NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

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  • Colts18
    MVP
    • Feb 2010
    • 1959

    #166
    Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

    When you sim seasons which teams are winning and who are the league leaders in the NCAA is scoring, rebounding, assists, etc.

    Comment

    • Votto4MVP
      Rookie
      • Jan 2010
      • 120

      #167
      Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

      If you're new to the game and you lost using Butler and their defense? then you need to take it off level "MOP" and downgrade until your skills are back up.
      ok, that's what i was gonna do, but i wasn't sure if turning that down would screw up the other settings or not.....

      tonight when i get off work i'll play 2 or 3 games with smaller schools....i'll let you know the results

      Comment

      • Deepball757
        Rookie
        • Nov 2008
        • 357

        #168
        Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

        Originally posted by boomhauertjs
        Thanks for the rosters Deepball. Sorry I doubted you.

        One correction for Dayton I can suggest. You have Chris Johnson on the bench with no PT, but he's a 3rd-team All A-10 player and was the conference's Most Improved Player last year.
        Makes sense, that'll be done. Hey they still mad at Lebron over there? Do you watch CLE games still?


        I just watched footage of CWright jumping over this dude from Marquette, then dunking. His crotch was in his forehead and he still threw it down. He'll be the 3rd high flyer now. You only get high flyer from me if i see an in-game dunk of ridiculousness.

        You-Tube that and they'll be no argument
        Last edited by Deepball757; 11-01-2010, 07:05 PM.

        Comment

        • idigfoo9
          Rookie
          • Dec 2007
          • 348

          #169
          Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

          Rosters are amazing and so are the settings man! Thanks so much for these!

          Comment

          • cubsfan203
            All Star
            • Jun 2004
            • 6689

            #170
            Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

            Haven't really had the time to look through them yet, but I do remember something for Memphis. Witherspoon isn't a PF....at all lol.

            He played PG, SG, and SF last year but never PF.
            Fan of....
            Memphis Tigers - Texas Rangers - Dallas Mavericks - Dallas Cowboys

            Coaching Career of Chris Matthews (CH2k8)
            The Legend of Ocho Ocho

            Comment

            • 123abcdylan
              Pro
              • Mar 2010
              • 622

              #171
              Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

              Arkansas Jersey:
              Britt-12
              Waithe-22
              Johnson-21

              Comment

              • cubsfan203
                All Star
                • Jun 2004
                • 6689

                #172
                Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

                Ok I found a SMALL problem with these. Legacy Mode.

                I simulated a season due to intrigue, and here is what happened. Last year ONE player averaged more than 25 PPG (Aubrey Coleman of Houston), and the next highest player was at 22.7 PPG.

                In my simulated season, 31 players were averaging over 25 PPG and the lowest in the top 50 was at 22.8.

                Now I understand that the goal behind these rosters was to make the gameplay realistic, which very well be done fantastically, but for simulation purposes that is a huge problem.
                Fan of....
                Memphis Tigers - Texas Rangers - Dallas Mavericks - Dallas Cowboys

                Coaching Career of Chris Matthews (CH2k8)
                The Legend of Ocho Ocho

                Comment

                • wilb626
                  Rookie
                  • Dec 2003
                  • 182

                  #173
                  Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

                  Originally posted by Deepball757
                  HOW DOES THE COMPUTER DECIDE WHO GUNNS?

                  Just because many of you are returning or new to this game. In Legacy, if you have good enough scouts, they tell u right before the game the opponents stategies, defensive formations , shot distribution, etc. This can be found by both
                  [1] going to the standings and pushing in the right stick.
                  [2] Move the right or left bumper until you see it

                  So i simmed a few games and Cinncinatti shot distribution says 45.9% close
                  25.4% medium and 28.6% 3-point

                  Now just want to round these evenly to 50-25-25 percentage. If there is a gunning center/PF , without 3-point ability, then he will get most of the 50% close, but nothing of the 25% 3-point.

                  Now if Cinncinatti had a gunner SG, then his close would have to be turned up on this team or else some1 else will get that 50% close.

                  You should check that out. The only player i was ever able to control was SCurry 2 years ago. I turned the other 11 or 12 players down to 0% shooting and some off the bench at 2 or 3. Curry was 99 everywhere

                  Nobody shot the ball except him and that point guard, forgot his name, who I probably put at 4 or 5.
                  It was so much fun cuz he was gonna score 30+ on you and you werent gonna stop it. Just like when he dropped 45 on Georgetown and they beat them. All the other teams that drafted another PG in front of Curry should be repremanded. The Knicks were just one pick away.

                  CONTROLLING REALISTIC GAME SCORES

                  I like my games scores realistic, so i expect to be in the 70's with my offense, so with the gamespeed i set at 11 OR 12 minute halves it works for me. Each game takes 22 min / 26 min and I play at least 2 games b4 i go to work in the morning.

                  If u guys are slowing down gamespeed and you want realistic scores, you'll have to up your minute halves.


                  It's all about how much time u want to spend playing a game. I avg 8 games a day once the season starts up until late March. The only other game in my system wil be college FB if we do a league.
                  I used to play 13 games on WED (b/c THUR im unavailable), but I've calmed down since.
                  Many of u arn't one game players like me so 1 or 2 games a day is fine for you. Thus a 18 or 16 minute half won't drain you.

                  This game has been in my xbox since the beginning of SEPT and has no chance at leaving until JAN, so I'm on my xbox for easily 7 hours a day during the week. I have 2 TV's right next to each other, so that doesn't stop me. I can watch MNF and play xbox at the same time.
                  So Deepball my final question....in your PF/C scenario, "Now just want to round these evenly to 50-25-25 percentage. If there is a gunning center/PF , without 3-point ability, then he will get most of the 50% close, but nothing of the 25% 3-point."

                  Like I've said I am trying to replicate tendancies for the PS3.

                  So using this scenario how would you use your tendancies?

                  C- Gunner (highest scorer/most minutes) something like: 90 close, 25 mid, 0 3Pt???
                  PF- ? close, ? mid, ? 3pt
                  SF- ? close, ? mid, ? 3pt
                  SG- (2nd highest scorer) something like 20 close, 20 mid, 40 3 pt???
                  PG- ? close, ? mid, ? 3pt

                  Comment

                  • Deepball757
                    Rookie
                    • Nov 2008
                    • 357

                    #174
                    Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

                    Originally posted by cubsfan203
                    Haven't really had the time to look through them yet, but I do remember something for Memphis. Witherspoon isn't a PF....at all lol.

                    He played PG, SG, and SF last year but never PF.

                    1st Like I said before college doesn't have to list 2 Guards,2 Forwards and a 1 Center.

                    2nd I clicked on only 2 boxscores last year (vs Syracuse and vs IUPUI)and in both times, Memphis offical listed 4 guards and 1 forward in their starting lineup. (none were Witherspoon)

                    3rd If you read the previous treads, it tells you why I listed him at PF and Coleman at C.

                    Witherspoon stays.

                    Comment

                    • Deepball757
                      Rookie
                      • Nov 2008
                      • 357

                      #175
                      Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

                      Originally posted by cubsfan203
                      Ok I found a SMALL problem with these. Legacy Mode.

                      I simulated a season due to intrigue, and here is what happened. Last year ONE player averaged more than 25 PPG (Aubrey Coleman of Houston), and the next highest player was at 22.7 PPG.

                      In my simulated season, 31 players were averaging over 25 PPG and the lowest in the top 50 was at 22.8.

                      Now I understand that the goal behind these rosters was to make the gameplay realistic, which very well be done fantastically, but for simulation purposes that is a huge problem.

                      You are right it's a small problem. Turn down the "simulated half length" until you get the ppg. that you wanted. You turn it down to 12, then the leading scorer in then league might avg. 15 ppg. Whatever floats your boat.


                      I play a high power offense, I could have a guy avg 25ppg, and i don't want the scoring title handed to me and be some 1st team all-american cheaply.

                      Also the computer AI is biased toward the 2006-2007 season, which Duke was a .500 team, so the AI tried to make Duke and avg team year 1. Nothing can be done about that.


                      CUBSFAN , I remember you from last year when I did these. You should know about "simulated half" lenghth, you are a veteran of this game. You can't be all messed up about Lou Pinellla? He had family issues to take care of.
                      Last edited by Deepball757; 11-01-2010, 10:57 PM.

                      Comment

                      • Deepball757
                        Rookie
                        • Nov 2008
                        • 357

                        #176
                        Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

                        Originally posted by idigfoo9
                        Rosters are amazing and so are the settings man! Thanks so much for these!
                        No doubt man. Who did you play against and with so far, like to hear some statistics

                        Comment

                        • cubsfan203
                          All Star
                          • Jun 2004
                          • 6689

                          #177
                          Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

                          Yes I know all about simulated half length, but if you change that everything changes. Right now the rebound numbers and assist numbers are really good, but the points are extremely high due to players tendencies being out of this world.

                          I appreciate the time and effort you put into these, because I can personally say I KNOW it's a very tedious task because I've been there. You can't deny that the simulated points are ridiculous though.

                          I'm just trying to help you out here. These are great for a base roster, especially since the season hasn't started yet, but these just won't work for someone that really wants a realistic legacy. So I'll just give you my advice and be on my way....

                          For someone to be what you call a "gunner" it doesn't require all 99 on tendencies (ex. Dunn for Baylor on your roster). All doing that does is screw around with simulation numbers and make the player take unrealistic shots during the game. For example, in the season I simulated, some PF "gunner" had a 99 3-pt tendency. He wound up taking 250 3-point attempts during the season. That is beyond crazy for a PF, and all it did was help jack up his PPG.

                          Now for the Witherspoon thing. I suggest you make him a SF for two reasons. One, the game will still allow someone to start at PF without being a PF. Two, the CPU will sub a SF for a PF, but will almost never sub a PF in the SF spot. So by that logic, putting Witherspoon at SF would allow him to be brought in for the SG, SF, or PF positions.

                          One last thing before I'm done is the rotations. I didn't check very many teams so I could be wrong, but they are also really important for legacy but weren't done for the teams I did check. Since we're on Witherspoon, his time is only set to 8, yet he starts. Two players on Memphis' bench were in the upper 20 minute range.

                          Like I said, I'm not knocking your rosters at all. I'm really glad you took the time to make them because I sure as hell don't have the time to. I know that you want to make these rosters the best they can be, so I'm just offering suggestions as a person who has some experience with them in this game.

                          I'm done now.
                          Fan of....
                          Memphis Tigers - Texas Rangers - Dallas Mavericks - Dallas Cowboys

                          Coaching Career of Chris Matthews (CH2k8)
                          The Legend of Ocho Ocho

                          Comment

                          • Deepball757
                            Rookie
                            • Nov 2008
                            • 357

                            #178
                            Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

                            [quote=cubsfan203;2041808030]Yes I know all about simulated half length, but if you change that everything changes. Right now the rebound numbers and assist numbers are really good, but the points are extremely high due to players tendencies being out of this world.

                            I'm just trying to help you out here. These are great for a base roster, especially since the season hasn't started yet, but these just won't work for someone that really wants a realistic legacy. So I'll just give you my advice and be on my way....

                            For someone to be what you call a "gunner" it doesn't require all 99 on tendencies (ex. Dunn for Baylor on your roster). All doing that does is screw around with simulation numbers and make the player take unrealistic shots during the game. For example, in the season I simulated, some PF "gunner" had a 99 3-pt tendency. He wound up taking 250 3-point attempts during the season. That is beyond crazy for a PF, and all it did was help jack up his PPG.



                            I'm taking your word about the 250. I havent looked at stuff like that when i simulate. I only care about PPG,REB and AST.

                            With what you're looking for, you'll never get a near perfect game on simulation. Duke is the highest rated team in the game, yet on simulation, the CPU will have them lose to multiple small schools during the season. Some things are not in your control. (built in game engine)

                            You can't control when simulating, how many 3pointers each team will take. The CPU has set %ages it uses and can't be changed, like 50%close 25%mid-range 25%3-point.

                            [1] My goal is to make sure when you play against the CPU, the shot distribution is accordingly and the correct leading scores are directly proportional to the shot attempts.

                            [2] And to make sure there's a fine distinction between a POWER, MID and SMALL school.

                            I like my Legacy's difficult to win. I never play in a power conf. If i did I'd take the worst team, like Depaul or Oregon st. I like to take an underdog, recuit accordingly then try to qualify for the NCAA tourny and watch the selection show while eating popcorn. I like sweating to see if I'm gonna get that at-large bid when I lost my conf title game, but have an RPI around 50.

                            Thanks for the input. Hey at least the Cubs are better than my Mets

                            Comment

                            • mindblowin
                              Rookie
                              • Apr 2005
                              • 76

                              #179
                              Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

                              Originally posted by mkharsh33
                              deepball... VERY NICE job on these!

                              I played this game for the first time in well over a year. (I am installing it to my HD as I type this). I played one game: Kent State (cpu) at Ohio State (me). I lost 60-50 in OT (yeah, I'm a bit rusty). Sullinger had 21 pts and 11 rebs. cpu fg% was a tad high, but overall a fun game.

                              Two things:

                              - I'm going to use my settings because they slow the game down a tad. I wasn't used to your game speed, and I'm also playing NBA 2K11 on a slower speed, so I was a bit thrown off at first.

                              - I like games that last longer. The score at halftime was 19-18...

                              But overall you did a great job on this...much appreciated.

                              Do you have plans on providing continual updates, or are you pretty set with these for now?

                              Thanks for getting me back into this game!
                              Harsh,

                              What are your slider settings for this game? I'm loving your slider/roster set on 2K11. Thanks for your hard work as well. Good job Deep Ball!
                              "Still I Rise!"

                              Comment

                              • Deepball757
                                Rookie
                                • Nov 2008
                                • 357

                                #180
                                Re: NCAA 10-11 rosters "TRUE GAMEPLAY" by 11/25

                                Originally posted by mindblowin
                                Harsh,

                                What are your slider settings for this game? I'm loving your slider/roster set on 2K11. Thanks for your hard work as well. Good job Deep Ball!
                                Main Gameslider adjustments

                                Inside range success: Turn down from 50-49. This one point makes a big difference. Players make plenty of contested layup shots at 50

                                3-point range sucess: Turn from 50-49, otherwise computer will shoot nearly 60% als it's your job to stop their best 3-point shooter or it won't matter.

                                Attributes USER 50 50 50 50 47 50 50 50 50
                                CPU 71 57 50 50 50 58 54 54 50

                                My settings are on 2k share too

                                Let me know how you're playing, who you played and some more details

                                Comment

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