Fight Night Champion Video Preview (The OXM Report)

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  • PVarck31
    Moderator
    • Jan 2003
    • 16869

    #61
    Re: Fight Night Champion Video Preview (The OXM Report)

    Well that should get this thread back on track.

    Comment

    • Phobia
      Hall Of Fame
      • Jan 2008
      • 11623

      #62
      Re: Fight Night Champion Video Preview (The OXM Report)

      Originally posted by NINJAK2
      Phobia-Footwork needs serious work. You are telling me that 99% of the vids we would see of real life boxing footwork would look similar to FNC..lol that's hilarious. Bad footwork in a boxing game is similar to bad dribbling animations in a hoop game or lousy running animations in a football one. While you can call it aesthetic it has a huge influence on gameplay and immersion factor. Movement in FN has been disappointing for years now. Adding a modifying movement button similar to UFC 2009 would go a long way toward improving it. Something that opens up free flowing movement.

      check this video out: http://www.youtube.com/watch?v=HcAZ7...1&feature=fvwp

      Saying they don't want people "running around" the ring is a lame excuse. Many boxers IRL are able to get in and out of range without looking like robocop(slow boxers) or robocop on speed(agile boxers). You've played FNC so you know more about it than I but I don't have my hopes up for it in this category. I hope they prove me wrong.
      Ninja I am not disagreeing with you. I don't see the reason for the "thats hilarious" or "lame excuse". I am not making excuses, I have the same issues with the footwork as everyone else. I am trying to explain the way it worked and in relation to most boxing matches. You can still do something similar to the sugar ray video, of course on of the same level of moving sideways as fast. But you can get in and out of range and use the same tactic. That is my point about it being a aesthetic. Sure it does not LOOK as realistic as a real fight but the same stratgies can still be applied.

      Some of you guys get soo bent out of shape over the smallest thing being said it is scarey. I am not out to lie to you guys or protect EA. I had a issue with the footwork the time I was there and made sure to vocalize that to them. i can't fix it, I can't make them speed it up.

      What I can do explain to you the things I liked and the things I thought were lacking. But in the end, I had a blast with the game. So while it might be a deal breaker for you that the footwork is to slow. I had so much fun with the game I can't wait to start my career when I get my hands on it.
      Last edited by Phobia; 12-08-2010, 04:04 PM.

      Comment

      • Phobia
        Hall Of Fame
        • Jan 2008
        • 11623

        #63
        Re: Fight Night Champion Video Preview (The OXM Report)

        Originally posted by RumbleCard
        I like the rock 'em sock 'em robots reference. I hope its because its just early and they're really trying to showcase as much of the punching mechanics as possible because the game looks a little clunky and unpolished. Doesn't appear to be anything tactical or calculating in the flow of the fighting.

        Time will tell. Hopefully they'll achieve the same level of silky smoothness that their MMA title has.
        I can't comment on the build they have now. But I will say you are really wrong about the bold.

        We did HOURS of fighting against one another and it was extremely tactical and the flow was BEAUTIFUL to watch. It truly had the flow of a real fight. Fast 3-4 punch combos then get out so you don't tire to the point of putting yourself in trouble. Work the ring to cut off those guys who like to stay on the outside.

        I had a fight against Indigo that was so strategic. He had a brawler and I had a boxer. I kept rolling away from his power hand and landing jab or jab straights. He kept working to cut the ring off and get my back to the ropes. A handfull of times he managed to put me in a bad position. He got in close and started landing huge uppercuts and hooks. I then did a shoulder push off to make space and roll out into the middle of the ring.

        It was frustrating him and was putting me with the advantage. In the 5th or so round I land with a perfect one punch hook to the temple and dropped him for the KO. No count, just lights out. I had a strategy and used it and it worked to perfection.

        Weather that is still the same in the build we will all get. My guess is as good as yours.
        Last edited by Phobia; 12-08-2010, 11:51 AM.

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11623

          #64
          Re: Fight Night Champion Video Preview (The OXM Report)

          Originally posted by 31
          Well that should get this thread back on track.
          Thanks 31!!

          Comment

          • BezO
            MVP
            • Jul 2004
            • 4414

            #65
            Re: Fight Night Champion Video Preview (The OXM Report)

            Originally posted by Phobia
            I understand their point-of-view with how they don't want guys running around the ring like this is MMA...
            Officially worried. Why handicap the user?

            Originally posted by Phobia
            1) You don't see guys running around in boxing. You will in MMA.
            Running? Ehh, but lighter weight boxers do a lot of skipping & dashing during a fight, much quicker than the step, step movement in FN. What about a stunned fighter? And what about a boxer ahead on the cards at the end of a fight? They tend to get around pretty quick to avoid their opponent.

            Originally posted by Phobia
            2) In boxing, they are sitting on their punches. Keeping that back foot down and making sure they land with some power. So you don't see guys running around the ring.
            Punchers do. There are plenty of boxers who don't sit on many punches, trying to win on points. Defensive fighters, ring generals. I was going to post a vid, but there's a good example up already. That's not uncommon, especially in situations I mentioned above.

            Originally posted by Phobia
            3) The aesthetics of the footspeed is only a graphical element. Because both fighters are moving at the same sluggish speed. Faster fighters do move faster and slower fighters do move slower. BUT the general speed of the movements across the board are slower than my liking.
            I obviously haven't played the upcoming version, but the footwork looks just like FN4, and in that game I felt it was almost impossible to avoid users who were good at brawling. No way Sugar Ray L. could get away from Hagler like we see in this video.

            Originally posted by Phobia
            We could pull up many boxing videos and 99% of them will be two fighters wading in, similar to the way FNC has it. It just need to be faster by a small margin.
            I disagree with 99%, especially in the lighter weights. And if you like using the ring generals like Sugar Ray L, gameplay will never compare to what we've seen of him IRL.
            Shout out to The Watcher! Where you at bruh?

            Comment

            • DaveDQ
              13
              • Sep 2003
              • 7664

              #66
              Re: Fight Night Champion Video Preview (The OXM Report)

              Originally posted by NINJAK2
              Phobia-Footwork needs serious work. You are telling me that 99% of the vids we would see of real life boxing footwork would look similar to FNC..lol that's hilarious. Bad footwork in a boxing game is similar to bad dribbling animations in a hoop game or lousy running animations in a football one. While you can call it aesthetic it has a huge influence on gameplay and immersion factor. Movement in FN has been disappointing for years now. Adding a modifying movement button similar to UFC 2009 would go a long way toward improving it. Something that opens up free flowing movement.

              check this video out: http://www.youtube.com/watch?v=HcAZ7...1&feature=fvwp

              Saying they don't want people "running around" the ring is a lame excuse. Many boxers IRL are able to get in and out of range without looking like robocop(slow boxers) or robocop on speed(agile boxers). You've played FNC so you know more about it than I but I don't have my hopes up for it in this category. I hope they prove me wrong.
              I actually think that video is a bad example of the footwork we want to see. I want to see stepping in and out, side to side movement. I don't want to see a guy running all over the place because that's not boxing. What Leonard did was counter Hagler with punch speed. Hagler would corner him and Leonard would burst with punches to his head. It was speed on the side of Leonard, not great footwork.

              The most important thing for me is that they lose this lethargic feeling when you are boxing. By the looks of that video, it's still there. That frustrates me. Maybe we'll see something different in the coming months.
              Being kind, one to another, never disappoints.

              Comment

              • DaveDQ
                13
                • Sep 2003
                • 7664

                #67
                Re: Fight Night Champion Video Preview (The OXM Report)

                This video (I think) does a great job of shoiwng what footwork should be. When I think of FN, I think there is this weight shifting stepping, rather than rhythm footwork...

                <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/OM3sDqN8s9k?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OM3sDqN8s9k?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
                Being kind, one to another, never disappoints.

                Comment

                • Phobia
                  Hall Of Fame
                  • Jan 2008
                  • 11623

                  #68
                  Re: Fight Night Champion Video Preview (The OXM Report)

                  Originally posted by BezO
                  Officially worried. Why handicap the user?

                  Running? Ehh, but lighter weight boxers do a lot of skipping & dashing during a fight, much quicker than the step, step movement in FN. What about a stunned fighter? And what about a boxer ahead on the cards at the end of a fight? They tend to get around pretty quick to avoid their opponent.

                  Punchers do. There are plenty of boxers who don't sit on many punches, trying to win on points. Defensive fighters, ring generals. I was going to post a vid, but there's a good example up already. That's not uncommon, especially in situations I mentioned above.

                  I obviously haven't played the upcoming version, but the footwork looks just like FN4, and in that game I felt it was almost impossible to avoid users who were good at brawling. No way Sugar Ray L. could get away from Hagler like we see in this video.

                  I disagree with 99%, especially in the lighter weights. And if you like using the ring generals like Sugar Ray L, gameplay will never compare to what we've seen of him IRL.
                  Yea Bezo but what you are missing from my comments is this. The footwork is sluggish and slow, BUT you can still do the things you describe. It does not LOOK like it does in real life. But you can still fight on the outside and not let a brawler get in, you can dance around them and work the jab, you can win by staying out the outside and winning on points.

                  The footwork between the fighters was enough that those things are possible that is my point. It is the animations and speed at which BOTH fighters move that make it look "ugly". But the tactic side of it did work correctly.

                  @ Bold, read my post up above about me facing a brawler in FNC. You can completely stop them in FNC in the build I played.
                  Last edited by Phobia; 12-08-2010, 11:50 AM.

                  Comment

                  • BezO
                    MVP
                    • Jul 2004
                    • 4414

                    #69
                    Re: Fight Night Champion Video Preview (The OXM Report)

                    Originally posted by Phobia
                    Yea Bezo but what you are missing from my comments is this. The footwork is sluggish and slow, BUT you can still do the things you describe. It does not LOOK like it does in real life. But you can still fight on the outside and not let a brawler get in, you can dance around them and work the jab, you can win by staying out the outside and winning on points.

                    The footwork between the fighters was enough that those things are possible that is my point. It is the animations and speed at which BOTH fighters move that make it look "ugly". But the tactic side of it did work correctly.
                    I hear you. I guess the look is just as important to me as the strategy/AI. Hopefully they'll figure out how to balance this better the next time around if not this time.
                    Shout out to The Watcher! Where you at bruh?

                    Comment

                    • ManiacMatt1782
                      Who? Giroux!
                      • Jul 2006
                      • 3982

                      #70
                      Re: New Video on Xbox Live

                      Originally posted by thelwig14
                      Yes. And considering he takes a spot from Ward or Martinez or Froch or whomever that isn't a freaking sideshow joke....makes me want to vomit.
                      Boxers own their own rights. If any of the afformentioned didn't make it in, it is because they shot down ea's offer. Blame the fighter agents/promoters for being greedy.
                      www.twitch.tv/maniacmatt1228
                      www.youtube.com/maniacmatt1782

                      Comment

                      • DaveDQ
                        13
                        • Sep 2003
                        • 7664

                        #71
                        Re: New Video on Xbox Live

                        Originally posted by ManiacMatt1782
                        Boxers own their own rights. If any of the afformentioned didn't make it in, it is because they shot down ea's offer. Blame the fighter agents/promoters for being greedy.
                        We may never know if he vomited or not.
                        Being kind, one to another, never disappoints.

                        Comment

                        • Kanobi
                          H*F Cl*ss *f '09
                          • Apr 2003
                          • 6050

                          #72
                          Re: Fight Night Champion Video Preview (The OXM Report)

                          Originally posted by majestic
                          What's apparent here, and a little disappointing, is how much this game is still lagging behind other sports franchises in terms of realism and fluidity of movement. Squint your eyes a little while watching a game of NBA 2K11 or MLB The Show 10 and you'd think you're watching a TV presentation of the real thing. Not so with FNC. Not yet. This still looks like rock 'em sock 'em robots.
                          Bingo!

                          I began to worry when my question went unanswered in reign's thread...

                          Originally posted by Kanobi
                          Reign....how does the game move....how does the interaction look? What i mean is....you know how in some games (particularly those by 2k Sports) where you can start a cpu vs cpu match, watch that game, and be kinda floored at how realistic and lifelike the animations and interactions are. Is FNC now at that level where it's insanely close to looking like a real boxing match?
                          FNC looks like FN4 + a ref in the ring which is disappointing to say the least.

                          Comment

                          • RumbleCard
                            MVP
                            • Aug 2007
                            • 1228

                            #73
                            Re: Fight Night Champion Video Preview (The OXM Report)

                            Originally posted by Phobia
                            I can't comment on the build they have now. But I will say you are really wrong about the bold.

                            We did HOURS of fighting against one another and it was extremely tactical and the flow was BEAUTIFUL to watch. It truly had the flow of a real fight. Fast 3-4 punch combos then get out so you don't tire to the point of putting yourself in trouble. Work the ring to cut off those guys who like to stay on the outside.

                            I had a fight against Indigo that was so strategic. He had a brawler and I had a boxer. I kept rolling away from his power hand and landing jab or jab straights. He kept working to cut the ring off and get my back to the ropes. A handfull of times he managed to put me in a bad position. He got in close and started landing huge uppercuts and hooks. I then did a shoulder push off to make space and roll out into the middle of the ring.

                            It was frustrating him and was putting me with the advantage. In the 5th or so round I land with a perfect one punch hook to the temple and dropped him for the KO. No count, just lights out. I had a strategy and used it and it worked to perfection.

                            Weather that is still the same in the build we will all get. My guess is as good as yours.
                            That's great news. I was hoping it was just indicative of the clips we've been seeing vs. the reality of what the game is. The last game was nothing more than a punch fest. I really hope this game offers more depth in the aspects of fighting.
                            PS4 - CoastalRyan

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                            Mt. Turner - Island Links

                            Comment

                            • Vast
                              MVP
                              • Sep 2003
                              • 4015

                              #74
                              Re: New Video on Xbox Live

                              Originally posted by ManiacMatt1782
                              Boxers own their own rights. If any of the afformentioned didn't make it in, it is because they shot down ea's offer. Blame the fighter agents/promoters for being greedy.
                              So you know for a fact that EA reached out to Ward, Martinez, Froch and Kessler??


                              Back to the footwork topic:
                              The problem i have with it is the sluggish feel. Like the vid posted by Dave; its footwork, its bouncing on your toes, its hopping in and out, quickly and swiftly, depending on your skills and ratings.

                              There should be variable speeds. Not this 1 speed bull**** they have now.
                              The step back and step in, or side step should have more range and have its own seperate ratings.


                              I'm just passionate about my boxing games man. I've been waiting since 1991 for a better boxing game with a better career mode than Evander Holyfield boxing, and i'm STILL waiting bro.
                              Phobia you've been great bro, thanks for the info. Hopefully you can pass this information off to them because the game is really soo close to greatness.
                              Last edited by Vast; 12-08-2010, 02:50 PM.
                              "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #75
                                Re: New Video on Xbox Live

                                Originally posted by Vast
                                So you know for a fact that EA reached out to Ward, Martinez, Froch and Kessler??


                                Back to the footwork topic:
                                The problem i have with it is the sluggish feel. Like the vid posted by Dave; its footwork, its bouncing on your toes, its hopping in and out, quickly and swiftly, depending on your skills and ratings.

                                There should be variable speeds. Not this 1 speed bull**** they have now.
                                The step back and step in, or side step should have more range and have its own seperate ratings.


                                I'm just passionate about my boxing games man. I've been waiting since 1991 for a better boxing game with a better career mode than Evander Holyfield boxing, and i'm STILL waiting bro.
                                Phobia you've been great bro, thanks for the info. Hopefully you can pass this information off to them because the game is really soo close to greatness.
                                Yea vast i have the same issues with the sluggish feel. I did not like it at community day at all and made sure to point it out in my gameplay blog the moment I was able to talk about the game because it is one of those areas that you "feel" instantly and it just does not feel right.

                                But other parts of the game felt great in my book. The stamina system we played with was wonderful, the punch system was a dream to use, the new damage system looked fantastic.

                                So while I agree with the footwork point of view and will pass it along. I will send a e-mail this week. Can it be fixed??? Lets hope!
                                Last edited by Phobia; 12-08-2010, 04:07 PM.

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