Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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  • vision
    Rookie
    • Jun 2009
    • 263

    #166
    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

    Originally posted by JayBee74
    Nothing like a diversity of opinion.
    Yeah.. Garbage might sound harsh, but I guess that just exemplifies my disappointment.

    Change a few things like.. input lag, stamina, and the effects of getting hit by power punches, and I might drink the cool-aid. For now the game is one step forward two steps back.

    Comment

    • JayBee74
      Hall Of Fame
      • Jul 2002
      • 22989

      #167
      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

      Originally posted by vision
      Yeah.. Garbage might sound harsh, but I guess that just exemplifies my disappointment.

      Change a few things like.. input lag, stamina, and the effects of getting hit by power punches, and I might drink the cool-aid. For now the game is one step forward two steps back.
      I hear ya', but.............

      Stamina will not be an issue. I've seen many instances where fighters slowed within the 3 round limit. Besides all that's customizable even online.

      Comment

      • Hova57
        MVP
        • Mar 2008
        • 3754

        #168
        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

        Who's playing ps3. try to get some in once the wife and kids go to bed. Can't wait for retail get all the rounds three rounds is such a tease. I can't bring myself to brawl in the third, but i must if i feel i'm down in the cards

        Comment

        • vision
          Rookie
          • Jun 2009
          • 263

          #169
          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

          Originally posted by JayBee74
          I hear ya', but.............

          Stamina will not be an issue. I've seen many instances where fighters slowed within the 3 round limit. Besides all that's customizable even online.
          Are you sure about stamina? Maybe you're right. But that's only half the battle for me. What about the punch/move lag? I can do without the auto blocking. Don't get me wrong I want to like this game. I just don't have faith in the dev team frankly. As it stands, It's just too casual and arcady for my tastes at the moment..

          Comment

          • japlear
            Rookie
            • Oct 2010
            • 1

            #170
            its a decent game, it can turn into a slugfest if you want it too. But i used Ali last night, and i utilized my jab, and it actually controlled tyson a bit,, he (tyson) started punching at a farther distance and he started to through haymakers from a further distance, i used the buttons not really a joystick guy, but i was kiling him with my combos, hitting him with 1-2's, then stepping to the side hitting with 1-2-3, and then finally was able to add the uppercut for a 4 punch combo, if you take your time and dissect the game it really turns into a good boxing match, you can counter effectively, at the same time leading with your offense.

            --------------------------------------------------------------------------------

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            • DaveDQ
              13
              • Sep 2003
              • 7664

              #171
              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

              Originally posted by vision
              Are you sure about stamina? Maybe you're right. But that's only half the battle for me. What about the punch/move lag? I can do without the auto blocking. Don't get me wrong I want to like this game. I just don't have faith in the dev team frankly. As it stands, It's just too casual and arcady for my tastes at the moment..
              I'm beginning to trust that stamina is fixed. First because you can evade punches now and the missed punch hit on your stamina really takes a lot out of your fighter. Second, if you throw consecutive punches with the same arm, you will immediately slow down.

              This is in just 3 rounds. When I see a guy wants to trade punches, I get a feel for him in the first round and start to counter his punches. Round 2 is all countering and jabs. Round three is where I open up and start hitting him where he's exposed, and they do get exposed. So, this is in just 3 rounds. Can you imagine going 3 more rounds with this mentality? They'll be a mess.

              That's not to say there won't be exploits. There will be. Right now I don't see anything major though.
              Being kind, one to another, never disappoints.

              Comment

              • JayBee74
                Hall Of Fame
                • Jul 2002
                • 22989

                #172
                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                Originally posted by japlear
                its a decent game, it can turn into a slugfest if you want it too. But i used Ali last night, and i utilized my jab, and it actually controlled tyson a bit,, he (tyson) started punching at a farther distance and he started to through haymakers from a further distance, i used the buttons not really a joystick guy, but i was kiling him with my combos, hitting him with 1-2's, then stepping to the side hitting with 1-2-3, and then finally was able to add the uppercut for a 4 punch combo, if you take your time and dissect the game it really turns into a good boxing match, you can counter effectively, at the same time leading with your offense.

                --------------------------------------------------------------------------------
                The distance between your boxer and your opponents is so critical in utilization of the jab. A longer reached boxer is of little use to you if you can't maintain the proper spacing.

                Comment

                • vito100
                  Rookie
                  • Sep 2010
                  • 40

                  #173
                  I have a question??? Where are the left/right arm stamina and torso stamina... Thought they were going to be stamina bars for these as well.

                  Comment

                  • vision
                    Rookie
                    • Jun 2009
                    • 263

                    #174
                    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                    Originally posted by DaveDQ
                    I'm beginning to trust that stamina is fixed. First because you can evade punches now and the missed punch hit on your stamina really takes a lot out of your fighter. Second, if you throw consecutive punches with the same arm, you will immediately slow down.

                    This is in just 3 rounds. When I see a guy wants to trade punches, I get a feel for him in the first round and start to counter his punches. Round 2 is all countering and jabs. Round three is where I open up and start hitting him where he's exposed, and they do get exposed. So, this is in just 3 rounds. Can you imagine going 3 more rounds with this mentality? They'll be a mess.

                    That's not to say there won't be exploits. There will be. Right now I don't see anything major though.
                    I just played a few rounds today.. did seem a bit more controlled pace. But the guy I played was more sim like. I was able to exploit his wild swinging at points and connected on some heavy counters. I won with cotto two rounds to one. 70% hit total vs my opponents 56%. 88% counter, 69% Power.

                    Problem is I should've knocked him on his butt like 5 or 6 times with as many power counter punches I hit him with. Also.. this input delay needs to be fixed before final release. Maybe I'm the only one who is bothered by this? It just doesn't make any sense to me.

                    Comment

                    • davis420
                      MVP
                      • Jan 2010
                      • 1073

                      #175
                      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                      So far after 2 matches, both times I was Paq against Cotto(cpu) I don't feel this is a MUST buy. I love boxing games but I hope it's just this is a demo and the final product will be better. With the Show coming out a week after this I think this game is a rent first before a buy.
                      PS3, we had a good run! (7/18/09-10/5/14)

                      Comment

                      • breakitdown
                        Rookie
                        • Oct 2010
                        • 34

                        #176
                        -love the feel of the game specifically the fighting.
                        -the ref should call brakes on holds and you should be able to punch on holds
                        -don't like the first person view for getting up from knock downs, it should be 3rd person
                        -there should be right trigger and right stick blocking and not just up and down but all around

                        other then that cant pick out much wrong with the game at all its great but these things need to be changed for it to be a true boxing sim. i could see myself be dissatisfied with the game very quickly like i was with round 4

                        if anyone agrees pls make reference to breakitdown. id would prefer the game to that little bit longer to come out just to fix some of these things, its not much

                        Comment

                        • breakitdown
                          Rookie
                          • Oct 2010
                          • 34

                          #177
                          Originally posted by breakitdown
                          -love the feel of the game specifically the fighting.
                          -the ref should call brakes on holds and you should be able to punch on holds
                          -don't like the first person view for getting up from knock downs, it should be 3rd person
                          -there should be right trigger and right stick blocking and not just up and down but all around

                          other then that cant pick out much wrong with the game at all its great but these things need to be changed for it to be a true boxing sim. i could see myself be dissatisfied with the game very quickly like i was with round 4

                          if anyone agrees pls make reference to breakitdown. id would prefer the game to that little bit longer to come out just to fix some of these things, its not much
                          ^ forgot to mention the camera is good also would like the option for the camera to sit behind the player

                          Comment

                          • Sausage
                            MVP
                            • Feb 2003
                            • 3905

                            #178
                            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                            Originally posted by ExtremeGamer
                            That's it for me, no problem with the story mode having the swearing, but the soundtrack is excessive.
                            Originally posted by DaveDQ
                            That's a good point.

                            I'm also highly impressed with this demo's load times. It's within seconds that you are in the ring fighting.

                            On another note, I know this is an M rated game, but the soundtrack is blatantly out of hand. It's like a tall glass of profanity along side an enjoyable demo.
                            Just a heads up for you guys and anybody else who has kids around. You will be able to turn the in-game music off from the options menu (assuming b/c of R4). What I do when I have little ears around is I put the TV on mute until I get into a match, and then unmute. I guess I have grown up with music that is sometimes laced with profanity so I am a little oblivious to the profanity.

                            Story mode different story though, gotta put the kids to bed; even during the day, lol.

                            Comment

                            • Po Pimp
                              MVP
                              • Jan 2005
                              • 2248

                              #179
                              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                              Originally posted by acarrero
                              One thing that needs to be re-worked, and I think can still be improved before the release, is that aside from flash KO's, it seems that getting up from a knockdown is always the same pattern - the first time it's easy, second time not as easy, third time is hard. I would like more variety. If you get caught with a flurry of hard punches and go down early in the fight, it shouldn't always be equally easy to get up from. This pattern is unrealistic and has gotten old.
                              The game would be so much better if they changed this, automatic clinching when fighting too close with no space (in addition to manual clinching), random headbutts (instead of random flash KOs), and better presentation. That's really all that's needed!

                              Comment

                              • [Icy]
                                Pro
                                • Dec 2005
                                • 599

                                #180
                                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                                After reading the whole thread, I guess most has been said already.

                                Imho the game is fun, I would say that the word that defines it is "Furious" and that is probably what makes it so fun for a few fights, but... on the other hand, i find FN4 more tactical and maybe more sim, with the slower speed.

                                I have not tried it online but i can see why it's being reported as Street Fighter for Boxing with the increased speed. As with every version, I guess it will depend on the humans you face, if button mashing kids or sim guys from places like OS.

                                Fighter models are really incredible, not any other PS3 game comes close, but on the other hand, presentation is so unimpressive, looking like EA's MMA game, that was not that bad for a first attempt in a new series, but for FNC that is like the 5th iteration, it should be way way better.

                                I'm on the fence, i know i'll buy it, but not sure if on release or after a few months with a price drop. The deciding factor would be the story mode, but i need to read more about it to know if it is as scripted as it sounds or if you can also play it like in FN4, starting as amateur and climbing the ranks, choosing your fights etc.

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