Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
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Being kind, one to another, never disappoints.Comment
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
Do I watch boxing yes I do it's the only reason I have hbo right now. I love boxing I have watched every televised match on hbo the last few years and I have never heard of a hookercut. It doesn't even sound right how can you throw a hookercut and not hit the guard or body? Controls still suck by the way why not hold a bumper too do modified punches like a overhand or a "hookercut"Comment
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
I never said the controls are hard my problem is how much stuff is on the sticks, you end up throwing something you don't want.Comment
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
Yea but my point is that the difference between a hookercut & uppercut is just a LOOK. It does nothing different from a gameplay stand point. So if you throw a combination and you meant to throw a straight uppercut but you threw a angled out uppercut AKA hooker cut. It still takes NOTHING away from the gameplay.Comment
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
Played a few offline games, still trying to get the hang of the new controls.
Went online for two matches. Both opponents were reasonable enough, no excessive spamming. First match I lost--I went down twice and couldn't get up the second time.
Second match I won in the 3rd with a flash KO. My opponent would have otherwise won as he was ahead on the scorecard.
I should be able to hold my own, but will most likely get my arse handed to me more often than not.Comment
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
There's no telling who I'll use man, it'll be completely random. By the way, I found out what its like to finally get my *** handed to me last night lol. I'm talking sim style too. I came across many sim style players last night and they were pretty good I must say.Comment
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
I HONESTLY don't see how anyone can say this is a rehash of FN4. I have been playing the hell out of it the last few weeks and then switching to the FNC demo is completely different.
Have you ever seen a boxing match where it takes a pause of a sec or two between punches for a boxer????? There is a video out with Pac throwing out like 6 punches in 1 sec. That is literally impossible with RD4 and the control scheme.
The flick system is extremely easy and YES I can throw what I want when I want. You want to throw a jab, left hook, right upper cut combo. Flick up, left, right down. Just like a real boxer, his punch form won't always be perfect. So he might be throwing a uppercut but it has a slightly kicked out angle between a hook and uppercut. It is the exact same way with the controls. You might not throw the perfect jab, left hook, then right uppercut. But it will be very close, like a right hookercut or looping left hook. This does NOTHING different for gameplay.
On to the auto block. Do you realize that a real boxer is watching center mass and can see the slightest twitch of the shoulder muscles to see when a punch is coming and from what hand. We as gamers don't have that luxury, so our delay from the time the punch is thrown to us seeing it THEN trying to apply it on a controller would mean you are getting hit in the face unless you GUESS before the punch is
Longer you hold block the more punches will be able to get through, so chosen when to block, when to weave, and when to let the hands fly are all key parts of the boxing experience.
My perception by your post is you are frustrated by the controls because you have not put enough time in to fully learn them and you are venting here plus writing the game off.
We just eliminated the most important part of boxingComment
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
Does anyone find it alittle hard to get inside with tyson. He felt alittle heavy so did the guy i was playing last night. I need to get that sidestep under control. As far as those who say you can't box, I question whether you know how to . Playing with Ali you can keep them at bay. You can rope a dope but the way the stamina works now punches will get in if you block too long. Overall can't wait to play the retail version. I didn't flash ko but I did hurt guys with good counters. This game is a good step forward. it will be interesting to see how other boxers feel. I know i don't like fighting with Tyson, Pacman is ok but you have to really get good shots in order to win .EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
On to the auto block. Do you realize that a real boxer is watching center mass and can see the slightest twitch of the shoulder muscles to see when a punch is coming and from what hand. We as gamers don't have that luxury, so our delay from the time the punch is thrown to us seeing it THEN trying to apply it on a controller would mean you are getting hit in the face unless you GUESS before the punch is thrown.
Plus with the increase of combo speed in FNC it would be flat out impossible to block left high, body right, right high, etc. In quick combination. So the auto block is need drastically. Hell I don't even see how you can complain about this when punch accuracy is still to high in the 50% range often.
Longer you hold block the more punches will be able to get through, so chosen when to block, when to weave, and when to let the hands fly are all key parts of the boxing experience.
My perception by your post is you are frustrated by the controls because you have not put enough time in to fully learn them and you are venting here plus writing the game off.
Agreed!
The only problem I have with the one button blocking right now is that its still paired up with the ability to "Perfect Block" and open up unrealistic counter windows....they say the freeze is gone but I still notice something going on
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That is mostly a very good fight between guys who are trying to box.........but theres too much perfect blocking and countering going on......when you come up against fighters who master this....its going be very scary to throw one punch jabs.....Im already gettng annoyed by the thought of the GOAT CPU AI abusing this
Out of the 4 times Ive been Knocked out Online, 2 times it was because I hit somebodies gloves with a jab and was frozen and then Punch modified....And only one of the 4 actually looked liked a Flush Power shot...the others had screwy hit detection....like one landed on my neck and the other barely grazed the back of my head if at all
You tone that stuff(Perfect blocking) down and Im not going to have many problems with the 1 button blocking.....because I agree up-down stuff where you leave a whole part of your body open just isn't real boxing at allLast edited by SteelerSpartan; 02-02-2011, 04:15 PM.Here We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
I deleted the demo after five fights.
Playing this demo was actually far worse than watching those demo videos.
There is no sense of boxing skill involved in this game whatsoever. This is not boxing. The best way to describe it is a really cheesy arcade slugfest rockem sockem till somebody drops. The action is way too fast, punches have no pop, stamina seemingly doesn't drain at all and the one button blocking just doesn't work. I don't even understand why they found it necessary to remove the ability to block high and low. The worse part is the delay when punching. It's at least a half second delay and because of it you often end up throwing an extra punch.
That said there is a positive when it comes to the gameplay and that is the full spectrum punch control. They finally got stick punching right.
The controls are sluggish i.e. The input delay is horrible. I don't understand why it's there.. I mean I understand the delay with using the buttons to "even" things, but not with the sicks as well. The stamina is unreal. Punch power means relatively nothing.. then again it seems like the most random flash knockouts occur. Auto block sucks. There's really no point in playing strategically.. the game is just not fun to me. Round three was better as far as strategy. It's just not a very good demo.. If this is going to be the finished product, I call it a fail. What a shame. Personally disappointed.Comment
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
Ok...got about 12 games in today, and I can't stop playing it.
I consistently throw around 45-50 punches per round while my opponents get in about 80-100. Soooo satisfying beating these guys that just come in throwing hooks to the body. I usually keep my opponents around 35-40 connect % while I hit well over 50%. Im not trying to toot my own horn, but I really feel that the guys that are complaining are the guys that try to throw a ton of punches. There are some instances where me and my opponent won't throw a punch for 10-15 seconds (vs Sim fighters) and just wait for an opening.
I usually play with Cotto vs Pac and am definitely starting to find my groove. One complaint, and its gonna make me sound like a sore loser, but I got beat by a Flash Ko to the body in the 2nd rd. I know I get it, flash KD's happen, but how many times do elite boxers actually get Flash KO'd without prior damage being inflicted? especially in the first 3 rds.... I know Paul Williams, but it rarely happens, and Im not one to mix it up..though I did get KO'd while trying to exchange.
So apart from the flash KD's, Im having a blast. The one button blocking is GREAT. I hated blocking to the head, just to have my opponent throwing punches to body then head..etc. In real life, you cover up your whole body while in tight qtrs. I really hope they improve the punch delay, though its not that bad. I really want to test myself against some good sim boxers, please add me on xbox Sav713.
Every time I get a new boxing game, the first thing I do is try to box using the jab, mixing it up, conserving my energy...and they never let me do this. This is the first boxing game I've ever played where I can def box the way I want to box effectively. I do think this game may favor outside boxers more than inside fighters, but that could just be because I've always boxed from the outside, and haven't found anyone online to be especially effective inside.Comment
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
Out of the 4 times Ive been Knocked out Online, 2 times it was because I hit somebodies gloves with a jab and was frozen and then Punch modified....And only one of the 4 actually looked liked a Flush Power shot...the others had screwy hit detection....like one landed on my neck and the other barely grazed the back of my head if at all
You tone that stuff(Perfect blocking) down and Im not going to have many problems with the 1 button blocking.....because I agree up-down stuff where you leave a whole part of your body open just isn't real boxing at allComment
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