FNR4 offline AI?

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  • DJ
    Hall Of Fame
    • Apr 2003
    • 17756

    #1

    FNR4 offline AI?

    For offline-only players, how is FNR4 against the CPU? A fair challenge?
    Currently Playing:
    MLB The Show 25 (PS5)
  • Po Pimp
    MVP
    • Jan 2005
    • 2249

    #2
    Re: FNR4 offline AI?

    Originally posted by Djwlfpack
    For offline-only players, how is FNR4 against the CPU? A fair challenge?
    If you know how to play, the game is pretty easy. It's almost too easy on anything Pro or below.

    When you put it on Champion, the CPU will get up at least 4 times a fight.

    On HOF, you're more prone to getting knocked down via flash, and the CPU overall is just cheaper.

    The AI doesn't get smarter, just cheaper

    Comment

    • DJ
      Hall Of Fame
      • Apr 2003
      • 17756

      #3
      Re: FNR4 offline AI?

      Originally posted by Po Pimp
      If you know how to play, the game is pretty easy. It's almost too easy on anything Pro or below.

      When you put it on Champion, the CPU will get up at least 4 times a fight.

      On HOF, you're more prone to getting knocked down via flash, and the CPU overall is just cheaper.

      The AI doesn't get smarter, just cheaper
      Do sliders help at all?
      Currently Playing:
      MLB The Show 25 (PS5)

      Comment

      • ChampN252
        Rookie
        • Mar 2009
        • 440

        #4
        Re: FNR4 offline AI?

        You know how James Toney and Mayweather fight right? Imagine everybody like that. I thought I would have an advantage making a counter fighter and it turns out everyone is a counter fighter. Oh and the best thing is the counter phantom punches that decks you

        Comment

        • Po Pimp
          MVP
          • Jan 2005
          • 2249

          #5
          Re: FNR4 offline AI?

          This game needs a tendency system for fighters. For example, have a tendency for workrate, clinching, throwing jabs, etc.

          You knew this game would be flawed when the makers decided to "fight like the fighters" and use that as the model programmed for the AI.

          Comment

          • BatsareBugs
            LVP
            • Feb 2003
            • 12553

            #6
            Re: FNR4 offline AI?

            Originally posted by ChampN252
            You know how James Toney and Mayweather fight right? Imagine everybody like that. I thought I would have an advantage making a counter fighter and it turns out everyone is a counter fighter. Oh and the best thing is the counter phantom punches that decks you
            Yep. You just throw a jab as the guy moves away from you and your boxer is sucked into range fora counter punch. Also, the CPU whiffs on one because he's out of range and you don't get the same "opportunity". Not that there should ever be one in the first place.

            Comment

            • SHAKYR
              MVP
              • Nov 2003
              • 1795

              #7
              Re: FNR4 offline AI?

              Originally posted by Po Pimp
              This game needs a tendency system for fighters. For example, have a tendency for workrate, clinching, throwing jabs, etc.

              You knew this game would be flawed when the makers decided to "fight like the fighters" and use that as the model programmed for the AI.
              I totally agree! That's why I hope the producers use the tendencies list I sent them with the Wishlist for Fight Night Round 5.

              Tendencies

              LOGIC

              In-fighter(_0_)Out-fighter
              Body puncher(______0______)Head hunter
              Stationary (______0______ ) Punches only from Sway
              Stationary(______0______)Sways Often
              Plodder(______0______)Mover
              Passive(______0______)Aggressive Finisher
              Counterpuncher(______0______ )Aggressive
              Never Lunges(______0______)Often Lunges
              Single punch(______0______)Combination puncher
              Never Taunts(______0______)Taunts Alot
              Dirty Fighter(_0_)Clean fighter
              Never Feints(___0___)Often Feints
              Flurries: slow(____0___)fast
              Flurries: hard(___0____)soft
              Home run hitter beginning(____0____)end of round able to end or turn the fight in your favor

              First Half Of Fight

              Defensive (______0______ ) Aggressive
              Second Half Of Fight
              Defensive (______0______ ) Aggressive
              First Half Of Every Round:
              Defensive (______0______ )Aggressive
              Last Half Of Ever Round:
              Defensive (______0______ )Aggressive

              WHEN HURT

              1-Dance Away
              2-Clinch
              3-Fight Back
              4-Fight Dirty

              AGAINST ROPES

              1-Guard
              2-Fight
              3-Moves Off

              WHEN BEING BACKED UP

              1-Guard
              2-Fight Back

              DEFENSE

              1-Guard
              2-Sway Back Left & Right
              3-Sway Back
              4-Sway Forward
              5-Sway Forward Left & Right
              6-Clinch
              7-Sway Step Forward
              8-Sway Step Forward Left & Right
              9-Sway Step Back Left & Right
              10-Sway Step Back

              PUNCH PARAMETER (default setting)

              OUT-FIGHTING

              HEAD

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook
              5-Left uppercut
              6-Right uppercut
              1-Special1
              2-Special2
              3-Special3
              4-Special4

              BODY

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook
              5-Left uppercut
              6-Right uppercut

              Lunging

              HEAD

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook
              5-Left uppercut
              6-Right uppercut

              BODY

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook
              5-Left uppercut
              6-Right uppercut

              Sway Right

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook

              Sway Left

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook

              Sway Back/Right

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook

              Sway Back/Left

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook

              IN-FIGHTING

              HEAD

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook
              5-Left uppercut
              6-Right uppercut
              7-Special:
              1-Special1
              2-Special2
              3-Special3
              4-Special4

              BODY

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook
              5-Left uppercut
              6-Right uppercut

              Sway Right

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook

              Sway Left

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook

              Sway Back/Right

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook

              Sway Back/Left

              1-Jab
              2-Cross
              3-Left hook
              4-Right hook

              FAVORITE COMBOS

              IN FIGHTING
              1
              2
              3
              4
              OUT FIGHTING
              1
              2
              3
              4

              Control vs Boxer(____0____)

              Control vs. Slugger(____0____)

              Chin vs. Knockdown(____0____)

              Chin vs. Knockout(____0____)

              Absorb Punishment(____0____)

              Killer Instinct(_____0_____)

              Aggressiveness(____0_____)

              Fast Starter(_____0_____)


              Facts

              -Sliders
              - Aggressiveness (pressure fighter, runner or somewhere in between)
              - Guard position (where fighter carries hands)
              - Stance (traditional? wide and balanced? flatfooted? always on toes?)
              - Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
              - Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
              - Body Vs Head (headhunter or rib cruncher)
              - Combo Frequency (self explanatory)
              - Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
              - Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision)
              - Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
              - Ring Generalship
              - Power Sliders for every punch
              - Speed Sliders for every punch
              - Guard Buster (Break Through an opponent's guard)
              - Second Wind (Stamina is replenished late in the fight)
              - Brick Wall (Nearly impenetrable guard)
              Poe is an advocate for realistic boxing videogames.

              Comment

              • Po Pimp
                MVP
                • Jan 2005
                • 2249

                #8
                Re: FNR4 offline AI?

                Originally posted by SHAKYR
                I totally agree! That's why I hope the producers use the tendencies list I sent them with the Wishlist for Fight Night Round 5.

                Tendencies

                LOGIC

                In-fighter(_0_)Out-fighter
                Body puncher(______0______)Head hunter
                Stationary (______0______ ) Punches only from Sway
                Stationary(______0______)Sways Often
                Plodder(______0______)Mover
                Passive(______0______)Aggressive Finisher
                Counterpuncher(______0______ )Aggressive
                Never Lunges(______0______)Often Lunges
                Single punch(______0______)Combination puncher
                Never Taunts(______0______)Taunts Alot
                Dirty Fighter(_0_)Clean fighter
                Never Feints(___0___)Often Feints
                Flurries: slow(____0___)fast
                Flurries: hard(___0____)soft
                Home run hitter beginning(____0____)end of round able to end or turn the fight in your favor

                First Half Of Fight

                Defensive (______0______ ) Aggressive
                Second Half Of Fight
                Defensive (______0______ ) Aggressive
                First Half Of Every Round:
                Defensive (______0______ )Aggressive
                Last Half Of Ever Round:
                Defensive (______0______ )Aggressive

                WHEN HURT

                1-Dance Away
                2-Clinch
                3-Fight Back
                4-Fight Dirty

                AGAINST ROPES

                1-Guard
                2-Fight
                3-Moves Off

                WHEN BEING BACKED UP

                1-Guard
                2-Fight Back

                DEFENSE

                1-Guard
                2-Sway Back Left & Right
                3-Sway Back
                4-Sway Forward
                5-Sway Forward Left & Right
                6-Clinch
                7-Sway Step Forward
                8-Sway Step Forward Left & Right
                9-Sway Step Back Left & Right
                10-Sway Step Back

                PUNCH PARAMETER (default setting)

                OUT-FIGHTING

                HEAD

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                5-Left uppercut
                6-Right uppercut
                1-Special1
                2-Special2
                3-Special3
                4-Special4

                BODY

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                5-Left uppercut
                6-Right uppercut

                Lunging

                HEAD

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                5-Left uppercut
                6-Right uppercut

                BODY

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                5-Left uppercut
                6-Right uppercut

                Sway Right

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook

                Sway Left

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook

                Sway Back/Right

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook

                Sway Back/Left

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook

                IN-FIGHTING

                HEAD

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                5-Left uppercut
                6-Right uppercut
                7-Special:
                1-Special1
                2-Special2
                3-Special3
                4-Special4

                BODY

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                5-Left uppercut
                6-Right uppercut

                Sway Right

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook

                Sway Left

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook

                Sway Back/Right

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook

                Sway Back/Left

                1-Jab
                2-Cross
                3-Left hook
                4-Right hook

                FAVORITE COMBOS

                IN FIGHTING
                1
                2
                3
                4
                OUT FIGHTING
                1
                2
                3
                4

                Control vs Boxer(____0____)

                Control vs. Slugger(____0____)

                Chin vs. Knockdown(____0____)

                Chin vs. Knockout(____0____)

                Absorb Punishment(____0____)

                Killer Instinct(_____0_____)

                Aggressiveness(____0_____)

                Fast Starter(_____0_____)


                Facts

                -Sliders
                - Aggressiveness (pressure fighter, runner or somewhere in between)
                - Guard position (where fighter carries hands)
                - Stance (traditional? wide and balanced? flatfooted? always on toes?)
                - Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
                - Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
                - Body Vs Head (headhunter or rib cruncher)
                - Combo Frequency (self explanatory)
                - Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
                - Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision)
                - Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
                - Ring Generalship
                - Power Sliders for every punch
                - Speed Sliders for every punch
                - Guard Buster (Break Through an opponent's guard)
                - Second Wind (Stamina is replenished late in the fight)
                - Brick Wall (Nearly impenetrable guard)
                I read your blog post about the suggestions for FNR5, and it's good to know there are true fans of the sport who know boxing and have expectations of what should be in the next game. I hope EA does use a lot of your ideas because these were also things I had in mind (even some I hadn't thought of). We'll see what happens though.

                Comment

                • mesk
                  Rookie
                  • Feb 2010
                  • 116

                  #9
                  Re: FNR4 offline AI?

                  @ the OP if you set ur sliders like this,the game will be as real as it can get(which isnt saying much)but the fights are semi-enjoyable


                  champion difficulty-any less is a slaughter,and g.o.a.t makes the cpu flat out cheat and gives the cpu a super health bar-i wish devlopers would get out of this old cliche of making harder cpu difficulty just giving the cpu a bigger health bar and actually make the cpu change up their style and actually challenge you.
                  another one of EA's promo lies,as it says in the instructions that this game has R.E.A.L AI that actually learns your moves forcing you to change up your style---which it doesnt

                  2 minute rds--if you do 3 min rds,punch stats are so unrealistic its sad and if you choose 1 minute rds the cpu charges you the whole time like a bull

                  ref foul and damage-10
                  power 8
                  speed 9
                  toughness 7
                  physical damage-0
                  counter-0
                  accuracy-0
                  stamina-1
                  cpu offense 10
                  cpu defense 10
                  cpu punch output-5

                  Comment

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