Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11623

    #151
    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

    Originally posted by ps3veron
    Someone please tell me why this is rated M?

    I'm seeing less blood than FNR4.
    Wait till you get into champion mode and the f bombs are flying out everywhere THEN you will see

    Comment

    • DaveDQ
      13
      • Sep 2003
      • 7664

      #152
      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

      Originally posted by ps3veron
      Someone please tell me why this is rated M?

      I'm seeing less blood than FNR4.
      Listen to the game's soundtrack. Also, the content of the story mode has adult themes.
      Being kind, one to another, never disappoints.

      Comment

      • Phobia
        Hall Of Fame
        • Jan 2008
        • 11623

        #153
        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

        Originally posted by tony01313
        Do I watch boxing yes I do it's the only reason I have hbo right now. I love boxing I have watched every televised match on hbo the last few years and I have never heard of a hookercut. It doesn't even sound right how can you throw a hookercut and not hit the guard or body? Controls still suck by the way why not hold a bumper too do modified punches like a overhand or a "hookercut"
        You are complaining the controls are to hard and now you want to add in even more buttons........I don't understand your mindset

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        • tony01313
          Rookie
          • May 2006
          • 51

          #154
          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

          Originally posted by Phobia
          You are complaining the controls are to hard and now you want to add in even more buttons........I don't understand your mindset
          I never said the controls are hard my problem is how much stuff is on the sticks, you end up throwing something you don't want.

          Comment

          • Phobia
            Hall Of Fame
            • Jan 2008
            • 11623

            #155
            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

            Originally posted by tony01313
            I never said the controls are hard my problem is how much stuff is on the sticks, you end up throwing something you don't want.
            Yea but my point is that the difference between a hookercut & uppercut is just a LOOK. It does nothing different from a gameplay stand point. So if you throw a combination and you meant to throw a straight uppercut but you threw a angled out uppercut AKA hooker cut. It still takes NOTHING away from the gameplay.

            Comment

            • ExtremeGamer
              Extra Life 11/3/18
              • Jul 2002
              • 35299

              #156
              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

              Originally posted by DaveDQ
              Listen to the game's soundtrack. Also, the content of the story mode has adult themes.
              That's it for me, no problem with the story mode having the swearing, but the soundtrack is excessive.

              Mixer Stream



              XBox - ExtremeGamer
              PSN - ExtremeGamer
              Switch - 4640-8613-7710

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              • Flamehead
                Banned
                • Dec 2002
                • 1501

                #157
                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                Played a few offline games, still trying to get the hang of the new controls.

                Went online for two matches. Both opponents were reasonable enough, no excessive spamming. First match I lost--I went down twice and couldn't get up the second time.

                Second match I won in the 3rd with a flash KO. My opponent would have otherwise won as he was ahead on the scorecard.

                I should be able to hold my own, but will most likely get my arse handed to me more often than not.

                Comment

                • TheCreep
                  Banned
                  • Nov 2008
                  • 1792

                  #158
                  Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                  Originally posted by Hova57
                  Creep who you playing with in the retail, My main guys will be Juan Lopez and Chico
                  There's no telling who I'll use man, it'll be completely random. By the way, I found out what its like to finally get my *** handed to me last night lol. I'm talking sim style too. I came across many sim style players last night and they were pretty good I must say.

                  Comment

                  • tony01313
                    Rookie
                    • May 2006
                    • 51

                    #159
                    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                    Originally posted by Phobia

                    I HONESTLY don't see how anyone can say this is a rehash of FN4. I have been playing the hell out of it the last few weeks and then switching to the FNC demo is completely different.

                    Have you ever seen a boxing match where it takes a pause of a sec or two between punches for a boxer????? There is a video out with Pac throwing out like 6 punches in 1 sec. That is literally impossible with RD4 and the control scheme.

                    The flick system is extremely easy and YES I can throw what I want when I want. You want to throw a jab, left hook, right upper cut combo. Flick up, left, right down. Just like a real boxer, his punch form won't always be perfect. So he might be throwing a uppercut but it has a slightly kicked out angle between a hook and uppercut. It is the exact same way with the controls. You might not throw the perfect jab, left hook, then right uppercut. But it will be very close, like a right hookercut or looping left hook. This does NOTHING different for gameplay.

                    On to the auto block. Do you realize that a real boxer is watching center mass and can see the slightest twitch of the shoulder muscles to see when a punch is coming and from what hand. We as gamers don't have that luxury, so our delay from the time the punch is thrown to us seeing it THEN trying to apply it on a controller would mean you are getting hit in the face unless you GUESS before the punch is

                    Longer you hold block the more punches will be able to get through, so chosen when to block, when to weave, and when to let the hands fly are all key parts of the boxing experience.

                    My perception by your post is you are frustrated by the controls because you have not put enough time in to fully learn them and you are venting here plus writing the game off.
                    In fightnight R3 and R4 after the first and second round can pretty much peep your style and therefore I can get an idea when your about too jab or body shot and adjust on the fly. In real boxing it's the same takes a few round too feel each other out. I am not saying the previous games were 100% accurate but it gave you an idea on boxing Hit and not get hit. You are able to block to the body or head when you want and not when the computer chooses too. In real life a fighter just can't hold his hands in his guard and protect both body and head you have too make a choice most of the time, unless you have the peeka boo defense like clottley, Winky, or Ike and they don't move there arms at all they take everything on the arms. Even if your going too do one button blocking dont parry my shots automatically knowing where I am throwing. I think it's sad you have too throw a combo just too open up a guard. Some of the best fighters Like Mayweather can pot shot and find openings in your D without throwing a combo too open up the guard.

                    We just eliminated the most important part of boxing

                    Comment

                    • NINJAK2
                      *S *dd*ct
                      • Jan 2003
                      • 6185

                      #160
                      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                      Originally posted by Hova57
                      Does anyone find it alittle hard to get inside with tyson. He felt alittle heavy so did the guy i was playing last night. I need to get that sidestep under control. As far as those who say you can't box, I question whether you know how to . Playing with Ali you can keep them at bay. You can rope a dope but the way the stamina works now punches will get in if you block too long. Overall can't wait to play the retail version. I didn't flash ko but I did hurt guys with good counters. This game is a good step forward. it will be interesting to see how other boxers feel. I know i don't like fighting with Tyson, Pacman is ok but you have to really get good shots in order to win .
                      I haven't had a problem getting inside with him. Ali's one punch KO power is rediculous though in this game imo. He is more adept at it than Mike and I don't think that should be the case. I've been in online matches where I'm dominating with Mike taking virtually no damage and Ali lands some weak looking hook that puts me on the canvas.
                      EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                      Comment

                      • SteelerSpartan
                        MVP
                        • Apr 2007
                        • 2884

                        #161
                        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                        Originally posted by Phobia

                        On to the auto block. Do you realize that a real boxer is watching center mass and can see the slightest twitch of the shoulder muscles to see when a punch is coming and from what hand. We as gamers don't have that luxury, so our delay from the time the punch is thrown to us seeing it THEN trying to apply it on a controller would mean you are getting hit in the face unless you GUESS before the punch is thrown.

                        Plus with the increase of combo speed in FNC it would be flat out impossible to block left high, body right, right high, etc. In quick combination. So the auto block is need drastically. Hell I don't even see how you can complain about this when punch accuracy is still to high in the 50% range often.

                        Longer you hold block the more punches will be able to get through, so chosen when to block, when to weave, and when to let the hands fly are all key parts of the boxing experience.

                        My perception by your post is you are frustrated by the controls because you have not put enough time in to fully learn them and you are venting here plus writing the game off.



                        Agreed!
                        It just Baffles my mind as to how people want to be able to Land even more when you got ffing consistent connect percentages in the mid 50s to high 60s!!

                        The only problem I have with the one button blocking right now is that its still paired up with the ability to "Perfect Block" and open up unrealistic counter windows....they say the freeze is gone but I still notice something going on

                        <iframe title="YouTube video player" class="youtube-player" type="text/html" src="http://www.youtube.com/embed/5fZVILlPZj4" allowfullscreen="" width="640" frameborder="0" height="390"></iframe>

                        That is mostly a very good fight between guys who are trying to box.........but theres too much perfect blocking and countering going on......when you come up against fighters who master this....its going be very scary to throw one punch jabs.....Im already gettng annoyed by the thought of the GOAT CPU AI abusing this

                        Out of the 4 times Ive been Knocked out Online, 2 times it was because I hit somebodies gloves with a jab and was frozen and then Punch modified....And only one of the 4 actually looked liked a Flush Power shot...the others had screwy hit detection....like one landed on my neck and the other barely grazed the back of my head if at all

                        You tone that stuff(Perfect blocking) down and Im not going to have many problems with the 1 button blocking.....because I agree up-down stuff where you leave a whole part of your body open just isn't real boxing at all
                        Last edited by SteelerSpartan; 02-02-2011, 04:15 PM.
                        Here We Go Steelers!!! Here We Go!!!

                        My CFB Teams:
                        Marshall..WVU-Go Herd/Eeers!!!


                        Comment

                        • vision
                          Rookie
                          • Jun 2009
                          • 263

                          #162
                          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                          Originally posted by Bamtino
                          I deleted the demo after five fights.

                          Playing this demo was actually far worse than watching those demo videos.

                          There is no sense of boxing skill involved in this game whatsoever. This is not boxing. The best way to describe it is a really cheesy arcade slugfest rockem sockem till somebody drops. The action is way too fast, punches have no pop, stamina seemingly doesn't drain at all and the one button blocking just doesn't work. I don't even understand why they found it necessary to remove the ability to block high and low. The worse part is the delay when punching. It's at least a half second delay and because of it you often end up throwing an extra punch.

                          That said there is a positive when it comes to the gameplay and that is the full spectrum punch control. They finally got stick punching right.
                          This is a good post that mirror my thoughts exactly. Played the game for a good 7 hours off and on last night. Hopped online as well. The game is garbage.. Gameplay that is. It's arcade. This is not boxing.

                          The controls are sluggish i.e. The input delay is horrible. I don't understand why it's there.. I mean I understand the delay with using the buttons to "even" things, but not with the sicks as well. The stamina is unreal. Punch power means relatively nothing.. then again it seems like the most random flash knockouts occur. Auto block sucks. There's really no point in playing strategically.. the game is just not fun to me. Round three was better as far as strategy. It's just not a very good demo.. If this is going to be the finished product, I call it a fail. What a shame. Personally disappointed.

                          Comment

                          • sva91
                            MVP
                            • Feb 2005
                            • 2019

                            #163
                            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                            Ok...got about 12 games in today, and I can't stop playing it.

                            I consistently throw around 45-50 punches per round while my opponents get in about 80-100. Soooo satisfying beating these guys that just come in throwing hooks to the body. I usually keep my opponents around 35-40 connect % while I hit well over 50%. Im not trying to toot my own horn, but I really feel that the guys that are complaining are the guys that try to throw a ton of punches. There are some instances where me and my opponent won't throw a punch for 10-15 seconds (vs Sim fighters) and just wait for an opening.

                            I usually play with Cotto vs Pac and am definitely starting to find my groove. One complaint, and its gonna make me sound like a sore loser, but I got beat by a Flash Ko to the body in the 2nd rd. I know I get it, flash KD's happen, but how many times do elite boxers actually get Flash KO'd without prior damage being inflicted? especially in the first 3 rds.... I know Paul Williams, but it rarely happens, and Im not one to mix it up..though I did get KO'd while trying to exchange.

                            So apart from the flash KD's, Im having a blast. The one button blocking is GREAT. I hated blocking to the head, just to have my opponent throwing punches to body then head..etc. In real life, you cover up your whole body while in tight qtrs. I really hope they improve the punch delay, though its not that bad. I really want to test myself against some good sim boxers, please add me on xbox Sav713.

                            Every time I get a new boxing game, the first thing I do is try to box using the jab, mixing it up, conserving my energy...and they never let me do this. This is the first boxing game I've ever played where I can def box the way I want to box effectively. I do think this game may favor outside boxers more than inside fighters, but that could just be because I've always boxed from the outside, and haven't found anyone online to be especially effective inside.

                            Comment

                            • JayBee74
                              Hall Of Fame
                              • Jul 2002
                              • 22989

                              #164
                              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                              Originally posted by vision
                              The game is garbage..
                              Originally posted by sva91
                              Ok...got about 12 games in today, and I can't stop playing it.
                              Nothing like a diversity of opinion.

                              Comment

                              • JayBee74
                                Hall Of Fame
                                • Jul 2002
                                • 22989

                                #165
                                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                                Originally posted by SteelerSpartan
                                Out of the 4 times Ive been Knocked out Online, 2 times it was because I hit somebodies gloves with a jab and was frozen and then Punch modified....And only one of the 4 actually looked liked a Flush Power shot...the others had screwy hit detection....like one landed on my neck and the other barely grazed the back of my head if at all

                                You tone that stuff(Perfect blocking) down and Im not going to have many problems with the 1 button blocking.....because I agree up-down stuff where you leave a whole part of your body open just isn't real boxing at all
                                Strange, I haven't had any problems with being knocked out by counters off of a well timed "Tap Block".

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