***NCAA Basketball 09 Community Event Recap***(Ask questions)

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  • Tomba
    TOMBA IS ONLINE
    • Sep 2006
    • 8908

    #1

    ***NCAA Basketball 09 Community Event Recap***(Ask questions)

    Overview
    Change is good and in the case of the newly titled NCAA Basketball 09 change is all for the better.
    In its 3rd year on next gen consoles and now being the only College Basketball game on the market.
    EA has taken on the challenge of revitalizing the College Basketball game for the consumer. As with any game that has certain development time it is sometimes better to focus then to restart from scratch. In many ways, the team has been able to acquire the engine now driving NBA Live 09 and improve on it using it as a standard to base itself on. The focus is simple and it was apparent from my time listening to the developers that they had one primary goal, to differentiate the college game from the pro game. The addition of certain key features show evidence of this and are what the team of NCAA 09 can be proud of. Though I was shown an alpha build, it played a much different game then NCAA 08 already and for that matter a much different game than NBA Live 09 altogether. Strategically it takes it's inspiration from the coach's mentality to how his team would play. Giving you tempos to follow while you play, mimicking real life teams styles of play. As an overview NCAA 09 is more so a retooling of the brand. The whole sense behind the game is actually more reminiscent of how you learn to play the game of basketball. Basketball is essentially a communication between player and coach and NCAA 09 captures some of this aspect and makes it fun and enjoyable to play.

    Features

    It is very important that I say that the 360 and PS3 versions will run at a smooth 60FPS and that graphically they will be equal. We had a chance to get our hands on 360 builds and the game was in fact running smooth and at a good clip.

    As mentioned briefly, "Setting the Tempo" is a feature added this year that drastically makes NCAA 09 a very different experience than NCAA 08 and NBA Live 09 respectively. Within this game feature you have the ability to play with 3 styles of play (which I will breakdown).

    1) Up-Tempo. Which played as you would expect it to. Teams that had Up-Tempo as their style played aggressive and tended to be good at fast breaks and transitional play.

    2) Half-Court. Which played a more nuanced game of basketball where teams actually took the time to set up plays and run time off the clock. It was actually a cool thing to see teams try and get a good shot at the basket whether it was on the parameter or in the post.

    3) Balanced. Playing an all around evenly paced game of everything a college play book can have. I saw good variety within the CPU's play calling and execution.

    Again, with all these tempos, Individual team ratings play a part in how well they play at their tempo.



    Now within this tempo feature there are a set of goals that you can choose from to see if you achieve. Almost as if you try and follow the coach’s game plan before game. Set goals being anything from crashing the boards to capitalizing on turnovers. You get to select 3 to execute during the game. All shown nicely and guiding you along with statistical breakdowns. This is also monitored by a real cool type of gas meter where your team’s tempo is shown. If you start playing off your tempo, the meter will slowly start to get out of your set pace of play. This has affects on the game, but in good ways because it has you actually caring about following the team’s tempo and more importantly the coach’s agenda.

    I should also quickly note that animations vary based on what styles you see on the court playing. Things like new trapping animations and press, press break animations (where dribbling out now looks much more realistic) have really been well implemented to this new feature set.

    Accompanying this new game play feature is the addition of the NBA Live 09 game engine that brings along the best of its core game play while optimizing and tweaking its standard for the collegiate game. Everything plays a little different in NCAA 09 and from the build I played it was clear that I was playing a good representation of college basketball.

    Touted as "exaggerated realism” by one of the developers, NCAA 09 can be a mix of fun and strategy. The game felt much more responsive. Passing and rebounding can now be accurately done. Because of the implementation of the NBA Live engine many things have been able to be moved over to be utilized for more variances like shot animations, post/power moves etc. You essentially see the good side of NBA Live making a difference in this years NCAA game. I also was able to notice the tweaking of the running acceleration animation. This made it look more believable when transitioning and positioning. Comparing it solely to NCAA 08, many of the ball physics that were problematic have been fixed as well. Nice bounces off the rim, good deflections and more random ball reactions to different drops made the “floaty” ball physics seen in last years title all but gone. Loose ball logic was play tested, though annoying made fast breaks feel slow still as the reaction by teammates was not unnecessarily that energetic and/or evenly made. Collision detection though there did not feel as if enough was there. The game animation engine plays it too safe. Something I strongly suggested was to have more error animations so that the game could come to life more and possibly animate with more instant animations. For example, being bumped off the dribble in different ways or having more physical contact between players etc.


    Game presentation continues to be improved by adapting a more 'broadcast' feel. Usually loosely done in the past, it can now be said that EA have considerably redone the overall presentation of the game. More stat specific then replay driven, it has a visually appealing look. Using ESPN "inspired" camera angles and audio all seems to be better. Not to mention the commentary, which is almost on par with NBA Live's. Dickie V is NOT annoying, saying more game oriented things and being more appropriately "amped" when needed. Yes, there is more Erin Andrews but not nearly "enough".

    Again it is probably important to mention that the commentary is being worked on so that it is not repetitive and that it is accurate. Another worthy thing to mention is the inclusion of some 3000 new voice comments for each of the 3 commentators.

    Never a bad model for authenticity, NCAA 09 now features 50 or more authentic stadiums with roughly 8 new stadiums ranging from Arkansas, USC, Boston College and Virginia. In play testing, the stadiums looked good, where some actually benefited from new lighting and more detail. Now we can see coaches on the sidelines camera/videographers, squeegee guys and mascots. The crowds have been improved upon NCAA 08 (now full 3D). While not as good as NBA Live 09's, they better suited the atmosphere of the college game because of more fan support by way of team section seating, school bands and cheer leading. Though it was too early to see accurate jerseys, shoes etc. It was mentioned that they were working on getting things accurate again this year.

    The added atmosphere of proper game overlays (names/"numbers" underneath players, fatigue levels along with subbing and player stats) are all in place and during in-game. The scoreboard and tempo meter are appropriately placed at the bottom and at the middle of your screen. I really think this is well-placed as the action was now all visible from up top and no longer in the way of game play.



    On the subject of player models. I have to say that though improved, they are still not that convincing. A lot has to do with the way the player clothing falls on them. The cloth movement that is in NBA Live 09 was not in the build I played and made for the game's player models to look the same as last years. My major gripe with the game visually is this. You see all this new game play and animation that looks good and then see that the cloth doesn't animate with the same pizzazz or energy. Then again I'm a stickler for these small things(nuances that probably matter more in the game of Baseball than Basketball so I might be alone in this). In a way though (and NBA Live 09 is very true of this), cloth movement can actually distract the gamers attention from non existent animations because it provides just that little bit of extra movement to a players strides.


    If it can be mentioned as a feature and not a blessing. NCAA 09 now includes the wonderful Highlight Reel from NCAA 09 Football with the ability to save replays take snapshots and post both video and pictures up on EASportsWorld.


    Other features (Game mode related)

    Just some of the new things brought into NCAA 09

    1)Authentic schedules

    2)15 man rosters

    3)Updated team rivalries and Rivalry match ups for Online
    Map showing where you're online rival is with the ability to challenge when online


    4) 3 new pre season tournaments
    a) Anaheim Classic
    b) Old Spice Classic
    c) Puerto Rico
    Along with ESPN and Maui

    5) Recruiting Database
    featuring the Parade, McDonald's, ESPN , All State
    and Mr. Basketball awards


    6) Locker 3.0
    ability to freely download rosters etc

    7) 26 new X box Live Achievements

    8) Player Editor
    redone and made to be more accessible by allowing you full customization of ratings
    and easier editing of player’s names, appearances and equipment.

    9) Create-a-coach
    ability to play x amount of seasons
    in a dynasty with a created coach.

    10) Statistical breakdowns through 4 years
    along with yearbooks from everything from scoring leaders to departures

    11) School Overviews
    Locations, Conferences, Team Prestige (will effect stadium attendance)School Pride and number of Conferences and National titles won.


    Summary

    I can not stress enough that the team for NCAA 09 was listening to our feedback from NCAA 08. It is evident in almost every key area except for those I outlined here and pointed out to the developers. I again would like to thank OperationSports and EA for allowing me the opportunity to give my insight on this year’s title. As well as thank Marcus Stephenson and the group of journalists, site owners and representatives for making this event a great way to share and trade off opinions on the games development.


    I'll be happy to answer any questions you guys might have as well, so ask away.


    Paul
    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...
  • stephensonmc
    WW*/*FC C*mm*n*ty Mgr.
    • Mar 2003
    • 2105

    #2
    Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

    My pleasure Tomba! Hope to see you again soon!
    Follow me on twitter: www.twitter.com/stephensonmc
    My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.com

    Comment

    • twisted88
      Rookie
      • Apr 2008
      • 156

      #3
      Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

      Alright, I haven't played an EA basketball game since probably NBA Live 02 or something, so it's been a while. I'll start by saying this is not a EA vs. 2k thing so please don't anybody take it in that direction. But I absolutely loved 2k8 and am trying to see what EA has to offer this year, so it is purely a frame of reference thing. I am strictly a franchise/dynasty guy when it comes to sports games, so all my questions are based on that.

      1. Do the teams (CPU) actually play to their style or do they all seem to be a run-n-gun team? That was my biggest complaint about NBA Live, granted it was 6 years ago; everybody seemed like a fast breaking team and didn't really play to their real life style.

      2. Does your style of play change based on your recruiting? If I'm playing as So. Illinois (a half-court, defensive team) and I recruit guys that can jump out of the gym, does my style change to more of an up-tempo style or does it stay the same? What about the CPU teams, do they change as well? How are you penalized for playing outside of your teams style?

      3. What is the presentation like? I thought the pre-season show and selection Sunday shows in 2k8 really added to the college feel of the game. Does NCAA 09 have anything along those lines? Are they going to let us import songs and chants ala NCAA football 09?

      I'll probably think of more later...

      Thanks for taking the time to answer questions!!!

      Comment

      • hustle55
        Rookie
        • May 2008
        • 176

        #4
        Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

        What can you tell us about the dynasty mode???
        Roll Tide Roll

        Comment

        • jfsolo
          Live Action, please?
          • May 2003
          • 12965

          #5
          Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

          Did you get to play as a weak team vs an elite level squad? If so, do you feel as if it was appropriately difficult to score and defend against them?

          If you played against the CPU, did they attempt to get the ball to their best offensive threats in a position where they could be effective?

          On default was there a decent amount of fouls(number, and type), and turnovers?

          On defense how was the help and recovery aspects in man, and close out and recovery in zones?

          Were there any RED FLAGS, things that stood out as potential trouble areas that might deter a purchase or hamper the longevity of the title?
          Jordan Mychal Lemos
          @crypticjordan

          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

          Do the same thing tomorrow. And the next. Now do it forever.

          Comment

          • sweny5632
            Rookie
            • Feb 2004
            • 217

            #6
            Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

            Maybe it was just me, but do jump shots look any better in general? I dont know what it was about the jump shot animation in last years game, but for some reason it bothered me.
            "I'd walk through hell in a gasoline suit to play baseball." -Pete Rose

            Comment

            • TreyFury97
              Rookie
              • Sep 2002
              • 424

              #7
              Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

              Thanks for the info Paul. You had the "meat" of the game, as well as the nuances that are also play their part.

              I'm a customization guy like you, so I have a few questions.

              1) I saw the addition of more in-season tourney's. Can you shoot Marcus an email or one of the producers(if you don't know of course) If they have the "Mini" tourneys with teams playing 3 games in three days? I

              2) Where the conference versus conference challenges in the game, IE Big12/Pac-10, SEC/Big East, Big 10/ACC? If so, do you get to customize the matchups each year?

              3) I wouldn't expect create-a-team to make it in there this year, but are they aware that people would like this in the game? Sure I like to play as my Hometown UCLA Bruins, or alma mater of American University. But it was fun making teams up, or using me and friends from our intramural or league teams as templates to try out, whether its building a program from the ground up, or make us a Juggernaut, and see if we could hold our own against the best in the NCAA?

              4) Multiple player dynasties? I used to do this in NCAA Football w/my brother, and its something that can add replay value?

              5) Player customization? Is everything in play, without a limiter. If I want to make a Superman player, named Clark Kent, with 99s in EVERY area, can I do it? Not that I would, (b/c that's no fun), but I don't want to have to take away from one area to increase the stats in another. Also, will the FINALLY let us change the class year of the players, so in case a they mess-up a players class status, we can do it without, having to create him from scratch?

              Thanks again Paul, and I'm glad they finally let you start spilling the beans about this title.
              Trey's Teams to Watch:

              UCLA Bruins B-Ball
              American Eagles B-Ball
              LA Lakers
              Arsenal Gunners

              Comment

              • baseball88
                MVP
                • Apr 2003
                • 1053

                #8
                Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

                8) Player Editor
                redone and made to be more accessible by allowing you full customization of ratings
                and easier editing of player’s names, appearances and equipment.

                I sure hope we can control more than one team for a season.
                I hope the player editor is by far alot better than last year.
                no deforming faces, have all the pads, armsleeves, and authentic tattoos for different parts of the arms, shoulders, forearms, wrists, necks calves to be able to make the player look like his real life counterpart. Low, medium, long, black socks added, All the elbow, knee, calf pads, different placed wristbands, for both arms, different color headbands, more better hairstyles. long different colors moving hair, moving dreadlocks, ponytails, overall better looking hairstyles. Better looking faces for each race instead of what they had last year. Be able to edit the year like freshman redshirt freshman and so on for the players.


                Thanks
                Last edited by baseball88; 09-16-2008, 06:01 PM.

                Comment

                • Tomba
                  TOMBA IS ONLINE
                  • Sep 2006
                  • 8908

                  #9
                  Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

                  Originally posted by twisted88
                  Alright, I haven't played an EA basketball game since probably NBA Live 02 or something, so it's been a while. I'll start by saying this is not a EA vs. 2k thing so please don't anybody take it in that direction. But I absolutely loved 2k8 and am trying to see what EA has to offer this year, so it is purely a frame of reference thing. I am strictly a franchise/dynasty guy when it comes to sports games, so all my questions are based on that.

                  1. Do the teams (CPU) actually play to their style or do they all seem to be a run-n-gun team? That was my biggest complaint about NBA Live, granted it was 6 years ago; everybody seemed like a fast breaking team and didn't really play to their real life style.

                  2. Does your style of play change based on your recruiting? If I'm playing as So. Illinois (a half-court, defensive team) and I recruit guys that can jump out of the gym, does my style change to more of an up-tempo style or does it stay the same? What about the CPU teams, do they change as well? How are you penalized for playing outside of your teams style?

                  3. What is the presentation like? I thought the pre-season show and selection Sunday shows in 2k8 really added to the college feel of the game. Does NCAA 09 have anything along those lines? Are they going to let us import songs and chants ala NCAA football 09?

                  I'll probably think of more later...

                  Thanks for taking the time to answer questions!!!

                  I'll try and answer as best I can

                  1) "Setting the Tempo" is a feature that has been added to actually differentiate not only the NBA game but to also differentiate styles between college teams. As mentioned , I can not express how well this is implemented into this years college basketball title.
                  2)Firstly, your tempo is based off the "coach's" decision. You are penalized by seeing that playing out of a gameplan can actually weaken your chances of playing. However you can mnaually switch on ther fly your tempo iff things are not working for you in-game aginast a certain tempo'd team...
                  3)I do not beleieve that song chants can be imported. but as I mentioned the presentation has taken a huge step up.

                  In addition, I'd like to quell any thoughts of the 2k gamer. In attendance there were admittedly 2k fans there. But they came away from the game really appreciating how decent the game was even at such a early stage.
                  Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                  Comment

                  • Tomba
                    TOMBA IS ONLINE
                    • Sep 2006
                    • 8908

                    #10
                    Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

                    Originally posted by jfsolo
                    Did you get to play as a weak team vs an elite level squad? If so, do you feel as if it was appropriately difficult to score and defend against them?

                    If you played against the CPU, did they attempt to get the ball to their best offensive threats in a position where they could be effective?

                    On default was there a decent amount of fouls(number, and type), and turnovers?

                    On defense how was the help and recovery aspects in man, and close out and recovery in zones?

                    Were there any RED FLAGS, things that stood out as potential trouble areas that might deter a purchase or hamper the longevity of the title?

                    Did you get to play as a weak team vs an elite level squad? If so, do you feel as if it was appropriately difficult to score and defend against them?

                    Yes. But by appropriately you have to consider the fact that some teams(even CPU controlled) have the chance of dominating you.

                    If you played against the CPU, did they attempt to get the ball to their best offensive threats in a position where they could be effective?

                    Yes. Esp when you are a half-court team.

                    On default was there a decent amount of fouls(number, and type), and turnovers?

                    Yes and no. I saw some turnover calls that should have been called the other way and fouls that sometimes ended up being offensive or defensive. BUT this is still being optimized at this stage and from what i was hearing these types of things can be fixed and to be honest many of the instances I came across were close to call because many of these things happened in traffic.

                    On defense how was the help and recovery aspects in man, and close out and recovery in zones?

                    Actually great! new animations for trapping and press coverages were abound as well as urgency from players to dribble out and close up gaps.


                    Were there any RED FLAGS, things that stood out as potential trouble areas that might deter a purchase or hamper the longevity of the title?


                    The game modes along with dynasty are the real intriguing thing about the game because it's been handled with a lot of good detail that you'd want to see played out through 4 seasons.

                    RED FLAGS? The game plays very clean and has a lot of strategies that can be used to make the game play feel very different each game you play. Close match ups blow outs etc. My main concern is the fast breaks...

                    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                    Comment

                    • Tomba
                      TOMBA IS ONLINE
                      • Sep 2006
                      • 8908

                      #11
                      Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

                      Originally posted by sweny5632
                      Maybe it was just me, but do jump shots look any better in general? I dont know what it was about the jump shot animation in last years game, but for some reason it bothered me.
                      Not only improved but working off the new motion captures that were brought in for NBA Live 09. On top that you now have "arc sensitive" shooting. Meaning that you release your shot at the arc to get the best percentage.
                      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                      Comment

                      • Tomba
                        TOMBA IS ONLINE
                        • Sep 2006
                        • 8908

                        #12
                        Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

                        Originally posted by TreyFury97
                        Thanks for the info Paul. You had the "meat" of the game, as well as the nuances that are also play their part.

                        I'm a customization guy like you, so I have a few questions.

                        1) I saw the addition of more in-season tourney's. Can you shoot Marcus an email or one of the producers(if you don't know of course) If they have the "Mini" tourneys with teams playing 3 games in three days? I

                        2) Where the conference versus conference challenges in the game, IE Big12/Pac-10, SEC/Big East, Big 10/ACC? If so, do you get to customize the matchups each year?

                        3) I wouldn't expect create-a-team to make it in there this year, but are they aware that people would like this in the game? Sure I like to play as my Hometown UCLA Bruins, or alma mater of American University. But it was fun making teams up, or using me and friends from our intramural or league teams as templates to try out, whether its building a program from the ground up, or make us a Juggernaut, and see if we could hold our own against the best in the NCAA?

                        4) Multiple player dynasties? I used to do this in NCAA Football w/my brother, and its something that can add replay value?

                        5) Player customization? Is everything in play, without a limiter. If I want to make a Superman player, named Clark Kent, with 99s in EVERY area, can I do it? Not that I would, (b/c that's no fun), but I don't want to have to take away from one area to increase the stats in another. Also, will the FINALLY let us change the class year of the players, so in case a they mess-up a players class status, we can do it without, having to create him from scratch?

                        Thanks again Paul, and I'm glad they finally let you start spilling the beans about this title.
                        5) Player customization? Is everything in play, without a limiter. If I want to make a Superman player, named Clark Kent, with 99s in EVERY area, can I do it? Not that I would, (b/c that's no fun), but I don't want to have to take away from one area to increase the stats in another. Also, will the FINALLY let us change the class year of the players, so in case a they mess-up a players class status, we can do it without, having to create him from scratch?

                        Yes.

                        3) I wouldn't expect create-a-team to make it in there this year, but are they aware that people would like this in the game? Sure I like to play as my Hometown UCLA Bruins, or alma mater of American University. But it was fun making teams up, or using me and friends from our intramural or league teams as templates to try out, whether its building a program from the ground up, or make us a Juggernaut, and see if we could hold our own against the best in the NCAA?

                        I personally feel in many ways can deter from making the core game good. Because extra modes etc take up time that can be spent utilizing and optimizing other key areas of the game that HAVE TO BE spot on. In the case of the create a coach . that is so closely related to the gameplay that it makes sense adding. But that's just me though. We are talking short dev times for very new and involved tech. They are aware however and have been focusing on eventually finding a comprimise.
                        Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                        Comment

                        • Tomba
                          TOMBA IS ONLINE
                          • Sep 2006
                          • 8908

                          #13
                          Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

                          Originally posted by baseball88
                          8) Player Editor
                          redone and made to be more accessible by allowing you full customization of ratings
                          and easier editing of player’s names, appearances and equipment.

                          I sure hope we can control more than one team for a season.
                          I hope the player editor is by far alot better than last year.
                          no deforming faces, have all the pads, armsleeves, and authentic tattoos for different parts of the arms, shoulders, forearms, wrists, necks calves to be able to make the player look like his real life counterpart. Low, medium, long, black socks added, All the elbow, knee, calf pads, different placed wristbands, for both arms, different color headbands, more better hairstyles. long different colors moving hair, moving dreadlocks, ponytails, overall better looking hairstyles. Better looking faces for each race instead of what they had last year. Be able to edit the year like freshman redshirt freshman and so on for the players.


                          Thanks

                          You're gonna laugh,but the first thing i did while I play tested WAS TO go into the player edit LOL.

                          Faces morphing HAS BEEN fixed(with 150 pre made faces to choose from) and there are actually about 30% more accessories. hairstyles? Ahh I'm gonna have to say they're better.
                          Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                          Comment

                          • jerryrice4949
                            Rookie
                            • Jan 2005
                            • 330

                            #14
                            Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

                            Is their online dynasty? If not is it on the table for next year?

                            Comment

                            • ehh
                              Hall Of Fame
                              • Mar 2003
                              • 28962

                              #15
                              Re: ***NCAA Basketball 09 Community Event Recap***(Ask questions)

                              Originally posted by Tomba321
                              Just some of the new things brought into NCAA 09

                              1)Authentic schedules

                              2)15 man rosters
                              5) Recruiting Database
                              featuring the Parade, McDonald's, ESPN , All State
                              and Mr. Basketball awards


                              8) Player Editor
                              redone and made to be more accessible by allowing you full customization of ratings and easier editing of player’s names, appearances and equipment.

                              10) Statistical breakdowns through 4 years
                              along with yearbooks from everything from scoring leaders to departures

                              11) School Overviews
                              Locations, Conferences, Team Prestige (will effect stadium attendance)School Pride and number of Conferences and National titles won.

                              Originally posted by Tomba321
                              On defense how was the help and recovery aspects in man, and close out and recovery in zones?

                              Actually great! new animations for trapping and press coverages were abound as well as urgency from players to dribble out and close up gaps.
                              Originally posted by Tomba321
                              5) Player customization? Is everything in play, without a limiter. If I want to make a Superman player, named Clark Kent, with 99s in EVERY area, can I do it? Not that I would, (b/c that's no fun), but I don't want to have to take away from one area to increase the stats in another. Also, will the FINALLY let us change the class year of the players, so in case a they mess-up a players class status, we can do it without, having to create him from scratch?

                              Yes.
                              YES!! These things are all huge additions, IMO. Most of these were pretty much 'must have' additions for this year. Very, very pleased to read those few paragraphs.

                              Originally posted by Tomba321
                              and there are actually about 30% more accessories. hairstyles? Ahh I'm gonna have to say they're better.
                              How bout black socks? They make it in? I'm serious!

                              Also, I noticed in the blog at EASW they mentioned that you pointed out the problems with the shorts/uniforms and that EA would look into it. They still have a little more than 2.5 months before the release date, lets keep our fingers crossed that they can fix it.

                              Few other questions...

                              1) It's a new engine but have the post controls remained the same from 08? I actually liked the control in the post, very easy to use and fun. I also liked the offensive fouls and travels when you were trying to abuse the post with an average to below-average player.

                              2) Are the crazy animations still in there from when you try to hold down sprint and a lockdown defender "locks you down" and you lose control of your player to a long animation where you end up running out of bounds?

                              3) Any opinion on the accuracy of the default roster? It is great that we can finally edit everything but the less work for us is obviously better.

                              4) Any info about alternate uniforms? More than 08? I never got the bracket pack thing so I don't know what the deal was.

                              5) Was the "variation" from Live 09's play calling scheme (outlined in Czar's vid) in NCAA09? This is one of the features I'm most excited about in EA's bball games this year.

                              6) Any type of closed legacy option?

                              Thanks for the info!
                              "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                              "Beware of geeks bearing formulas." - Warren Buffet

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