Different Stamina for Hit/Missed Punches

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  • DaveDQ
    13
    • Sep 2003
    • 7664

    #1

    Different Stamina for Hit/Missed Punches

    I'm not sure I agree with the concept of lowering stamina more if a punch is missed than if it isn't. I suppose you could play into it the adrenaline rush when you know someone is stunned and you try to KO them for good, but there's a consequence to that if you don't get the KO.

    The recent developer chat revealed there would be more of a drop in stamina if a punch is missed than if it is hit. Why not keep it the same? It's not like you are getting a power boost if you connect. To me that's what the insinuation is.
    Being kind, one to another, never disappoints.
  • JayBee74
    Hall Of Fame
    • Jul 2002
    • 22989

    #2
    Re: Different Stamina for Hit/Missed Punches

    Missed punches drain a fighter more because that boxer has to stop his fist with his own muscle power.

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    • fistofrage
      Hall Of Fame
      • Aug 2002
      • 13682

      #3
      Re: Different Stamina for Hit/Missed Punches

      Originally posted by JayBee74
      Missed punches drain a fighter more because that boxer has to stop his fist with his own muscle power.
      Yes, I agree.
      Chalepa Ta Kala.....

      Comment

      • grunt
        Banned
        • Jul 2002
        • 9527

        #4
        Re: Different Stamina for Hit/Missed Punches

        This will reward defense vs spammers.

        Comment

        • JayBee74
          Hall Of Fame
          • Jul 2002
          • 22989

          #5
          Re: Different Stamina for Hit/Missed Punches

          Originally posted by grunt
          This will reward defense vs spammers.
          That's my take. We are talking about punches that whiff air, and not those that are blocked by gloves?

          Comment

          • Vast
            MVP
            • Sep 2003
            • 4015

            #6
            Re: Different Stamina for Hit/Missed Punches

            Originally posted by JayBee74
            That's my take. We are talking about punches that whiff air, and not those that are blocked by gloves?
            This. The chat revealed that you'll lose more stamina by whiffing a punch than by throwing a punch that gets blocked.

            I feel that there isn't enough stamina drain from connected punches. What do you guys think?
            "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

            Comment

            • JayBee74
              Hall Of Fame
              • Jul 2002
              • 22989

              #7
              Re: Different Stamina for Hit/Missed Punches

              Originally posted by Vast
              This. The chat revealed that you'll lose more stamina by whiffing a punch than by throwing a punch that gets blocked.

              I feel that there isn't enough stamina drain from connected punches. What do you guys think?
              I'm satisfied with less drain for connected punches. I just hope the punch connect percentages are way down.

              Comment

              • DaveDQ
                13
                • Sep 2003
                • 7664

                #8
                Re: Different Stamina for Hit/Missed Punches

                Originally posted by JayBee74
                I'm satisfied with less drain for connected punches. I just hope the punch connect percentages are way down.
                That's my concern. If a guy can land his punches and sees little stamina drain, that means there's an imbalance going on. I guess we'll find out soon enough.
                Being kind, one to another, never disappoints.

                Comment

                • JayBee74
                  Hall Of Fame
                  • Jul 2002
                  • 22989

                  #9
                  Re: Different Stamina for Hit/Missed Punches

                  Originally posted by DaveDQ
                  That's my concern. If a guy can land his punches and sees little stamina drain, that means there's an imbalance going on. I guess we'll find out soon enough.
                  I think the new "reflexive blocking system" will considerably lower PCPs. At least I'm optimistic.

                  Also I'd love to see CompuBox Charts like these in the game.

                  CompuBox
                  Last edited by JayBee74; 01-25-2011, 11:25 AM.

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