I made a long thread to compare the major gameplay points and things were fairly even.
Now, I'm going to get down to the 'nitty gritty'...and it's not even close this time.
Game pace...hustle...kick outs...role players...energy guys...
Watching the Bulls v Spurs game today and there was a comment from Coach Pop that "the key to today's game is our transition defense."
How he needs to stop the younger Bulls from running and turning it into a track meet.Well, in NBA Live 10 Coach Pop has nothing to worry about...because 95% of the time the CPU walks it up and plays half court ball.
In 2K10...Coach Pop has to worry. He needs to make adjustments because the CPU is going to attack when it has an open court. He needs to get his transition D right or he'll get run out of the gym.
D-Rose and Tony Parker are electric in the open court in real life.They are pushing the pace every chance they get. That just doesn't happen in LIVE 10. In 2K10 it's almost perfect.
Both games run a nice half court offense, but in LIVE that's essentially all there is. 2K10 just covers both aspects so well.
Honestly, game pace = 2K10 by a mile. Make that by 100 miles. Not even close.
Coach Pop also said that the Spurs need to limit the Bulls second chance points, keep them off the boards and prevent guys like Noah hustling the boards and kicking out to give Rose and Deng extra chances.
Again, in LIVE 10...coach Pop doesn't need to worry about that. No one kicks out. Every PF/C is effectively generic on the boards. You can have Eddie Curry or Dwight Howard...doesn't matter.
Real NBA today...and looking at the game stats and the commentators said today "offensive rebounds are keeping Chicago in the game" because the Bulls are 7-0 up in ORBs and the kick backs are allowing them to re-set their offense.
In the real NBA, this is a major aspect. In NBA 2K10 it's a major aspect. In LIVE 10...it's non existent.
2K10 masters this area...again, it's not even close.2K10 by a mile.
This overlaps a bit, but these guys deserve their own consideration.
In the real NBA, guys like Vajero...Noah...Reggie Evans...John Salmons...I'm almost inclined to put Greg Oden in here also for his shotblocking and boarding...each team has got a couple...these guys have built their reps on 'specialising' in one or two particular skills.
Grabbing boards, blocking shots etc...
Here's the real Coach Pop post game today:
QUOTE “They were more aggressive—loose balls, board, the whole deal,” Spurs coach Gregg Popovich said.
These guys don't exist in LIVE 10. I've played the game a lot and I'm here to tell you that you can grab 15-20 boards with any PF / C. You can move your 5 foot PG to the PF position and he'll still grab 15 rebounds. Try it.
It's generic in there and that's a shame as the ISO game of superstars in LIVE is done so well.
It's obvious EA focussed on the Kobe's and Wade's...and completely left out the Noahs and Reggie Evans of the world. I think this is why some guys here love LIVE...it recreates the feeling of Wade ISOd and driving deep in a tight game, scores close. Some people want that buzz, as opposed to actually wanting the entire L represented. I think that's why we have such different views here on the boards. LIVE guys are getting a huge buzz from LIVE creating "those" moments. Kobe ISO,drive, contact, scores to win a game. It does that very well. It just doesn't do the nitty gritty at all.
Again, this is where 2K excells. Role players, specific skill players, hustle guys are individually represented in this game...and done so extremely well.
As for loose balls and hustle...whilst 2K's players and diving at everything, LIVE's are staring into space. There's no chasing loose balls or hustle, rebounds can land next to a LIVE cpu player and he won't even pick it up.
2K10 by a mile.
So, there you have it...in these "minor" areas, it's a KO to 2K10.
These are "minor" to some people...but to others they are "major" areas. It depends on what you want. Personally, I'm the type of player who pauses the game and replays a box out 3 times. I replay a block against the board. I replay a hard pick. I replay Reggie Evans grabbing an ORB to re-set the offense. I am a huge fan of 'everything' being right / not just the best bits done well.
Other fellas just focus on the stars and that's fine as well. Look at the user vids on both companies official sites and it's 99% big plays and star players. For the hustle guys though, for the majority of players who make up the L, 2K10 does a really good job of player differentation 12 men deep.
This + game pace = probably the key elements for me as to why 2K10 is a superior overall SIM. It doesn't do 'all' aspects as well as LIVE...but at least it does them. The areas LIVE doesn't do as well as 2K, it doesn't even bother with. There's just too much missing in that game IMO.
For me, a 'SIM' needs to try and capture all aspects of the sport. Not just do the exciting ones well and completely neglect the more standard aspects.
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