OSUPiper's CH2K8 CPUvCPU Experience

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  • bill891
    Rookie
    • Aug 2007
    • 15

    #46
    Re: OSUPiper's CH2K8 CPUvCPU Experience

    Originally posted by OSUPiper
    I always play open legacy, because I anticipate editing. Honestly, I think the sliders should still work. You just will not see the offensive rebounding and transition baskets with as much frequency.
    The sliders do work well. And to be honest, everything you predicted was true. When I cranked up the defensive intensity on my team to 80-85 it really spread the floor and opened up passing lanes. The other teams tore me up with back doors and easier post feeds, which put me at a disadvantage, since the other teams in my league were sitting at around 60 for intensity. So I had to lower mine back down to stay competitive.

    TBH, the offensive rebounding looked pretty good, but as you say, the transition game suffers a bit.

    I played my first season with version 2.0 of the sliders, and as you pointed out, FG percentage was low. Halfway through season 2 with the version 2.1 changes, FG shooting is noticeably better and there are more alley-oops, more dunks, and more low post offense.

    Thanks for all your slider work!

    Comment

    • GreenGlen
      Pro
      • Nov 2002
      • 639

      #47
      Re: OSUPiper's CH2K8 CPUvCPU Experience

      Piper,

      For coach mode is it also necessary to follow your game time edits down the list?

      Comment

      • OSUPiper
        MVP
        • Nov 2005
        • 1099

        #48
        Re: OSUPiper's CH2K8 CPUvCPU Experience

        Originally posted by GreenGlen
        Piper,

        For coach mode is it also necessary to follow your game time edits down the list?
        I have not tried it, but I think it would have the same effect. So, I would say Yes, do the same editing on coach tendencies.

        Comment

        • OSUPiper
          MVP
          • Nov 2005
          • 1099

          #49
          Re: OSUPiper's CH2K8 CPUvCPU Experience

          <table width="430" dir="LTR" border="0" cellspacing="0" cellpadding="2"><tbody><tr><td width="25%" height="20" valign="BOTTOM">NCAA Tourney gave me a large and varied sample size to work with, and I made some adjustments I really like:


          GAMEPLAY

          </td><td width="25%" height="20" valign="BOTTOM">
          </td><td width="25%" height="20" valign="BOTTOM">RULES
          </td><td width="25%" height="20" valign="BOTTOM">
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Mode
          </td><td width="25%" height="20" valign="BOTTOM">Sim
          </td><td width="25%" height="20" valign="BOTTOM">Shot Clock
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Difficulty
          </td><td width="25%" height="20" valign="BOTTOM">MOP
          </td><td width="25%" height="20" valign="BOTTOM">OOB
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Half Lngth
          </td><td width="25%" height="20" valign="BOTTOM">19
          </td><td width="25%" height="20" valign="BOTTOM">Backcourt
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Sim Half
          </td><td width="25%" height="20" valign="BOTTOM">19
          </td><td width="25%" height="20" valign="BOTTOM">10 secs
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Game Spd
          </td><td width="25%" height="20" valign="BOTTOM">42
          </td><td width="25%" height="20" valign="BOTTOM">5 secs
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Plyr Spd
          </td><td width="25%" height="20" valign="BOTTOM">28
          </td><td width="25%" height="20" valign="BOTTOM">3 secs
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">FT Diff
          </td><td width="25%" height="20" valign="BOTTOM">100
          </td><td width="25%" height="20" valign="BOTTOM">5 guarded
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Plyr Lock
          </td><td width="25%" height="20" valign="BOTTOM">OFF
          </td><td width="25%" height="20" valign="BOTTOM">Goaltend
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Real FT%
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td><td width="25%" height="20" valign="BOTTOM">Bonus 1+1
          </td><td width="25%" height="20" valign="BOTTOM">7 fouls
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Fatigue
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td><td width="25%" height="20" valign="BOTTOM">Dbl Bonus
          </td><td width="25%" height="20" valign="BOTTOM">10 fouls
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Injuries
          </td><td width="25%" height="20" valign="BOTTOM">OFF
          </td><td width="25%" height="20" valign="BOTTOM">Foul out
          </td><td width="25%" height="20" valign="BOTTOM">5 fouls
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Tm Unity
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td><td width="25%" height="20" valign="BOTTOM">Charging
          </td><td width="25%" height="20" valign="BOTTOM">100
          </td></tr><tr><td width="25%" height="22" valign="BOTTOM">6th Man
          </td><td width="25%" height="22" valign="BOTTOM">ON
          </td><td width="25%" height="22" valign="BOTTOM">Blocking
          </td><td width="25%" height="22" valign="BOTTOM">100
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Clutch
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td><td width="25%" height="20" valign="BOTTOM">Reaching
          </td><td width="25%" height="20" valign="BOTTOM">90 (89)
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Pass Icon
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td><td width="25%" height="20" valign="BOTTOM">Shooting Foul
          </td><td width="25%" height="20" valign="BOTTOM">68 (67)
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Def Plyr Icon
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td><td width="25%" height="20" valign="BOTTOM">Loose Ball
          </td><td width="25%" height="20" valign="BOTTOM">100
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Inbound Def
          </td><td width="25%" height="20" valign="BOTTOM">ON
          </td><td width="25%" height="20" valign="BOTTOM">
          </td><td width="25%" height="20" valign="BOTTOM">
          </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Shot Stick FT
          </td><td width="25%" height="20" valign="BOTTOM">OFF
          </td><td width="25%" height="20" valign="BOTTOM">
          </td><td width="25%" height="20" valign="BOTTOM">
          </td></tr></tbody></table>

          <table width="858" dir="LTR" border="0" cellspacing="0" cellpadding="2"><tbody><tr><td width="13%" height="20" valign="BOTTOM">SLIDERS
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">
          </td></tr><tr><td width="13%" height="20" valign="BOTTOM">SHOOTING
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">ATTRIBUTES
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">GAMEPLAY
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">FITNESS
          </td><td width="12%" height="20" valign="BOTTOM">
          </td></tr><tr><td width="13%" height="20" valign="BOTTOM">IR
          </td><td width="12%" height="20" valign="BOTTOM">38 (39)
          </td><td width="12%" height="20" valign="BOTTOM">Off Aw
          </td><td width="12%" height="20" valign="BOTTOM">75
          </td><td width="12%" height="20" valign="BOTTOM">Team Unity
          </td><td width="12%" height="20" valign="BOTTOM">65
          </td><td width="12%" height="20" valign="BOTTOM">Fatigue Rate
          </td><td width="12%" height="20" valign="BOTTOM">40
          </td></tr><tr><td width="13%" height="20" valign="BOTTOM">Mid
          </td><td width="12%" height="20" valign="BOTTOM">46 (47)
          </td><td width="12%" height="20" valign="BOTTOM">Def Aw
          </td><td width="12%" height="20" valign="BOTTOM">69 (70)
          </td><td width="12%" height="20" valign="BOTTOM">Dunk in Trfc
          </td><td width="12%" height="20" valign="BOTTOM">100
          </td><td width="12%" height="20" valign="BOTTOM">Recvry Rate
          </td><td width="12%" height="20" valign="BOTTOM">55
          </td></tr><tr><td width="13%" height="20" valign="BOTTOM">3pt
          </td><td width="12%" height="20" valign="BOTTOM">47 (46)
          </td><td width="12%" height="20" valign="BOTTOM">Dunk
          </td><td width="12%" height="20" valign="BOTTOM">100
          </td><td width="12%" height="20" valign="BOTTOM">Screen Succ
          </td><td width="12%" height="20" valign="BOTTOM">55
          </td><td width="12%" height="20" valign="BOTTOM">Inj Freq
          </td><td width="12%" height="20" valign="BOTTOM">95
          </td></tr><tr><td width="13%" height="20" valign="BOTTOM">Dunk
          </td><td width="12%" height="20" valign="BOTTOM">49
          </td><td width="12%" height="20" valign="BOTTOM">BH
          </td><td width="12%" height="20" valign="BOTTOM">28
          </td><td width="12%" height="20" valign="BOTTOM">Screen Str
          </td><td width="12%" height="20" valign="BOTTOM">100
          </td><td width="12%" height="20" valign="BOTTOM">Inj Effect
          </td><td width="12%" height="20" valign="BOTTOM">25
          </td></tr><tr><td width="13%" height="20" valign="BOTTOM">Layup
          </td><td width="12%" height="20" valign="BOTTOM">36 (37)
          </td><td width="12%" height="20" valign="BOTTOM">OR
          </td><td width="12%" height="20" valign="BOTTOM">100
          </td><td width="12%" height="20" valign="BOTTOM">Steal Succ
          </td><td width="12%" height="20" valign="BOTTOM">100
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">
          </td></tr><tr><td width="13%" height="20" valign="BOTTOM">Close tend
          </td><td width="12%" height="20" valign="BOTTOM">14 (10)
          </td><td width="12%" height="20" valign="BOTTOM">DR
          </td><td width="12%" height="20" valign="BOTTOM">0
          </td><td width="12%" height="20" valign="BOTTOM">Help D
          </td><td width="12%" height="20" valign="BOTTOM">25 (30)
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">
          </td></tr><tr><td width="13%" height="20" valign="BOTTOM">Mid tend
          </td><td width="12%" height="20" valign="BOTTOM">36 (35)
          </td><td width="12%" height="20" valign="BOTTOM">Block
          </td><td width="12%" height="20" valign="BOTTOM">100
          </td><td width="12%" height="20" valign="BOTTOM">Help Recvry
          </td><td width="12%" height="20" valign="BOTTOM">49 (46)
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">
          </td></tr><tr><td width="13%" height="20" valign="BOTTOM">3pt tend
          </td><td width="12%" height="20" valign="BOTTOM">15 (17)
          </td><td width="12%" height="20" valign="BOTTOM">Steal
          </td><td width="12%" height="20" valign="BOTTOM">100
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">
          </td><td width="12%" height="20" valign="BOTTOM">
          </td></tr><tr><td width="13%" height="20" valign="BOTTOM">Drive tend
          </td><td width="12%" height="20" valign="BOTTOM">83 (68)
          </td><td width="12%" height="20" valign="BOTTOM">Speed
          </td><td width="12%" height="20" valign="BOTTOM">100</td></tr></tbody></table>

          Comment

          • OSUPiper
            MVP
            • Nov 2005
            • 1099

            #50
            Re: OSUPiper's CH2K8 CPUvCPU Experience

            Some notes on the changes above:


            The major change is boosting the attempts at dribble penetration. Note that this is designed to increase the time spent dribbling by increasing (1) the number of times a player tries to gain an advantage off of the dribble and (2) the duration of each attempt.


            NCAA games have a lot more dribble drives than CH2K8's engine provides under my setup. However, the game mechanics make it impossible to actually simulate what an attempt at lane penetration looks like IRL. This issue is addressed very well in an OS article on NBA2K on the front page. Basically, CH2K8 uses collisions to interrupt a drive, where this would be a foul IRL. The difference for our purposes is that the drive terminates in CH2K8, whereas a drive would more likely continue IRL -- either to the basket, through the lane, or just by reversing direction.


            The changes above create more tries at penetration and, even though the drives do not terminate as organically as IRL, most drives DO provide opportunities for the offense as defense gets out of position, which mirrors the effect we see IRL. One major difference is that in CH2K8 we almost always get a better shot, but IRL we see plenty of bad FGAs off of a drive (bad pass, bad shot, turnover, etc.). This leads to the FG% adjustments in the latest set.


            I lowered DefAw and Help D to emphasize one-on-one opportunities, pick and rolls, and give and gos. 3pt FGAs became too prevalent, particularly against a 2-3 zone, so I bumped Help Recovery up to compensate. because of the open jumpers and more attempts around the rime, I lowered FG% slightly. I have raised 3pt FG% slightly based on stats but I am still tracking those results. Most 3pFGAs are open shots, so I may end up lowering this again. So far, it's good.


            Because dribble drives are more prevalent, teams are using up more of the shot clock. This is why I bumped CLOSE and MID FGAs. This also helps PFs get more shot attempts.


            Known Issues: Scoring PFs are still not as effective as they should be, particularly against sim stats. In contrast, SFs are still too dominant, especially if they can shoot 3s. Both issues are tied to offensive sets. SF FGAs are usually created in open space at the angle-left or angle-right perimeter spots. This leads to an open 3pFGA or dribble penetration which is contested at or inside the lane resulting in FTAs. SFs will artificially have more scoring opportunities as a result. My only alternative is to manually edit SFs' 3PT tendencies, which would substantially effect sim stats.


            (I am aware that typical college SFs play a role that is consistent with the way CH2K rates its SFs. The problem lies in the offensive sets; SFs get way more good looks at the basket than SGs. Try putting a 3-point specialist SG at the #3 spot. He will be much more effective in his role, but you are basically cheating the CPU by doing this.)


            PFs receive the ball outside the lane at a range of 8-12' with their back to the basket. PFs will benefit from bumping MID tendency but you will observe the same effect from Centers and Guards, leading to poor results overall with shot distribution. The better way to deal with this is the DRIVE slider. As a secondary measure, I may resort to editing the Drive tendency of offensive minded PFs.
            Last edited by OSUPiper; 04-06-2016, 10:42 AM. Reason: typo

            Comment

            • OSUPiper
              MVP
              • Nov 2005
              • 1099

              #51
              Re: OSUPiper's CH2K8 CPUvCPU Experience

              After several seasons of watching the impact of my edits and NBA draft (in game), I have modified my system. I will try and edit the first page accordingly:


              1. Before advancing to the next season, you should write down every All-American and the team he committed to. Also write down the Top 35, non-AA SFs, the Top 50 non-AA PFs, and the Top 50 non-AA Centers as well.
              2. Use a random number generator (random.org) for each of these recruits.
              3. A 'roll' of 100 is always a Gem (see below), otherwise:
              For AAs -
              PG: Gem=100, Bust=19 or less;
              SG: Gem=83+, Bust=20 or less;
              SF: Gem=61+, Bust=20 or less;
              PF: Gem=21+, Bust=10 or less;
              C: Gem=11+, No Busts;
              Top 35 SFs: Gem=91+
              Top 50 PFs: Gem=72+
              Top 50 Cs: Gem=66+
              4. I never let any team have a second AA Gem at any position absent a roll of 100.
              5. Gems must have a rating overall of 95 or over. I suggest 99 for AA Gems whenever possible, or they will not enter the draft

              Comment

              • OSUPiper
                MVP
                • Nov 2005
                • 1099

                #52
                Re: OSUPiper's CH2K8 CPUvCPU Experience

                Updated sliders on Page 1 to current set, above, with two minor tweaks.


                Once sliders start bouncing back and forth around a couple of numbers, they are as good as they can get. I still have a couple of sliders moving in one direction (Drive + Help D, at this point).


                I am now testing actual player edits to 3pt tend and %. I think I can improve shot distribution and add realism and some chaos by flattening out the 3pt shot tendencies generally, and by improving accuracy for shooters at small schools. It is the same concept that led to my FT% edits.


                Essentially, you rarely see a 3pt specialist that sucks at shooting 3s. Thus, if a player tends to specialize in spot up 3s, I am giving that player a min 3pt rating of 70 (for accuracy). Any player that is a legit threat to shoot a 3, including stretch forwards and centers, will have a min 3pt tendency of 50. Also, for those SGs and SFs that are really penetrators -- and not spot up shooters -- I am reducing the 3pt tendency slightly as necc. and upping the drive tendency.


                Again, this seems like a lot of work, but it is manageable since you really only edit select freshmen -- which I already do-- and it is easy to pick out which ones to edit. Because I just started testing, I cannot say what will happen in 3 seasons. My expectation is that 3pt shot distribution will improve, and the 3pt tendency slider will drop slightly to achieve good overall stats.

                Comment

                • OSUPiper
                  MVP
                  • Nov 2005
                  • 1099

                  #53
                  Re: OSUPiper's CH2K8 CPUvCPU Experience

                  A side note as to findings after many seasons of my other edits:


                  The CH2k8 sim engine creates way too many upsets by default. To compensate, I use Hoopcast to sim certain matchups between creampuffs and top teams to reduce the crazy upsets and re-sim when I need to (this is discussed on Page 1, I think). At seasons end, the NCAA tourney looks MUCH more realistic.


                  What I have found over many seasons is that this strategy and my edits to top players have actually created much better sim results, to the point that the upsets occur probably 1/3 as often. I also select-sim fewer games now and I have seen teams rise and fall, which did not occur so much before.

                  Comment

                  • Brock
                    MVP
                    • Apr 2008
                    • 1442

                    #54
                    Re: OSUPiper's CH2K8 CPUvCPU Experience

                    Its been awhile since I've played choops, just started a new season and starting watching games... Love the ball movement and the defensive plays on the ball. Keep it up!

                    Edit: I've also noticed more, but not a lot, foulng of 3pt shooters. Not sure if this was intended but its a nice little touch
                    Last edited by Brock; 05-19-2016, 02:51 PM.

                    Comment

                    • OSUPiper
                      MVP
                      • Nov 2005
                      • 1099

                      #55
                      Re: OSUPiper's CH2K8 CPUvCPU Experience

                      Originally posted by Brock
                      Its been awhile since I've played choops, just started a new season and starting watching games... Love the ball movement and the defensive plays on the ball. Keep it up!

                      Edit: I've also noticed more, but not a lot, foulng of 3pt shooters. Not sure if this was intended but its a nice little touch
                      I enjoy the occasional foul on a 3 as well. It is a bonus that comes from the pressure and spacing, IMO.

                      Comment

                      • OSUPiper
                        MVP
                        • Nov 2005
                        • 1099

                        #56
                        Re: OSUPiper's CH2K8 CPUvCPU Experience

                        A few changes to sliders on Page 1. Using screens to create drive opportunities, while keeping defensive intensity. Looks good after a few games.

                        Comment

                        • OSUPiper
                          MVP
                          • Nov 2005
                          • 1099

                          #57
                          Re: OSUPiper's CH2K8 CPUvCPU Experience

                          Def Pressure (Coach) range is now 70-90. I am currently breaking it down by 20s (0-15 = 70, 20-35 = 75, etc.). Fouls and shot selection are more consistent.


                          Drive = 90

                          Comment

                          • OSUPiper
                            MVP
                            • Nov 2005
                            • 1099

                            #58
                            Re: OSUPiper's CH2K8 CPUvCPU Experience

                            Update: I have been working on the final (yes FINAL) chapter to this slider saga: dribble penetration. My guess was that I would have to lower def awareness but was hesitant because I had balanced most areas already. Long story short... it works, and better than I expected.


                            Basically I lowered Def Awareness to open up driving lanes. I expected FG% to shoot up, but the actual effect was minor. The real impact was shot selection. With tweaks to Player Speed, all Tendencies, Defensive Pressure (Coach settings), Screen Success, and Fatigue, the game is playing as well as I think I can get it.


                            The best part is having 95-99 OVR (at any position) become dominant players. My V2 set seemed to hamper that result; now I see a high-90s SG drop 33. Centers are still getting good production, and PFs seem better represented. Games take slightly fewer changes to opposing coaches now. Overall, a much better presentation, outcome, and experience.


                            I have found with previous sliders sets that I end up with a bias against a certain playstyle, then I try to correct that bias without losing the progress with other playstyles. These sliders seem as fair as I can get them; I haven't touched them for half a season and still rolling.


                            If there is any bias, it is that halfcourt offenses without a reliable scoring option inside are probably going to struggle, but 3ptFGAs are more prevalent so hopefully there is some offset. If you cannot score in transition, I think adjusting your Crash Boards and Tempo will be the way you have to go. If you play small, like I do a lot, you will have problems at the rim against bigger teams, and you will give up some points if you cannot grab offensive rebounds.


                            Also, if you play too fast you are gonna give up points off turnovers. Defense and rebounding are staples with this set, an inside scoring presence is always helpful, and guards/wings that can get to the rim are rewarded if you leave them alone.


                            Sorry for the tease, but I do not have the settings in front of me to post. I will do so ASAP. I know hoops is over, but at least we can start right up this winter. Meanwhile, I am gonna rejuvenate and (hopefully) come back strong with a plan for NCAA Football.

                            Comment

                            • OSUPiper
                              MVP
                              • Nov 2005
                              • 1099

                              #59
                              Re: OSUPiper's CH2K8 CPUvCPU Experience

                              Defensive Pressure must now be set between 80-90.


                              0-20 = 80
                              25-75 = 85
                              80-100 = 90


                              I wish the range could be wider, but 3pFGAs and fouls are not manageable otherwise.

                              Comment

                              • OSUPiper
                                MVP
                                • Nov 2005
                                • 1099

                                #60
                                Re: OSUPiper's CH2K8 CPUvCPU Experience

                                Version 3.0


                                Sliders (old values in parentheses)


                                <table width="430" dir="LTR" border="0" cellspacing="0" cellpadding="2"><tbody><tr><td width="25%" height="20" valign="BOTTOM">GAMEPLAY
                                </td><td width="25%" height="20" valign="BOTTOM">
                                </td><td width="25%" height="20" valign="BOTTOM">RULES
                                </td><td width="25%" height="20" valign="BOTTOM">
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Mode
                                </td><td width="25%" height="20" valign="BOTTOM">Sim
                                </td><td width="25%" height="20" valign="BOTTOM">Shot Clock
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Difficulty
                                </td><td width="25%" height="20" valign="BOTTOM">MOP
                                </td><td width="25%" height="20" valign="BOTTOM">OOB
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Half Lngth
                                </td><td width="25%" height="20" valign="BOTTOM">19
                                </td><td width="25%" height="20" valign="BOTTOM">Backcourt
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Sim Half
                                </td><td width="25%" height="20" valign="BOTTOM">19
                                </td><td width="25%" height="20" valign="BOTTOM">10 secs
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Game Spd
                                </td><td width="25%" height="20" valign="BOTTOM">40 (42)
                                </td><td width="25%" height="20" valign="BOTTOM">5 secs
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Plyr Spd
                                </td><td width="25%" height="20" valign="BOTTOM">25 (28)
                                </td><td width="25%" height="20" valign="BOTTOM">3 secs
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">FT Diff
                                </td><td width="25%" height="20" valign="BOTTOM">100
                                </td><td width="25%" height="20" valign="BOTTOM">5 guarded
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Plyr Lock
                                </td><td width="25%" height="20" valign="BOTTOM">OFF
                                </td><td width="25%" height="20" valign="BOTTOM">Goaltend
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Real FT%
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td><td width="25%" height="20" valign="BOTTOM">Bonus 1+1
                                </td><td width="25%" height="20" valign="BOTTOM">7 fouls
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Fatigue
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td><td width="25%" height="20" valign="BOTTOM">Dbl Bonus
                                </td><td width="25%" height="20" valign="BOTTOM">10 fouls
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Injuries
                                </td><td width="25%" height="20" valign="BOTTOM">OFF
                                </td><td width="25%" height="20" valign="BOTTOM">Foul out
                                </td><td width="25%" height="20" valign="BOTTOM">5 fouls
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Tm Unity
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td><td width="25%" height="20" valign="BOTTOM">Charging
                                </td><td width="25%" height="20" valign="BOTTOM">100
                                </td></tr><tr><td width="25%" height="22" valign="BOTTOM">6th Man
                                </td><td width="25%" height="22" valign="BOTTOM">ON
                                </td><td width="25%" height="22" valign="BOTTOM">Blocking
                                </td><td width="25%" height="22" valign="BOTTOM">100
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Clutch
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td><td width="25%" height="20" valign="BOTTOM">Reaching
                                </td><td width="25%" height="20" valign="BOTTOM">66 (83)
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Pass Icon
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td><td width="25%" height="20" valign="BOTTOM">Shooting Foul
                                </td><td width="25%" height="20" valign="BOTTOM">69 (68)
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Def Plyr Icon
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td><td width="25%" height="20" valign="BOTTOM">Loose Ball
                                </td><td width="25%" height="20" valign="BOTTOM">100
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Inbound Def
                                </td><td width="25%" height="20" valign="BOTTOM">ON
                                </td><td width="25%" height="20" valign="BOTTOM">
                                </td><td width="25%" height="20" valign="BOTTOM">
                                </td></tr><tr><td width="25%" height="20" valign="BOTTOM">Shot Stick FT
                                </td><td width="25%" height="20" valign="BOTTOM">OFF
                                </td><td width="25%" height="20" valign="BOTTOM">
                                </td><td width="25%" height="20" valign="BOTTOM">
                                </td></tr></tbody></table>


                                <table width="858" dir="LTR" border="0" cellspacing="0" cellpadding="2"><tbody><tr><td width="13%" height="20" valign="BOTTOM">SLIDERS
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td></tr><tr><td width="13%" height="20" valign="BOTTOM">SHOOTING
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">ATTRIBUTES
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">GAMEPLAY
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">FITNESS
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td></tr><tr><td width="13%" height="20" valign="BOTTOM">IR
                                </td><td width="12%" height="20" valign="BOTTOM">37 (38)
                                </td><td width="12%" height="20" valign="BOTTOM">Off Aw
                                </td><td width="12%" height="20" valign="BOTTOM">75
                                </td><td width="12%" height="20" valign="BOTTOM">Team Unity
                                </td><td width="12%" height="20" valign="BOTTOM">60 (65)
                                </td><td width="12%" height="20" valign="BOTTOM">Fatigue Rate
                                </td><td width="12%" height="20" valign="BOTTOM">44 (40)
                                </td></tr><tr><td width="13%" height="20" valign="BOTTOM">Mid
                                </td><td width="12%" height="20" valign="BOTTOM">48 (46)
                                </td><td width="12%" height="20" valign="BOTTOM">Def Aw
                                </td><td width="12%" height="20" valign="BOTTOM">67 (70)
                                </td><td width="12%" height="20" valign="BOTTOM">Dunk in Trfc
                                </td><td width="12%" height="20" valign="BOTTOM">100
                                </td><td width="12%" height="20" valign="BOTTOM">Recvry Rate
                                </td><td width="12%" height="20" valign="BOTTOM">62 (55)
                                </td></tr><tr><td width="13%" height="20" valign="BOTTOM">3pt
                                </td><td width="12%" height="20" valign="BOTTOM">46 (47)
                                </td><td width="12%" height="20" valign="BOTTOM">Dunk
                                </td><td width="12%" height="20" valign="BOTTOM">100
                                </td><td width="12%" height="20" valign="BOTTOM">Screen Succ
                                </td><td width="12%" height="20" valign="BOTTOM">55 (60)
                                </td><td width="12%" height="20" valign="BOTTOM">Inj Freq
                                </td><td width="12%" height="20" valign="BOTTOM">95
                                </td></tr><tr><td width="13%" height="20" valign="BOTTOM">Dunk
                                </td><td width="12%" height="20" valign="BOTTOM">49
                                </td><td width="12%" height="20" valign="BOTTOM">BH
                                </td><td width="12%" height="20" valign="BOTTOM">29
                                </td><td width="12%" height="20" valign="BOTTOM">Screen Str
                                </td><td width="12%" height="20" valign="BOTTOM">100
                                </td><td width="12%" height="20" valign="BOTTOM">Inj Effect
                                </td><td width="12%" height="20" valign="BOTTOM">25
                                </td></tr><tr><td width="13%" height="20" valign="BOTTOM">Layup
                                </td><td width="12%" height="20" valign="BOTTOM">36
                                </td><td width="12%" height="20" valign="BOTTOM">OR
                                </td><td width="12%" height="20" valign="BOTTOM">100
                                </td><td width="12%" height="20" valign="BOTTOM">Steal Succ
                                </td><td width="12%" height="20" valign="BOTTOM">100
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td></tr><tr><td width="13%" height="20" valign="BOTTOM">Close tend
                                </td><td width="12%" height="20" valign="BOTTOM">0 (12)
                                </td><td width="12%" height="20" valign="BOTTOM">DR
                                </td><td width="12%" height="20" valign="BOTTOM">0
                                </td><td width="12%" height="20" valign="BOTTOM">Help D
                                </td><td width="12%" height="20" valign="BOTTOM">33 (28)
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td></tr><tr><td width="13%" height="20" valign="BOTTOM">Mid tend
                                </td><td width="12%" height="20" valign="BOTTOM">33 (38)
                                </td><td width="12%" height="20" valign="BOTTOM">Block
                                </td><td width="12%" height="20" valign="BOTTOM">100
                                </td><td width="12%" height="20" valign="BOTTOM">Help Recvry
                                </td><td width="12%" height="20" valign="BOTTOM">51 (48)
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td></tr><tr><td width="13%" height="20" valign="BOTTOM">3pt tend
                                </td><td width="12%" height="20" valign="BOTTOM">25 (18)
                                </td><td width="12%" height="20" valign="BOTTOM">Steal
                                </td><td width="12%" height="20" valign="BOTTOM">100
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td><td width="12%" height="20" valign="BOTTOM">
                                </td></tr><tr><td width="13%" height="20" valign="BOTTOM">Drive tend
                                </td><td width="12%" height="20" valign="BOTTOM">81 (88)
                                </td><td width="12%" height="20" valign="BOTTOM">Speed
                                </td><td width="12%" height="20" valign="BOTTOM">100</td></tr></tbody></table>







                                On Coach screen, before each game, both coaches should be edited as follows:
                                DO NOT RUN 2-3 ZONE. If a Coach has a 2-3 Zone, switch it to a 2-3 matchup zone instead. 3-2 zones may be a slight problem, but I can't be sure yet. This effects fouls and 3pFGAs.


                                Edit Def Pressure to 80-90 range, as discussed in prior post.


                                Edit Fast Break and Crash Boards as in V2.


                                No longer any need to edit Bench Depth, but you should always auto-generate the opposing roster just to keep it fresh.

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