch 1.15 notes

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Supersonic_BR
    MVP
    • Apr 2007
    • 1100

    #16
    Re: Live 19 Patch 1.15 notes

    Originally posted by alabamarob
    I just got the game, and i am being mugged on the perimeter. Any advice on beating bigs off the dribble with pgs. I played the sixers and Muscala was making my guards pick up their dribble often.
    This is one of the worst flaws of Live, along with the development of plays. I feel like you can't beat guys off the drible, players don't have a quick first step, no matter how fast the player is.

    Comment

    • MeowingForVengeance
      Pro
      • May 2016
      • 576

      #17
      Re: Live 19 Patch 1.15 notes

      Originally posted by Supersonic_BR
      This is one of the worst flaws of Live, along with the development of plays. I feel like you can't beat guys off the drible, players don't have a quick first step, no matter how fast the player is.
      Yeah, I've been working on driving to the hoop more and it largely seems to be ankle-breaker-or-nothing. In other words, you either beat the defender with a flashy dribble move (which feel very nice to pull off, to be fair) or they stop you in your tracks.

      That was my experience playing live events over the holiday weekend, anyway.

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #18
        Re: Live 19 Patch 1.15 notes

        I'm pretty sure the only way to get past the CPU in a 1v1 situation is a "pass by" or a defensive slide animation....I dont think I've seen a situation where I was able to just attack at an angle before the AI could square up. They can even slow you down in a full angled sprint.

        I'd like Live to put all that great foot planting to use and actually rely on that to determine more outcomes...trust their rotations a bit more....especially with blocking the way it is....

        The overeliance of two man animations had kind of kept me away from offline.

        Comment

        • seanhazz1
          Rookie
          • Nov 2006
          • 416

          #19
          Re: Live 19 Patch 1.15 notes

          Originally posted by MeowingForVengeance
          Yeah, I've been working on driving to the hoop more and it largely seems to be ankle-breaker-or-nothing. In other words, you either beat the defender with a flashy dribble move (which feel very nice to pull off, to be fair) or they stop you in your tracks.



          That was my experience playing live events over the holiday weekend, anyway.


          I can only speak about Franchise as I play 95% of my games there. The sliders (especially Jostle sliders) , game speed adjustment, and most importantly, Difficulty level ( reminder: superstar is a boss mode) help with many of the issues on the court. Also, when driving with specific players, (Simmons/Embiid in my personal example), can drive THROUGH contact instead of waiting for the "clear" animation/vibration indicating you beat your man. Sometimes the defender is just physically overmatched and can be easily exploited from multiple "engaged" angles For a difficult but make-able insidecshot orvpull up and sometimes even the "and one".

          I base my offense around creating mismatches when I need to drive to the hoop in an isolated situation.


          Sent from my iPhone using Operation Sports
          Currently playing:
          MLB The Show 17
          NBA Live 18
          NBA 2k18
          Madden 18
          Absolver
          STO
          TWITCH Stream
          BEAM Stream

          Comment

          • CujoMatty
            Member of Rush Nation
            • Oct 2007
            • 5444

            #20
            Re: Live 19 Patch 1.15 notes

            Originally posted by seanhazz1
            I can only speak about Franchise as I play 95% of my games there. The sliders (especially Jostle sliders) , game speed adjustment, and most importantly, Difficulty level ( reminder: superstar is a boss mode) help with many of the issues on the court. Also, when driving with specific players, (Simmons/Embiid in my personal example), can drive THROUGH contact instead of waiting for the "clear" animation/vibration indicating you beat your man. Sometimes the defender is just physically overmatched and can be easily exploited from multiple "engaged" angles For a difficult but make-able insidecshot orvpull up and sometimes even the "and one".

            I base my offense around creating mismatches when I need to drive to the hoop in an isolated situation.


            Sent from my iPhone using Operation Sports
            Exactly this^^^^^^
            2016 NLL Champion Saskatchewan Rush
            2018 NLL Champion Saskatchewan Rush
            2019 CEBL Champion Saskatchewan Rattlers

            Comment

            • king doe
              Banned
              • Aug 2014
              • 383

              #21
              Re: Live 19 Patch 1.15 notes

              Originally posted by The 24th Letter
              I'm pretty sure the only way to get past the CPU in a 1v1 situation is a "pass by" or a defensive slide animation....I dont think I've seen a situation where I was able to just attack at an angle before the AI could square up. They can even slow you down in a full angled sprint.

              I'd like Live to put all that great foot planting to use and actually rely on that to determine more outcomes...trust their rotations a bit more....especially with blocking the way it is....

              The overeliance of two man animations had kind of kept me away from offline.
              do you mean you can't get past the cpu 1 on 1 since a particular patch or since the game been out period?

              Comment

              • Gramps91
                MVP
                • Sep 2010
                • 2116

                #22
                Re: Live 19 Patch 1.15 notes

                Honestly, I'm having a rough time with this game. When it launched I was able to quickly move from Pro to All-Star difficulty and loved playing on All-Star. It was the perfect challenge. I won some and lost some and all was good. However, somewhere along the way, the difficulty on all star became unbearable for my playing PG in The One.

                I bring the ball up and if I wait a few seconds for the offense to get setup I'll lose the ball every time. I've stopped driving as much and try to only make smart drives but it still results in me turning the ball over more often than it should and I only take safe passes now but I almost never get an assist from safe passes and trying to actually make passes to open teammates also results in very frequent turnovers.

                I've turned the difficulty back down to Pro but I'm afraid it'll be too easy. I'm going to try it and really give it a chance at pro like I have at all star but if there isn't any challenge I'm shelving this one.
                NCAA: Kentucky Wildcats
                MLB: Atlanta Braves
                NBA: San Antonio Spurs

                Comment

                • Gramps91
                  MVP
                  • Sep 2010
                  • 2116

                  #23
                  Re: Live 19 Patch 1.15 notes

                  Turned it down to pro and honestly it’s way too easy. I guess that’s my problem but I really wish there was some kind of balance between pro and all star
                  NCAA: Kentucky Wildcats
                  MLB: Atlanta Braves
                  NBA: San Antonio Spurs

                  Comment

                  • ILLSmak
                    MVP
                    • Sep 2008
                    • 2397

                    #24
                    Re: Live 19 Patch 1.15 notes

                    Originally posted by alabamarob
                    I just got the game, and i am being mugged on the perimeter. Any advice on beating bigs off the dribble with pgs. I played the sixers and Muscala was making my guards pick up their dribble often.

                    You probably have to throw a cross at them. The thing is, if you are just faced up on the perimeter, like you just caught the ball, you don't have much room to do any moves. It works better on the move like if you start attacking the basket as soon as you can, like coming across half court. haha.



                    It's also not easy, imo, to get a good J vs anyone. I find it much easier to get into the lane vs people, and as long as they have the auto-blocks tuned down you can start your driving animation pretty far away from the basket.


                    In the demo, you could play 1 v 1 I'd put it on Curry v Kyrie and be Kyrie.



                    https://www.youtube.com/watch?v=qTMXzFDsDtE that's mad early in the game's build, but it's kinda the same idea. But str matters a lot in that bump animation. Like @ :42 that's kind of what you need to do, once you get separation like you get their body off you, you have angles you can take.



                    Can also ease up off turbo. You basically don't want to create contact animations w/ people who have a lot more str than you. or if you do, you wanna come back away from their body then throw a move and go around them. It seems like if you hard drive into someone and they cut off your dribble move you pick up the ball, but I think if you drive toward them without going so hard you have more leeway. And go wide around.



                    It's not 'easy' but it's doable. It's way more do-able, to me, than getting a J without a pick, but I generally suck at getting Js, I just pull up right on people, but they go in decently.



                    Just remember you can bounce off people, like going thru in football, but if you do a hard drive on superstar the cpu can make you pick up your stuff, or worse, they just take the ball from you.


                    edit: also, play online haha.


                    Edit2: epic double post.


                    Originally posted by eaterofworlds888
                    Honestly, I'm having a rough time with this game. When it launched I was able to quickly move from Pro to All-Star difficulty and loved playing on All-Star. It was the perfect challenge. I won some and lost some and all was good. However, somewhere along the way, the difficulty on all star became unbearable for my playing PG in The One.

                    I bring the ball up and if I wait a few seconds for the offense to get setup I'll lose the ball every time. I've stopped driving as much and try to only make smart drives but it still results in me turning the ball over more often than it should and I only take safe passes now but I almost never get an assist from safe passes and trying to actually make passes to open teammates also results in very frequent turnovers.

                    I've turned the difficulty back down to Pro but I'm afraid it'll be too easy. I'm going to try it and really give it a chance at pro like I have at all star but if there isn't any challenge I'm shelving this one.

                    Yeah, I mean, what I learned playing ball handler in the one is that you need to orchestrate everything, you need to make them shoot. It's really money to pass in to the post and make them shoot, if they are posted up (just make sure they have em sealed or the cpu will steal every time), same with passing throw it out to the guy in the corner from half court and it looks like he's guarded but he's probably going to wet it if he's capable of shooting.



                    I'm on the fence as to whether that is cheesy, cuz that's how the computer plays. It's basically being the computer and using their strs against them, then of course playing lock down D on their pg so they start their offense late or you might get a steal on the pass back to the pg. And of course push the break.



                    -Smak
                    Last edited by ILLSmak; 11-29-2018, 02:21 AM.

                    Comment

                    • alabamarob
                      MVP
                      • Nov 2010
                      • 3331

                      #25
                      Re: Live 19 Patch 1.15 notes

                      Originally posted by The 24th Letter
                      I'm pretty sure the only way to get past the CPU in a 1v1 situation is a "pass by" or a defensive slide animation....I dont think I've seen a situation where I was able to just attack at an angle before the AI could square up. They can even slow you down in a full angled sprint.

                      I'd like Live to put all that great foot planting to use and actually rely on that to determine more outcomes...trust their rotations a bit more....especially with blocking the way it is....

                      The overeliance of two man animations had kind of kept me away from offline.
                      Is there a way to postup vs the cpu without getting ripped. I played vs the grizz with the Hawks and everytime Collins tried to back someone down he would get ripped. I could not punish the switches.
                      Psn: Alabamarob
                      Xbox: Alabama Rob

                      Youtube: 2k Hawks

                      Settings I play on.
                      Minutes: 12
                      Difficulty: HOF
                      Online or Offline player: Both
                      In a MLO: Yes

                      Comment

                      • Gramps91
                        MVP
                        • Sep 2010
                        • 2116

                        #26
                        Re: Live 19 Patch 1.15 notes

                        Originally posted by ILLSmak
                        You probably have to throw a cross at them. The thing is, if you are just faced up on the perimeter, like you just caught the ball, you don't have much room to do any moves. It works better on the move like if you start attacking the basket as soon as you can, like coming across half court. haha.



                        It's also not easy, imo, to get a good J vs anyone. I find it much easier to get into the lane vs people, and as long as they have the auto-blocks tuned down you can start your driving animation pretty far away from the basket.


                        In the demo, you could play 1 v 1 I'd put it on Curry v Kyrie and be Kyrie.



                        https://www.youtube.com/watch?v=qTMXzFDsDtE that's mad early in the game's build, but it's kinda the same idea. But str matters a lot in that bump animation. Like @ :42 that's kind of what you need to do, once you get separation like you get their body off you, you have angles you can take.



                        Can also ease up off turbo. You basically don't want to create contact animations w/ people who have a lot more str than you. or if you do, you wanna come back away from their body then throw a move and go around them. It seems like if you hard drive into someone and they cut off your dribble move you pick up the ball, but I think if you drive toward them without going so hard you have more leeway. And go wide around.



                        It's not 'easy' but it's doable. It's way more do-able, to me, than getting a J without a pick, but I generally suck at getting Js, I just pull up right on people, but they go in decently.



                        Just remember you can bounce off people, like going thru in football, but if you do a hard drive on superstar the cpu can make you pick up your stuff, or worse, they just take the ball from you.


                        edit: also, play online haha.


                        Edit2: epic double post.





                        Yeah, I mean, what I learned playing ball handler in the one is that you need to orchestrate everything, you need to make them shoot. It's really money to pass in to the post and make them shoot, if they are posted up (just make sure they have em sealed or the cpu will steal every time), same with passing throw it out to the guy in the corner from half court and it looks like he's guarded but he's probably going to wet it if he's capable of shooting.



                        I'm on the fence as to whether that is cheesy, cuz that's how the computer plays. It's basically being the computer and using their strs against them, then of course playing lock down D on their pg so they start their offense late or you might get a steal on the pass back to the pg. And of course push the break.



                        -Smak
                        I might try moving back and forth until I get better adjusted to all star. The difference between pro and all star felt like night and day to me.

                        It could be because I was being guarded by Patrick Beverly. Every other point guard the Clippers had in the game that made me so frustrated felt pretty okay against but Beverly was an absolute nightmare. I had 0 assists and 6 turnovers and every single one was because of him
                        NCAA: Kentucky Wildcats
                        MLB: Atlanta Braves
                        NBA: San Antonio Spurs

                        Comment

                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #27
                          Re: Live 19 Patch 1.15 notes

                          Originally posted by alabamarob
                          Is there a way to postup vs the cpu without getting ripped. I played vs the grizz with the Hawks and everytime Collins tried to back someone down he would get ripped. I could not punish the switches.
                          If there's a way to protect against the auto-rip in the post I haven't found it yet...let me know if you do....lol

                          Comment

                          • FerdBrown
                            MVP
                            • Oct 2016
                            • 1200

                            #28
                            Re: Live 19 Patch 1.15 notes

                            Originally posted by The 24th Letter
                            If there's a way to protect against the auto-rip in the post I haven't found it yet...let me know if you do....lol


                            So far none. Users posting gets auto-ripped by CPU with wild abandon.

                            Comment

                            • Gotmadskillzson
                              Live your life
                              • Apr 2008
                              • 23431

                              #29
                              Re: Live 19 Patch 1.15 notes

                              This game is annoying. They overdosed on blocks and steals. Passing feel very sluggish. The amount of stolen passes is insane. The amount of on ball steals is insane too. Also I notice fast breaks really don't exist. The catch up logic on fast breaks is crazy. I am determined to make this game play better though, personal challenge of mines since I like to tinker with things. However with the very limited amount of sliders and ratings, it is like climbing up a building with skates on.

                              Comment

                              • Icetime2121
                                Rookie
                                • Oct 2018
                                • 89

                                #30
                                Re: Live 19 Patch 1.15 notes

                                I've been using Thalivekings sliders and they work for me. You have to be smart with your passes but I get fast breaks and you can always reduce blocks or steals by reducing those sliders or reducing shot contest.

                                Comment

                                Working...