Soooo, last night I played some more online and some dude using Ali threw over 500 punches, while barely getting fatigued. Fun times.....
Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
Collapse
Recommended Videos
Collapse
X
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
Soooo, last night I played some more online and some dude using Ali threw over 500 punches, while barely getting fatigued. Fun times.....Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
So I played the demo on PS3 and I like it. Its definitely an improvement over round 4... I think.
The variety of punches look amazing. I like the power modifier. I like the 1 button blocking.
The movement is an improvement. i like the step backs and side moves, but why the hell is there a delay after a step move?
The same way you can hopstep in and punch you should be able to hop back and punch as well. You can move back and punch but you can't hop back and punch, at least not fluidly.
Its very weird when i fight as tyson against Ali. I'm more than happy to just stay inside and bang with ali in a phonebooth, but I'm rarely rewarded for doing so. My hooks and uppercuts from in close miss often and when they land flush don't seem to phase him much.
In the demo at least, I feel that the difference in a terrible player and a great player is less in FNC compared to FN4. I drop people in the 3 rounds the demo provides but they still land from 45%-65% and end up winning some rounds.
So even though the punch % are high, when i get inside with Tyson i feel like i miss way too much. Its very strange."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
I really like the demo and the 1 button blocking is a great addition. Their is a bit of a framerate drop at times on the PS3 version but isn't really an issue to me. Once you can customize the game with sliders when it comes out it should play even better. The announcing has always been a sore spot and looks like that will continue. It took a awhile but the addition of a ref makes it feel even more authentic. Looking forward to the final product."If you don't have anything good to say, say it often"- Ed the sockComment
-
I would hate to judge this game by this demo. Fighting against the CPU using Ali against Tyson is not fun. Just a punch fest and even just letting the CPU fight against itself is ugly. No AI implementation seems to be, uhh, implemented. I can only say this is just to give us a taste til we get the retail version but, to me, this is not a good representation of what I would want people to think of my game.
Graphically - BEAUTIFUL!! Seems like they are using different lighting effect than the last, perhaps ala NCAA 11, so it looks even better than FN4, which I think they could do. If I were much younger and more gullible, I would probably think this demo is the bees knees, with the subconscious effect the graphics could have on such a mind...Just cuz you pour syrup on ish....Comment
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
Well, like most EA games, the soundtrack can be disabled. If you've really got a problem with it. IIRC, FNR4 allowed you to use your own music for the menus if you were connected to you PC or were using playlists saved on your HDD.
Comment
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
I have no idea what people are talking about in this game. I've been playing the Fight Night series since the first installment and I've always have ranked pretty high I'm also an amateur fighter. I'm not trying bost or anything like that trust me, I'm as critical in the games that I purchase as anybody else. I believe that allot you guys that are complaining are spoiled, EA makes such high quality games you guys find things to nick pick at. You guys have to be honest with yourself and say that this is a really good DEMO, and we all know that the polished version will be even better. I hear guys complaining about foot work and the blocking scheme ... oh and the connect rate.. I've played guys online and the foot work is fine. The connect rate is kool if guys would play the game right then you wouldn't get hit so much, I've had online players only hit me 19% plenty of times or say even 35% I've also have been on the other end were my connect rate was low. The blocking scheme is great too it makes you become more judicious with your punching. I believe allot of players are mad because there used to FN4 and the "HYPER" punching that was in it no more throwing a million punches and cornering your opponent because in this version you can actually circle around the ropes, fatigue plays a big role in this one ( Thank you EA I got tired of almost breaking my controller to get out of the corner and away from the ropes against Hyper punchers in FN4) sorry guys you actually have to box this time around. So pleas EA keep it how it is Im already knowing that the finished product will be way better then the already "classic demo" u guys have put out, good JOB EA. The complaint I may have is I did hit Ali with a right uppercut and a Left hook, I don't care who u R, Tyson would murDa anybody with that combo.. oh and I have to wait a month for this GAME to come out!!! lol once again EA job well done.xXxDrUnKeN_MaStAxXxComment
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
someone please explain to me in boxing terms how simplifying blocking to one button adds to the sim quality of the game.
I really don't understand how anyone can call this one punch blocking a good idea. It takes no effort whatsoever and you have no control over it. It's just a really stupid and lazy game mechanic. Punches slipping through the guard could have easily been implemented without nurturing the blocking scheme to one button.
What next? auto blocking?Comment
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
someone please explain to me in boxing terms how simplifying blocking to one button adds to the sim quality of the game.
I really don't understand how anyone can call this one punch blocking a good idea. It takes no effort whatsoever and you have no control over it. It's just a really stupid and lazy game mechanic. Punches slipping through the guard could have easily been implemented without nurturing the blocking scheme to one button.
What next? auto blocking?
For example if i throw a body jab to head straight 1-2 combo. My opponent might block the body but wouldn't be able to block the head.
It's not insta-block. There are many times when I'm blocking and punches still get through.
I would like ratings to play a bigger role in this blocking scheme. Better defensive fighters allow less punches to slip through etc.
What i don't like tho is how inside fighters that make a living fighting from the inside; don't really have an advantage when they get inside. ala Mike Tyson in the demo vs Ali.
The footwork is just bad tho. Especially since the punches look so amazing this year.
the Accuracy is what really bothers me tho. It's way too high % wise, but then when i get in close i feel i miss too much. Makes me worried that inside fighters like Tyson will be useless again this year.Last edited by Vast; 02-02-2011, 10:50 PM."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
I don't have a problem with it because mixing up your punches still allows you to break through the guard.
For example if i throw a body jab to head straight 1-2 combo. My opponent might block the body but wouldn't be able to block the head.
It's not insta-block. There are many times when I'm blocking and punches still get through.
I would like ratings to play a bigger role in this blocking scheme. Better defensive fighters allow less punches to slip through etc.
What i don't like tho is how inside fighters that make a living fighting from the inside; don't really have an advantage when they get inside. ala Mike Tyson in the demo vs Ali.
I don't understand how a sim enthusiast can possibly endorse a mechanic that takes no player skill whatsoever.
From both a boxing and gaming perspective it makes no sense to me. why shouldn't the player have control of where he's blocking? What made that a negative in the previous games that needed to be dumbed down to one button? and once again, they could have easily added punches slipping through the guard without neutering the blocking scheme.
Defense is a major part of the sport of boxing and all we're limited to in this game is holding one button to block, another button to lean and sliding around like slugs. How the heck is this a good thing?Comment
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
So its ok because its not insta-block?
I don't understand how a sim enthusiast can possibly endorse a mechanic that takes no player skill whatsoever.
From both a boxing and gaming perspective it makes no sense to me. why shouldn't the player have control of where he's blocking? What made that a negative in the previous games that needed to be dumbed down to one button? and once again, they could have easily added punches slipping through the guard without neutering the blocking scheme.
Defense is a major part of the sport of boxing and all we're limited to in this game is holding one button to block, another button to lean and sliding around like slugs. How the heck is this a good thing?Comment
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
So its ok because its not insta-block?
I don't understand how a sim enthusiast can possibly endorse a mechanic that takes no player skill whatsoever.
From both a boxing and gaming perspective it makes no sense to me. why shouldn't the player have control of where he's blocking? What made that a negative in the previous games that needed to be dumbed down to one button? and once again, they could have easily added punches slipping through the guard without neutering the blocking scheme.
Defense is a major part of the sport of boxing and all we're limited to in this game is holding one button to block, another button to lean and sliding around like slugs. How the heck is this a good thing?Comment
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
I have no idea what people are talking about in this game. I've been playing the Fight Night series since the first installment and I've always have ranked pretty high I'm also an amateur fighter. I'm not trying bost or anything like that trust me, I'm as critical in the games that I purchase as anybody else. I believe that allot you guys that are complaining are spoiled, EA makes such high quality games you guys find things to nick pick at. You guys have to be honest with yourself and say that this is a really good DEMO, and we all know that the polished version will be even better. I hear guys complaining about foot work and the blocking scheme ... oh and the connect rate.. I've played guys online and the foot work is fine. The connect rate is kool if guys would play the game right then you wouldn't get hit so much, I've had online players only hit me 19% plenty of times or say even 35% I've also have been on the other end were my connect rate was low. The blocking scheme is great too it makes you become more judicious with your punching. I believe allot of players are mad because there used to FN4 and the "HYPER" punching that was in it no more throwing a million punches and cornering your opponent because in this version you can actually circle around the ropes, fatigue plays a big role in this one ( Thank you EA I got tired of almost breaking my controller to get out of the corner and away from the ropes against Hyper punchers in FN4) sorry guys you actually have to box this time around. So pleas EA keep it how it is Im already knowing that the finished product will be way better then the already "classic demo" u guys have put out, good JOB EA. The complaint I may have is I did hit Ali with a right uppercut and a Left hook, I don't care who u R, Tyson would murDa anybody with that combo.. oh and I have to wait a month for this GAME to come out!!! lol once again EA job well done.Comment
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
ok my first online experience wasnt too great. I had ali and my opponent had tyson. My strategy going into the fight was to keep my distance of course and work around the ring using my jab as my main weapon. I had to keep pushing him off of me tho because i couldnt really move around the ring as fast as i would have liked. it almost felt like i was stuck sometimes. and i would have to sacrifice a couple of shots to the body r head just to step back. and well i lost unfortunatly. my opponent was nice enough to leave me messages saying how i was running away from him.Comment
-
-
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)
Quit preaching and start listening because I could only comprehend about 65% of your post!! Now you have surmised that the first punch thrown will always be blocked? That's not the case, even if you activate reflexive blocking by holding the R-Trigger. If your block has been recently weakened by blocking punches and/or you have been HOLDING the R-Trigger too much all kinds of punches will get through. Even if your block is fresh, holding the R-Trigger won't guarantee that your opponent's first punch will be blocked. Boxer's with a good or better reflex rating will have more success, but I guarantee you it's nothing that anybody can exploit. Also who is going to hold the block all the time? You can't punch or move!!Comment
Comment