Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

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  • allBthere
    All Star
    • Jan 2008
    • 5847

    #16
    Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

    Originally posted by DaveDQ
    Yes, and if they can't fix this huge problem, I think online would be better off with FN3's parry system.
    honestly what's the difference between that and the counter window. The develops made fun of it, then included an almost identical mechanic.
    Liquor in the front, poker in the rear.

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    • acts238shaun
      MVP
      • Dec 2005
      • 2714

      #17
      Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

      The counter window is a great idea with terrible execution, just like the discipline and wide open game play features of NCAA '05 and '09. Haymakers, great idea, terrible execution all the way from it's inception. Parrying was terrible, counter windows are less terrible. Thanks to the constant weaving and ineffectiveness of the jab, over-effectiveness of dirty blows and still constant stamina issues the counter window is cheesy in a sense. The weave should be more hittable. Counters should be involved in missed punches, but the counter window should be really small and should involve more angles.

      Another beef I have now is I am using a short height and reach guy in a middle weight legacy and it just amazes me how well the CPU picks off a jab, with bum fighters. Reach really is everything in this game, that and counters. Haymakers should be penalized more as far as if one is missed/countered. If they add a bigger counter window to haymakers and more damage lost then people will think twice about throwing them. So will the CPU...it amazes me how the CPU will turn psychic when stunned and land counter haymakers, lol.

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      • parker002
        MVP
        • Oct 2004
        • 1465

        #18
        Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

        Originally posted by acts238shaun
        Another beef I have now is I am using a short height and reach guy in a middle weight legacy and it just amazes me how well the CPU picks off a jab, with bum fighters. Reach really is everything in this game, that and counters. Haymakers should be penalized more as far as if one is missed/countered. If they add a bigger counter window to haymakers and more damage lost then people will think twice about throwing them. So will the CPU...it amazes me how the CPU will turn psychic when stunned and land counter haymakers, lol.
        LOL

        CPU haymakers are the worst. I like to see the CPU throw them, to me it's the AI recognizing that he's about to get KTFO. I hardly ever see them land, but they sure do give me alot of counters...
        Recovering slider addict...Fight Night Round 4 caused me to relapse...

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        • DaveDQ
          13
          • Sep 2003
          • 7664

          #19
          Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

          Originally posted by allBthere
          honestly what's the difference between that and the counter window. The develops made fun of it, then included an almost identical mechanic.
          Yes, they did, and if you look at NBA Live's current video campaign, they are doing the same thing, but that's another beast. Poke fun at the previous game and make the claim that the recent game is better off.

          I still play the heck out of this title though. It's the best we have.
          Being kind, one to another, never disappoints.

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          • Pappy Knuckles
            LORDTHUNDERBIRD
            • Sep 2004
            • 15966

            #20
            Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

            If they removed haymakers, illegal blows, and REALLY fixed the stamina I'd be in heaven. The thing about haymakers is that they seem to hit with pretty much the same impact no matter how tired the opponent is. There are guys out there that do nothing but throw them for the duration of the fight. You can dodge 15 haymakers in a row, but let 1 slip and all of a sudden you're dazed. There really isn't a big enough penalty for guys who use this type of tactic.

            If they are dead set on keeping haymakers, they definitely need to make some changes. Instead of those slow windup bull**** punches, haymakers should be swift. How much pop they have on them should depend on your stamina. If my opponent is exhausted and about to tip over in the 9th round, I don't wanna see him winding back and hitting me with Tyson-like force.

            I think the window system in Round 4 is pretty decent. It's definitely much better than the parry. However, I'd still like to see it tweaked a bit or eliminated altogether in the next one. Counters should be based on real-time action. Too often it seems like your boxer is frozen in Dreamland somewhere. Honestly though, counters are one of my smallest complaints about the game. I don't really have a major beef there.


            I'd like to see the haymaker button used as a power modifier that allows your boxer to throw any punch with maximum effort. The more you use it, the quicker your stamina would drain, which would make your power punches weaker over the course of the fight. I think this would make matches that much more strategic. You'd really have to pick and choose when you want to throw with power. It would also force the morons to either learn how to box or find another game. There's nothing worse than watching a guy swing a bunch of Hank Aaron punches over and over again.
            Last edited by Pappy Knuckles; 09-08-2009, 06:41 PM.

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            • parker002
              MVP
              • Oct 2004
              • 1465

              #21
              Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

              IMO, the way to fix the issue that people continuously call "stamina" is to fix punch tracking and/or blocking.

              Only missed punches drain stamina. Plain and simple - there's too many landed punches. Lower connect percentages to realistic levels and you'll see stamina drained at a more realistic level.

              Furthermore, lower connect percentages would decrease the amount of points earned between round, indirectly lowering the amount of stamina that could be regained by the corner game.

              Finally, I think the whole blocking mechanic is stupid. Most boxers are blocking all the time and only lower their guard to punch. In the game, blocking is no different than punching - it's a button or stick you have to push - and that's not simulating real life in my opinion. Blocking should be a passive mechanic, not an active one.
              Recovering slider addict...Fight Night Round 4 caused me to relapse...

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              • NoDakHusker
                Ice Cold
                • Mar 2009
                • 4348

                #22
                Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

                Originally posted by DEFTFUNDAMENTALZ
                I can't believe that they gave in to do this. Now it takes less skill than it did before to win. Offline Sports gaming is where it is at. Online Sports are the worst of online gaming.
                +1
                the online sports gaming world is ruled by 10 year olds who cheese and care about how many wins they have and what their online ranking is. those of us who want a realistic game rarely get one because
                A)there's just so many cheesers out there
                B) EA seems to reward the cheesers, thus making them all the more present and annoying.
                I have lost interest in online sports gaming for this reason. sim gamers are hard to come by anymore
                Huskers | Chelsea FC | Minnesota United | Omaha

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                • mr_president
                  MVP
                  • Oct 2002
                  • 1167

                  #23
                  Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

                  Originally posted by parker002
                  IMO, the way to fix the issue that people continuously call "stamina" is to fix punch tracking and/or blocking.

                  Only missed punches drain stamina. Plain and simple - there's too many landed punches. Lower connect percentages to realistic levels and you'll see stamina drained at a more realistic level.

                  Furthermore, lower connect percentages would decrease the amount of points earned between round, indirectly lowering the amount of stamina that could be regained by the corner game.

                  Finally, I think the whole blocking mechanic is stupid. Most boxers are blocking all the time and only lower their guard to punch. In the game, blocking is no different than punching - it's a button or stick you have to push - and that's not simulating real life in my opinion. Blocking should be a passive mechanic, not an active one.

                  Only missed punches drain stamina.
                  i'm not sure if you mean in game or in real life....

                  (irl) throwing punches in general will drain your stamina, missed punches drains a bit more than connected punches, but not by much. a missed big punch will drain even more.

                  stamina as a whole is different for every fighter and should be reflected in the game but i know that's asking the devs. for a little to much

                  jermaine taylor is a prime example. he throws accurate punches and they usually find their mark but by the 7th round he is drained. no matter what he does(or has done) he just runs out of gas.

                  there are many things that factor into stamina and EA decided not to include any of them.


                  i am in total agreement with you about the blocking mechanic. i have been saying the same thing for years about the FN series.

                  the boxing fundamentals in this game are either missing or wrong, from footwork to defense..broken
                  Last edited by mr_president; 09-09-2009, 09:49 AM.

                  Comment

                  • parker002
                    MVP
                    • Oct 2004
                    • 1465

                    #24
                    Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

                    Originally posted by mr_president
                    ...not true(respectfully).
                    throwing punches in general will drain your stamina, missed punches drains a bit more than connected punches, but not by much. a missed big punch will drain even more.
                    My bad, thanks for the insight.

                    Even then, my point stands - more missed punches would go a long way to helping the perceived stamina issues.
                    Recovering slider addict...Fight Night Round 4 caused me to relapse...

                    Comment

                    • mr_president
                      MVP
                      • Oct 2002
                      • 1167

                      #25
                      Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

                      Originally posted by parker002
                      My bad, thanks for the insight.

                      Even then, my point stands - more missed punches would go a long way to helping the perceived stamina issues.

                      definitely

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                      • TombSong
                        MVP
                        • Jul 2002
                        • 2543

                        #26
                        Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

                        Dont you make people miss by bobbing and weaving and ducking ?

                        Maybe I am misunderstanding what some people are implying but are yall trying to say they need to implement something where you just randomly miss punches ?

                        Comment

                        • parker002
                          MVP
                          • Oct 2004
                          • 1465

                          #27
                          Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

                          Originally posted by TombSong
                          Dont you make people miss by bobbing and weaving and ducking ?

                          Maybe I am misunderstanding what some people are implying but are yall trying to say they need to implement something where you just randomly miss punches ?
                          Punches in this game track to points of the body, whether your're bobbing, moving, punching, or blocking. It's like a magnet.

                          So yes, unless they're going to completely alter the physics of the game, the only way to improve it is to cause random misses.

                          Ultimately bobbing and weaving and ducking is a gimmick in this game, just like blocking. If you watch a real fight, more than 50% of all punches hit the opponent's block/gloves. The defender doesn't actively do anything other than hold his hands up. THAT is what is needed in this game - passive blocking.
                          Recovering slider addict...Fight Night Round 4 caused me to relapse...

                          Comment

                          • DaveDQ
                            13
                            • Sep 2003
                            • 7664

                            #28
                            Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

                            Originally posted by parker002
                            Punches in this game track to points of the body, whether your're bobbing, moving, punching, or blocking. It's like a magnet.

                            So yes, unless they're going to completely alter the physics of the game, the only way to improve it is to cause random misses.

                            Ultimately bobbing and weaving and ducking is a gimmick in this game, just like blocking. If you watch a real fight, more than 50% of all punches hit the opponent's block/gloves. The defender doesn't actively do anything other than hold his hands up. THAT is what is needed in this game - passive blocking.
                            "Branching Animations" is a term EA uses for Madden a lot. I think that's what would help implement what you are talking about. Maybe it would help things work more fluid, instead of so stuttered. I just don't think this would hold though. The framerate would be highly taxed with constant movement that isn't choreographed.
                            Being kind, one to another, never disappoints.

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                            • acarrero
                              Pro
                              • Nov 2004
                              • 432

                              #29
                              Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

                              Didn't they fix the stamina issue? MY last two online fights in WC mode have been amazing and very real. Spamming wastes all your energy, and the people using botton controls, while dangerous with haymakers, don't have the defense that TCP people will have. I also noticed they changed the ratings for WC mode, as before all the players had the same exact attributes and not they all have different ones.

                              IMO, this is the sports game of the year! That's right, it's more intense and 10x more refreshing than Madden or anything else out there. It helps that I am a boxing fan, but how the game plays online right now is perfect for me. I am having awesome, realistic fights when paired up against decent-to-great fighters and I'm toying with the spammers and chumps. I disagree with this post, the game has actually been improved greatly online since it came out.

                              Comment

                              • Chef Matt
                                True.
                                • Apr 2008
                                • 7832

                                #30
                                Re: Great Job EA, You Did The Unthinkable. You Destroyed A Game, Inside Of 6 Months

                                Originally posted by acarrero
                                Didn't they fix the stamina issue? MY last two online fights in WC mode have been amazing and very real. Spamming wastes all your energy, and the people using botton controls, while dangerous with haymakers, don't have the defense that TCP people will have. I also noticed they changed the ratings for WC mode, as before all the players had the same exact attributes and not they all have different ones.

                                IMO, this is the sports game of the year! That's right, it's more intense and 10x more refreshing than Madden or anything else out there. It helps that I am a boxing fan, but how the game plays online right now is perfect for me. I am having awesome, realistic fights when paired up against decent-to-great fighters and I'm toying with the spammers and chumps. I disagree with this post, the game has actually been improved greatly online since it came out.
                                I have to say acarrero that I agree. Before the patch this game was riddiculous. Now I feel I have a chance against spammers. I've played about 10 fights online since the patch came out, not many I know, but not one time did I feel I lost because of spam. I lost to good boxers.
                                Originally posted by Anthony Bourdain
                                The celebrity chef culture is a remarkable and admittedly annoying phenomenon. Of all the professions, after all, few people are less suited to be suddenly thrown into the public eye than chefs. We're used to doing what we do in private, behind closed doors.

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