Fight Night Round 4 Demo Impressions

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  • Jackmouv
    Rookie
    • Nov 2008
    • 155

    #466
    Re: Fight Night Round 4 Demo Impressions

    Originally posted by JayBee74
    Yeah, they are much better than R3. My main difficulty is throwing the left hook/right hook head combo consistently.
    I think some people are having adjustment problems. In FNR3 the upper cut started with what is now a Body shot (same with the hooks), so if you don't execute quick enough you throw the wrong punch. But that's not a flaw in the control scheme, the flaw was the one that you got used to and now it's fixed. Just need to adjust, that's all.

    As for throwing the combos more consistantly, one point of advice. Slow down, instead of trying to move the sticks as fast as you can, relax and pick your spots. Keep in mind that the left/right hook is for Clubber Lang from rocky, unless your opponent is badly hurt, that combo is not thrown much in boxing. Maybe as part of a flurry, but not as a 1-2, try the jab/right or the straight/left combosand if they land then jump on the left/right. This is more effective for me, but everyone has their thing. But as far as boxing fundamentals, it's good science.
    Jackmouve | PSN | [email protected]

    Comment

    • nickelplaydit
      Rookie
      • Sep 2008
      • 93

      #467
      Re: Fight Night Round 4 Demo Impressions

      Originally posted by totalownership
      So you're telling me that not ONE person online who uses the buttons play the game sim and EVERY single person who used the sticks never cheesed?

      hey T.O. we usually agree on things..but this time....lol

      for record i never fought a cheeser who used the sticks on FN3. its just too hard to do and with plenty reason..... and thats my argument...i didnt like the sticks on fn3 but i still used them while opponents were very happy with button punching thru the years..must i add that i leave fn3 with a very decent record ....im guessing most of my losses were to those who just wanted to win by button combo to the body ...it was weak...

      ..and trust me if they made both control schemes leveled out, people would be complaining that the button response is slow..case in point the well bashed Prizefighter under appreciated ....(geez i cant believe i brought this game up)

      truth of matter is the responses werent slow on that game ...its just how they drew out the realism scheme within the pressing..it was the reason why button mashers couldntget their mash combos off .i gurantee you if that game had the sticks everything would feel perfect in timing.....


      and please remember yall this is just tip the iceberg... i think FN4 will have plenty to fulfill our boxing game needs...im digging it alot
      Last edited by nickelplaydit; 05-30-2009, 08:47 PM.

      Comment

      • raidersbball20
        MVP
        • Apr 2008
        • 1375

        #468
        Re: Fight Night Round 4 Demo Impressions

        Originally posted by juk34man
        WTF!!!!
        this game was the best

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        Comment

        • JayBee74
          Hall Of Fame
          • Jul 2002
          • 22989

          #469
          Re: Fight Night Round 4 Demo Impressions

          Definitely a good game for it's time.

          Comment

          • nightcreeper
            Pro
            • Jun 2008
            • 567

            #470
            Re: US Demo (Fight Night) is working for ps3 only right now!!!!

            very fun game, but i miss my buttons-use
            Go skins and Fsu!!!!

            Comment

            • totalownership
              Banned
              • Jul 2004
              • 3838

              #471
              Re: Fight Night Round 4 Demo Impressions

              Originally posted by nickelplaydit
              hey T.O. we usually agree on things..but this time....lol

              for record i never fought a cheeser who used the sticks on FN3. its just too hard to do and with plenty reason..... and thats my argument...i didnt like the sticks on fn3 but i still used them while opponents were very happy with button punching thru the years..must i add that i leave fn3 with a very decent record ....im guessing most of my losses were to those who just wanted to win by button combo to the body ...it was weak...

              ..and trust me if they made both control schemes leveled out, people would be complaining that the button response is slow..case in point the well bashed Prizefighter under appreciated ....(geez i cant believe i brought this game up)

              truth of matter is the responses werent slow on that game ...its just how they drew out the realism scheme within the pressing..it was the reason why button mashers couldntget their mash combos off .i gurantee you if that game had the sticks everything would feel perfect in timing.....


              and please remember yall this is just tip the iceberg... i think FN4 will have plenty to fulfill our boxing game needs...im digging it alot
              Hey if everyone agreed with everything life would suck. lol

              I hear what you're saying and you make alot of sense. A well presented argument for a change instead of "you suck it's sim". And I do agree with what you're saying. I'm willing to take the button compensation speed just for the option of the buttons. Thats my main argument right there. If it's programmed well neither stick nor button should have an advantage. So if they realize they have to have a delay or speed compensation or something that levels the playing field them i'm all for it. I don't want an advantage of the button just an option for the button.

              Comment

              • SHO
                Give us a raise, loser!
                • Mar 2005
                • 2045

                #472
                Re: Fight Night Round 4 Demo Impressions

                SMH @ this demo still not being put on the PS Store.

                Comment

                • Lakers 24 7
                  Pro
                  • Nov 2006
                  • 725

                  #473
                  Re: US Demo (Fight Night) is working for ps3 only right now!!!!

                  So is Fight Night finally a boxing sim? I haven't played the demo yet, but the gameplay footage looks pretty disappointing. My main question is tho - can the fights actually last the full 12 rounds? This should be happening more often than not, on the old FNs it was impossible to ever go the full 10 or 12 rounds.

                  Comment

                  • kwas676
                    Pro
                    • Jul 2008
                    • 520

                    #474
                    Re: Fight Night Round 4 Demo Impressions

                    Originally posted by allBthere
                    whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.
                    The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!

                    I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.

                    I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.

                    Terminator AI
                    strange jab animation
                    wonky controls
                    huge punches don't seem to matter unless they're counters
                    being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
                    if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.

                    Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.

                    It's not like i'm losing either, I've won every fight by decision except for one in the demo.

                    If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.

                    ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
                    Man after playing the demo the demo doesn't have terminator AI, I'll agree on the jabs.

                    Comment

                    • Po Pimp
                      MVP
                      • Jan 2005
                      • 2249

                      #475
                      Re: Fight Night Round 4 Demo Impressions

                      I'm getting too good at this game. Yall are gonna be in trouble when this game finally drops...LOL.

                      On another note, someone in another thread mentioned how the fighters are always facing each other and that in Victorious Boxers, there are instances where u can actually face another fighter's back. This is something that should be looked at.

                      Also, in regards to haymakers, I don't like the fact that haymakers are slow but powerful punches. Haymakers should be quick, wild and sometimes inaccurate punches that leave you open.

                      I also don't like that there is a cut scene for everything (illegal punches, getting up from a knockdown, etc...).

                      Comment

                      • callmetaternuts
                        All Star
                        • Jul 2004
                        • 7045

                        #476
                        Re: Fight Night Round 4 Demo Impressions

                        I like the Fight Night series and was excited to play the FNR4 demo a few days ago. The graphics are top notch, the tutorial was nice but something seemed off.

                        It seems to me the punches dont have any....well, any real "punch" to them. Whether playing as Pacman or Hatton, you can just straight hit the CPU with jabs and crosses straight to the face, and it really doesnt phase them. even the hooks and uppercuts dont really phase them. The haymakers might get their attention, but it seems that with each punch, you're more just tickling their face.

                        Granted, im not a boxer, but I think if someone let me just punch them straight in the face with jabs/crosses, after about 15 or so I'd think they would be down.

                        The punches need to have more impact. I understand the difference between a full force jab, and one used to keepa fighter at bay. When you are toe to toe and slugging it out, you're punching hard. Those punches have to have impact. The probing punches, the ones used to keep the opponents off guard, I've got no problem with those being weaker.
                        Check out my Tampa Bay Buccaneers CFM Thread.

                        You too can be a 5* recruit at FSU.......

                        Originally posted by TwelveozPlaya21
                        add worthless Xavier Lee to that list..
                        Originally posted by MassNole
                        CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

                        Comment

                        • Sausage
                          MVP
                          • Feb 2003
                          • 3905

                          #477
                          Re: US Demo (Fight Night) is working for ps3 only right now!!!!

                          Originally posted by Lakers 24/7
                          So is Fight Night finally a boxing sim? I haven't played the demo yet, but the gameplay footage looks pretty disappointing. My main question is tho - can the fights actually last the full 12 rounds? This should be happening more often than not, on the old FNs it was impossible to ever go the full 10 or 12 rounds.
                          You will find out when we do. The game will be released at the end of June I believe. At the default settings I am sure KO's will come more often; but with higher difficulty and slider adjustments we can make the game play almost however we like.

                          Comment

                          • DJ
                            Hall Of Fame
                            • Apr 2003
                            • 17756

                            #478
                            Re: Fight Night Round 4 Demo Impressions

                            I think the control scheme for body punches needs to be re-worked before the release date. I don't know how many times I've tried to throw an uppercut and I've instead thrown a jab to the body.

                            FN3 made body punching easy enough as all you had to do was hold the RT button and then punch accordingly with the R-stick. Why not just go back to that?

                            Aside from that gripe, I like the demo and the graphics are impressive.
                            Currently Playing:
                            MLB The Show 25 (PS5)

                            Comment

                            • Money99
                              Hall Of Fame
                              • Sep 2002
                              • 12695

                              #479
                              Re: Fight Night Round 4 Demo Impressions

                              Originally posted by callmetaternuts
                              I like the Fight Night series and was excited to play the FNR4 demo a few days ago. The graphics are top notch, the tutorial was nice but something seemed off.

                              It seems to me the punches dont have any....well, any real "punch" to them. Whether playing as Pacman or Hatton, you can just straight hit the CPU with jabs and crosses straight to the face, and it really doesnt phase them. even the hooks and uppercuts dont really phase them. The haymakers might get their attention, but it seems that with each punch, you're more just tickling their face.

                              Granted, im not a boxer, but I think if someone let me just punch them straight in the face with jabs/crosses, after about 15 or so I'd think they would be down.

                              The punches need to have more impact. I understand the difference between a full force jab, and one used to keepa fighter at bay. When you are toe to toe and slugging it out, you're punching hard. Those punches have to have impact. The probing punches, the ones used to keep the opponents off guard, I've got no problem with those being weaker.
                              I agree and for some odd reason the punches had more 'oomph' to them in the build we played in Vancouver.
                              Luckily, EA producer Brian Hayes, has reported that this will be changed for the final build.

                              What I'm really hoping for is a good slider set. I'd rather see a lot more inaccurate punches, with the more power to those that land flush.
                              Hopefully those will be in there.

                              Comment

                              • born_bad
                                MVP
                                • Jan 2005
                                • 1130

                                #480
                                Re: Fight Night Round 4 Demo Impressions

                                Originally posted by Djwlfpack
                                I think the control scheme for body punches needs to be re-worked before the release date. I don't know how many times I've tried to throw an uppercut and I've instead thrown a jab to the body.

                                FN3 made body punching easy enough as all you had to do was hold the RT button and then punch accordingly with the R-stick. Why not just go back to that?

                                Aside from that gripe, I like the demo and the graphics are impressive.

                                There is an option in the demo to use the FN3 controls, so if you prefer those controls, they're available.

                                Comment

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