Frustrating... Counter Punches

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  • shift9k
    Rookie
    • Apr 2009
    • 168

    #16
    Re: Frustrating... Counter Punches

    Yea if what you're doing isnt working, you're probably doing something wrong.

    Comment

    • Holt82
      Rookie
      • Jun 2009
      • 43

      #17
      Re: Frustrating... Counter Punches

      Originally posted by toomerk
      I think the game reflects this perfectly. If you set up your punches properly, and put together "smart" combinations, you will be successful. If you go in there arms flailing (and not landing), it doesn't matter how many 8 punch combo's you throw. They won't be successful
      Exactly. Defense is just as important. If someone wants to come out throwing punches non stop, keep your hands up or down depending where they are punching and let them continue that on for a couple rounds. When you notice they are starting to get tired and barely have anything left in the tank, unleash hell.

      You have to be precise with your punches in this game, it's not FN3.

      Comment

      • parker002
        MVP
        • Oct 2004
        • 1465

        #18
        Re: Frustrating... Counter Punches

        Originally posted by phillyfan23
        agreed.

        they need to add more power to the perfectly well-executed regular punches. The only way you can stun or flash KD/KO the cpu is three things:

        1)counter shot
        2)haymaker
        3) special move

        there needs to be more reward for landing a perfect regular punch whether it be uppercut,hook or straight.

        If EA patches this issue as well as giving us a stamina slider....PERFECTION!!

        this game is really close.
        I've knocked down and knocked out the CPU with regular punches several times. I flash KO'd Hatton in the demo with one, well-timed, REGULAR uppercut.
        Recovering slider addict...Fight Night Round 4 caused me to relapse...

        Comment

        • thelwig14
          Banned
          • Jul 2002
          • 3145

          #19
          Re: Frustrating... Counter Punches

          Originally posted by phillyfan23
          agreed.

          they need to add more power to the perfectly well-executed regular punches. The only way you can stun or flash KD/KO the cpu is three things:

          1)counter shot
          2)haymaker
          3) special move

          there needs to be more reward for landing a perfect regular punch whether it be uppercut,hook or straight.

          If EA patches this issue as well as giving us a stamina slider....PERFECTION!!

          this game is really close.

          Exactly. Very little reward for perfect regular punching...

          Comment

          • h3kno
            Rookie
            • Feb 2005
            • 9

            #20
            Re: Frustrating... Counter Punches

            Also anyone else seeing the computer getting a ton more counter punch opportunities? When i wiff an uppercut (i start my uppercut, he's out of range, but still stepping backwards), he comes back with a cross...i get stunned!

            The CPU uppercuts and i'm out of range, i step in and cross..and its just a regular punch..?! what gives? This happens to me a lot!

            Comment

            • parker002
              MVP
              • Oct 2004
              • 1465

              #21
              Re: Frustrating... Counter Punches

              Originally posted by thelwig14
              Exactly. Very little reward for perfect regular punching...
              I hardly ever throw haymakers because holding the RB isn't real natural for me. And I don't have any problem with stunning and even knocking out my opponent.

              Like I said before, once in the demo I came to the middle of the ring at the very beginning of the fight and threw one REGULAR uppercut and knocked Hatton out.
              Recovering slider addict...Fight Night Round 4 caused me to relapse...

              Comment

              • statum71
                MVP
                • Nov 2006
                • 1985

                #22
                Re: Frustrating... Counter Punches

                Originally posted by SA1NT401
                decreasing the Offensive Awareness slider is your salvation my friend. I personally dont have that big an issue with it. There is alot more customization in this years game to tailor it to your liking.
                This is what I had to do. I found that the counter punches were just too often and too effective from the CPU.

                Only one notch though. Still fun, still challenging IMO.
                The Lord is my shepard.

                Comment

                • DirtyJerz32
                  All Star
                  • Aug 2007
                  • 7617

                  #23
                  Re: Frustrating... Counter Punches

                  I agree. To much was put on counter punching. It's like nothing else you do matters. I know you can get a flash ko & kd but, just because you got countered doesn't mean you should get rocked or stunned.
                  Moderator
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                  Comment

                  • phillyfan23
                    MVP
                    • Feb 2005
                    • 2319

                    #24
                    Re: Frustrating... Counter Punches

                    Originally posted by DirtyJerz32
                    I agree. To much was put on counter punching. It's like nothing else you do matters. I know you can get a flash ko & kd but, just because you got countered doesn't mean you should get rocked or stunned.
                    and it goes both ways really.....if i want to KO/KD someone using a regular punch, most of the time it has to be at the tail end of an accumulated damage sequence. With counterpunch , it can happen anytime. But the power for the counter shouldn't be as high as it is.

                    They need to tone the counter punch power and up the regular punch power. It's just too imbalanced now. I know we can still flash KO/flash KD with the regular punch, but the ratio is way off if compared to counterpunching,

                    Hope they can patch this ......
                    Last edited by phillyfan23; 06-26-2009, 10:53 AM.

                    Comment

                    • DirtyJerz32
                      All Star
                      • Aug 2007
                      • 7617

                      #25
                      Re: Frustrating... Counter Punches

                      Originally posted by phillyfan23
                      and it goes both ways really.....if i want to KO/KD someone using a regular punch, most of the time it has to be at the tail end of an accumulated damage sequence. With counterpunch , it can happen anytime. But the power for the counter shouldn't be as high as it is.

                      They need to tone the counter punch power and up the regular punch power. It's just too imbalanced now. I know we can still flash KO/flash KD with the regular punch, but the ratio is way off if compared to counterpunching,

                      Hope they can patch this ......

                      So true...
                      Moderator
                      YouTube: DirtyJerz32
                      Twitter: DirtyJerz32

                      Twitch: DirtyJerz32


                      Originally posted by bluengold34_OS
                      No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                      Comment

                      • videobastard
                        MVP
                        • Aug 2004
                        • 3388

                        #26
                        Re: Frustrating... Counter Punches

                        I agree with phillyfan its not well balanced. It takes some suspense out of the fights knowing you just have to watch out for counterpunches.

                        They could of even added more animations to when a fighter is dazed. Instead of just being slow, also have situations of a drunkard animation. He could wobble into the ropes, mouthpiece flies out etc... Then on some of the clean hard consecutive punches it could trigger one of the daze animations.

                        Comment

                        • mr_president
                          MVP
                          • Oct 2002
                          • 1167

                          #27
                          Re: Frustrating... Counter Punches

                          Originally posted by Kalon
                          question...i dont know much about boxing at all. but in both IRL and FNR4 fights...don't counters cause more damage because they are clean hits? and yes there needs to be a stamina slider. and i think there should be more reward for landing that perfect punch too.
                          if it comes from a counter or not, a clean shot is a clean shot.

                          the most important/damaging punch is the one that your opponent doesn't see coming, this is usually set up with the jab or a good feint. more emphasis should have been placed on this, but instead the game emphasizes counter punching and haymakers(which is a wild punch you throw out of desperation and not a true weapon in a boxers arsenal)


                          where is the feint??

                          Originally posted by toomerk
                          I understand your frustration, but I don't agree. Most boxers get flash KO'd or stunned when they don't see the punch coming. In this case, that would mean it was a counterpunch, but not necessarily one the game considers a true "counter". For example, I have a flash KD that wasn't a "game" counter. I just caught the CPU when he swung and missed, but there was no delay or pause. As he was throwing a cross, I threw an uppercut and knocked him down.
                          false. a punch not seen does not mean counter punch, those punches are usually thrown from different angles, off of the jab, or after a good feint...not always from a counter.
                          Last edited by mr_president; 06-28-2009, 02:04 PM.

                          Comment

                          • 18manning18
                            Rookie
                            • Sep 2005
                            • 135

                            #28
                            Re: Frustrating... Counter Punches

                            Haymakers are slow as hell though. Easily countered, and when you counter one of these babies its easy to smack the crap out of your opponent.

                            Comment

                            • phillyfan23
                              MVP
                              • Feb 2005
                              • 2319

                              #29
                              Re: Frustrating... Counter Punches

                              teamxbox review talks about this very issue in the middle of page 1 to early page 2 . He nailed it right on the head.....

                              http://reviews.teamxbox.com/xbox-360...ht-Round-4/p1/

                              Comment

                              • cjamestx
                                Rookie
                                • Nov 2008
                                • 242

                                #30
                                Re: Frustrating... Counter Punches

                                Everybody knows how to counter punch but that shouldn't be basically the only way that you can get somebody stunned....There have been countless times where I have landed 8-10 punch combos straight to the opponent's head all round long and nothing.....and then he connects with one counter and my head is bleeding or I get stunned....Seriously? If EA is going to allow each gamer to choose their boxing style, each one should be rewarded....otherwise its all bull......we must all be counter fighters.

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