2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

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  • Court_vision
    Banned
    • Oct 2002
    • 8290

    #1

    2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

    You fellas know I've been pretty fair with these games this year.

    I made a long thread to compare the major gameplay points and things were fairly even.

    Now, I'm going to get down to the 'nitty gritty'...and it's not even close this time.

    Game pace...hustle...kick outs...role players...energy guys...

    Firstly, game pace.

    Watching the Bulls v Spurs game today and there was a comment from Coach Pop that "the key to today's game is our transition defense."

    How he needs to stop the younger Bulls from running and turning it into a track meet.Well, in NBA Live 10 Coach Pop has nothing to worry about...because 95% of the time the CPU walks it up and plays half court ball.

    In 2K10...Coach Pop has to worry. He needs to make adjustments because the CPU is going to attack when it has an open court. He needs to get his transition D right or he'll get run out of the gym.

    D-Rose and Tony Parker are electric in the open court in real life.They are pushing the pace every chance they get. That just doesn't happen in LIVE 10. In 2K10 it's almost perfect.

    Both games run a nice half court offense, but in LIVE that's essentially all there is. 2K10 just covers both aspects so well.

    Honestly, game pace = 2K10 by a mile. Make that by 100 miles. Not even close.

    "Second chance points , hustle players"

    Coach Pop also said that the Spurs need to limit the Bulls second chance points, keep them off the boards and prevent guys like Noah hustling the boards and kicking out to give Rose and Deng extra chances.

    Again, in LIVE 10...coach Pop doesn't need to worry about that. No one kicks out. Every PF/C is effectively generic on the boards. You can have Eddie Curry or Dwight Howard...doesn't matter.

    Real NBA today...and looking at the game stats and the commentators said today "offensive rebounds are keeping Chicago in the game" because the Bulls are 7-0 up in ORBs and the kick backs are allowing them to re-set their offense.

    In the real NBA, this is a major aspect. In NBA 2K10 it's a major aspect. In LIVE 10...it's non existent.

    2K10 masters this area...again, it's not even close.2K10 by a mile.


    Specific skill players...

    This overlaps a bit, but these guys deserve their own consideration.

    In the real NBA, guys like Vajero...Noah...Reggie Evans...John Salmons...I'm almost inclined to put Greg Oden in here also for his shotblocking and boarding...each team has got a couple...these guys have built their reps on 'specialising' in one or two particular skills.

    Grabbing boards, blocking shots etc...

    Here's the real Coach Pop post game today:

    QUOTE “They were more aggressive—loose balls, board, the whole deal,” Spurs coach Gregg Popovich said.

    These guys don't exist in LIVE 10. I've played the game a lot and I'm here to tell you that you can grab 15-20 boards with any PF / C. You can move your 5 foot PG to the PF position and he'll still grab 15 rebounds. Try it.

    It's generic in there and that's a shame as the ISO game of superstars in LIVE is done so well.

    It's obvious EA focussed on the Kobe's and Wade's...and completely left out the Noahs and Reggie Evans of the world. I think this is why some guys here love LIVE...it recreates the feeling of Wade ISOd and driving deep in a tight game, scores close. Some people want that buzz, as opposed to actually wanting the entire L represented. I think that's why we have such different views here on the boards. LIVE guys are getting a huge buzz from LIVE creating "those" moments. Kobe ISO,drive, contact, scores to win a game. It does that very well. It just doesn't do the nitty gritty at all.


    Again, this is where 2K excells. Role players, specific skill players, hustle guys are individually represented in this game...and done so extremely well.

    As for loose balls and hustle...whilst 2K's players and diving at everything, LIVE's are staring into space. There's no chasing loose balls or hustle, rebounds can land next to a LIVE cpu player and he won't even pick it up.

    2K10 by a mile.

    So, there you have it...in these "minor" areas, it's a KO to 2K10.
    These are "minor" to some people...but to others they are "major" areas. It depends on what you want. Personally, I'm the type of player who pauses the game and replays a box out 3 times. I replay a block against the board. I replay a hard pick. I replay Reggie Evans grabbing an ORB to re-set the offense. I am a huge fan of 'everything' being right / not just the best bits done well.

    Other fellas just focus on the stars and that's fine as well. Look at the user vids on both companies official sites and it's 99% big plays and star players. For the hustle guys though, for the majority of players who make up the L, 2K10 does a really good job of player differentation 12 men deep.

    This + game pace = probably the key elements for me as to why 2K10 is a superior overall SIM. It doesn't do 'all' aspects as well as LIVE...but at least it does them. The areas LIVE doesn't do as well as 2K, it doesn't even bother with. There's just too much missing in that game IMO.

    For me, a 'SIM' needs to try and capture all aspects of the sport. Not just do the exciting ones well and completely neglect the more standard aspects.
    Last edited by Court_vision; 10-30-2009, 05:56 AM.
  • BIG CAROLINA
    MVP
    • Aug 2007
    • 1762

    #2
    Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

    I can't speak for Live but I can say that I see all of the above in 2K. Some people confuse Fast break's with increasing game tempo. If your transition defense is not on point you will quickly find out the difference.
    Last edited by BIG CAROLINA; 10-30-2009, 07:56 AM.
    GT: BIG CAROLINA23

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    • Jasong7777
      All Star
      • May 2005
      • 6415

      #3
      Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...



      Great post CV. This is why 2K IMO is leaps and bound more sim than Live could ever dream of being.
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      • econoodle
        MVP
        • Sep 2009
        • 4884

        #4
        Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

        not even close. lol
        great stuff tho CV!

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        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #5
          Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

          great post CV....id even challenge you on iso situations. If Nash is the only person between Bron and the basket....its a kill 9 out of 10 times...more often then not in Live though, there will be the generic contact animation that takes place...it take away from individually IMO...On 2k lasft night I was put in this situation twice....one resulted in a charge call, the other in a layup and 1....

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          • DirtyJerz32
            All Star
            • Aug 2007
            • 7617

            #6
            Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

            Great stuff CV. All of those and more are the reasons why I'm playing this game. Yes, it has it's issues but, the WHOLE package plays like the NBA. IMO, Live has a great half court game but, there's more to bball then that. Good post once again.
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            • stewaat

              #7
              Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

              I think this is just an honest assessment and I don't feel you can really look the other way in these regards.

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              • Tha_Kid
                All Star
                • Oct 2002
                • 6550

                #8
                Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

                I'd disagree about hustle players and specific role players. I don't find either game to really have them, much less one game do them well.

                Also I've read you post about a million times that the CPU never kicks out and FWIW again i see the CPU kick out an offensive board every game. I don't know the numbers but I'd guess that more often than not players will go right back up with an offensive board while that section reads like offensive board should equal reset every time when it depends on who grabbed the board and where.
                Last edited by Tha_Kid; 10-30-2009, 01:36 PM.

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                • jira2004
                  Banned
                  • May 2006
                  • 326

                  #9
                  Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

                  Court vision great post on the small things of 2k10..........

                  What a realize is that alot of people has their own version of a basketball sim........

                  And you cant deny the realism of 2k10. I think that Live 10 has made strides but if I were them I would definately focus on the small things of a BB game not socks and shoes!!!!

                  Not so much scripted and I really think that Live with good innovation will give 2k a run for their money!!!

                  Good Luck to both games.......

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                  • CWSapp757
                    SimWorld Draft Class Guru
                    • Aug 2008
                    • 4651

                    #10
                    Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

                    Great post CV. Hopefully you will revisit this thread and do another assessment once the games are completely patched. I think it'll be interesting to compare and see if there are any major changes that sway your opinion. As we stand now, I completely agree with you.
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                    • Court_vision
                      Banned
                      • Oct 2002
                      • 8290

                      #11
                      Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

                      You fellas know...I have really tried to like LIVE 10.

                      I've supported the developers, posted tonnes of feedback, posted a tonne of stuff about LIVE 09 to help them, crtiticised the game where I felt it needed and praised the things it does well a lot...

                      But anyone who says LIVE 10 is a true SIM honestly doesn't know much about basketball...there's just so many elements missing. Game pace, rebounds, blocks, late game AI that doesn't know the situation...there's not even any clear path fouls...there's no hustle...and I could list a tonne more.

                      After playing it a lot, it's basically a very good SIM of half court offensive basketball. And nothing else.

                      It's just not true to say LIVE is a complete game. Too many guys here have tried to sugarcoat it due to their friendships with the EA guys and the fact they like having them around.

                      I also like those guys and it's been great having them here...but does that mean I should ignore reality?

                      There's just so many core things missing from that game.

                      I buy both games every season...and I honestly couldn't give a crap which one gets the best reviews and sales.

                      But in terms of being a complete game...all aspects covered...it's just not even close this season IMO after playing both a lot the past month.

                      Both are enjoyable, so I wouldn't try and stop anyone buying either. But to call LIVE 10 'complete' or 'SIM'...it just isn't true.

                      Comment

                      • dopeboy206
                        Banned
                        • Oct 2007
                        • 1471

                        #12
                        Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

                        I use to own Live 10 then sold it and bought 2K10. I dont regret it one bit. I agree with CV that anyone who thinks Live 10 is sim doesn't know **** about basketball. 2K10 is wayyy more sim imo.

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                        • dopeboy206
                          Banned
                          • Oct 2007
                          • 1471

                          #13
                          Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

                          I used to own Live 10 like I said. Having played both games I don't see how these people can say Live 10 is more sim than 2K10? In Live when playing defense the defenders seem out of place, rebounding is scripted, and driving to the hole with a crossover move is way too easy. Don't get me wrong you can abuse driving the hole in 2K10 with Lebron and Kobe too.

                          One thing that I will say Live is more sim than 2K10 is end of the game statistics. The FG% is more accurate but is it just me or for some reason when playing Live it feels like I am hitting every shot only to find out at the end of the game I am only shooting 45% from the field as a team? When I am playing I feel like I am shooting 60-65% when I am actually not. Also one thing that bugs me is the fade-away 3 pointers. I don't know if it has been patched yet because I sold my copy before the patch came out.

                          Bottom Line: I agree with most of what CourtVision said. Live 10 made a major improvement but as far as being sim, I just don't see it. I'm not a 2K fanboy by the way. My first 2K game was NBA 2K7. Before that it was EA all day, NBA Live 95 all the way thru NBA Live 05 and if you want to take it a bit further I owned NBA Showdown (94) and Bulls vs Blazers and The NBA Playoffs. You can say I always thought highly of EA but since NBA Live 06 I just cant get into it.

                          NBA 2K7 and 2K8 was amazing, didn't like 2K9 though. So either way I am not a fanboy of either companies but I admit I grew up on EA. For some reason the Live series seems way too scripted and that takes the sim away from the game. I could be up by 10-11 points with 2 minutes to go and the other team starts knocking down 3's like no tommorow to send it into overtime. I seen it in Live 95, I seen it in Live 05 and I seen it in Live 10.

                          For some reason I feel like letting the cpu or other team come back is an EA thing. It's in Live, it's in Madden and it's in NHL. Way too fake and scripted.


                          Last input: I feel that EA favors kids and people who can just pick it up and play without any BBall gaming knowledge. While 2K favors guys in their 20s and 30s like me and the true B-Ball gaming heads that played B-Ball game for years. EA has been like this for years they want it to be simple so anyone can play. As a Kid I loved it because I didn't need to be all that strategic with plays but as I got older things changed. 2K is far from perfect and there are tons of exploits but if you are a true B-Ball gamer the Live10/2K10 debate is a no brainer. 2K10 owns. But if you are into palying with your buddies and having almost every game to down to the wire because of the scripted gameplay that allows players to come back then Live 10 is the answer.
                          Last edited by dopeboy206; 10-30-2009, 10:04 PM.

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                          • ehh
                            Hall Of Fame
                            • Mar 2003
                            • 28962

                            #14
                            Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

                            Originally posted by Court_vision
                            You fellas know...I have really tried to like LIVE 10.

                            I've supported the developers, posted tonnes of feedback, posted a tonne of stuff about LIVE 09 to help them, crtiticised the game where I felt it needed and praised the things it does well a lot...

                            But anyone who says LIVE 10 is a true SIM honestly doesn't know much about basketball...there's just so many elements missing. Game pace, rebounds, blocks, late game AI that doesn't know the situation...there's not even any clear path fouls...there's no hustle...and I could list a tonne more.

                            After playing it a lot, it's basically a very good SIM of half court offensive basketball. And nothing else.

                            It's just not true to say LIVE is a complete game. Too many guys here have tried to sugarcoat it due to their friendships with the EA guys and the fact they like having them around.

                            I also like those guys and it's been great having them here...but does that mean I should ignore reality?

                            There's just so many core things missing from that game.

                            I buy both games every season...and I honestly couldn't give a crap which one gets the best reviews and sales.

                            But in terms of being a complete game...all aspects covered...it's just not even close this season IMO after playing both a lot the past month.

                            Both are enjoyable, so I wouldn't try and stop anyone buying either. But to call LIVE 10 'complete' or 'SIM'...it just isn't true.
                            I wouldn't confuse/merge "complete" and "sim" personally, just because Live's rebounding blows doesn't mean it's arcade or non-sim. Gameplay elements can suck and still be sim in some regards.

                            Besides that though I pretty much agree with you, Live is trying my patience a bit at this point and I'm waiting for the patch to drop to see if I keep it - though I still can't play 2K10 until the defense is addressed. All of the "missing elements" in Live do not add up to the atrocity that is 2K's defense. I still play CH2K8 a lot and when I go to 2K10 it's night and day, so amazing that a 2K game that's two years old has defensive game play that's in another stratosphere.

                            Plus the half court game is addicting as hell in Live, though after tons of games it truly is the only really amazing part of Live and it is better than 2K10's brightest point(s) IMO. Live's controls are very good and way better than 2K's but still have some tweaking/ironing out to do before I call them amazing.

                            I still plan on getting NCAA '10 so I assume I'll be eBaying Live in the near future and may pick up 2K10 based how much the patch improves the game, and most importantly the defense.

                            Originally posted by dopeboy206
                            Last input: I feel that EA favors kids and people who can just pick it up and play without any BBall gaming knowledge. While 2K favors guys in their 20s and 30s like me and the true B-Ball gaming heads that played B-Ball game for years.
                            I disagree with you here, I give the edge to Live. Granted on lower levels in both games you can cheese it's way worse in 2K especially human vs human. Live '10 human vs human is THE best basketball experience available because it eliminates the "half court only" aspect of the game and odd shot selection. If you find a sim player to play Live '10 against then it's pretty much heaven outside of the rebounding and the lack of fouls (which may or may not be addressed in the patch).
                            Last edited by ehh; 11-01-2009, 07:08 PM.
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                            • Court_vision
                              Banned
                              • Oct 2002
                              • 8290

                              #15
                              Re: 2K10 v LIVE 10 : Game pace...hustle...kick outs...role players...energy guys...

                              Originally posted by ehh
                              I wouldn't confuse/merge "complete" and "sim" personally, just because Live's rebounding blows doesn't mean it's arcade or non-sim. Gameplay elements can suck and still be sim in some regards.

                              Besides that though I pretty much agree with you, Live is trying my patience a bit at this point and I'm waiting for the patch to drop to see if I keep it - though I still can't play 2K10 until the defense is addressed. All of the "missing elements" in Live do not add up to the atrocity that is 2K's defense. I still play CH2K8 a lot and when I go to 2K10 it's night and day, so amazing that a 2K game that's two years old has defensive game play that's in another stratosphere.

                              Plus the half court game is addicting as hell in Live, though after tons of games it truly is the only really amazing part of Live and it is better than 2K10's brightest point(s) IMO. Live's controls are very good and way better than 2K's but still have some tweaking/ironing out to do before I call them amazing.

                              I still plan on getting NCAA '10 so I assume I'll be eBaying Live in the near future and may pick up 2K10 based how much the patch improves the game, and most importantly the defense.



                              I disagree with you here, I give the edge to Live. Granted on lower levels in both games you can cheese it's way worse in 2K especially human vs human. Live '10 human vs human is THE best basketball experience available because it eliminates the "half court only" aspect of the game and odd shot selection. If you find a sim player to play Live '10 against then it's pretty much heaven outside of the rebounding and the lack of fouls (which may or may not be addressed in the patch).

                              Hey there Ehh...that's what I mean bro, that LIVE can't be called a 'SIM' because it doesn't include so many aspects of basketball.

                              I do agree it's a good 'SIM' of half court ball...sorry for any confusion.

                              That's what's frustrating about it...they've got the half court stuff done so well.

                              Yet they leave out so much stuff. It's a fun game and I agree with everything you've said there. The bits it 'does' do well are great and probably the most enjoyable of either game this season. The problem is, those bits are pretty much all it has.

                              Hopefully 2K10's patch is as good as it sounds. I am in a season there and enjoying it a lot...the D having "more contact", as they claim, would be a big +.

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