Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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  • JayBee74
    Hall Of Fame
    • Jul 2002
    • 22989

    #211
    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

    Interesting scoring sometimes. I lost a fight because they gave Tyson (my opponent) the first even though I outpunched him 35-23, and outpercetaged him 35-67 (52%)-23-91 (25%). I had the edge in power punches (non-jabs not power modified) 22-21.

    No stuns in that round either.

    Comment

    • Whammer
      Banned
      • Jul 2009
      • 241

      #212
      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

      I hated FN4, I just didn't think it was a fun game. I thought FN3 was fun and really enjoyed it, FN4 was a huge disappointment.
      I'm really enjoying FNC!

      Auto blocking? Good idea. Online spammers would have a field day due to the speed of this game. As was mentioned previous, you'd only be guessing if a punch was coming high or low and would always be getting hit.

      I'm not much for playing boxing games online but I gave it a shot last night. I was Tyson and fought against Ali. The guy was a spam puncher and I just moved in and hit him and then moved back out of range. He hit mostly air. It should've tired him out but he pretty much kept full stamina. I won easily but I realized something.....I think EA wants the online to play different than offline. I don't think they want online gamers to get tired too quickly, I think they want people to have a decent length of time to fight. Nobody wants to go online and have a fight end quickly and then go back to the lobby to get another match.

      Demo impressed me enough to make me want to buy the retail game.

      Comment

      • Motown
        OS Brew Connoisseur
        • Jul 2002
        • 9169

        #213
        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

        The ONLY TRUE auto block feature was in KO Kings 2001...go check it out...there was an option.There ain't nothin' automatic when it comes to blocking in FNC...like JB said, you STILL have to push the button folks.

        Comment

        • bill2451
          Banned
          • Jan 2009
          • 1123

          #214
          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

          Originally posted by JayBee74
          Interesting scoring sometimes. I lost a fight because they gave Tyson (my opponent) the first even though I outpunched him 35-23, and outpercetaged him 35-67 (52%)-23-91 (25%). I had the edge in power punches (non-jabs not power modified) 22-21.

          No stuns in that round either.
          I've seen some really funky scoring online. I've ended up with the same amount of connects, a better %, 5 counters to 0, and a couple more power shots connected (although he threw almost twice as many) and I've lost the round.

          The guy I was talking to said he ended the round with 80% damage, while I only had 13%.

          I just dont get that. The one thing I've noticed is that the guy who throws the most punches (especially modified power punches) seems to have an advantage on the scorecard, regardless of connect rate or actual damage inflicted. That annoys me.

          Comment

          • JayBee74
            Hall Of Fame
            • Jul 2002
            • 22989

            #215
            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

            Originally posted by bill2451
            I've seen some really funky scoring online. I've ended up with the same amount of connects, a better %, 5 counters to 0, and a couple more power shots connected (although he threw almost twice as many) and I've lost the round.

            The guy I was talking to said he ended the round with 80% damage, while I only had 13%.

            I just dont get that. The one thing I've noticed is that the guy who throws the most punches (especially modified power punches) seems to have an advantage on the scorecard, regardless of connect rate or actual damage inflicted. That annoys me.
            I think counters weigh more heavily in the decision process than in past editions.

            Comment

            • DickDalewood
              All Star
              • Aug 2010
              • 6263

              #216
              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

              Wow, the speed of this game over the last alone is amazing. I'll definitely pick this up.

              Comment

              • DaveDQ
                13
                • Sep 2003
                • 7664

                #217
                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                I still think they need to tweak punches that land so that more stamina gets drained. It's still borderline easy to trap guys and pound away. I don't see it happening all fight but there's too much of a difference in a punch that hits and one that doesn't (stamina).
                Being kind, one to another, never disappoints.

                Comment

                • BQ32
                  Pro
                  • Jan 2011
                  • 671

                  #218
                  How can we really expect developers to continue putting out excellent games like FNC if many in the genral population can not comprehend how to accurately play a game and what makes it great. I am losing all faith in the game industry, not because of the developers, because of the GAMERS. This is a great product. Even if this demo was all that was offered I probably would barely touch anything else, it is that good. Please people, just learn how to play, give it the time or go pick up some other game. I would dare anyone to try and turn a match into a slugfest with me or block the whole time and see what happens. This is more true to the sport then madden, NHL, or 2k, when it comes to gameplay. 1 button block that can't be exploited is a huge problem but canned dribble animations for certain anlog movements isn't, give me freakin break. To EA, there are some of us that really appreciate this game, it is excellent, and I commend you for your hard work. I am sure that if the majority really understood the sport and the fighters and gave themselves time to improve they would not be dissapointed, I really hope the numbers are through the roof for this game to reward its excellence.

                  Comment

                  • N51_rob
                    Faceuary!
                    • Jul 2003
                    • 14805

                    #219
                    Pacquiao's straight left hand with the power modifier is vicious.

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                    • Chef Matt
                      True.
                      • Apr 2008
                      • 7832

                      #220
                      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                      Originally posted by FLIGHTWHITE
                      WOW!!! I love this demo. Day 1 purchase for sure
                      Originally posted by DickDalewood
                      Wow, the speed of this game over the last alone is amazing. I'll definitely pick this up.
                      I'm liking the Demo myself. Fought a few offline fights yesterday in between some Mass Effect 2. I think the game's great. Getting used to the controls has killed me though, although I did get a KO or 2 in.

                      I like this far more than FNR4 and I loved that game. I'm more of a casual fan though. The thing I can't stand the most isn't footwork, punch damage, presentation, etc... it's online cheese that I hate and that looks like it might be out for FNC which makes me very happy.

                      The only problem I have now is I'll probably have to wait a while to get it with MLB the Show coming out. It probably won't be till June or July when I actually am able buy it.
                      Originally posted by Anthony Bourdain
                      The celebrity chef culture is a remarkable and admittedly annoying phenomenon. Of all the professions, after all, few people are less suited to be suddenly thrown into the public eye than chefs. We're used to doing what we do in private, behind closed doors.

                      Comment

                      • BezO
                        MVP
                        • Jul 2004
                        • 4414

                        #221
                        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                        Originally posted by DaveDQ
                        While there are legitimate concerns and even gripes, you have to look at the game in its context. Comparing it to the last two iterations will prove that the title has certainly made progress. I played FN4 for a solid 16 months and was extremely frustrated with its fatigue system. This demo shows me that's most likely fixed.
                        When I put it in the context of a 2 year cycle, the improvements seem minimal. But that's probably because my 2 main concerns weren't addressed. Footwork & a stationary camera.

                        EA, and I guess all companies seem to err on the side of offense. I wish they would do a better job balancing improvements. With punching so much easier this year, footwork should've been a priority. It's a major part of defense and boxing in general. It's the basis of ring generalship. The "auto block" helps, but with the high connect percentages we're all seeing, obviously not enough.

                        And some of the additions are unfinished. They could've done a much better job with the ref. Boxing is the one sport where the ref physically interacts with the athletes. It's why I wanted to see a ref in this game. Why is he not breaking up clinches, giving warnings, wiping gloves, sending guys to corners, ect?

                        Originally posted by DaveDQ
                        Even with blocking, you can see why they did what they did. It was extremely difficult to block in FN4 without it looking twitchy and just not working. Now you can block when hitting the right timing and you penetrate when using strategy.
                        I like the blocking. I think it was Phobia that explained some pages back that a boxer can see chest/shoulder muscles flexing when a punch is coming. These cues are not available in a video game so some help is needed. I dig the "auto block".
                        Shout out to The Watcher! Where you at bruh?

                        Comment

                        • ps3veron
                          MVP
                          • Aug 2008
                          • 1220

                          #222
                          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                          Just got my first online 1 punch KO with Tyson

                          What a feeling! Feels way more satisfying than the abundant TKOs in those MMA games.

                          Comment

                          • Hova57
                            MVP
                            • Mar 2008
                            • 3754

                            #223
                            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                            The point is this as I can see. The Spammers are pissed . The way they play the game has changed and they are upset they can't spamm bob and weave or throwing meaningful punches withthe same arm. I like the game. I think with tuner update based off what Country and Visualizer wrote this game will be spot on. I can't really determine how well all footwork is til i use different boxers. Also for anyone who complain about boxer ratings you can change their ratings .

                            Comment

                            • Complex
                              MVP
                              • Oct 2005
                              • 2494

                              #224
                              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                              Got to D/L the demo last night and played some. I need to play more before rendering an opinion.
                              Follow me on Twitter - http://twitter.com/complex219

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #225
                                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                                Originally posted by Bamtino
                                You can't block high and low in FNC.

                                You press the R-trigger and have to hope EA's algorithm blocks for you.

                                This according to some people is a great idea yet not one of them can explain what makes it so great in boxing nor gaming terms.
                                I explained it in detail several posts back, but since you are missed it let me repost it for YOU!

                                Originally posted by phobia
                                Have you ever seen a boxing match where it takes a pause of a sec or two between punches for a boxer????? There is a video out with Pac throwing out like 6 punches in 1 sec. That is literally impossible with RD4 and the control scheme.

                                The flick system is extremely easy and YES I can throw what I want when I want. You want to throw a jab, left hook, right upper cut combo. Flick up, left, right down. Just like a real boxer, his punch form won't always be perfect. So he might be throwing a uppercut but it has a slightly kicked out angle between a hook and uppercut. It is the exact same way with the controls. You might not throw the perfect jab, left hook, then right uppercut. But it will be very close, like a right hookercut or looping left hook. This does NOTHING different for gameplay.

                                On to the auto block. Do you realize that a real boxer is watching center mass and can see the slightest twitch of the shoulder muscles to see when a punch is coming and from what hand. We as gamers don't have that luxury, so our delay from the time the punch is thrown to us seeing it THEN trying to apply it on a controller would mean you are getting hit in the face unless you GUESS before the punch is thrown.

                                Plus with the increase of combo speed in FNC it would be flat out impossible to block left high, body right, right high, etc. In quick combination. So the auto block is need drastically. Hell I don't even see how you can complain about this when punch accuracy is still to high in the 50% range often.

                                Longer you hold block the more punches will be able to get through, so chosen when to block, when to weave, and when to let the hands fly are all key parts of the boxing experience.


                                My perception by your post is you are frustrated by the controls because you have not put enough time in to fully learn them and you are venting here plus writing the game off.
                                Last edited by Phobia; 02-03-2011, 02:32 PM.

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