Fight Night Round 4 Demo Impressions

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • WeLLWeLL
    MVP
    • Nov 2008
    • 2507

    #136
    Re: Fight Night Round 4 Demo Impressions

    I've fought twice so far after acquiring the demo. In each fight I (Pac Man) through just shy of 400 punches in a total of 3 rounds. I am not used to the sensitivity of the new stick system. I really enjoyed Fight Night Round 3 using its analog scheme. It just seems to easy to land/throw punches using a new system. But that is something I will have to adjust my game too so we'll see how that goes.

    I do really enjoy the game so far beside the punch count. The fighting system makes for a lot of fun and some really good combos. I think the presentation looks great compared to Round 3. The announcing seemed fresh...except for a few lines here or there. Getting up after being knocked down is going to be a challenge but at the same time it provides another element of gameplay to the game. I'm definitely going to buy this so I can continue to box my friends from back home...I just hope they can do something to decrease the amount of punches...Pac Man should not be able to throw 130 in a single round.

    (Edit) Also the glaring issue of collision detection needs to be fixed. I know I know, it's a demo. I'll stop complaining now.

    Comment

    • JayBee74
      Hall Of Fame
      • Jul 2002
      • 22989

      #137
      Re: Fight Night Round 4 Demo Impressions

      Keep in mind I started out playing on 2 Player. I thought the movement around the ring was fluid and I was able to get out of reach of my brother's PacMan punches fairly easy. The camera view did not bother me. The biggest hurdle was teaching my brother how to throw hooks to the head (he still can't do it), but despite my superiority I was only able to land one "head hook" haymaker. The body haymakers were a little easier to land but after 6 bouts there was never a stun situation.
      Very occasional sluggishness occured, but for the most part the gameplay is very intuitive. I was plaesantly surprised.

      Comment

      • WeLLWeLL
        MVP
        • Nov 2008
        • 2507

        #138
        Re: Fight Night Round 4 Demo Impressions

        Originally posted by JayBee74
        Keep in mind I started out playing on 2 Player. I thought the movement around the ring was fluid and I was able to get out of reach of my brother's PacMan punches fairly easy. The camera view did not bother me. The biggest hurdle was teaching my brother how to throw hooks to the head (he still can't do it), but despite my superiority I was only able to land one "head hook" haymaker. The body haymakers were a little easier to land but after 6 bouts there was never a stun situation.
        Very occasional sluggishness occured, but for the most part the gameplay is very intuitive. I was plaesantly surprised.
        Ok I'm glad I'm not the only one who had trouble throwing head haymakers. Most of my haymakers where directly to the body. I'm also too used to winding it like in Round 3. Those tendencies of mine need to go away.

        Comment

        • Complex
          MVP
          • Oct 2005
          • 2494

          #139
          Re: Fight Night Round 4 Demo Impressions

          had my first fight just minutes ago. quick notes

          -counter punching is rewarded. screen flashes real quick when you landing a meaningful one

          -new controls, easier to get off body shots, hooks esp. this should be good for those Tyson and Frazier users

          -still cant get up with the difficult mini game..argghhhh
          Follow me on Twitter - http://twitter.com/complex219

          Comment

          • BSanders
            MVP
            • Jan 2006
            • 1100

            #140
            Re: Fight Night Round 4 Demo Impressions

            The sweat needs to be toned down I feel like I'm fighting in a thunderstorm between the sweat rain and the flashing punches.

            Comment

            • Stumbleweed
              Livin' the dream
              • Oct 2006
              • 6279

              #141
              Re: Fight Night Round 4 Demo Impressions

              Haha, so the screen actually flashes when you hit a counter... that's what I kept complaining about in the videos.. I thought it was a camera flash but that it was just really exaggerated. that makes more sense, but still... don't like the look of it ("videogamey", just like the status bars). Guess the guy above me agrees that it is distracting or strange.
              Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!

              Comment

              • Complex
                MVP
                • Oct 2005
                • 2494

                #142
                Re: Fight Night Round 4 Demo Impressions

                -FN3 is ruining me in this game. like someone said already, i want to wind up on everything lol

                -two fights in now, used pac and hatton, speed kills in this game

                -commentary can be misleading, i was killing hatton and they would mention me needing to step it up??
                Follow me on Twitter - http://twitter.com/complex219

                Comment

                • Bronk_Bonin
                  Rookie
                  • Feb 2003
                  • 475

                  #143
                  Re: Fight Night Round 4 Demo Impressions

                  Couple of notes after playing the demo a dozen of so times.

                  - Graphics and presentation are stunning.

                  - I was afraid after seeing the demo videos I wouldn't be able to keep distance playing as Pac Man vs. Hatton (CPU). That's not the case. I worked the ring beautifully keeping Hatton away from me with the jab and slipping in for a few shots then backing off again.

                  - I feel they got both Hatton and Pac Man's style down pretty well. Hatton wan't to work the inside fight game and applies pressure. Manny is lightning quick with his hand speed. One thing I noticed is Manny is a southpaw by default. You have to hit the LB to switch him.

                  - The hit percentages are way too high. I can easily connect on 60-65% of my punches ever match. I'm thinking this is the case because it's on a very easy difficulty mode.

                  - How do you get the fighter off you once you're clinched?

                  - Stamina needs to decrease faster and regenerate slower.

                  - This game is all about countering and landing the big shots while slipping and ducking. I love it.

                  - By far the best boxing game I've ever played.

                  - I've been knocked down twice and have had no trouble getting back to my feet either time.

                  - TPC is great and I've had no trouble with the sticks. Similar to FN3 but some variations.

                  -
                  PSN: bronk14

                  Comment

                  • BOSsTOwN
                    Pro
                    • Feb 2003
                    • 788

                    #144
                    Re: Fight Night Round 4 Demo Impressions

                    first people were here saying "its just videos wait for the demo to pass judgement" now the demo is out and people are saying "wait to the game comes out" lol


                    any idea when the demo will be released for everyone else
                    "This game, and series, has nothing but contempt for you (now)"

                    Comment

                    • N51_rob
                      Faceuary!
                      • Jul 2003
                      • 14805

                      #145
                      Re: Fight Night Round 4 Demo Impressions

                      Originally posted by BOSsTOwN
                      first people were here saying "its just videos wait for the demo to pass judgement" now the demo is out and people are saying "wait to the game comes out" lol


                      any idea when the demo will be released for everyone else
                      I think it's two weeks later. So around the 28th.
                      Moderator
                      PSN:gr8juan

                      Twitch


                      Finally Access to Coaches Tape! Coaches Film Analysis

                      2 Minute Warning PS4 Madden 18 Franchise
                      Washington Redskins (0-0) Last Game: N/A
                      Year 1:

                      Comment

                      • N51_rob
                        Faceuary!
                        • Jul 2003
                        • 14805

                        #146
                        Re: Fight Night Round 4 Demo Impressions

                        I finally ended a fight with a KO. Pretty nice. In between the 1st and second round I saved all my points. Between 2 and 3 I used all the points first for a large bag of ice for stamina then a little health. Came out in the 3rd round and just jumped all over Hatton. Had him stunned with about 1:05 left. Pushed him into the ropes and as he was bouncing back caught him with a left uppercut that landed flush and it was all over he couldn't answer the count. Such a nice feeling.
                        Moderator
                        PSN:gr8juan

                        Twitch


                        Finally Access to Coaches Tape! Coaches Film Analysis

                        2 Minute Warning PS4 Madden 18 Franchise
                        Washington Redskins (0-0) Last Game: N/A
                        Year 1:

                        Comment

                        • RealmK
                          Banned
                          • Sep 2003
                          • 4198

                          #147
                          Re: Fight Night Round 4 Demo Impressions

                          Originally posted by DirtyJerz32
                          By the way. This demo is probably a couple month old. I do believe it was in the Alpha stage. Regardless, it's still not done so don't compare the final build of FN3 to this demo. It's not fair to judge a unfinished product to a final one.
                          I was thinking the same thing but you summed it up pretty nicely. People often forget how long in advance builds need to be submitted for approval, and since in this case its a prebuy promotion who knows how old this particular demo build is. The game is still well over a month away. There's still time to fine tune the gameplay.

                          Comment

                          • TequILLa
                            Rookie
                            • Aug 2002
                            • 263

                            #148
                            Re: Fight Night Round 4 Demo Impressions

                            Originally posted by SteelerSpartan
                            played 5 fights and just as I thought I hate the sticks initially...hopefully I'll feel better after a weekend of playing.
                            See you shouldn't have to do that man, this game shouldn't be like this anyone should be able to pick up and play right off the bat, the can miss me with the TPC bull.

                            Comment

                            • TequILLa
                              Rookie
                              • Aug 2002
                              • 263

                              #149
                              Re: Fight Night Round 4 Demo Impressions

                              I don't know how many time I try to throw a uppercut and end up throwing a hook, I know what I want to throw and I can't get that, it's crazy

                              Comment

                              • Complex
                                MVP
                                • Oct 2005
                                • 2494

                                #150
                                Re: Fight Night Round 4 Demo Impressions

                                3rd fight

                                -got my first KO win. put hatton down for the count in the 3rd round

                                -countering is very rewarding, which makes for good defensive play

                                -i like how punches can still slip your guard, just like real life
                                Follow me on Twitter - http://twitter.com/complex219

                                Comment

                                Working...