In my quest to discover a balanced blend of sim and action/fun, my objectives were 1) Maintain a free flowing game 2) Encourage team ball and better passing by the cpu 3) Achieve a more effective and higher frequency mid range game for the cpu and 4) Tighten defense, especially in the post.
With these sliders, I feel these goals were accomplished. You will or should no longer see a mindless back and forth game bereft of any semblance of defense where the cpu does not move the ball around without purpose. Conversely, the beefed up cpu defense will force the human player to move the ball more effectively in order to win games. The game is still free flowing as mentioned and you'll have to work hard on defense to stop the cpu attack. Post move effectiveness is alot more realistic now (not perfect) and you'll engage in more contact battles in the paint while performing these moves. Simply put, it's more difficult/challenging, alot more fun and ultimatley rewarding.
Furthermore, consistently making cpu contested shots should no longer be automatic and you will need to create space to be successful. This setup also separates star players from regular players as it should. Finally, you will also notice the mid range game being utilized much more efficiently and effectively by the cpu.
Now, I do understand a patch is being released (especially wish they would reduce effectiveness of some post moves, etc), however, not knowing exactly when that will happen, I would like the community to give these sliders a test run and report your results for others.
Please keep in mind that any adjustment to these sliders will usually ( and sometimes drastically ) change how the game plays. It would be best to stick to the sliders exactly as listed if you want to see what I have described above. All sliders not listed below are set to default 50/50. On a side note, for those seeking a more open game than what these sliders provide, that allows even more mid range game from the cpu, let me know and I'll post them. I came across those sliders (which I also like especially for cpu mid range game except for post defense though perimeter defense was decent) as I performed my various tests that led to this particular set.
All star
Rating only for shooting and free throws
Fatigue, auto subs, and auto timeouts on
USER/CPU
Inside- 30/40
Medium-40/50
Three point-30/50
Post shooting-10/50
Layup shooting-20/50
Post move-10/40
Shot blocking-70/70
Offensive rebounding frequency-90/30
Jostle vs blow by-60/60
As mentioned earlier, below are the sliders that allow for a looser game with more mid range cpu shooting. The remaining sliders are set at default 50/50
USER/CPU
Shot blocking-70/70
Offensive rebounding frequency-90/30
Jostle vs blow by-70/70
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