NBA2k3 - Live 2003 Comparison (Seriously long post)

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  • gangsterboy
    Rookie
    • Jul 2002
    • 110

    #1

    NBA2k3 - Live 2003 Comparison (Seriously long post)

    (Sorry for the bad English, English is not my native language but i'm doing my best)

    I have now been playing both games for about 24 hours each and i have the following comments to make.
    Most likely you don't agree with me on all points and thats fine, but please spare this threat for
    lame negative comments like "are you on crack?!?". If you have any comments to my views please post
    them. Maybe i'm wrong, and there are allways room to learn more and get smarter.

    Presentation:
    NBA2k3.
    Segas new ESPN style presentation is really nice. It spices everything up a bit and makes it less
    boring to wait for the games to load. The Nightly wrapups are a bit too simple and if you, just like me,
    instinctly press cutscenes away one blink after they start, you will loose the game wrapup
    because they are linked to the endgame cutscenes.
    The menu music in NBA2k3 is simple and anonymous. For some reason Sega didnt make it possible to play
    you own tracks from the harddrive. That is really a shame and would justify the simple standard tune.
    Overall the menus are nice and there are tons of options.
    The newly implimented slider system makes the player able to ajust the game to his style of playing and
    still end up with realistic stats. The days where you had to play like the gametesters at Sega to end up with realistic stats are over! Hurray!
    Live 2003.
    If you played any EA game you allready you know how the menu system looks. It's easy and logical to manuver thru. The game presentation is not nearly as nice as Segas but its funtional. Then you click back and forth thru the menu system you notice small 1-2 delay between some screens. It's not a big thing but it can become slightly annoying.
    EA has, as allways, spend alot of money on a nice hip hop soundtrack for the game. I prefer to use my own songs as you can get tired of listening to the same song(s) over and over (Montell Jordan anyone?) but just like Sega, EA didnt include that feature.

    Commentary:
    NBA2k3.
    Allmost the same as last year. Very basic, uninteresting but not annoying. No extra insight on any of the stars.
    After playing a bit you can complete most of the sentences by just hearing the first word and tone of voice.
    It seems like they are triggered allways by the same events. Try hitting 6 treys, then 3 more. Well, you
    will hear him call that every single time. It would be nice if they had some kind of dymanic system.
    Live 2003.
    Allmost the same as far back as i can remember. The game looks brand new but sounds old. If Marv Albert is
    going to call the plays next year it will be a much needed update. Sometimes the plays are called wrong but its not that often.

    Graphics:
    NBA2k3.
    Let me say this first, the faces are clearly more like the real life counterparts in NBA2k3, but the complete impression and general looks is not that impressive. They changed the looks from the last years superwide models, but it's not completely there yet. The player movement looks stiff and at times like they are scating around.
    Widescreen 16:9 TV's are supported witch is very nice for people that have one of those.
    Live 2003.
    The graphics are very nice and completely different from last year. The faces are not even close the most of the players real life counterparts, but you generally only notice that in the close up cutscenes. The cutscenes are boring, very boring. Most of them shows players or coaches discussing with the ref (there is no ref in the game just in cutscenes).
    The body design is nice and the overall graphics are nice and have a smooth look. No widescreen 16:9 support.

    AI:
    NBA2k3.
    The AI in NBA2k3 is not impressive. Most of the time the players just stand or move around like they never played together before. No spacing, No screens away from the ball, no cutting towards the basket.
    The CPU don't runs plays too much, at least it doesnt look like it. It's the same old PG jogging the ball up to the 3pt line, standing 2 secs, dribbeling 3 steps forward, standing for 2 secs, dribbeling 3 steps back and makes a lob pass to a teammate that now stands 2 feet from him. The CPU does not pass to a guy you leave wide open every time on any of the difficulty levels. Very dissapointing.
    Live2003.
    The Live AI loves to push the ball. It tryes to run the break all the time and that affects the scoring. The AI will score about the same points in 5 mins in Live as in 9 mins in NBA2k3. The AI is good at hitting the open man and will exploit you if you back up on D. I noticed that the AI has a very bad tendency to pull up a 3 pointer on a fast break even with a wide open basket. It happends quite often and looks extremely unreal.

    Passing:
    NBA2k3.
    Passing in NBA2k3 can be very fustrating at times. Especially trying to start a fast break after a steal, block or rebound is allmost impossible. Trying to pass the ball fast up the court, the player on the reciving end stops on a dime the secound the ball is leaving the hands of the passer.
    Most of the short passes are for some reason lob passes. Yes, this can be toned down with the option "Maximum Passing" but lobs passes are still there and you have to press the pass button hard to make a cheast pass and it dont do it every time no matter how hard you press it. The CPU team still throws lob passes all the time with the option on or off.
    Live2003.
    Passing in Live is fast, a bit too fast. The is a good mix of bounce, cheast and lob passes.
    One thing that annoyes me, and this basicly counts for both games, is how players can catch a full court pass running away from the ball with thier back to the passer, just by sticking thier hands out to the left or right and the ball drops into thier hands. It looks like the playes can't look back and run in different directions. It happends alot on fastbreaks. Hopefully this will be made possible in the future.

    Defence:
    NBA2k3.
    It seems like Sega focused equally on the defence and the offence in 2K3. You can play tight D. Since the pace of the game is in most cases slow you can successfully guard post playes. Quick guards can become a problem, but a defencive reassingment can usually take care of that just like in real basketball.
    All blocking fouls you make around the basket when playing agains the CPU ends up as a shooting foul putting the CPU at the line. Maybe it's a new NBA rule i dont know about, but its a bit distracting for the gameplay.
    The "swtich to last man" buttom is missing so you will have to think fast to get the last man to try and stop a fast break. I can't seem to take any charges either. There is no button for that like in Live.
    Block attemts seems a lot out of control but the ball can end up everywhere after a block, even in the hands of the guy you just blocked.
    Live2003.
    The freestyle control makes it really difficult to guard friends or the CPU. I need more practise but it looks like playing really tight D is allmost impossible. One very nice feature is the freestyle "hands up" possibility. Using this you just put your hands in the air without trying to block the shot. The blocks are allmost allways "get out of my house" monster blocks.

    Gameplay:
    NBA2k3.
    The general gameplay is very impressing IF you take to time to learn the controls. The game is not that easy to master and the learning curve is a bit steep but if you are a NBA2k veteran its not that bit a task.
    In the beginning the game seems to run in slow motion. I think the speed is somewhat realistic but something is missing.
    In basketball generally, change of speed is one of the most dangerous weapons. Yes a great crossover can get you half a step on the man guarding you but so can a sudden speed change. The game seem to run at one pace.
    Live2003.
    The gameplay is fast. Lots of fast running, fast passing, fast shooting and fast dunking. If you rather watch "NBA Action" than watching a whole game this is perfect for you. Its fun and fast and you can pick up the controller and play. The Freestyle control is perfect for a session with your friends going at each other and doing "in your face" moves on each other. The freestyle control also adds more fun to playing offence, on behalf of the realism.

    Franchise:
    NBA2k3.
    Franchise mode in NBA2k3 is very advanced. There are alot of options and things you have to do to run your team. You can scout players intering the draft, hire a coach and tell them what to work extra on with what players in traning camp. You can basicly let the CPU do most of the things and just play the games if that is what you like or spend hours on the details.
    Live2003.
    Franchise mode in Live is very basic but functional. Looks like it allways did in Live. You still can't trade draft picks!

    Small things that I have not allready described:
    NBA2k3.
    + Option to sim the rest of the game you are playing. You can play one half mins and then sim the rest of the game.
    - Get real close to the guy you are guarding on the inbound pass. 2 out of 10 times he will end up out of bounds with the ball.
    - Then the players go for the rebound they are all look like they loose control of thier bodys, not going up hard directly after the ball.
    + Some mascots are in the game (no you can't play as them) =)
    Live2003.
    + Easy to pick and just play
    - Generally too much easy scoring
    - Bug that sometimes get you an out of bounds call on a dunk
    - Only one arena
    + Nice soundtrack (if you like Snoop Dogg) =)

    Conclusion:
    Well, I bought both games and I'm very happy I did. They compliment each other perfectly.
    NBA2k3 for realism, NBA Live 2003 for fast NBA action.
    I think Inside Drive 2003 will end right in the middle and complete a great year for NBA basketball gaming!








  • Warriors4Life
    Banned
    • Aug 2002
    • 135

    #2
    Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

    nice post, what system are you playing this game for? Based on all the bad things I've heard about 2k3 I have decided not to buy it. I was pumped for this game a couple of weeks ago but these glaring problems (stop on a dime to recieve passes is just inexcuseable, I mean my god) have really turned me off to the game. Anyway thanks for the well thought out post.

    Comment

    • gangsterboy
      Rookie
      • Jul 2002
      • 110

      #3
      Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

      </font><blockquote><font class="small">In reply to:</font><hr />
      nice post, what system are you playing this game

      <hr /></blockquote><font class="post">

      Thanks, i'm playing both games on my Xbox.

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #4
        Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

        Get the game 4 yourself, and pratice a bit, and then make a decision. If you hold th epass button down, not necessarily pressing it hard, but just keep your finger on the button, you will throw a bounce pass, chest pass, or bullet pass, and the player keeps running. You would stop running too if someone threw you a lob pass from 45 - 50 feet away on a fast break.

        Comment

        • twilla
          Rookie
          • Oct 2002
          • 25

          #5
          Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

          kdre I dont stop on fast breaks at all if I stop its not a fast break! I can understand slowing down but stopping is horrible!
          The game does this in the half court too I think. A man going wide open to the lane stops as the ball is passed to him,
          instead of going in stride for a layup or dunk! Thats very
          unrealistic for a fast game like b-ball. No slider is able to fix this either.

          Comment

          • BlueDevilsFan
            Rookie
            • Oct 2002
            • 443

            #6
            Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

            Nice post. One piece of advice when playing Live that I finally figured out - when D'ing up your man hold the right analog stick down. Your guy seems to totally 'stick' to the ball carrier and it is really easy to stay in front of him. If he tries to freestyle right past you or into you it will often draw a charge even if you're not pressing the take charge button. Also, I couldn't understand why EA put the Take Charge button on both the face and a shoulder button, but I guess it's so you can take a charge intentionally while holding the right analog stick down like I just described.

            Once you get the hang of it you can totally play D, even more so than in 2K3. Good call about that hands-up move too. It really seems to make the CPU (or another User) miss if you are right in his face.

            Comment

            • wwharton
              *ll St*r
              • Aug 2002
              • 26949

              #7
              Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

              Excellent post. Sucks that posts have to be so long to really get at everything but it was well worth the read.

              A couple of points:

              First, I haven't played live but heard something that may be important to include. You can use the Freestyle system on D as well. This may make it easier to play D than you've experienced. Try it out and see if your opinion changes at all. So far my opinion (from playing 2k3 and reading/hearing about Live) is about on par with yours.

              For 2k3:

              The ESPN presentation is nice but if you have NFL2k3 it's a little disappointing. I was expecting Stewart Scott or someone in the booth. Instead we just get NBA highlights. I'd also like some personalities in the games. That would've at least given hope for a little Dicky V in NCAA2k3.

              Graphics, you didn't comment on the sweat. I haven't seen it much but others have said great things about it's inclusion. I'd like to hear what your opinion is since we seem to think alike from what I see.

              Your analysis of the AI is a little wrong. If you run the plays the way they should be the players will move and move smoothly around the court. Also calling for picks creates some movement that can continue just by you running off of it. With that said, even standing still players should move some, or at least more than they appear to IMO. I guess this is how they force you to run plays which is cool but needs to be better. As for the CPU they do run plays but if the player gets hung up running to a spot or something the play is broken up and the standing around begins. They do run plays though. Dice suggested turning up the Offensive awareness to solve this. I haven't gotten a chance to try this yet.

              Passing is much better than you think. If you use the PASS BUTTON you'll see plenty of chest passes and bounce passes and will throw lobs when you want to. The half court game has never looked more realistic. Trying to force passes is a steal now or creates the tip animation and you have to throw the appropriate style pass every time. The fake pass button also is very effective. Fake high, go low...how you get bounce passes most of the time in real life too. On fast breaks if you just use the Icon Passing system you'll never have a problem running a fast break. I never had a problem last year. Also, understand that a fast break is not throw it as far up the court as possible like a deep pass in football. It's generally not easy to fast break off of rebounds in real basketball.

              I don't know about the blocking fouls all being shooting fouls. I only see blocking fouls in the game when players are going up for shots (or jumping to pass which can be considered a shot) so they would all be shooting fouls. Getting charges is easy just like 2k2. Get outside of circle under the basket and hold the "face up" button. If you're there in time, charge. If not, block.

              The change of speed I think is there. I think people tend to use turbo all the time so there is no next gear. The turbo is the change of pace.

              Just wanted to add those things. Your review is great though, nice job. It was nice to read about Live from someone that seems to have the same thought process on these games as me.

              Comment

              • Malis
                Rookie
                • Jul 2002
                • 161

                #8
                Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

                </font><blockquote><font class="small">In reply to:</font><hr />
                Graphics, you didn't comment on the sweat. I haven't seen it much but others have said great things about it's inclusion. I'd like to hear what your opinion is since we seem to think alike from what I see.

                <hr /></blockquote><font class="post">

                Sweat is great. I watch my players and sub them if they sweat too much. This saves me the trouble to pause and look at their fatigue. I always think that rating should be hidden.

                Comment

                • wwharton
                  *ll St*r
                  • Aug 2002
                  • 26949

                  #9
                  Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

                  Thanks Malis. I'll have to check that out. That'd be great if that works.

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66469

                    #10
                    Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

                    What I meant was in real life. If someone threw a lob pass if you were breaking down court, you'd have to slow your role, or stop to catch it, especially if it's lobbed behind you. If you turn up the fast break slider in the coach settings, and up game tempo also, plus max passing, and hold the button down when you pass instead of tapping it, it will work. I've been doing it all week. I just thinkit takes some practice, and knowing which situation is best fitted for a particular play. This is really a pretty good overall game, and better than some people are willing to give it credit for.

                    Comment

                    • FloridaGators
                      MVP
                      • Jul 2002
                      • 2698

                      #11
                      Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

                      Great little thread we have going here, lots of good info for those of us who haven't picked up either game. Sure beats the constant Live vs 2k3 bashing.

                      Comment

                      • gangsterboy
                        Rookie
                        • Jul 2002
                        • 110

                        #12
                        Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

                        First thanks for the nice words about my post.

                        Well, about an hour ago i noticed a pass up the court worked like it should. The guy i passed to kept running and completed a prefect fastbreak.
                        Here is how I did it:
                        Press and hold down the Turbo button (down right), press up on the player direction control and then press the pass button hard. Release the pass button but keep the other 2 pressed. That way fastbreaks passes like a charm and the player on the recieving end keeps running towards the hoop.
                        Ps. I checked the settings and i didnt have maximum passing on, so its not required.

                        Comment

                        • LIGHTNING
                          MVP
                          • Jul 2002
                          • 1610

                          #13
                          Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

                          NBA LIVE 2003 is an arcade heavy high scoring game and requires NO knowledge of basketball. It is great for multiplayer and for children who prefer very high scoring games. It all depends on what you like. My friend has a copy of NBA LIVE 2003 and I have not decided between NBA 2K3 and NBA ID 2003. He loves to score lots of points and NBA LIVE 2003 is best for him, but that kind of game is just not for me.

                          Comment

                          • ChicagoNVA
                            MVP
                            • Jul 2002
                            • 1635

                            #14
                            Re: NBA2k3 - Live 2003 Comparison (Seriously long post)

                            WEll I bought NBA2k3 yesterday, and rented live today.

                            I must say both of them are beautiful games without a doubt... I do think that live 2003 is a tad bit arcadish for me...
                            But Live is on the Mark with the Freestyle control! That adds a whole new element to the game. I do like the atmosphere in live.. it seems a bit more juiced and energized so it keeps you into the game... The gameplay is Great.
                            Just the blocks in the game to ofter for me in the game. Overall if you like a fast paced game.. this is definitely the one for you.. plus if you are playing Multiplayer You will have a lot of fun with Live.

                            NBa2k3: Is off the Hook.. i like the little touches as tip rebounds to yourself.. altering shots in mid air.. it is a more realistic feel in my opinion. The graphics are solid, gameplay solid.. But i give the nod to NBA2k3 for Online play with xbox and more realistic gameplay.

                            NBalive is fun, without a doubt.. i can see me renting this a few times.. but i can't have 2 bball games .. so i am choosing NBA2k3..

                            Have fun !!

                            Comment

                            • Baggo
                              Rookie
                              • Oct 2002
                              • 2

                              #15
                              Help!!

                              Hello,
                              I want to buy a basketball game, I´ve never played one before, and Basketball is my third favorite sport, so I´m wondering which is better: Sega´s 2k2, 2k3 or should I wait to the ncaa final four 2k3?
                              I like the games more like a simulator not so arcade-ish, and I want a transfer system, like trading Pippen to the Wizards and things like that.
                              I dont know if you ever played ISS proevolution or winning eleven (soccer games) I want something like that...
                              Thanks for your advice!!

                              Comment

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