Another ID 2004 preview..
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Re: Another ID 2004 preview..
" Audio wise the game sounds very nice and the effects of the gameplay as well as the ambient noises of the arenas bring you closer to the feel of the NBA. "
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Re: Another ID 2004 preview..
" Audio wise the game sounds very nice and the effects of the gameplay as well as the ambient noises of the arenas bring you closer to the feel of the NBA. "
Comment
-
Re: Another ID 2004 preview..
" Audio wise the game sounds very nice and the effects of the gameplay as well as the ambient noises of the arenas bring you closer to the feel of the NBA. "
Comment
-
Re: Another ID 2004 preview..
</font><blockquote><font class="small">Quote:</font><hr />
Be cautious however, those of you thinking you can easily move in and attack the ball holder will find yourselves racking up more fouls that you will points. The foul calling is nearly ridiculous at its most strict level and you will probably even find it a little harsh at the most lenient setting. Of the games I played so far, I found the game stopping nearly every time I tried to steal the ball as I would get called for a reach. This is a good indication that you will have to well time your moves and take advantage of a narrow window of opportunity for a turnover attempt.
<hr /></blockquote><font class="post">
This bit was actually one of the most exiciting things listed for me. I want fouls and foul shot attempts to mirror that of a real nba game. More fouls (if implemented in the right way) are a big positive in my books.
Comment
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Re: Another ID 2004 preview..
</font><blockquote><font class="small">Quote:</font><hr />
Be cautious however, those of you thinking you can easily move in and attack the ball holder will find yourselves racking up more fouls that you will points. The foul calling is nearly ridiculous at its most strict level and you will probably even find it a little harsh at the most lenient setting. Of the games I played so far, I found the game stopping nearly every time I tried to steal the ball as I would get called for a reach. This is a good indication that you will have to well time your moves and take advantage of a narrow window of opportunity for a turnover attempt.
<hr /></blockquote><font class="post">
This bit was actually one of the most exiciting things listed for me. I want fouls and foul shot attempts to mirror that of a real nba game. More fouls (if implemented in the right way) are a big positive in my books.
Comment
-
Re: Another ID 2004 preview..
</font><blockquote><font class="small">Quote:</font><hr />
Be cautious however, those of you thinking you can easily move in and attack the ball holder will find yourselves racking up more fouls that you will points. The foul calling is nearly ridiculous at its most strict level and you will probably even find it a little harsh at the most lenient setting. Of the games I played so far, I found the game stopping nearly every time I tried to steal the ball as I would get called for a reach. This is a good indication that you will have to well time your moves and take advantage of a narrow window of opportunity for a turnover attempt.
<hr /></blockquote><font class="post">
This bit was actually one of the most exiciting things listed for me. I want fouls and foul shot attempts to mirror that of a real nba game. More fouls (if implemented in the right way) are a big positive in my books.
Comment
-
Re: Another ID 2004 preview..
</font><blockquote><font class="small">Quote:</font><hr />
Jonesy said:
</font><blockquote><font class="small">Quote:</font><hr />
Be cautious however, those of you thinking you can easily move in and attack the ball holder will find yourselves racking up more fouls that you will points. The foul calling is nearly ridiculous at its most strict level and you will probably even find it a little harsh at the most lenient setting. Of the games I played so far, I found the game stopping nearly every time I tried to steal the ball as I would get called for a reach. This is a good indication that you will have to well time your moves and take advantage of a narrow window of opportunity for a turnover attempt.
<hr /></blockquote><font class="post">
This bit was actually one of the most exiciting things listed for me. I want fouls and foul shot attempts to mirror that of a real nba game. More fouls (if implemented in the right way) are a big positive in my books.
<hr /></blockquote><font class="post">
Comment
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Re: Another ID 2004 preview..
</font><blockquote><font class="small">Quote:</font><hr />
Jonesy said:
</font><blockquote><font class="small">Quote:</font><hr />
Be cautious however, those of you thinking you can easily move in and attack the ball holder will find yourselves racking up more fouls that you will points. The foul calling is nearly ridiculous at its most strict level and you will probably even find it a little harsh at the most lenient setting. Of the games I played so far, I found the game stopping nearly every time I tried to steal the ball as I would get called for a reach. This is a good indication that you will have to well time your moves and take advantage of a narrow window of opportunity for a turnover attempt.
<hr /></blockquote><font class="post">
This bit was actually one of the most exiciting things listed for me. I want fouls and foul shot attempts to mirror that of a real nba game. More fouls (if implemented in the right way) are a big positive in my books.
<hr /></blockquote><font class="post">
Comment
Comment