OSUPiper's CH2K8 CPUvCPU Experience

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  • OSUPiper
    MVP
    • Nov 2005
    • 1099

    #136
    Re: OSUPiper's CH2K8 CPUvCPU Experience

    Testing:
    3pt(%) at 46 (45)
    Ballhandling at 26
    Reaching Foul at 75
    Shooting Foul at 85 (80)

    For those who do not want to edit players' foul ratings, Shooting Foul will have to be at least 85 to get reasonable foul and FT numbers. Otherwise, editing PG foul ratings, raising Reaching Fouls, and slightly lowering Shooting Fouls will be the way to go.

    3pt% is slightly low while 2p FG% is probably barely too high, due to increased runouts and chances at the rim. Overall, 3p% needs a buff. However, from player to player, the difference between percentages (i.e., the range of 3pFG accuracy) is pronounced. This means that players that regularly shoot 3pFGs probably need a minimum value for their 3pFG% rating. I already edit these players, so it is more a matter of fine tuning that system. My minimum FG accuracy edits will be based on my findings as posted in the CH2K general forum.

    I believe I will release a Version 6.x(a) set for edited players and a 6.x(b) set for non-edited players. Absent some earth-shattering revelation (like BRASKA's in-game fixes), Version 6.x will be my final sliders. These are playing consistently well and true to form. Wins and losses make sense to me based on the matchups.

    Comment

    • rahrahcarolina
      Rookie
      • Sep 2017
      • 23

      #137
      Re: OSUPiper's CH2K8 CPUvCPU Experience

      These are the best sliders (cpu vs cpu). My games are dynamic with great one on one play and even shot distribution. Thanks Mr piper

      Comment

      • OSUPiper
        MVP
        • Nov 2005
        • 1099

        #138
        Re: OSUPiper's CH2K8 CPUvCPU Experience

        Originally posted by rahrahcarolina
        These are the best sliders (cpu vs cpu). My games are dynamic with great one on one play and even shot distribution. Thanks Mr piper

        Thanks. I am happy to share my notes and thoughts with everyone because I have gotten so much from these games because others share their notes and thoughts.


        This is definitely the most fun I have had playing a sports game. I am 36 seasons into my current legacy and I can't wait to start a new one.

        Comment

        • Gtl420
          Rookie
          • Feb 2016
          • 347

          #139
          Re: OSUPiper's CH2K8 CPUvCPU Experience

          What are your sliders if not posted yet for user vs cpu? I had NCAA basketball 10 since last year and finally got 2k this time and loving both!


          Sent from my iPhone using Operation Sports

          Comment

          • OSUPiper
            MVP
            • Nov 2005
            • 1099

            #140
            Re: OSUPiper's CH2K8 CPUvCPU Experience

            Sorry, I haven't played User v CPU in a long time. I really don't have any clue on those sliders.


            I grabbed a copy of NCAA 10 a while back. That game looks great and I liked it, too. I wish it had more customization options.

            Comment

            • Gtl420
              Rookie
              • Feb 2016
              • 347

              #141
              OSUPiper's CH2K8 CPUvCPU Experience

              Figured Your cpu v cpu sim sliders are good for me to work on one as a base give you credit bro. I’ll also share my newest sliders for NCAA 10 too for ya


              Sent from my iPhone using Operation Sports

              Comment

              • rahrahcarolina
                Rookie
                • Sep 2017
                • 23

                #142
                Re: OSUPiper's CH2K8 CPUvCPU Experience

                I have increased my ball handling attributes to 50,lowered speed attributes to 90,lowered overall player speed to 30 with great results. I also had to lower steels to 50 and steel success to 60. Also I lowered Offense awareness attribute to 50 with Defense awareness at 80. I have watched 5 games and it was like watching it on TV. Thanks OSU PIPER
                Last edited by rahrahcarolina; 02-25-2018, 11:23 AM.

                Comment

                • OSUPiper
                  MVP
                  • Nov 2005
                  • 1099

                  #143
                  Re: OSUPiper's CH2K8 CPUvCPU Experience

                  Originally posted by rahrahcarolina
                  I have increased my ball handling attributes to 50,lowered speed attributes to 90,lowered overall player speed to 30 with great results. I also had to lower steels to 50 and steel success to 60. Also I lowered Offense awareness attribute to 50 with Defense awareness at 80. I have watched 5 games and it was like watching it on TV. Thanks OSU PIPER
                  I like Offensive Awareness higher than where I have it, honestly, but it is too hard to control the pace of play. If I could generate more halfcourt turnovers (bad passes, travels, charges and illegal screens, etc.), then I would certainly raise awareness ratings. Same with Ballhandling.


                  What are your turnover numbers like?


                  Lowering player speed is an interesting counter to higher offensive ratings. I am worried that the ball moves too fast compared to player movement, which is why I haven't messed with it..

                  Comment

                  • OSUPiper
                    MVP
                    • Nov 2005
                    • 1099

                    #144
                    Re: OSUPiper's CH2K8 CPUvCPU Experience

                    NOTE

                    I am currently testing some new values.

                    Coach Setting - Defensive Pressure = 90. This is better than 100, where I had it before, when combined with in-game changes to double-team ("never") and pressure ("tight"). Small schools and mid-majors can get off some open 3s even against elite defenses, which is a big improvement. This change is a keeper. LOWER HELP RECOVERY also helped with this.

                    Lower DRIVE tendency. This should provide more jump shots in transition and in the halfcourt, but will create fewer shooting foul chances. So far, slight improvement.

                    Lowered MID FG& by 1. Too early to tell.

                    Lowered Ballhandling to 24-25 range. No improvement so far.

                    Lowered DEF AWARENESS. Slight Improvement.

                    Other issues - My PG fouls too much. I think this is his steal rating, my REACHING FOUL slider setting, and high settings for CRASH BOARDS (putting the PG back to defend alone against the break). I drastically lowered his FOUL rating with little luck so far.

                    At this point, turnovers and foul distribution are all I think I need to fix. As far as player edits, I may tighten the range on individual player 3pt ratings (like I have FT ratings).

                    Comment

                    • JumpOffMang
                      Rookie
                      • May 2014
                      • 206

                      #145
                      Re: OSUPiper's CH2K8 CPUvCPU Experience

                      OSU, what setting can I change to make the off ball defense tighter? I in general, it isnt about your sliders

                      Comment

                      • OSUPiper
                        MVP
                        • Nov 2005
                        • 1099

                        #146
                        Re: OSUPiper's CH2K8 CPUvCPU Experience

                        Originally posted by JumpOffMang
                        OSU, what setting can I change to make the off ball defense tighter? I in general, it isnt about your sliders
                        I would look at lowering HELP DEFENSE first. Then DEFENSIVE AWARENESS could be raised.

                        In-game, you can change Coach Settings and turn off double team and set pressure to Tight.

                        In Coach Settings before a game, you can raise Defensive Pressure.

                        Comment

                        • OSUPiper
                          MVP
                          • Nov 2005
                          • 1099

                          #147
                          Re: OSUPiper's CH2K8 CPUvCPU Experience

                          NOTES:

                          Working with the Reaching Foul setting, as I have a PG that constantly fouls. I cannot figure out why, because it does not consistently affect any other player that I have seen. It happens regardless of Foul rating.

                          Also, as nearly everything else is in line statistically, I realized I overdid the Offensive Rebounding. So I have two options: (1) tune the OFFREB slider down or (2) edit coaches to Crash Boards less. The first fix is simple, but will lead to wildly different results if I do not continue to edit coach settings. The second fix will also keep fast breaks under control, which helps keep shooting fouls and FGAs in line, too. (UPDATE - OPTION #2 is working very well so far)

                          I show Off Rebs at about 4 RBG to high, and my FGAs are also 4 FGA/game too high. I'm sure this is connected, since ORbs usually end up in putbacks (extra FGAs).
                          Last edited by OSUPiper; 03-27-2018, 03:25 PM. Reason: update

                          Comment

                          • tarek
                            Pro
                            • Sep 2009
                            • 840

                            #148
                            Re: OSUPiper's CH2K8 CPUvCPU Experience

                            Hey there,

                            Are you still testing these sliders or playing the game? I’m getting back into the game after a hiatus and really keen on using your sliders and tips. I will be using version 6.0 (or should I use the minor edits listed in 6.1?)

                            I tried your version 4.0 sliders with the standard out of the box rosters and the game played well but I know I need to make the individual player edits too.

                            Question. When you first start your league, do you literally edit every player in th game or do you just edit ongoing the new recruits and freshman? Also, I assume when you say you edit the top players using random numbers is clear, it’s only 15 or so players. But when you say edit other freshman for the dunk rating and free throw ratings, tendencies, etc do you mean ALL freshmen? So that’s basically editing the whole league one freshman class at a time?

                            Finally, what are your thoughts of the Jukeman height edits? And do you make any changes to weight?

                            Thanks.

                            Comment

                            • OSUPiper
                              MVP
                              • Nov 2005
                              • 1099

                              #149
                              Re: OSUPiper's CH2K8 CPUvCPU Experience

                              Originally posted by tarek
                              Hey there,

                              Are you still testing these sliders or playing the game? I’m getting back into the game after a hiatus and really keen on using your sliders and tips. I will be using version 6.0 (or should I use the minor edits listed in 6.1?)

                              I tried your version 4.0 sliders with the standard out of the box rosters and the game played well but I know I need to make the individual player edits too.

                              Question. When you first start your league, do you literally edit every player in th game or do you just edit ongoing the new recruits and freshman? Also, I assume when you say you edit the top players using random numbers is clear, it’s only 15 or so players. But when you say edit other freshman for the dunk rating and free throw ratings, tendencies, etc do you mean ALL freshmen? So that’s basically editing the whole league one freshman class at a time?

                              Finally, what are your thoughts of the Jukeman height edits? And do you make any changes to weight?

                              Thanks.


                              I finished the season in my dynasty and took a break to look at better player edits. I have not picked the game back up since, but I will be getting back into it soon.


                              Use Version 6.1 with the edits on this page (above) showing Defensive Pressure at 90.


                              I personally only edit about 8-10 high school all-Americans each season. I edit all rosters based on tendencies (e.g., 50 3pt Tendency players get a 75 3ptFG rating, etc.). Most of my edits are common sense. Athletic forwards and guards get higher dunk ratings. Be careful about standing dunk ratings. The best thing to do for reference is look at my thread on the main page for average ratings by grade (A-F). It tells you where good and elite players will be at their skill strengths.


                              In the same reference thread on the main page, I detail CH2K recruit height vs real life height. I usually only edit small school heights down. Hopefully, I will combine all of this into the first page of this thread when I have playtested a bit more. Definitely plan to have this out well before hoops starts.

                              Comment

                              • tarek
                                Pro
                                • Sep 2009
                                • 840

                                #150
                                Re: OSUPiper's CH2K8 CPUvCPU Experience

                                Thanks man, I’m having an absolute blast working these sliders and rosters. I went ahead and changed every single coach before my first game, but then started on every player so that when I go into season 2 then 3 then 4 the sophomores and juniors are adjusted too.

                                With standing dunk only edit this for power forwards and centers. Any Center over 7ft I put at 99, 6’10 and 6’11 are 95, and 6’9 6’8 are 90. Why do you say be careful about th standing dunk rating? I don’t edit anyone else’s dunk above 80 unless they are already above 80 and some guards that have dunk at like 40 or 50 I just leave them, specially short guards.

                                Any other tips you can give?

                                Comment

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