Anyone have any CPU vs CPU or coach slider sets?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • OSUPiper
    MVP
    • Nov 2005
    • 1099

    #16
    Re: Anyone have any CPU vs CPU or coach slider sets?

    Height edits: I just prefer teams to look the part. First, I never edit AAs height to make them shorter, only taller. Everyone else gets edited because there are too many tall players generated by the game. It is a lot more interesting to watch a small school put four guys under 6'6" on the floor.


    FT edits: I do this to bring FT% in line with NCAA stats. Too many players shoot over 80% and too many teams shoot under 60%. This is solely due to how CH2K8 generates recruits. A 85 overall player will have a very high FT rating generally. A 55 over all player will have a FT rating between 50-60. My FT edits are a little more involved than what I wrote in this thread, but you get the point.
    In game FT% is about 5% higher than sim, so I edit my own team -5 to FT across the board. Technically, you should also do the same for each opponent, although I do not.


    AA selection: I made a table of probabilities for each position. I take the Top 3 recruits, but only 1 recruit at any one position, and they are automatically one-and-done type players. I then generate a random number (RNG.org) for each remaining AA but no team gets more than one AA at any one position. The random number determines whether that AA is a gem or bust or whatever. My system generates about 7-10 gems, 3-6 busts. Then I pick 6-8 other AAs to boost slightly to be those guys that choose to come back for a sophomore year.
    It is not perfect...for instance, I think I am too hard on the busts in the class, so I am watching that play out with a couple of players in my current legacy. The general idea is to float about 8 Freshmen into the draft, and about as many sophomores.

    Comment

    • OSUPiper
      MVP
      • Nov 2005
      • 1099

      #17
      Re: Anyone have any CPU vs CPU or coach slider sets?

      Originally posted by Brock
      I played a few games with your sliders and I like them so far. Is there any specific reasons for doing your def pressure and fastbreak settings? Because I am currently using a edited set for tempo and def pressure that are pretty low already.
      Okay, I have been playing around with Defensive Pressure at 80-100 and I think I was making a mistake by lowering this in Coach Settings.


      As I thought through this, I wondered if floor spacing would improve by increasing defensive pressure. It absolutely does. At 100, the defense is in your face, poking the ball away, but to my surprise, players seem to be more effective on the dribble-drive. Also, give-and-go and pick-and-roll (2-man game) looks a lot better, and there are a lot of cross-court passes ("X-passes") to an open 3-point shooter on the opposite side. I am thrilled about this "discovery."


      I need several more games for testing. Particularly, I need to know:


      1. How does this setting correlate with personal fouls. If I set a team with an 8-man rotation to 100 defensive pressure, will the starters be in foul trouble every game?


      2. Does this setting artificially make teams better defensively? I do not think so, just from what I have watched, but in older versions of CH2K you had an advantage just by pressing after a basket.


      3. Similarly, what is the effect of 100 Defensive Pressure on a bad defensive team? I just have not tested this.


      What is clear is that the game is more open, more unpredictable, and -- as a result -- more fun with higher defensive pressure and likely a greater range of settings. I saw more runout baskets and fast breaks off of turnovers, which is not a bad thing, but I need to see if this alters the shot distribution too much. Possibly, it will cause changes in the tendencies and FG% sliders.


      Hopefully, you guys have some of your own observations to share.

      Comment

      • Brock
        MVP
        • Apr 2008
        • 1442

        #18
        Re: Anyone have any CPU vs CPU or coach slider sets?

        Do you have a specific guideline on setting the defensive pressure? I'm about to start my new season in my legacy so I'll be able to test this out soon. Also, I always kind of felt the opposite which floor spacing, but I'll look into it.

        Comment

        • OSUPiper
          MVP
          • Nov 2005
          • 1099

          #19
          Re: Anyone have any CPU vs CPU or coach slider sets?

          No guideline yet. One issue I had with these sliders was that I never saw that aggressive lock-down defense. There was no difference between great defenses and average defenses.


          In contrast, right now I am watching an elite defense at 90 pressure and a good defense at 90 pressure. The lane was empty at one point. With low pressure settings, the defense will have 3 guys sitting back in the lane. This makes a 1-4 High or Princeton set useless.


          At higher settings, teams are using the dribble drive to attack the basket on offense, and taking risks on defense going for steals. I am actually seeing run-out baskets off of turnovers.


          Right now I am playing with the Screen settings to see if I can counter defensive pressure. What I see mostly is the cross-pass to the opposite side for an open 3. Next, I see the give-and-go as a counter to tight D.


          My concern is whether this creates a "meta." In other words, is there one strategy/setting that must always be played. For instance, I have not yet seen a downside to full court pressure. Likewise, should every team play 100 Defensive Pressure? I hope this is not the case.


          I anticipate lowering the defensive awareness slider to see if strong ballhandlers with high drive tendencies can take a guy off of the dribble 4-5 times a game or more.

          Comment

          • OSUPiper
            MVP
            • Nov 2005
            • 1099

            #20
            Re: Anyone have any CPU vs CPU or coach slider sets?

            Increasing Ballhandling led to some great moves to the basket; unfortunately, there are almost no turnovers once BH gets to 40. I dropped back to 30, and that is likely where I will keep it.


            It looks like Defensive Awareness is my only option to create more fluid drives.

            Comment

            • OSUPiper
              MVP
              • Nov 2005
              • 1099

              #21
              Re: Anyone have any CPU vs CPU or coach slider sets?

              Posted current settings on Page 1

              Comment

              • BRASKA15
                Pro
                • Feb 2013
                • 513

                #22
                Re: Anyone have any CPU vs CPU or coach slider sets?

                I believe I have found how to get the Rotation minutes to play out as they are set in the lineup. Set the minutes in the rotation FIRST, then go into situational lineup and edit the lineups as you like, only using the players you gave designated minutes to in the rotation. I tried this out with the 2016 roster I am currently working on and it has worked for me. I plan on posting my roster, along with my sliders I am using that is producing some great games in HUM vs. CPU and CPU vs. CPU but I have yet to do the Coach Mode. As far as the roster, one of the biggest things I addressed was the individual player tendencies and coaching attributes. I have finally figured out how to get the CPU to play more aggressively on offense, no more stand around point guard at the top of the key. I just saw this thread and will look to implement some of the things Piper was talking about along with JukeMan and others on the site..I just started the project and will look to release a demo with about four teams sometime this week... Look forward to give you guys a good roster and hearing more about what you guys are finding. You can follow the thread here: http://www.operationsports.com/forum...16-roster.html
                I PLAY FOR NEBRASKA

                Comment

                • OSUPiper
                  MVP
                  • Nov 2005
                  • 1099

                  #23
                  Re: Anyone have any CPU vs CPU or coach slider sets?

                  I look forward to that.


                  I can tell you that my experience with these sliders is that players move more organically. The reason I have settled on my current set is the variety of different rosters creating a variety of different playstyles. I agree with your thoughts that Tendencies are at the heart of this, especially since I change all coaches to "All plays" for offensive playbook. I find that teams are much more effective at finding the Go-To guy.

                  Comment

                  • OSUPiper
                    MVP
                    • Nov 2005
                    • 1099

                    #24
                    Re: Anyone have any CPU vs CPU or coach slider sets?

                    Sorry for not contributing more recently. I could not resist the urge to try and achieve more drives and more chaos in the half court sets, and as a result I have created a whole new set of problems. What is worse is that I did not save my prior sliders which were probably just fine.


                    The good news is that I have gotten players to make great plays to the rim just with sliders. Not only this, but defenses are collapsing so guards will drive and kick out or feed a cutting wing or post.


                    However, this happens too often. First, this caused enormous foul issues since all of the contested drives ended up in fouls. Once this was under control, there will still too many attempts at the rim, causing FG% to skyrocket. While I can temper that issue, I found that almost every game by going small, a team could consistently get to the rim and blow out the opponent. I had 4 games in a row where a team took a 20+ point lead into half.


                    Presently I am trying to figure out how to get this under control.

                    Comment

                    Working...