Fight Night Champion Video Preview (The OXM Report)

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11623

    #46
    Re: Fight Night Champion Video Preview (The OXM Report)

    Originally posted by Hova57
    See to me phobia the re plant is just a re shifting the feet to be a little inside the stance in relation to your power hand or away from there power hand. that creates the angles . you know what i mean you can't fight someone with your lead foot outside there stance you want to be inside there stance,but your body not square if they could figure out how not to totally square up the upper body i think the footwork would be able to follow, you can't punch someone in the back of the head , but lateral movement and the backing out is what needs work
    yea I agree. They could even leave the same "rotating" of the lower the way it is now and just slow the twisting of the torso on up to simulate someone using angles.

    There should be a way to implement that.

    Originally posted by JayBee74
    With independent leg and arm stamina implemented, you would think "footwork would get a rework". For example Ali shuffling around on his toes one minute and the next fighting flatfooted to conserve leg stamina.
    Yea that would be nice but the current system "looks" like FN4. But there is just more under the hood ratings that affect these things. They were not displayed in animation form in the build we got to play.

    but the torso stamina, arm stamina, and stamina in general all had animations tied to those under the hood ratings. So maybe the footwork will see animations tied to it by release point. Lets hope

    Comment

    • TheCreep
      Banned
      • Nov 2008
      • 1792

      #47
      Re: Fight Night Champion Video Preview (The OXM Report)

      Thats why they implemented the side step move in FN4. Its the closest they could get to representing the angle with the current engine. Have you guys forgotten about the sidestep?

      I've used it plenty of times. You can side step left and right to dodge punches. Double tap up or down, also double tap back to hop back. Works fine.

      Comment

      • NINJAK2
        *S *dd*ct
        • Jan 2003
        • 6185

        #48
        Re: New Video on Xbox Live

        Originally posted by LilLowe
        The only thing I'm really mad about is the footwork. Even Prizefighter had better footwork than this game. The thing that makes Pacman great is that his side to side movement is so great. He'll throw two punches, step right, throw another, step left, throw two more. It doesn't look like this will be represented in this game at all. It's a shame.
        Co-sign. It looks garbage from a footwork standpoint yet again. Even UFC has better footwork..
        EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11623

          #49
          Re: Fight Night Champion Video Preview (The OXM Report)

          Originally posted by TheCreep
          Thats why they implemented the side step move in FN4. Its the closest they could get to representing the angle with the current engine. Have you guys forgotten about the sidestep?

          I've used it plenty of times. You can side step left and right to dodge punches. Double tap up or down, also double tap back to hop back. Works fine.
          This is true and I utilize it often. But it still does not feel right. I hated RD4 slow moving in sand feeling. When I went into community day that was one of my first complaints. The movement did not feel fast and responsive as EA MMA. I had my head stuck in EA MMA for weeks before community day and was hoping for similar movement in FNC.

          Granted the build I got to play they told us ahead of time the footwork was not finished. But the speed of the movement is what I kept pointing out to Mike. I understand their point-of-view with how they don't want guys running around the ring like this is MMA, but I felt like it should be a good bit faster than what we played.

          Comment

          • Hova57
            MVP
            • Mar 2008
            • 3754

            #50
            Re: Fight Night Champion Video Preview (The OXM Report)

            Originally posted by TheCreep
            Thats why they implemented the side step move in FN4. Its the closest they could get to representing the angle with the current engine. Have you guys forgotten about the sidestep?

            I've used it plenty of times. You can side step left and right to dodge punches. Double tap up or down, also double tap back to hop back. Works fine.
            yea but it wasn't smooth it was clunky . it didn't matter whether you were a boxer or slugger the sidestep was the same .

            Comment

            • Vast
              MVP
              • Sep 2003
              • 4015

              #51
              Re: Fight Night Champion Video Preview (The OXM Report)

              Originally posted by Phobia
              This is true and I utilize it often. But it still does not feel right. I hated RD4 slow moving in sand feeling. When I went into community day that was one of my first complaints. The movement did not feel fast and responsive as EA MMA. I had my head stuck in EA MMA for weeks before community day and was hoping for similar movement in FNC.

              Granted the build I got to play they told us ahead of time the footwork was not finished. But the speed of the movement is what I kept pointing out to Mike. I understand their point-of-view with how they don't want guys running around the ring like this is MMA, but I felt like it should be a good bit faster than what we played.
              I don't understand AT ALL. Why the hell do they not want guys running around the ring?

              In MMA stand up fighting is only a small percentage of the fight. In boxing its 100% of the fight.
              Why would the producers want to limit the stand up in a game that is all stand up??!!

              You mentioned previously that the slow footspeed is only aesthetic. I couldn't disagree more. Its an essential part of the gameplay if you're concerned about realism.

              I should be able to get in and out without getting hit if i have a quick footed, agile boxer. The way it is now with fast hand speed but slow footspeed; its impossible.

              Movement speed needs to be increased dramatically. If their concern was that online dudes would run all fight; there are ways to counter this.

              1. running backwards(fast backpeddle) is not faster then running forwards(fast frontpeddle). You should be able to catch someone that keeps running from you eventually. Running punches should have very low accuracy.

              2. have the referee take points away from excessive running. First a warning, then take points away if it remains excessive.
              Last edited by Vast; 12-07-2010, 06:13 PM.
              "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

              Comment

              • majestic
                Rookie
                • Dec 2010
                • 10

                #52
                It sounds like most of the big improvements are under the hood, to the gameplay. Video previews can only do so much justice to how the game actually feels. I believe Phobia that the gameplay will feel much better.

                What's apparent here, and a little disappointing, is how much this game is still lagging behind other sports franchises in terms of realism and fluidity of movement. Squint your eyes a little while watching a game of NBA 2K11 or MLB The Show 10 and you'd think you're watching a TV presentation of the real thing. Not so with FNC. Not yet. This still looks like rock 'em sock 'em robots. Hopefully the gameplay doesn't feel that way. But I don't think this video is going to blow anyone away. At least not here, where we know how realistic a sports game can look.

                That said, the knockdowns look much better, and the one-punch knockdowns are a great improvement. To my mind there's no question the game is getting better. It's just hard to get too excited about the kinds of incremental changes that sports gamers are used to seeing in games that come out every year. The length of the development cycle is what makes it disappointing. If we have to wait 2-3 years for a game, we want it to feel 2-3 years better --- a whole generation better. We want it all. We don't want to have to wait another 2-3 years for good footwork in a boxing game.
                Last edited by majestic; 12-07-2010, 06:48 PM.

                Comment

                • Phobia
                  Hall Of Fame
                  • Jan 2008
                  • 11623

                  #53
                  Re: Fight Night Champion Video Preview (The OXM Report)

                  Originally posted by Vast
                  I don't understand AT ALL. Why the hell do they not want guys running around the ring?

                  In MMA stand up fighting is only a small percentage of the fight. In boxing its 100% of the fight.
                  Why would the producers want to limit the stand up in a game that is all stand up??!!

                  You mentioned previously that the slow footspeed is only aesthetic. I couldn't disagree more. Its an essential part of the gameplay if you're concerned about realism.

                  I should be able to get in and out without getting hit if i have a quick footed, agile boxer. The way it is now with fast hand speed but slow footspeed; its impossible.

                  Movement speed needs to be increased dramatically. If their concern was that online dudes would run all fight; there are ways to counter this.

                  1. running backwards(fast backpeddle) is not faster then running forwards(fast frontpeddle). You should be able to catch someone that keeps running from you eventually. Running punches should have very low accuracy.

                  2. have the referee take points away from excessive running. First a warning, then take points away if it remains excessive.
                  Here is why I agree with the direction.

                  1) You don't see guys running around in boxing. You will in MMA.

                  2) In boxing, they are sitting on their punches. Keeping that back foot down and making sure they land with some power. So you don't see guys running around the ring.

                  3) The aesthetics of the footspeed is only a graphical element. Because both fighters are moving at the same sluggish speed. Faster fighters do move faster and slower fighters do move slower. BUT the general speed of the movements across the board are slower than my liking.

                  So this leads to it only being a aesthetic because you can get in, land some shots and get out before being hit. If your fighter has the speed to do so. The slow foot speed does match up well with the hand speed so you don't see any case of guys landing multiple punches before you can move away.

                  Now let me explain one thing that was in the build we played. When two fighters were decent distance apart, their hands dropped and they moved quicker. Once they got within punch range their hands came up and their speed slowed. I took this as simulating getting into punching position.

                  We could pull up many boxing videos and 99% of them will be two fighters wading in, similar to the way FNC has it. It just need to be faster by a small margin.

                  Comment

                  • TheCreep
                    Banned
                    • Nov 2008
                    • 1792

                    #54
                    Re: Fight Night Champion Video Preview (The OXM Report)

                    Originally posted by Hova57
                    yea but it wasn't smooth it was clunky . it didn't matter whether you were a boxer or slugger the sidestep was the same .
                    I agree and disagree with this. Yes it is slow, but it isn't the same for all boxers. Ratings play a pretty big part in how effective the sidesteps work. Using Roy jones sidestep is more effective than one of the slower boxers actually. Manny Paqs sidestep is vicious in FN4 also.

                    Comment

                    • NINJAK2
                      *S *dd*ct
                      • Jan 2003
                      • 6185

                      #55
                      Re: Fight Night Champion Video Preview (The OXM Report)

                      Phobia-Footwork needs serious work. You are telling me that 99% of the vids we would see of real life boxing footwork would look similar to FNC..lol that's hilarious. Bad footwork in a boxing game is similar to bad dribbling animations in a hoop game or lousy running animations in a football one. While you can call it aesthetic it has a huge influence on gameplay and immersion factor. Movement in FN has been disappointing for years now. Adding a modifying movement button similar to UFC 2009 would go a long way toward improving it. Something that opens up free flowing movement.

                      check this video out: http://www.youtube.com/watch?v=HcAZ7...1&feature=fvwp

                      Saying they don't want people "running around" the ring is a lame excuse. Many boxers IRL are able to get in and out of range without looking like robocop(slow boxers) or robocop on speed(agile boxers). You've played FNC so you know more about it than I but I don't have my hopes up for it in this category. I hope they prove me wrong.
                      EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                      Comment

                      • Bamtino
                        Rookie
                        • Nov 2007
                        • 372

                        #56
                        Re: Fight Night Champion Video Preview (The OXM Report)

                        Graphically It looks exactly like FNR4 but with added bloom...Boxers still look cartoony and the lighting is still too dark... Gameplay wise, the footwork apparently hasn't been worked on at all...Guys are still sliding around like they're on ice...Punches don't seem slow to me but they also don't seem improved over FNR4's robotic motions...Basically it's FNR4 with a ref in the ring a 3 second TOT and bloom...

                        Comment

                        • RumbleCard
                          MVP
                          • Aug 2007
                          • 1228

                          #57
                          Re: Fight Night Champion Video Preview (The OXM Report)

                          I like the rock 'em sock 'em robots reference. I hope its because its just early and they're really trying to showcase as much of the punching mechanics as possible because the game looks a little clunky and unpolished. Doesn't appear to be anything tactical or calculating in the flow of the fighting.

                          Time will tell. Hopefully they'll achieve the same level of silky smoothness that their MMA title has.
                          PS4 - CoastalRyan

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                          Comment

                          • eye guy
                            Rookie
                            • Jan 2008
                            • 284

                            #58
                            Re: New Video on Xbox Live

                            Originally posted by Phobia
                            See I don't understand this thought process. First of all they do know boxing pretty well. Second, just because they put in some extra fighters that YOU might not have wanted. What does it harm??

                            It is no different if I gave you 10 bucks but decided I was going to give you a extra dollar bill. Do you turn down the dollar bill because it is not significant enough for you??? In reality all it does is add to your amount.

                            The reason this bothers me is you act as if they did not go out and sign other fighters. That they just said "lets get butter bean and call it a night". What does it hurt to have him?? Hell many games add extra weird characters just for the hell of it. Look at Big John in EA MMA or The Tap out crew in UFC2010.

                            Also what do you mean he "takes a spot". They sign who will sign, plain and simple. You have ZERO way of knowing what Ward or Martinez request to be compensated for. You have no way of knowing the decisions that must be made to bring the title to your hands. Yet you act as if you know the ins and outs of signing major athletes. It is easier to act as if you know the whole routine, but the fact is you don't know.

                            This also touched a nerve with me not because I went to community day. I am far from a EA apologist. But you have ZERO facts to base any of your thoughts on. Just open bashing with no knowledge of what you are talking about. I don't go around talking as if I know everything about programming and hexeditors, because I don't know. Just the same as you have no idea what it entails to sign these major athletes
                            You took the words right out of my mouth...
                            ...we held several meetings to discuss the future of the franchise. After going through those meetings, it became very clear that the vision I had for the game was different from where the leadership wanted to take it. I parted ways with EA shortly after...

                            Comment

                            • thelwig14
                              Banned
                              • Jul 2002
                              • 3145

                              #59
                              Re: New Video on Xbox Live

                              Originally posted by TheCreep
                              Ok man. Whatever you say. I'll use my old tried and true line. Dont buy it , the world shall keep spinning regardless, lol. Peace.
                              Yep, you know everyone's background on every site on the internet. Lol..lmao..rofl...peace...word..
                              Last edited by thelwig14; 12-08-2010, 02:10 AM.

                              Comment

                              • thelwig14
                                Banned
                                • Jul 2002
                                • 3145

                                #60
                                Re: New Video on Xbox Live

                                Originally posted by Jesus
                                All this talk of Butterbean, i mean he does have a 77-8 boxing record.

                                Marciano he is not, but its not like he's a golfer or something.
                                Go through his record. According to your logic Brian Nielsen is an atg.

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