Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

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  • CountryBoy74
    Rookie
    • Jul 2009
    • 118

    #31
    Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

    Originally posted by SHAKYR
    I'm the problem? You act like I'm part of the Development teams. All I can do is tell them what the fans feel, what they want, and how dissatisfied I was with certain areas of the game.

    The producers stated on the EA forums that they moved on and will only fix major problems. You tend to forget that Kudo didn't support the game at all after the release. How many DLC's or patches did we get?

    You act like I agree with the way this game was done...I'm not! I was the first person to actually stand up and say what the fans would not agree with.

    I'm far from the problem and never was. I love boxing and want it represented realistically in a game.
    I dont expect too much anymore, The servers are more than a major problem and it is being completely ignored.

    Comment

    • Money99
      Hall Of Fame
      • Sep 2002
      • 12695

      #32
      Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

      Originally posted by CountryBoy74
      They both sucked an it is a very, very cheesy gimmick. You cannot even have a good fight on or offline without that crap opening up.
      How would you make it different?

      Comment

      • CountryBoy74
        Rookie
        • Jul 2009
        • 118

        #33
        Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

        Originally posted by Money99
        How would you make it different?
        Just have real time counters like Fight Night 2004.

        Last edited by CountryBoy74; 02-26-2010, 05:23 PM.

        Comment

        • Money99
          Hall Of Fame
          • Sep 2002
          • 12695

          #34
          Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

          Originally posted by CountryBoy74
          Just have real time counters like Fight Night 2004.

          http://http://www.youtube.com/watch?v=jQZXbtfqrAo

          Link doesn't work.

          But anyway, most of those counters in 2004 were based off of luck.

          I'd have no problems if they implemented a system similar to 'hitters eye' in 2K10 where you'd see the other fighters arm blink a color letting you in on what punch was on it's way.

          Of course, this would all depend on the fighters attributes and current stamina.
          And it shouldn't always be 100%.

          But other than that, I don't think there's anything wrong with using a counter window.
          It can be cleaned up for Rd5, but it's a good idea.

          Comment

          • jb12780
            Hall of Fame
            • Oct 2008
            • 10665

            #35
            Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

            <EMBED height=385 type=application/x-shockwave-flash width=480 src=http://www.youtube.com/v/jQZXbtfqrAo&hl=en_US&fs=1&rel=0 allowscriptaccess="always" allowfullscreen="true">

            I think the counters look way better in FN2004 than FNr4 IMO.
            </EMBED>
            Last edited by jb12780; 02-26-2010, 02:59 PM.
            GT:jb12780
            PSN:jb12780

            Comment

            • Money99
              Hall Of Fame
              • Sep 2002
              • 12695

              #36
              Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

              Originally posted by allBthere
              nope!

              the fact is that counters aren't in the game at all.

              people earlier in the thread said that 'at least you see counters in real boxing unlike parries'
              ...well you may see counters in boxing, but in the game you only see counter window's which don't exist in boxing. If you want to counter punch you should have to time it yourself and that's all there is to it.

              in baseball games when the ball reaches the plate, does it slow down and pause for your 'hitting window'?

              The game is unplayable to me...counter window, footwork, no snap in punches/unsatisfying animations. Of all the FN's #1 might be the one I played/liked the most so far. #4 is last on that list.
              Have you ever faced a 95mph fastball before? I have. It's three times as fast as the fastballs in a video game.
              They slow them down so regular slobs like us can actually hit a ball. It's also why they introduced 'guess pitch' or 'batters eye'.

              We all want realism right? So that would mean that if any of us boxed Floyd Mayweather in FN we should get our asses handed to us in 20 seconds or less because there's nobody on these boards that could counter Floyd's real speed.
              If it were at all possible, I'd love to do an experiment where a regular gamer got in the ring with Floyd. He'd have gloves on and you'd have a controller with a button. Every time he threw a punch, you'd have to press a button before it hit you. THAT would be a realistic test to see if you could counter a real life boxers punch.
              And I'd be willing to bet that 99.9% of the gamers out there wouldn't be able to press that button 10% of the time before he smacked your face.

              EA tried to make it so that slow, non-boxing pro's like us can experience what it's like to be able to see punches before they're thrown. That translated into a counter-window.

              You can say that it's broken or need improvements, fine. But I want something like "Hitters Eye" in a boxing game. It works great in baseball and nobody complains about that.
              A great majority of counter punches in previous boxing games were based off of luck or guess work. Not an eye that can actually see a punch before it's thrown by a computer boxer.
              Last edited by Money99; 02-26-2010, 05:02 PM.

              Comment

              • Money99
                Hall Of Fame
                • Sep 2002
                • 12695

                #37
                Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

                Originally posted by jb12780
                <EMBED height=385 type=application/x-shockwave-flash width=480 src=http://www.youtube.com/v/jQZXbtfqrAo&hl=en_US&fs=1&rel=0 allowscriptaccess="always" allowfullscreen="true">

                I think the counters look way better in FN2004 than FNr4 IMO.
                </EMBED>
                That video only proves my point.

                First, the CPU looked like it was on the easiest level.

                Secondly, all of those counters were lucky shots where Ali got off just before Frazier did.
                And the KO shot? It was haymaker loaded up and landed while Frazier stood there doing nothing. Just before the shot lands, Frazier looks to finally think about throwing a punch.

                You can't tell me the user was playing and new that Frazier was going to throw a left hook, so he threw a right hook. Just plain, dumb luck.
                I'd rather have a counter window where some strategy goes into it.

                I'll be the first to admit that the system in Rd4 is not close to being perfect. It can be tuned.
                But a boxing game has to be more than just luck or press of sticks hoping you get in before he does.

                Shakyr, I know you spoke about never seeing a 'window'. But at the same time, you kind of do. You counter by seeing a 'tell' from the other boxer. You see his shoulder twitch, or his hand move, or maybe something in his eyes. That's how you're able to see what punch the opponent is going to load up with, giving you a split second to react with a counter.

                How do you translate that into a boxing game? You either introduce 'boxers eye' where the fighters hands light up a split second before the punch is delivered, or you introduce a counter window.

                Comment

                • CountryBoy74
                  Rookie
                  • Jul 2009
                  • 118

                  #38
                  Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

                  Originally posted by Money99
                  Link doesn't work.

                  But anyway, most of those counters in 2004 were based off of luck.

                  I'd have no problems if they implemented a system similar to 'hitters eye' in 2K10 where you'd see the other fighters arm blink a color letting you in on what punch was on it's way.

                  Of course, this would all depend on the fighters attributes and current stamina.
                  And it shouldn't always be 100%.

                  But other than that, I don't think there's anything wrong with using a counter window.
                  It can be cleaned up for Rd5, but it's a good idea.
                  Well I rather their chest or arm muscles flex instead of them lighting up, Just no slow downs at all or zooming in. Leave that for the instant replay.
                  Also link is working.

                  Comment

                  • CountryBoy74
                    Rookie
                    • Jul 2009
                    • 118

                    #39
                    Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

                    Originally posted by Money99
                    That video only proves my point.

                    First, the CPU looked like it was on the easiest level.

                    Secondly, all of those counters were lucky shots where Ali got off just before Frazier did.
                    And the KO shot? It was haymaker loaded up and landed while Frazier stood there doing nothing. Just before the shot lands, Frazier looks to finally think about throwing a punch.

                    You can't tell me the user was playing and new that Frazier was going to throw a left hook, so he threw a right hook. Just plain, dumb luck.
                    I'd rather have a counter window where some strategy goes into it.

                    I'll be the first to admit that the system in Rd4 is not close to being perfect. It can be tuned.
                    But a boxing game has to be more than just luck or press of sticks hoping you get in before he does.

                    Shakyr, I know you spoke about never seeing a 'window'. But at the same time, you kind of do. You counter by seeing a 'tell' from the other boxer. You see his shoulder twitch, or his hand move, or maybe something in his eyes. That's how you're able to see what punch the opponent is going to load up with, giving you a split second to react with a counter.

                    How do you translate that into a boxing game? You either introduce 'boxers eye' where the fighters hands light up a split second before the punch is delivered, or you introduce a counter window.
                    Thats why you block.

                    Comment

                    • CountryBoy74
                      Rookie
                      • Jul 2009
                      • 118

                      #40
                      Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

                      Originally posted by Money99
                      That video only proves my point.

                      First, the CPU looked like it was on the easiest level.

                      Secondly, all of those counters were lucky shots where Ali got off just before Frazier did.
                      And the KO shot? It was haymaker loaded up and landed while Frazier stood there doing nothing. Just before the shot lands, Frazier looks to finally think about throwing a punch.

                      You can't tell me the user was playing and new that Frazier was going to throw a left hook, so he threw a right hook. Just plain, dumb luck.
                      I'd rather have a counter window where some strategy goes into it.

                      I'll be the first to admit that the system in Rd4 is not close to being perfect. It can be tuned.
                      But a boxing game has to be more than just luck or press of sticks hoping you get in before he does.

                      Shakyr, I know you spoke about never seeing a 'window'. But at the same time, you kind of do. You counter by seeing a 'tell' from the other boxer. You see his shoulder twitch, or his hand move, or maybe something in his eyes. That's how you're able to see what punch the opponent is going to load up with, giving you a split second to react with a counter.

                      How do you translate that into a boxing game? You either introduce 'boxers eye' where the fighters hands light up a split second before the punch is delivered, or you introduce a counter window.
                      Dude take that gimmick shat to the ea Forums man.

                      Comment

                      • SHAKYR
                        MVP
                        • Nov 2003
                        • 1795

                        #41
                        Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

                        I can't bring myself as a sports gamer (Fight Night is a sport) to accept gimmicks. It seem like the Fight Night community is much different than the other sports games community. The other communities want authentic and a realistic sports games, many of us settle.
                        Poe is an advocate for realistic boxing videogames.

                        Comment

                        • allBthere
                          All Star
                          • Jan 2008
                          • 5847

                          #42
                          Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

                          Originally posted by Money99
                          Have you ever faced a 95mph fastball before? I have. It's three times as fast as the fastballs in a video game.
                          They slow them down so regular slobs like us can actually hit a ball. It's also why they introduced 'guess pitch' or 'batters eye'.

                          We all want realism right? So that would mean that if any of us boxed Floyd Mayweather in FN we should get our asses handed to us in 20 seconds or less because there's nobody on these boards that could counter Floyd's real speed.
                          If it were at all possible, I'd love to do an experiment where a regular gamer got in the ring with Floyd. He'd have gloves on and you'd have a controller with a button. Every time he threw a punch, you'd have to press a button before it hit you. THAT would be a realistic test to see if you could counter a real life boxers punch.
                          And I'd be willing to bet that 99.9% of the gamers out there wouldn't be able to press that button 10% of the time before he smacked your face.

                          EA tried to make it so that slow, non-boxing pro's like us can experience what it's like to be able to see punches before they're thrown. That translated into a counter-window.

                          You can say that it's broken or need improvements, fine. But I want something like "Hitters Eye" in a boxing game. It works great in baseball and nobody complains about that.
                          A great majority of counter punches in previous boxing games were based off of luck or guess work. Not an eye that can actually see a punch before it's thrown by a computer boxer.
                          2 things.

                          1 Yes I've hit a double off a guy who throws 90mph...and regularly went to the batting cage hitting 80 or 85 I can't remember. Don't assume people have no athletic experience...I've also done a limited amount of boxing and have a lot of other martial arts experience.

                          2. You've got it all backwards. In the game - Your "reflexes" are what is tested in order to get the "counter window" as a payoff. You have to time the punch and if you do, your opponent temporarily gets PARALYZED or CRYOGENICALLY FROZEN. If you can time Floyd's punch in the game, then you can counter it..it's that simple...your timing in initiating the 'window' means you could time the punch...you don't need him to freeze.

                          The other (less significant) error (imo) in your analogy is that if the game were realistic we'd lose to floyd in 20sec...well we're not using ourselves, we're using pacman and cotto etc...In other words we're pressing feakin' buttons.

                          Let me ask you a question...why is it that I can perform counter punches in the UFC game, or even previous FN games without the damn window?

                          The answer is that I don't need a window to perform counters. If I can't counter someone it's because they're too unpredictable for me to time anything and I notice nothing to take advantage of.
                          Liquor in the front, poker in the rear.

                          Comment

                          • mesk
                            Rookie
                            • Feb 2010
                            • 116

                            #43
                            Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

                            Originally posted by Money99
                            Link doesn't work.

                            But anyway, most of those counters in 2004 were based off of luck.

                            I'd have no problems if they implemented a system similar to 'hitters eye' in 2K10 where you'd see the other fighters arm blink a color letting you in on what punch was on it's way.

                            Of course, this would all depend on the fighters attributes and current stamina.
                            And it shouldn't always be 100%.

                            But other than that, I don't think there's anything wrong with using a counter window.
                            It can be cleaned up for Rd5, but it's a good idea.

                            u really dont think that the boxers arm flashing a certain color to let u know what kind of punch is coming is a good idea do you?maybe alot of ppl missed it when ea announced they were making a boxing SIMULATION game---simulation meaning realistic.as regards to the counter window it is foolish.in a real boxing match i have never seen someone freeze and wait to get punched like in the game

                            Comment

                            • nickelplaydit
                              Rookie
                              • Sep 2008
                              • 93

                              #44
                              Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

                              Originally posted by SHAKYR
                              I have over 13 years of boxing experience and never saw this window like it's implemented in the game. A counter usually comes from a well timed punch or throwing a punch after capitalizing off of a constant mistake..lazy jab, slow boxer, etc;

                              where did you think the counter happened in my fight? ....right hand right down the pipe I dropped him. (I was in the yellow shirt)
                              Well im an avid boxer fan bro...and im happy that you know the sweet science very well.. but you just made my point...all the window does in FN4 is to tell you that theres an opening because of an opponents careless swing,or you were tactically anticpating your opponent..bottom line people dont always drop because of a punch out ...just well timed well thrown punches can do the trick....the "window in FN 4 is exactly the thing you've described in that same pic... from how it looks, you setthat punch up because you anticpated your opponent and "boom" ..good stuff....but that metaphoric "window" im talking about really does exist..

                              im enjoying this dicscussion about that counter ...

                              Comment

                              • Vast
                                MVP
                                • Sep 2003
                                • 4015

                                #45
                                Re: Whats worse! The Round 3 Parry are the Mulitple Counter Windows in Round 4?

                                Originally posted by Money99
                                That video only proves my point.

                                First, the CPU looked like it was on the easiest level.

                                Secondly, all of those counters were lucky shots where Ali got off just before Frazier did.
                                And the KO shot? It was haymaker loaded up and landed while Frazier stood there doing nothing. Just before the shot lands, Frazier looks to finally think about throwing a punch.

                                You can't tell me the user was playing and new that Frazier was going to throw a left hook, so he threw a right hook. Just plain, dumb luck.
                                I'd rather have a counter window where some strategy goes into it.

                                I'll be the first to admit that the system in Rd4 is not close to being perfect. It can be tuned.
                                But a boxing game has to be more than just luck or press of sticks hoping you get in before he does.

                                Shakyr, I know you spoke about never seeing a 'window'. But at the same time, you kind of do. You counter by seeing a 'tell' from the other boxer. You see his shoulder twitch, or his hand move, or maybe something in his eyes. That's how you're able to see what punch the opponent is going to load up with, giving you a split second to react with a counter.

                                How do you translate that into a boxing game? You either introduce 'boxers eye' where the fighters hands light up a split second before the punch is delivered, or you introduce a counter window.
                                If they leave it in, its GOTTA be tuned. My opponent could miss terribly with a haymaker and i dodge it and not get a window.
                                I throw a punch to his body, miss, and block high and get punched in the gut and it would be a counter punch for my opponent! like how!?
                                I was already blocking the next punch, how am i getting countered.

                                A counter happens when a boxer throws a punch, misses and gets punched usually without seeing the punch coming, and while his hand is still not back in the defensive position.

                                They have to let us turn it off the window, but keeping the counters in the gameplay.
                                "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

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