FNR4: SIM PATCH

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  • Relentless
    Banned
    • Oct 2009
    • 188

    #1

    FNR4: SIM PATCH

    I refuse to believe this game is dead.. or should be thought of as dead.. we have things that can't be done till the next reiteration of the game. On the other hand we do have some things that can be tweaked and should be tweaked. So it can atleast make this game have some lasting appeal till the next version.

    -Jabs and straights should be faster than hooks
    - Give more pop to the jab by properly adjusting the phsyics interaction with the head or body
    - Blood.. nuff said
    - Demo Ko's which had more Physics reaction to the punches
    - Stamina making it so that the punches have a cumulative effect to the body more than an a immediate effect
    - Punch innaccuracy. fix it when someone misses big and i go to counter.. we shouldnt trade 4 or 5 missed punches. They tried to do something within the last patch.. but at times it is rediculous.
    - Stamina fix for hyper punching spinning, haymakers.. RISK VS REWARD




    Feel free and add on to things that you think they can and should improve with THIS version of the game FNR4. 2011 Maybe.. possibly for the next version is a long time.Please offer your ideas and thoughts so that we can get the best out of FNR4.
  • darlon
    Banned
    • Mar 2007
    • 449

    #2
    Re: FNR4: SIM PATCH

    Biggest thing you have yet to mention is how hard it is to get up from a knockdown. It's always easy to get up from the first knockdown and it's always tough to get up from the 3rd and 4th. It would be hard to translate getting up in a video game. Some flash knockdowns, no matter the first or fifth, should be easy to get up from. Off balance knockdowns would be nice too.

    I also think the overall damage you take in the fight should translate into the difficulty of getting up. Let's say you're absolutely obliterating your opponent but he's still standing, barely, in the final round. Once you finally deliver that killing blow, the guy should be doneskeez.

    Comment

    • Chef Matt
      True.
      • Apr 2008
      • 7832

      #3
      Re: FNR4: SIM PATCH

      Originally posted by darlon
      Biggest thing you have yet to mention is how hard it is to get up from a knockdown. It's always easy to get up from the first knockdown and it's always tough to get up from the 3rd and 4th. It would be hard to translate getting up in a video game. Some flash knockdowns, no matter the first or fifth, should be easy to get up from. Off balance knockdowns would be nice too.
      I agree with all this.

      Originally posted by darlon
      I also think the overall damage you take in the fight should translate into the difficulty of getting up. Let's say you're absolutely obliterating your opponent but he's still standing, barely, in the final round. Once you finally deliver that killing blow, the guy should be doneskeez
      Actually off line multiplayer plays out EXACTLY like this.
      Originally posted by Anthony Bourdain
      The celebrity chef culture is a remarkable and admittedly annoying phenomenon. Of all the professions, after all, few people are less suited to be suddenly thrown into the public eye than chefs. We're used to doing what we do in private, behind closed doors.

      Comment

      • acarrero
        Pro
        • Nov 2004
        • 432

        #4
        Re: FNR4: SIM PATCH

        Originally posted by darlon
        Biggest thing you have yet to mention is how hard it is to get up from a knockdown. It's always easy to get up from the first knockdown and it's always tough to get up from the 3rd and 4th. It would be hard to translate getting up in a video game. Some flash knockdowns, no matter the first or fifth, should be easy to get up from. Off balance knockdowns would be nice too.

        I also think the overall damage you take in the fight should translate into the difficulty of getting up. Let's say you're absolutely obliterating your opponent but he's still standing, barely, in the final round. Once you finally deliver that killing blow, the guy should be doneskeez.
        The first part I agree with, great idea.

        The second part, as the previous poster stated, is actually in the game. In that kind of scenario, at least in WC mode, once you go down you cannot even move sometimes. Forget about trying to actually make it up, I'm talking about OUT, as if you weren't even touching the controller. Happens quite a bit.

        Comment

        • DaveDQ
          13
          • Sep 2003
          • 7664

          #5
          Re: FNR4: SIM PATCH

          What I don't understand is how you can go offline and adjust stamina so that when you throw too many punches you get extremely tired. Why don't they put that stamina adjustment online? Is it because they are afraid people will stop playing because it's no longer a brawl? Online would be so much better if they drastically effected stamina. Don't tweak it. Put it where it should be.

          With knockdowns, not only the way you get up, but the way you get knocked down. No one ever gets knocked down like they do in FN4 and gets up at a 10 count. Especially the first knockdown logic. It's silly to see a guy drop back like he's already knocked out before he hits the canvas and then get up at the count of 2. That's absurd. The majority of knockdowns in boxing are quick hit shots that land a guy to the canvas real fast.

          This leads to punch connection and effects of the connected punch. Clear cut punches land far too often with little damage. Not to mention you can wind up with the idiotic haymaker punch, connect, miss another punch and get stunned by the guy you just pulverized. It's silly. The haymaker should be ripped from the game. Nobody in boxing throws punches like that. It happens in Facebreaker, not boxing.

          Finally, the stunning sequence is broken. When you stun a fighter you almost take on the same state they do, as if there's a force field protecting them. Everything feels so heavy when a guy is stunned (and you stunned him). In boxing, if you see a guy get stunned, he doesn't go into zombie mode. His feet get flat and he's extremely vulnerable. The boxer that does the stunning can easily prey on his victim. He doesn't have to chase him down to try and land a punch.

          With all that, I highly doubt we'll see another patch for FN4. We have seen 2 so far. Either they don't know how to fix some of these things or they are afraid doing so will hurt turnout for the game itself. I guarantee the majority of the guys a fight online are arcade savvy.
          Being kind, one to another, never disappoints.

          Comment

          • Relentless
            Banned
            • Oct 2009
            • 188

            #6
            Re: FNR4: SIM PATCH

            @ DavedQ last nite they had an xbox360 playdate.


            About the stun state.. yeah it is ******** because if feels like the Stunner is moving through 15 feet of water.. its very awkward. and takes more than afew shots to put someone down..and **** chasing them in this state is harder than when they are actually mobile..


            As i said above they need 1 hitter quitters. Also don't let the devs off the hook.. The things i have mentioned can be easily patched and they were on the cutting room floor as far as the demo attributes that have been stripped from the game.. This game has only been out 6 months.. and they basically are jumping ship.. Dont be suprised if during the next edition.. which i guarantee will be delayed a few times..Will have hte same situation.. So again i encourage you and the rest of the ppl to call attention to simple changes that could make FNR4 better and more enjoyable till the next one

            Comment

            • Pappy Knuckles
              LORDTHUNDERBIRD
              • Sep 2004
              • 15966

              #7
              Re: FNR4: SIM PATCH

              Originally posted by DaveDQ
              What I don't understand is how you can go offline and adjust stamina so that when you throw too many punches you get extremely tired. Why don't they put that stamina adjustment online? Is it because they are afraid people will stop playing because it's no longer a brawl? Online would be so much better if they drastically effected stamina. Don't tweak it. Put it where it should be.

              With knockdowns, not only the way you get up, but the way you get knocked down. No one ever gets knocked down like they do in FN4 and gets up at a 10 count. Especially the first knockdown logic. It's silly to see a guy drop back like he's already knocked out before he hits the canvas and then get up at the count of 2. That's absurd. The majority of knockdowns in boxing are quick hit shots that land a guy to the canvas real fast.

              This leads to punch connection and effects of the connected punch. Clear cut punches land far too often with little damage. Not to mention you can wind up with the idiotic haymaker punch, connect, miss another punch and get stunned by the guy you just pulverized. It's silly. The haymaker should be ripped from the game. Nobody in boxing throws punches like that. It happens in Facebreaker, not boxing.

              Finally, the stunning sequence is broken. When you stun a fighter you almost take on the same state they do, as if there's a force field protecting them. Everything feels so heavy when a guy is stunned (and you stunned him). In boxing, if you see a guy get stunned, he doesn't go into zombie mode. His feet get flat and he's extremely vulnerable. The boxer that does the stunning can easily prey on his victim. He doesn't have to chase him down to try and land a punch.

              With all that, I highly doubt we'll see another patch for FN4. We have seen 2 so far. Either they don't know how to fix some of these things or they are afraid doing so will hurt turnout for the game itself. I guarantee the majority of the guys a fight online are arcade savvy.
              I agree with all of this, Dave. The part I bolded is probably the thing that frustrates me the most about playing online. It gets irritating fights guys who just swing away with an insane amount of punches but don't really lose any stamina. In these situations I find myself defending myself and slipping in counter shots when I can, but what happens is that my stamina bar ends up being drained like hell from absorbing a bunch of blocked shot. So now I can't punch with any pop at all, but the guy I'm fighting is still swinging away and landing with decent power. These dudes online just wanna go out there and swing like fools.

              Comment

              • DaveDQ
                13
                • Sep 2003
                • 7664

                #8
                Re: FNR4: SIM PATCH

                Originally posted by Relentless
                @ DavedQ last nite they had an xbox360 playdate.

                I saw that but didn't make it. I have sent very kind messages to some and haven't received a reply. No big deal.

                Originally posted by Pappy Knuckles
                I agree with all of this, Dave. The part I bolded is probably the thing that frustrates me the most about playing online. It gets irritating fights guys who just swing away with an insane amount of punches but don't really lose any stamina. In these situations I find myself defending myself and slipping in counter shots when I can, but what happens is that my stamina bar ends up being drained like hell from absorbing a bunch of blocked shot. So now I can't punch with any pop at all, but the guy I'm fighting is still swinging away and landing with decent power. These dudes online just wanna go out there and swing like fools.
                Yeah, it's sad too. That WC mode could be so nice with a simple stamina fix. When two guys face off and play legitimately, the game is fun. It's not that the game isn't fun, it's just that the simple stamina issue ruins the fun online.
                Being kind, one to another, never disappoints.

                Comment

                • TheCreep
                  Banned
                  • Nov 2008
                  • 1792

                  #9
                  Re: FNR4: SIM PATCH

                  If I'm not mistaken, didn't one of the updates address the stamina issue? Running, rolling your body around, etc drains more stamina than when the game was released.

                  Comment

                  • DaveDQ
                    13
                    • Sep 2003
                    • 7664

                    #10
                    Re: FNR4: SIM PATCH

                    Originally posted by TheCreep
                    If I'm not mistaken, didn't one of the updates address the stamina issue? Running, rolling your body around, etc drains more stamina than when the game was released.
                    Slightly, but you can still throw outrageous amounts of punches with very little fatigue.

                    One other thing I'd like to add is for them to entirely remove these ridiculous cheap shots. When in boxing does someone literally lunge their head forward with the intention to smack their opponent? It's silly and speaks volumes amount the philosophy of the devs. If they truly had a simulation like thinking, they would look at such a feature and immediately remove it.
                    Being kind, one to another, never disappoints.

                    Comment

                    • thegreatgamer
                      Banned
                      • Feb 2010
                      • 27

                      #11
                      Re: FNR4: SIM PATCH

                      The game will never be sim online, not even fnr5. They messed this one up IMO. You can't even get away from the spammers because the physics make everything an inside fight/brawl

                      Comment

                      • mesk
                        Rookie
                        • Feb 2010
                        • 116

                        #12
                        Re: FNR4: SIM PATCH

                        Originally posted by thegreatgamer
                        The game will never be sim online, not even fnr5. They messed this one up IMO. You can't even get away from the spammers because the physics make everything an inside fight/brawl

                        yea unfortunately i agree with you.i dont think online will ever be a true realistic experience there will always be glitches and ppl to find them and exploit them

                        Comment

                        • DaveDQ
                          13
                          • Sep 2003
                          • 7664

                          #13
                          Re: FNR4: SIM PATCH

                          Originally posted by thegreatgamer
                          The game will never be sim online, not even fnr5. They messed this one up IMO. You can't even get away from the spammers because the physics make everything an inside fight/brawl
                          Originally posted by mesk
                          yea unfortunately i agree with you.i dont think online will ever be a true realistic experience there will always be glitches and ppl to find them and exploit them
                          I have to disagree, guys. The game is very close to giving a sim-like experience. It's really a matter of making a guy pay for throwing 100+ punches a round. All you have to do is play offline and lower the stamina in your settings. Go and play the CPU, throwing bunches of punches and you won't last 5 rounds.

                          Why they don't make this adjustment online has baffled me. I just don't get it. It has been slightly adjusted but not enough to where you pay for punching too much.

                          Remove silly illegal blows. Remove the ability to make 6'8 gigantic boxers with crazy reach. Make people pay for punching too much.
                          Being kind, one to another, never disappoints.

                          Comment

                          • Relentless
                            Banned
                            • Oct 2009
                            • 188

                            #14
                            Re: FNR4: SIM PATCH

                            My man WarSooie aka..act made some great sliders that would do well for online play. That he uses for offline.. check em out..

                            Comment

                            • mesk
                              Rookie
                              • Feb 2010
                              • 116

                              #15
                              Re: FNR4: SIM PATCH

                              Originally posted by DaveDQ
                              Why they don't make this adjustment online has baffled me. I just don't get it. It has been slightly adjusted but not enough to where you pay for punching too much.
                              Originally posted by DaveDQ

                              Remove silly illegal blows. Remove the ability to make 6'8 gigantic boxers with crazy reach. Make people pay for punching too much.

                              very simple reason they dont do this.EA is dedicated to the casual gamer.you know the ppl who buy madden EVERY year and play 2-3 games on the weekend.those are the same ppl they atteracted to buy rd4.do u think casual gamers would have fun in a true sim boxing match?no they want to throw as many punches as possible with no style or strategy whatsoever.and ea has obliged them with the ridiculous online world of FN rd4

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