Fight Night Round 4 Producer Interview Questions
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Fight Night Round 4 Producer Interview Questions
You guys know the drill, submit your Fight Night Round 4 questions here, we’ll do our best to get them answered by the Producers. Thanks in advance.Tags: None -
Re: Fight Night Round 4 Producer Interview Questions
All I want to know is if parrying will be in the game.Comment
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Re: Fight Night Round 4 Producer Interview Questions
Are you guys truely going for a sim game since Facebreaker is going to be arcady?
Has EA been watching the forums and wishlist of the fans?
Is the ranking system going to return?Poe is an advocate for realistic boxing videogames.Comment
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Re: Fight Night Round 4 Producer Interview Questions
Please tell us the NEW styles that are being implemented.Follow me on Twitter - http://twitter.com/complex219Comment
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Re: Fight Night Round 4 Producer Interview Questions
Are new attributes being introduced or being expanded (ex hand speed vs foot speed)Follow me on Twitter - http://twitter.com/complex219Comment
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Re: Fight Night Round 4 Producer Interview Questions
Are there any new animations being added such as a difference between a Heavyweight punch vs a Welterweight punch?Follow me on Twitter - http://twitter.com/complex219Comment
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Re: Fight Night Round 4 Producer Interview Questions
Will we see a tale of the tape?Follow me on Twitter - http://twitter.com/complex219Comment
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Re: Fight Night Round 4 Producer Interview Questions
Sup EA...Here's a few:
Will the fighters have their own sig styles & idle animations?
How many boxers are in FN Rd 4?
How many Venues in 4?
Will there be a custom music option?
Has the damage system & gfx damage been revised?
Elaborate on the CAB feature, & has this been tweaked?
Who will be calling the fights...is there a 3 man booth in 4?
Are there a variety of referees?
How many unlockable fighters are there?
will FN Rd 4 run @ 60fps?
thanksComment
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Re: Fight Night Round 4 Producer Interview Questions
1) Will the fights be longer and go to the cards more often?
2) Will the scores be said aloud before the decision is said to build suspense?
3) Will fatigue be more of a issue in the later rounds in general than round 3 and even moreso for a person with heavy body damage?
4) Has parrying been removed as requested or at the very least secluded to an arcade mode?
5) Will an accumulation of punches be able to break down a tired/weaker boxers guard
6) Have haymakers been removed as requested or at the very least secluded to an arcade mode?Comment
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Re: Fight Night Round 4 Producer Interview Questions
Will injuries be utilizedi n career mode?
How many total boxers will be available in the game (created and non-created)?
What are the new training modes?
Are there plans to have more trainers with varying areas of expertise?
Will the title changes hands among AI controlled fighters?Follow me on Twitter - http://twitter.com/complex219Comment
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Re: Fight Night Round 4 Producer Interview Questions
1) Will there be an open career mode with rankings?
2) How many boxers in each division's ranks? Will AI boxers move up and down the rankings?
3) Accelerated Clock or 2 minute round option in career mode? (We don't play Madden with 15 minute quarters so why should we have to box for 3 full minutes per round, it throws stats out of whack).
4) Will there be stoppages based on cuts, injuries, etc.
5) In career mode can we have the option to control more than 1 fighter? This would make it a blast for you and multiple friends to try to rise up through the rankings and fight eachother along the way.
6) How many training excercises will there be?
7) Can we pick how many weeks until the next fight and will that effect our preparation/training?
8) Will there be multiple belts per weight class?
9) Can you move up and down weight classes in career mode?
10) Will there be a decent amount of decisions going to the cards?
11) Will there be a large pool of different types of judges? For example 1 would look at volume of punches, 1 would look at power punches landed, 1 might like aggressive, 1 might like counter punching. You never know what 3 judges you'll get to score the fight. It would make thinks real interesting.
12) Will there be different types of cutmen and trainers and different gyms to train in? In Knockout Kings you chose your gym and it specialized in a certain attribute. I would like this expanded upon.
13) Can we customize Pay per View type events in career mode and exhibition. It would be awesome to schedule an entire event.
14) Will stats deteriorate as you age in career mode?
15) How many attributes will a boxer have. Strength, spped, agility, heart, chin, etc.
16) Any chance each hand or punch will have its own power or speed rating?
17) How many different styles will there be? Boxer, Slugger, European, Crab, etc.
18) Will injuries that occur inside the ring carry onto the next fight? If you take an incredible beating, will it have any lasting effects?
19) Will you be able to view the stats of other fighters in the career mode rankings and scout your opponent. Win, Loss, KO, Last 5, Most effective punch, style, previous or current held titles, etc.
20) Have you ever had the chance to view Victorious Boxers 2: Boxers Road career mode? Its an import for the PS2 and if you could replicate that career mode with Fight Nights in ring boxing, you would have an A+ 10/10 game on your hands.
Thanks for taking these questions.Chalepa Ta Kala.....Comment
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Re: Fight Night Round 4 Producer Interview Questions
1)will the jab be effective an necessary (setting up combinations etc.) ?
2)if someone sways backwards will it be A) limited in the time you can do it or B) dangerous as the oppenent can now adjust and hammer your face?
3)punch out of clinches?
4) comment: in boxing a lot of the time someone is 'in trouble' when hit with a good on or even knocked down/out - but mostly they try to land effective punches that don't always accumulate to take away their 'life bar' whether it's visible or not. That's why good, clean shots should be more rare for both fighters especially since not many boxers throw evey punch as hard as you can and don't land the majority flush.Liquor in the front, poker in the rear.Comment
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