EA Community Manager's response to the exclusion of button punching...

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  • Bronk_Bonin
    Rookie
    • Feb 2003
    • 475

    #46
    Re: EA Community Manager's response to the exclusion of button punching...

    Originally posted by M.I.M.L.
    the buttons are the better option, u are not less skilled just becasue u know how to use buttons

    i have gotten whooped with analog users while they were using buttons, so there is no validity to the point u analog lovers are making

    if i want to do a punch i want to do that punch

    lol

    imagine being in floyd mayweathers body

    "he put his hands dow, hmmm yeah, time to throw my fierce right hook right to his temple" *proceeds to throw punch* "why the hell did i throw a uppercut to his kneecap??"

    that is tpc in a nutshell
    Listen, if you throw a uppercut to the kneecap instead of a hook to the temple, that's on you. The TCP works just fine, it's not broken. You just need to get better at the sticks. It's that simple. If I want to throw a right hook, I can do it. If I want to throw the uppercut, I can do that too. Granted, I've played the demo for about 10 plus hours. I wasn't that great at it at first, but now it's second nature to me. I don't even need to think about it. I see and opening and I can execute.

    I use the demo to practice on my game. Before a 3 rounder starts I say to myself, "I'm going to work on my left uppercut and right hook combo this fight". I concentrate on that until it becomes intinctive. Like practicing anything, your brain become accustomed to it to where you don't even need to think about it.

    It's called practicing. Getting better and not wishing for buttons that most likely won't show it's face in FN4. You can dwell on the buttons until you're blue in the face or just get better with what we have.

    BTW, how would you practice your golf game at the range or hitting at a batting cage? Do you just go and swing with no gameplan or do you work on your game? If you just grab your driver and hit a bucket of balls you're really not doing yourself justice. You need to work on your game, aim at a target, work on your tempo, hand position, alignment, etc.

    The same can be said for learning anything new. You need to work on certain aspects of your fight game in FN4 until you can execute without thinking. Work on your hooks one game, then your outside game, then inside, work getting off the ropes. If you just go into the fight mashing the sticks you're doing yourself a disservice.
    Last edited by Bronk_Bonin; 05-18-2009, 07:00 PM.
    PSN: bronk14

    Comment

    • Darxide
      Rookie
      • Mar 2006
      • 222

      #47
      Re: EA Community Manager's response to the exclusion of button punching...

      So we should be forced to waste time to master an inferior control scheme with a higher leaning curve? I'm trying to wrap my head around that concept.

      TPC isn't more "sim". That's absolutely ridiculous. TPC differs from Skill stick in the NHL series and the swing stick in the Tiger woods series. In those games, the use of the analog gave you a GREATER degree of control that could not be duplicated fully with the buttons. TPC does no such thing since it's not a 1:1 motion. And, it's slightly slower than the buttons.

      So:

      -Steeper learning curve
      -Same degree of control as buttons
      -Slower than buttons
      -Allows for greater degree of player error

      Still trying to figure out what's so good about TPC. If it personally makes you somehow think you're really throwing a hook, hey, that's great, but that's personal aesthetics and players should have the option to not use it.

      Having played the demo for what seems like forever, I've finally gotten to the point where I'm at about 95% accuracy with the punch I want to throw. It still feels very clumsy to me, since it's too easy to make an unintended movement with the analog.

      Comment

      • Lucky Lacy
        Rookie
        • Mar 2006
        • 230

        #48
        Re: EA Community Manager's response to the exclusion of button punching...

        Originally posted by DONF
        I am confused??? What does sim have to do with the actual use of a controller? It is the gameplay that determines sim. So taking the buttons away and forcing the use of the stick is not MORE SIM/ SIM.
        Thank you for your input, I couldn't agree more. We are using a controller some people prefer scheme a some prfer b. Its ok to be pissed that they took away scheme b because thats what I use. I'm not saying one is better than the other. Its like taking legacy or southpaw controls out of halo.
        XBOX LIVE: Lucky Lacy

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        Comment

        • DONF
          Banned
          • Aug 2003
          • 547

          #49
          Re: EA Community Manager's response to the exclusion of button punching...

          Originally posted by Bronk_Bonin
          Listen, if you throw a uppercut to the kneecap instead of a hook to the temple, that's on you. The TCP works just fine, it's not broken. You just need to get better at the sticks. It's that simple. If I want to throw a right hook, I can do it. If I want to throw the uppercut, I can do that too. Granted, I've played the demo for about 10 plus hours. I wasn't that great at it at first, but now it's second nature to me. I don't even need to think about it. I see and opening and I can execute.

          I use the demo to practice on my game. Before a 3 rounder starts I say to myself, "I'm going to work on my left uppercut and right hook combo this fight". I concentrate on that until it becomes intinctive. Like practicing anything, your brain become accustomed to it to where you don't even need to think about it.

          It's called practicing. Getting better and not wishing for buttons that most likely won't show it's face in FN4. You can dwell on the buttons until you're blue in the face or just get better with what we have.

          BTW, how would you practice your golf game at the range or hitting at a batting cage? Do you just go and swing with no gameplan or do you work on your game? If you just grab your driver and hit a bucket of balls you're really not doing yourself justice. You need to work on your game, aim at a target, work on your tempo, hand position, alignment, etc.

          The same can be said for learning anything new. You need to work on certain aspects of your fight game in FN4 until you can execute without thinking. Work on your hooks one game, then your outside game, then inside, work getting off the ropes. If you just go into the fight mashing the sticks you're doing yourself a disservice.
          Hhahahaha, after all that typing/reading I had a flash back to my pre-cal days in high school (very long time ago). Just like Pre-Cal it was not fun. I use to say, why can't i just use a calculator??? Well My school daze (days) are over. I don't want to spend hours working on my controller sheme. working on a single punch. Yes, I want the sim experience, but that doesn't mean I should start hitting the heavy bag for real!!!

          Comment

          • nickelplaydit
            Rookie
            • Sep 2008
            • 93

            #50
            Re: EA Community Manager's response to the exclusion of button punching...

            Yes the tpc is supposed to be more realer than just pressing buttons...and they made it even better than they did with FN3..
            the whole purpose is to make it feel more like you're throwing punches in real time..how can you get that with the buttons?...

            the new controls are even easier on the thumbs...which fn 3 analog wasnt.....

            and its amazing that the defense is the ufc game in which you will have to use just about every button (and stick) in that game to more of a degree...

            its a pity that some dont see that...but oh well

            if you havent gotten a hang of the new controls come june 30 30th..... then i hope you dont bump into me online....

            it wont be nice...but then again it will be..lol

            Comment

            • JayBee74
              Hall Of Fame
              • Jul 2002
              • 22989

              #51
              Re: EA Community Manager's response to the exclusion of button punching...

              Originally posted by Darxide
              So we should be forced to waste time to master an inferior control scheme with a higher leaning curve? I'm trying to wrap my head around that concept.

              TPC isn't more "sim". That's absolutely ridiculous. TPC differs from Skill stick in the NHL series and the swing stick in the Tiger woods series. In those games, the use of the analog gave you a GREATER degree of control that could not be duplicated fully with the buttons. TPC does no such thing since it's not a 1:1 motion. And, it's slightly slower than the buttons.

              So:

              -Steeper learning curve
              -Same degree of control as buttons
              -Slower than buttons
              -Allows for greater degree of player error

              Still trying to figure out what's so good about TPC. If it personally makes you somehow think you're really throwing a hook, hey, that's great, but that's personal aesthetics and players should have the option to not use it.

              Having played the demo for what seems like forever, I've finally gotten to the point where I'm at about 95% accuracy with the punch I want to throw. It still feels very clumsy to me, since it's too easy to make an unintended movement with the analog.
              The bottom line is only 4 punches out of 16 require a decent degree of right stick precision (left hook head, right hook head, left uppercut head, right uppercut head) so I don't see what the big deal is. Slower than buttons? Only because you can button tap a left hook head/right hook head combo faster than you can arc up left/arc up right with the stick, but keep in mind the cumbersome left trigger body modifiers for hooks and uppercuts are gone, something that has curiously gone unmentioned when debating the intuitiveness of the sticks.

              Comment

              • shigogouhou
                Banned
                • Dec 2008
                • 293

                #52
                Re: EA Community Manager's response to the exclusion of button punching...

                Originally posted by JayBee74
                The bottom line is only 4 punches out of 16 require a decent degree of right stick precision (left hook head, right hook head, left uppercut head, right uppercut head) so I don't see what the big deal is. Slower than buttons? Only because you can button tap a left hook head/right hook head combo faster than you can arc up left/arc up right with the stick, but keep in mind the cumbersome left trigger body modifiers for hooks and uppercuts are gone, something that has curiously gone unmentioned when debating the intuitiveness of the sticks.
                I never found the body modifier cumbersome, because I'd already gotten used to it. You found it cumbersome because you didn't.

                I found the buttons to be intuitive, and the stick to be clumsy, inaccurate and overly time-consuming. You found the stick intuitive, and the buttons......well I don't know what you felt the buttons were, because the general consensus seems to be that the buttons were better for playing the game but you stick-flickers are all better than us "button mashers" because you used the sticks and lucked into having EA force everybody to play the way you do.

                The issue is that EA has arbitrarily determined your "intuition" on controls to be correct and my "intuition" on controls to be incorrect, and therefore they've catered the entire game to control better for you than it will for me.

                You get to pick up the game and play it; I apparently have to Krazy Glue a clock face to my 360 controller and spend the better part of my first week with FNR4 losing exhibition fights to figure out how the hell the stick works.

                Comment

                • Bamtino
                  Rookie
                  • Nov 2007
                  • 372

                  #53
                  Re: EA Community Manager's response to the exclusion of button punching...

                  Originally posted by Darxide
                  Control schemes for ANY game just needs to be two things: Simple and intuitive. TPC is neither. The fact that you have to learn a "sweet spot" for something as simple as throwing a hook without fail is proof that it isn't.

                  Secondly, TPC offers no advantages over the buttons. Why would anyone want to use an inferior control scheme? TPC isn't simulative of throw a real punch, that's ridiculous. TPC is a left from EA's right analog control craze from years ago. It's the Fight Night equivalent of Madden's vision cone. It was a gimmick that only gave gamers one more thing to think about in an already complex and fast game. Same with TPC. It's not like when Tiger Woods went to the analog scheme- that actually had an advantage over the 3 button presses. And you know what? They still gave gamers to option to use the buttons.

                  I've already gotten used to TPC, and it's better in Round 4 than in previous games, but I'll never be a fan of it until it becomes better than the buttons outright, from an input accuracy standpoint.
                  ding ding ding we have a winner...

                  I haven't played the demo yet so i can't speak on round 4 and the new TPC tweaks but in all the previous Fight Night games the bolded was the main problem with TPC...

                  Eliminating the buttons because you want to jam TPC down our throats is the wrong way to go...Yea we had 3 previous games to get used to the system and we couldn't because the control scheme just didn't work...Some feel it makes the whole experience more realistic but not all of us agree...Throwing a punch in real life is in no way as easy as pushing a button but in real life when you go into the motions to throw an uppercut you dont by accident end up with a jab or a hook...There is no "sweet spot" in your arm fellas when it comes to throwing an uppercut or a hook...Also guys like Mayweather Jr, Ray Leonard and Ray Robinson could throw a 4 punch combo in a blink of an eye...That speed and fluidity in all the previous fight night games could never be emulated correctly with TPC...It was a flawed scheme from the beginning, that is why we needed the buttons as an option and why the majority of us always chose the buttons...Whether all this still applies in round 4 i don't know but i will find out when the game arrives at my nearest blockbuster reay for me to rent...

                  Comment

                  • JayBee74
                    Hall Of Fame
                    • Jul 2002
                    • 22989

                    #54
                    Re: EA Community Manager's response to the exclusion of button punching...

                    Originally posted by Bamtino
                    ding ding ding we have a winner...

                    I haven't played the demo yet so i can't speak on round 4 and the new TPC tweaks but in all the previous Fight Night games the bolded was the main problem with TPC...
                    Hmmm...maybe you ought to play the demo before you "ding, ding, ding" announce a winner. What do you mean by "bolded"?

                    I say this because I was a button guy in FN3, and to this day I do not like that TPC scheme, in particular its integration with FN3. Punches were not nearly as fluid and quick as they are in FN4, and the TPC scheme in #4 is a whole new ballgame.

                    Comment

                    • JayBee74
                      Hall Of Fame
                      • Jul 2002
                      • 22989

                      #55
                      Re: EA Community Manager's response to the exclusion of button punching...

                      Originally posted by shigogouhou
                      I never found the body modifier cumbersome, because I'd already gotten used to it. You found it cumbersome because you didn't.

                      I found the buttons to be intuitive, and the stick to be clumsy, inaccurate and overly time-consuming. You found the stick intuitive, and the buttons......well I don't know what you felt the buttons were, because the general consensus seems to be that the buttons were better for playing the game but you stick-flickers are all better than us "button mashers" because you used the sticks and lucked into having EA force everybody to play the way you do.

                      The issue is that EA has arbitrarily determined your "intuition" on controls to be correct and my "intuition" on controls to be incorrect, and therefore they've catered the entire game to control better for you than it will for me.

                      You get to pick up the game and play it; I apparently have to Krazy Glue a clock face to my 360 controller and spend the better part of my first week with FNR4 losing exhibition fights to figure out how the hell the stick works.
                      Good post, but I have to restate the fact that I used buttons in #3. You may question my skill with the body modifier, but it was still the single most unintuitive aspect of the old control scheme IMO. Having said that the new one works almost perfectly in modifying jabs and crosses only. I think that has to do with the increased speed of the game, the higher speed and accuracy of jabs and crosses, and the craziness of inside fighting where your hook and uppercuts can now be freely directed up or down without that left trigger input.
                      Forgot about the "sweet spot" stuff. Throw a jab or a cross from a blocking or even a neutral position and then throw an uppercut or a hook. Feel the difference? Which one is easier to throw?

                      Notice the arc?

                      Comment

                      • jusmegamer
                        Banned
                        • May 2009
                        • 110

                        #56
                        Re: EA Community Manager's response to the exclusion of button punching...

                        All of this griping and if u go to any other site its basically official that the game will be patched to include buttons. EA tried to turn into internet gangstas or thugs by telling someone else what they can and can't do, but now they see it's not going to be profitable to take that stance. So, here comes the new admission to incompetence, the patch. I think for every patch we should get like $5 refund for them putting out an unfinished product.

                        Comment

                        • JayBee74
                          Hall Of Fame
                          • Jul 2002
                          • 22989

                          #57
                          Re: EA Community Manager's response to the exclusion of button punching...

                          Originally posted by jusmegamer
                          All of this griping and if u go to any other site its basically official that the game will be patched to include buttons. EA tried to turn into internet gangstas or thugs by telling someone else what they can and can't do, but now they see it's not going to be profitable to take that stance. So, here comes the new admission to incompetence, the patch. I think for every patch we should get like $5 refund for them putting out an unfinished product.
                          That's all speculation. "Basically official" is the same as "basically unofficial".

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