The latest sliders are the ones i am talking about. I haven't updated them since then..
Antigravity's Team and Gameplay Sliders
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Re: Antigravity\'s Team and Gameplay Sliders
The latest sliders are the ones i am talking about. I haven't updated them since then.. -
Re: Antigravity\'s Team and Gameplay Sliders
The latest sliders are the ones i am talking about. I haven't updated them since then..Comment
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Re: Antigravity\'s Team and Gameplay Sliders
antigravity, do me one favor and post up with duncan like kinda far from the paint but not at the 3pt line like 2 feet in from there like around the perimeter....and back your defender in and then roll and when you roll to the basket leave your finger on the turbo button and you will get to the basket everytime. if you dont understand what i mean just let me know.Comment
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Re: Antigravity\'s Team and Gameplay Sliders
antigravity, do me one favor and post up with duncan like kinda far from the paint but not at the 3pt line like 2 feet in from there like around the perimeter....and back your defender in and then roll and when you roll to the basket leave your finger on the turbo button and you will get to the basket everytime. if you dont understand what i mean just let me know.Comment
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Re: Antigravity\'s Team and Gameplay Sliders
Yeah I know what your talking about. I have seen it before. Players such as Tim Duncan and other players with High Post Offense ratings run really really fast when spinning around a posted up player..
However, I'm not seeing this in my Franchise i'm playing. Are you playing at normal or fast gameplay, and who's sliders are you using?
I've recently updated my sliders, and I slightly increased defensive stopping power. Don't increase defensive awareness, otherwise you won't be able to back down any players at all..
I know your not going to like this, but don't use turbo when your trying to get around a posted up defender. I don't, but it never came into my mind to use turbo in that situation.
Other than that, there isn't much I can say.Comment
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Re: Antigravity\'s Team and Gameplay Sliders
Yeah I know what your talking about. I have seen it before. Players such as Tim Duncan and other players with High Post Offense ratings run really really fast when spinning around a posted up player..
However, I'm not seeing this in my Franchise i'm playing. Are you playing at normal or fast gameplay, and who's sliders are you using?
I've recently updated my sliders, and I slightly increased defensive stopping power. Don't increase defensive awareness, otherwise you won't be able to back down any players at all..
I know your not going to like this, but don't use turbo when your trying to get around a posted up defender. I don't, but it never came into my mind to use turbo in that situation.
Other than that, there isn't much I can say.Comment
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Re: Antigravity\'s Team and Gameplay Sliders
Im using your sliders and on normal speed, i only took clutch factor off because i dont like to see main players shoot many shots and they usually hit with good percentage so by turning that off , they shoot their regular shots per game and dont make as much when clutch is off. if its on then they can just go for like 60-80% at times on the field goal %.
About the defense awareness on low, here is my problem with that. When i drive to the basket nobody picks up that player so i can just take it to the hoop. with def. awareness up on high then when a player blows by his defender the defenders teammates will react better and step up to stop the penetrator. i dont know anymoreComment
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Re: Antigravity\'s Team and Gameplay Sliders
Im using your sliders and on normal speed, i only took clutch factor off because i dont like to see main players shoot many shots and they usually hit with good percentage so by turning that off , they shoot their regular shots per game and dont make as much when clutch is off. if its on then they can just go for like 60-80% at times on the field goal %.
About the defense awareness on low, here is my problem with that. When i drive to the basket nobody picks up that player so i can just take it to the hoop. with def. awareness up on high then when a player blows by his defender the defenders teammates will react better and step up to stop the penetrator. i dont know anymoreComment
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Re: Antigravity\'s Team and Gameplay Sliders
Hey, I have been using yours and Ninja's sliders and you team sliders, which I think are excellent. The only have thing that bothers me is the opposing point guard tends to score about 25 points on me every game. The only remedy I have found for this is to guard somebody else and let my point guard be run by the comp. Anybody else have this problem?
One other thing is the amount of turnovers that the comp gets. I don't have a huge problem with this because with the adjustment to crash boards slider on the team I am playing tends to give the comp more opportunities.
Great work on the sliders and team sliders.Comment
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Re: Antigravity\'s Team and Gameplay Sliders
Hey, I have been using yours and Ninja's sliders and you team sliders, which I think are excellent. The only have thing that bothers me is the opposing point guard tends to score about 25 points on me every game. The only remedy I have found for this is to guard somebody else and let my point guard be run by the comp. Anybody else have this problem?
One other thing is the amount of turnovers that the comp gets. I don't have a huge problem with this because with the adjustment to crash boards slider on the team I am playing tends to give the comp more opportunities.
Great work on the sliders and team sliders.Comment
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Re: Antigravity\'s Team and Gameplay Sliders
Hey Antigravity, I'm new to the 2k series. But I do play ball in fact I just got back from playing pro ball. Well my question is with your team sliders do teams play like they do in the league? Ex Mavs, Celts going three crazy, Nets running, etc. I played a game against the Mavs, no adjustments just straight out the box and they attempted 2 threes all game, thats rediculous. I am going to go try your sliders now. Oh yeah what camera do you use and settings, thanks?Comment
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