My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • PhiPsi1
    MVP
    • Feb 2003
    • 1039

    #1

    My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

    i just finished watching the gatti-ward I fight on youtube.com!!!
    what a freakin' WAR!!! no defense, pure brawling in the final rounds.
    anyways, i was thinking as i watched the rounds. the one thing that fight night rd3 did not get right (i know, i know, there is ALOT more they didn't get right) was how boxers start on the attack, go headhunting, and then tire out and cannot throw any punches and are just defending for their life or trying to clinch if they even have enough energy to do so.

    in round 9 of the gatti-ward fight, just watch it on www.youtube.com. if you have never been on this site, just type in your search: arturo gatti, and it will come up as a choice.

    you will see that BOTH fighters have their moments where they are letting it all hang loose and then end up tiring out and not being able to punch and just defending. anyways, in one of the rounds, the announcers said that the MOST punches in a round thrown by gatti and ward put together were 110 (ALL POWER SHOTS, just incredible!!)...

    here is what i was thinking, and i wanted to see what you all thought.
    i think the "realistic" way to fight on this game and on the hard level, would be to LIMIT yourself to ONLY around 60 punches MAX per round in a fight...once you reach that limit, no matter how much time it is, it's time to just lay off, defend, etc. therefore, it would almost force you to time your headhunting, use of your jab, body-shots, punches to fend off an aggressive fighter....YES, it will be a pain in the a** to do this, but it's almost the ONLY way i see that you can get realistic results...

    that is just my take on how to atleast get us more variety out of this game...if anyone wants to try this and see there results, it would be great to get feedback...unfortunately for me, i didn't get to try this because i traded my copy back to ebgames and if i get some positive feedback on this, i may get it again...but i am for sure going to rent it when it is in at my local rental place...

    here is what i personally plan to do...my FAVORITE FIGHTER is manny "pacman" pacquiao!!! i'm going to watch his fight with erik morales II and fight with marco antonio barrera, along with round 1 with juan manuel marquez and his round knockout with lucero...essentially his most recent fights and take down his number of body blows and head shots and how many punches he threw in each round and get an average estimate...then i will limit myself to this number of punches thrown to the head and body, to see the variety in matches...

    i found that when i owned fight night rd.3 that i would focus SOLELY on the body, work my jab up top, feint and uppercut, and do that over and over again and get a knockdown by round 4 or 5 at the latest...i think with this strategy, it will make it a more thinking man's sport...yeah, it is a pain in the a** to limit yourself with the number of punches and what not, AND i still haven't figured out that if i ever reach the limit and have my opponent in a knockout moment or whatever it is called, what can be done, BUT i guess i will see when i get there....

    anyways, sorry for such a long post, BUT i just am wanting an AWESOME boxing game right now after seeing one of my countrymen, MANNY PACQUIAO, kick some major a**!!!!! any feedback or thoughts would be great and CONGRATS for reading through all of this! (if you did.)
  • fistofrage
    Hall Of Fame
    • Aug 2002
    • 13682

    #2
    Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

    Originally posted by PhiPsi1
    i just finished watching the gatti-ward I fight on youtube.com!!!
    what a freakin' WAR!!! no defense, pure brawling in the final rounds.
    anyways, i was thinking as i watched the rounds. the one thing that fight night rd3 did not get right (i know, i know, there is ALOT more they didn't get right) was how boxers start on the attack, go headhunting, and then tire out and cannot throw any punches and are just defending for their life or trying to clinch if they even have enough energy to do so.

    in round 9 of the gatti-ward fight, just watch it on www.youtube.com. if you have never been on this site, just type in your search: arturo gatti, and it will come up as a choice.

    you will see that BOTH fighters have their moments where they are letting it all hang loose and then end up tiring out and not being able to punch and just defending. anyways, in one of the rounds, the announcers said that the MOST punches in a round thrown by gatti and ward put together were 110 (ALL POWER SHOTS, just incredible!!)...

    here is what i was thinking, and i wanted to see what you all thought.
    i think the "realistic" way to fight on this game and on the hard level, would be to LIMIT yourself to ONLY around 60 punches MAX per round in a fight...once you reach that limit, no matter how much time it is, it's time to just lay off, defend, etc. therefore, it would almost force you to time your headhunting, use of your jab, body-shots, punches to fend off an aggressive fighter....YES, it will be a pain in the a** to do this, but it's almost the ONLY way i see that you can get realistic results...

    that is just my take on how to atleast get us more variety out of this game...if anyone wants to try this and see there results, it would be great to get feedback...unfortunately for me, i didn't get to try this because i traded my copy back to ebgames and if i get some positive feedback on this, i may get it again...but i am for sure going to rent it when it is in at my local rental place...

    here is what i personally plan to do...my FAVORITE FIGHTER is manny "pacman" pacquiao!!! i'm going to watch his fight with erik morales II and fight with marco antonio barrera, along with round 1 with juan manuel marquez and his round knockout with lucero...essentially his most recent fights and take down his number of body blows and head shots and how many punches he threw in each round and get an average estimate...then i will limit myself to this number of punches thrown to the head and body, to see the variety in matches...

    i found that when i owned fight night rd.3 that i would focus SOLELY on the body, work my jab up top, feint and uppercut, and do that over and over again and get a knockdown by round 4 or 5 at the latest...i think with this strategy, it will make it a more thinking man's sport...yeah, it is a pain in the a** to limit yourself with the number of punches and what not, AND i still haven't figured out that if i ever reach the limit and have my opponent in a knockout moment or whatever it is called, what can be done, BUT i guess i will see when i get there....

    anyways, sorry for such a long post, BUT i just am wanting an AWESOME boxing game right now after seeing one of my countrymen, MANNY PACQUIAO, kick some major a**!!!!! any feedback or thoughts would be great and CONGRATS for reading through all of this! (if you did.)

    You just summed up why I want 2 minute rounds in career mode and a realistic stamina engine.
    Chalepa Ta Kala.....

    Comment

    • born_bad
      MVP
      • Jan 2005
      • 1130

      #3
      Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

      Seems like more of a chore than fun to me. Having to always check the number of punches I threw to make sure I'm not over my "limit" doesn't really add realism to me. It's not like boxers count their punches every round and say, "Well, I threw 60 punches, better stop now and just defend." They stop when they're too tired. If they could throw more punches, they would. So for you to just stop throwing punches even though you could throw more doesn't make the game more "real" to me.

      Sure, you can play that way if you want, but it seems tedious and unneccessary to me. Does it really ruin the game if you threw 65 punches instead of the exact number he threw in real life? I would say if you want to keep your punch count low, just throw smart punches, stick and move, etc.

      Comment

      • PhiPsi1
        MVP
        • Feb 2003
        • 1039

        #4
        Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

        in now way am i saying that a boxer goes into the ring and says, "okay, i'm only going to throw a "x" number of shots to the head and body, and then when i have thrown this number, i am going to stop."...

        all i am saying is that the stamina engine on this game is broken or not even broken, NON-existant!

        i just think it will make the experience more of a sim type style playing although it is artificially done and limits the punches thrown by yourself...but it also forces you to be on more of a defensive, think about when you want your barrage of punches to come, strategize when it's time to headhunt or defend...

        i understand what you said about stickin' and movin', BUT not every boxer is a roy jones jr. type that comes in dances in and out, stickin' in jabs and hooks, and then all of sudden throws in a barrage of punches...there are fighters like pacquiao who are constantly stalking their opponent, cutting off the ring, moving forward, taking punches, blocking punches (not necessarily parrying punches), and stickin' in a nice straight left, jab, and then a combo...then when the time is right, pacquiao goes headhunting...but also, when he gets hurt, he starts to move back and dance around....therefore, it would be up to the player to know the style of his boxer...

        Yes, i understand it is somewhat of a chore, BUT it brings up some variety if you stick to this...like i said, i don't know how it will work out with the game, because i don't have it right now, BUT i plan on hopefully renting it when it is in..just wanted to see if those with the game would be willing to try it...if not, no big deal...

        Comment

        • Complex
          MVP
          • Oct 2005
          • 2494

          #5
          Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

          i dont know about idea. i do agree that maybe the round clock should be sped up or shortened in length.
          Follow me on Twitter - http://twitter.com/complex219

          Comment

          • JayBee74
            Hall Of Fame
            • Jul 2002
            • 22989

            #6
            Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

            Eliminate parrying, give fighters block ratings based on the speed of their block. If a punch is blocked, NO damage is incurred. Come up with a set fatigue formula that penalizes fighters for missed or blocked punches. Eliminate haymakers, but keep the fairly powerful special punches, but make them energy sappers, particularly if missed or blocked. Award one punch KO's or knockdowns based on collision physics and boxer power ratings.

            Comment

            • Complex
              MVP
              • Oct 2005
              • 2494

              #7
              Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

              Originally posted by JayBee74
              Eliminate parrying, give fighters block ratings based on the speed of their block. If a punch is blocked, NO damage is incurred. Come up with a set fatigue formula that penalizes fighters for missed or blocked punches. Eliminate haymakers, but keep the fairly powerful special punches, but make them energy sappers, particularly if missed or blocked. Award one punch KO's or knockdowns based on collision physics and boxer power ratings.
              Haymakers are a big part of boxing. I think they work well in fight night. Now the parrying should be toned down a bit. It does leave you open for too long. I do miss the punching in the clinch tho.
              Follow me on Twitter - http://twitter.com/complex219

              Comment

              • Jukeman
                Showtime
                • Aug 2005
                • 10955

                #8
                Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

                to reduce the number of punches, all EA has to do is make the stamina more realistic and realise that def is more than just blocking, how bout some clinching and running and not before the cpu bout to get ko'd like this years version. no need to shorthin round mins, thats cheesy
                Last edited by Jukeman; 03-24-2006, 01:05 PM.

                Comment

                • albsur2003
                  Rookie
                  • Jun 2003
                  • 213

                  #9
                  Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

                  You know if EA just had a whole bunch of sliders where you could control things like stamina increase and decrease for certain punches like missed punches, blocked punches, connected punches, etc... then we could customize the game to our liking and they could work on something else or just sit on their *** like usual. I think in this day and age not having a slider set available to gamers shows ****ing laziness. They're obviously using a certain formula to determine stamina, why not assign some variables and slap on an extra menu and give us some ****ing sliders.

                  Comment

                  • fistofrage
                    Hall Of Fame
                    • Aug 2002
                    • 13682

                    #10
                    Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

                    Originally posted by juk34man
                    no need to shorthin round mins, thats cheesy
                    So you play Madden on 15 minute quarters without an accelerated clock becasue it would be Cheezy to shorten the time to make stats more realistic?
                    Chalepa Ta Kala.....

                    Comment

                    • DGetz
                      Pro
                      • Mar 2004
                      • 636

                      #11
                      Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

                      Originally posted by albsur2003
                      You know if EA just had a whole bunch of sliders where you could control things like stamina increase and decrease for certain punches like missed punches, blocked punches, connected punches, etc... then we could customize the game to our liking and they could work on something else or just sit on their *** like usual. I think in this day and age not having a slider set available to gamers shows ****ing laziness. They're obviously using a certain formula to determine stamina, why not assign some variables and slap on an extra menu and give us some ****ing sliders.

                      I agree, I think the biggest thing missing from the gameplay part of FN3 is sliders. If the game had sliders it would be realtively easy to at least make the game more realistic, but as it is now we're just stuck with their screw ups.
                      "Darth Vader doesn't cry, Peter."
                      "The guy was married to Natalie Portman and blew it. I mean, think about it."

                      http://www.capsblueline.com

                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #12
                        Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

                        Originally posted by fistofrage
                        So you play Madden on 15 minute quarters without an accelerated clock becasue it would be Cheezy to shorten the time to make stats more realistic?
                        you cant compare that, but I will play on 15 mins if I get a realistic amount of plays called heck I play 12 mins on nba2k6 and 20min halfs on ch2k6. As for fight night all you have to do is make stamina more realistic and you wont have some many punches in a round.

                        Comment

                        • fistofrage
                          Hall Of Fame
                          • Aug 2002
                          • 13682

                          #13
                          Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

                          Originally posted by juk34man
                          you cant compare that, but I will play on 15 mins if I get a realistic amount of plays called heck I play 12 mins on nba2k6 and 20min halfs on ch2k6. As for fight night all you have to do is make stamina more realistic and you wont have some many punches in a round.
                          Well in football, you would have to have players running on and off the field when you change formations and packages, etc to make 15 minute real quarters work and then it would be an awful long game.

                          In real boxing you have many clinches, ref warnings and other things that make time go off the clock. You would have to properly represent this as well as a real stamina engine to make 3 minute real rounds work in a video game to get accurate punch stats. The simple solution is alow people to customize the length of the rounds. Its a somple option. There is no need to have 3 minute rounds hard coded in career mode. If you want to play 3 minutre rounds, fine, but if you want to play 2 min 2 1/2 minute, etc. the option should be there.
                          Chalepa Ta Kala.....

                          Comment

                          • Sausage
                            MVP
                            • Feb 2003
                            • 3905

                            #14
                            Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

                            What I do to have more realistic punch numbers in career mode is to just move around the ring and master blocking and leaning away from punches, for the first minute of each round. I actually had a few fights go the distance.

                            I also dislike the parry on defense, like many of you.

                            If anyone is still reading, I am looking for some people to play on live who uses TPC, and does not use/abuse parry's. I play on 360.

                            Comment

                            • Jukeman
                              Showtime
                              • Aug 2005
                              • 10955

                              #15
                              Re: My Idea for Making Fight Night Rd.3 a REALISTIC experience right now.

                              Originally posted by fistofrage
                              Well in football, you would have to have players running on and off the field when you change formations and packages, etc to make 15 minute real quarters work and then it would be an awful long game.

                              In real boxing you have many clinches, ref warnings and other things that make time go off the clock. You would have to properly represent this as well as a real stamina engine to make 3 minute real rounds work in a video game to get accurate punch stats. The simple solution is alow people to customize the length of the rounds. Its a somple option. There is no need to have 3 minute rounds hard coded in career mode. If you want to play 3 minutre rounds, fine, but if you want to play 2 min 2 1/2 minute, etc. the option should be there.

                              no offense, but this is why we have no sports games that is a realistic sim (espsecially EA) because of these cheap ways to do stuff. yea customizing round time should be in the game but not to make a realistic punch count.

                              Comment

                              Working...