Fight Night Round 4 Demo Impressions

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  • Money99
    Hall Of Fame
    • Sep 2002
    • 12695

    #286
    Re: Fight Night Round 4 Demo Impressions

    Originally posted by Complex
    Loving the demo still.

    - Starting to effectively KO my opponent and seeing the punches coming and reacting.

    - I wish body shots would wear stamina down more. Reward folks that don't just head hunt
    I agree. My brother played the demo a number of times on Saturday and would routinely throw over 400-500 punches in 3 rounds.
    Despite that heavy pace, his stamina never seemed to take much of a hit. Maybe it'll be more prevelant with heavyweights? I would hope so.
    But I liked how Brizzo addressed that need and I hope sliders will help as well.

    Other than that, I'm LOVING this demo.
    I love how it's not easy KO'ing a guy like Pacquio in 3 rounds or less. You really have to work him, counter, sprinkle in some haymakers, and use great defense.
    And taht's how it should be.

    I can't wait for the full version and give Legacy Mode a thorough work through.

    Comment

    • fistofrage
      Hall Of Fame
      • Aug 2002
      • 13682

      #287
      Re: Fight Night Round 4 Demo Impressions

      Originally posted by Money99
      I agree. My brother played the demo a number of times on Saturday and would routinely throw over 400-500 punches in 3 rounds.
      Despite that heavy pace, his stamina never seemed to take much of a hit. Maybe it'll be more prevelant with heavyweights? I would hope so.
      But I liked how Brizzo addressed that need and I hope sliders will help as well.

      Other than that, I'm LOVING this demo.
      I love how it's not easy KO'ing a guy like Pacquio in 3 rounds or less. You really have to work him, counter, sprinkle in some haymakers, and use great defense.
      And taht's how it should be.

      I can't wait for the full version and give Legacy Mode a thorough work through.
      400-500 punches in 3 rounds makes me ill. There better be an accelerated clock to get those punch stats realsitic. Its ggoing to be a cheesy KO festival otherwise. Probably the most disappointing thing I've read.
      Chalepa Ta Kala.....

      Comment

      • wyrm187
        Rookie
        • Feb 2009
        • 393

        #288
        Re: Fight Night Round 4 Demo Impressions

        Originally posted by Complex
        is it me, but where is the pop on the punches?

        Amen brother - the fighting has no substance at all to me - I don't need every punch to have devastating effect - but man I am just not digging the physics at all . . .like I said before , there is just something missing in this game and I think it's a combination of the lack of pop and the game jsut doesn't feel right to me - I wanted to like it - it's just not much fun

        Comment

        • Motown
          OS Brew Connoisseur
          • Jul 2002
          • 9169

          #289
          Re: Fight Night Round 4 Demo Impressions

          Originally posted by wyrm187
          Amen brother - the fighting has no substance at all to me - I don't need every punch to have devastating effect - but man I am just not digging the physics at all . . .like I said before , there is just something missing in this game and I think it's a combination of the lack of pop and the game jsut doesn't feel right to me - I wanted to like it - it's just not much fun
          Not to be rude man, but yall DID see where this has been addressed...right?

          Comment

          • Money99
            Hall Of Fame
            • Sep 2002
            • 12695

            #290
            Re: Fight Night Round 4 Demo Impressions

            Originally posted by fistofrage
            400-500 punches in 3 rounds makes me ill. There better be an accelerated clock to get those punch stats realsitic. Its ggoing to be a cheesy KO festival otherwise. Probably the most disappointing thing I've read.
            Keep this in mind though:

            1. There will be sliders
            2. Brian Hayes (developer) said the final build will have less forgiving stamina
            3. My brothers stamina was almost always at 50% - which is the main reason why in 15+ bouts he never knocked Pacquio down or out.

            If you know how to box properly (countering, blocking, jab, etc) taking apart someone who throws 120+ punches a round won't be a problem.

            I agree that I would like to see more penalties for throwing at that volume, but the first two points I raised will hopefully correct that.

            I almost forgot to mention (and maybe others here have already done so) but in the demo you'll notice that there are 'pause' or 'freeze' moments where you, or your opponent, will be temporarily open for a counter punch after a big miss or block.
            It's not nearly as bad as Rd3's parry system, but it's there.

            This is where guys that love to stick-mash have potential to be picked apart.

            Comment

            • wyrm187
              Rookie
              • Feb 2009
              • 393

              #291
              Re: Fight Night Round 4 Demo Impressions

              no i didnt see it - sorry

              Comment

              • Money99
                Hall Of Fame
                • Sep 2002
                • 12695

                #292
                Re: Fight Night Round 4 Demo Impressions

                Originally posted by wyrm187
                no i didnt see it - sorry
                Welcome to EA Forums, where you can chat about games with other players, help each other out, share feedback, and report issues you’re having with EA games.


                Punch connections. Landed punch collisions are cleaner and hit reactions have more intensity.
                This is the first thing I noticed when playing the demo. I don't remember the punches lacking any pop when testing it in Vancouver, so I'm very happy that the FN team is fixing it for the final release.

                Comment

                • wyrm187
                  Rookie
                  • Feb 2009
                  • 393

                  #293
                  Re: Fight Night Round 4 Demo Impressions

                  Originally posted by Money99
                  http://forum.ea.com/eaforum/posts/li...D3350DB0A6898A



                  This is the first thing I noticed when playing the demo. I don't remember the punches lacking any pop when testing it in Vancouver, so I'm very happy that the FN team is fixing it for the final release.
                  Thanks I had not seen that before - I'll keep my chin up on this. Im not giving up and I have not canceled my order yet - I am hopeful that the finished product will be alot more fun - I almost broke my own rule of judging a complete game on a demo

                  Comment

                  • Seymour Scagnetti
                    Banned
                    • Oct 2006
                    • 2489

                    #294
                    Re: Fight Night Round 4 Demo Impressions

                    Originally posted by Money99
                    I almost forgot to mention (and maybe others here have already done so) but in the demo you'll notice that there are 'pause' or 'freeze' moments where you, or your opponent, will be temporarily open for a counter punch after a big miss or block.
                    It's not nearly as bad as Rd3's parry system, but it's there.

                    This is where guys that love to stick-mash have potential to be picked apart.
                    One of the demo changes will be that window where the opponents freeze and are left wide open will be reduced so hopefully they do it right.

                    Comment

                    • Money99
                      Hall Of Fame
                      • Sep 2002
                      • 12695

                      #295
                      Re: Fight Night Round 4 Demo Impressions

                      Originally posted by Seymour Scagnetti
                      One of the demo changes will be that window where the opponents freeze and are left wide open will be reduced so hopefully they do it right.
                      Me too. I like that there is a small window there, but at times it does seem a touch too long.
                      Shortening it up a hair would be perfect.

                      It would be even cooler if it depended on the fighters speed. So against a prime Tyson or Sweat Pea, if you miss that window will seem like an eternity while against a guy like Foreman, not so much.

                      Comment

                      • allBthere
                        All Star
                        • Jan 2008
                        • 5847

                        #296
                        Re: Fight Night Round 4 Demo Impressions

                        when do non-pre order people get the demo?
                        Liquor in the front, poker in the rear.

                        Comment

                        • Jackmouv
                          Rookie
                          • Nov 2008
                          • 155

                          #297
                          Re: US Demo (Fight Night) is working for ps3 only right now!!!!

                          Originally posted by phillyfan23
                          ya does suck....

                          the controls are A LOT more fluid than i expected. I never used to play with analog when i did my hooks and uppercuts, but so far, I can throw a lot of combos of high/low hooks and upercuts.

                          the stamina bar is really discouraging for me....i tested it, threw 283 punches in3 rounds with hatton and his stamina bar was near full.

                          maybe this will change when we go to a higher difficulty? who knows right?

                          but then again, at higher difficulties will the cpu spam haymakers and throw 400 punches in 4 rounds?

                          meat and potato things we have to wait for on release date.

                          for the poster above....2 player is available
                          Well for these two conditioned fighters, I wouldn't expect them to lose much stamina in 3 rounds no matter how many punches they throw, on the other hand try throwing, and missing a lot of big punches and it goes a bit quicker.

                          Another thing I like is that there is a meter for blocking so you can't just sit there and hold block all day. The game responds better to timed blocking instead of just holding it. I do hope that you can turn the HUD off though, I hate people that fight to the meters, not realistic IMO.

                          Also, I wish they let you move around the ring more freely it's pretty hard to put a lot of distance between you and your opponent. Seems like they over emphasized the infighting just a tad, all fighters don't fight that way...

                          I do like the body punching but if you fight solely with analog sticks, as we do in my league, it take some getting used to.
                          I am glad to see that it appears they have done away with the buttong mashing all together.. Nice one!

                          All in all it looks pretty solid and I like the reply editing too.

                          One thing I did notice is that during loading, the music seemed to skip at times and I did have one instance where the game froze and I had to reboot.

                          Also, I think Tyson should have been rated higher than the 88 they gave him. It seems that they rated all the other boxers in their prime, so who was better that Tyson in his prime? Hell I think they gave Tommy Morrison and 85 or 87, didn't they?

                          More to come....
                          Last edited by Jackmouv; 05-18-2009, 04:03 PM.
                          Jackmouve | PSN | [email protected]

                          Comment

                          • Jackmouv
                            Rookie
                            • Nov 2008
                            • 155

                            #298
                            Re: Fight Night Round 4 Demo Impressions

                            Originally posted by TheCreep
                            I got you man. I was about to respond to you earlier, had to get to work though.

                            It took mine about 3 days to hit my email. Keep in mind, that was before the demo was active. Now that its out here, you'll probably get it right away. Aint no tellin.
                            3 Days and counting for me so I just went to Gamestop and picked one up, I think they can look your online order up, but I do alot of business at my local gamestop so they just gave me one and didn't look my preorder up.
                            Jackmouve | PSN | [email protected]

                            Comment

                            • Jackmouv
                              Rookie
                              • Nov 2008
                              • 155

                              #299
                              Re: Fight Night Round 4 Demo Impressions

                              Originally posted by PikeJR23
                              I beg to differ. I boxed for a while and I can tell you, the faster the punch, the harder (usually), though there are cases where slower guys like Foreman hit harder b/c of their size. And if you watch tape of Tyson, Roy Jones, Leonard, etc. The biggest/hardest hits are shots that look like blurs. That's realism. So, I do understand that it shouldn't be abused but at the same time it's not realistic. The solution to stop abuse of it would be to make haymakers take more stamina from fighters and if you load up and swing and miss too many of them, you become fatigued and easier to hit (which happens in real life). Just my $0.02.
                              I agree with you both, a Little... I do think that guys like Tyson did throw pretty quick haymakers, or let me rephrase that, guys like Tyson just hit hard, not sure Tyson EVER threw a haymaker or ever needed to. The few that I do recall him throwing mostly missed, on the count of them being telegraphed. Like some he threw in the Hollyfield fights and some in the Douglas fight. If you are really honest with yourself you think back and realize that most of the knockouts that you have ever seen came from firm, quick, accurate shots. There is a difference between POWER shots and Haymakers. Haymakers are the big whiffs you see when a guys needs a knockout to wins a fight. Power shots are basically anything but a jab. Most fights have lots of POWER shots, but few actual haymakers.

                              What I would like to see?? Yes, reduced stamina from throwing haymakers, but also maybe you have to land several punches or combinations of punches to build up a hay maker, and if you waste it, you have to rebuild it. Also, perhaps, the haymaker is less (just a bit) telegraphed if it's on the end of a successful combo. This would force people to box.

                              But they need to dig deeper and develop a fighting system where a Boxer can counter the style of a slugger and vise versa. Also, it's has always seemed that all fighter moved at the same speed, but that don't in real life. Some fighters should flat out be faster, quicker and more aguile than others. Sweet Pea and Roy used to dance all over the ring, but on this game you can barely move 2 steps away. If I wanted to run the whole round I should be able to but I also should take the hit for it on the score card.
                              Last edited by Jackmouv; 05-18-2009, 04:33 PM.
                              Jackmouve | PSN | [email protected]

                              Comment

                              • Jackmouv
                                Rookie
                                • Nov 2008
                                • 155

                                #300
                                Re: Fight Night Round 4 Demo Impressions

                                Originally posted by videobastard
                                I would of enjoyed the demo more and played it longer if they had a option to use buttons to throw punches. The analog system is not precise and takes way from the fun factor and realism.

                                I would of rather they had jim lampley doing commentary. He brings a more exciting approach to the matches.
                                No Button Mashing, there is ZERO skill in mashing buttons. The stick on the other hand, forces you to be more precise in what you are trying to do. I for one appreciate a game where you have to learn to win, work and practice to be good. The online gaming world is pleaged with people that want to win with out putting in the work. Any system that would allow for a first time player to beat a person thats been playing for a while is just inherently wrong, IMO. And with button mashing that can happen.

                                That's not to say that some people that just want to get in there and Mash shouldn't be able to. Perhep there should be an ARCADE mode. I personally don't see the fun in that, but that's just me... I don't think button mashers should be allowed in general population. LOL
                                Jackmouve | PSN | [email protected]

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