The recent developer chat revealed there would be more of a drop in stamina if a punch is missed than if it is hit. Why not keep it the same? It's not like you are getting a power boost if you connect. To me that's what the insinuation is.
Different Stamina for Hit/Missed Punches
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Different Stamina for Hit/Missed Punches
I'm not sure I agree with the concept of lowering stamina more if a punch is missed than if it isn't. I suppose you could play into it the adrenaline rush when you know someone is stunned and you try to KO them for good, but there's a consequence to that if you don't get the KO.
The recent developer chat revealed there would be more of a drop in stamina if a punch is missed than if it is hit. Why not keep it the same? It's not like you are getting a power boost if you connect. To me that's what the insinuation is.Being kind, one to another, never disappoints.Tags: None -
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Re: Different Stamina for Hit/Missed Punches
I feel that there isn't enough stamina drain from connected punches. What do you guys think?"I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Different Stamina for Hit/Missed Punches
I'm satisfied with less drain for connected punches. I just hope the punch connect percentages are way down.Comment
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Re: Different Stamina for Hit/Missed Punches
That's my concern. If a guy can land his punches and sees little stamina drain, that means there's an imbalance going on. I guess we'll find out soon enough.Being kind, one to another, never disappoints.Comment
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