Fight Night Champion Sliders Not Working
Collapse
Recommended Videos
Collapse
X
-
-
Re: Fight Night Champion Sliders Not Working
I only played one fight in the game and I went with 3 min rounds. Pacquiao vs Mosley (CPU). Mosley threw around 780 IIRC in the 6 rounds before I got knocked out.Seattle Pilots GM (2011 - ) Record: 152 - 195
Operation Sports OOTP LeagueComment
-
Re: Fight Night Champion Sliders Not Working
Only way to get them throwing 30-60 punches a round is through the tendencies.
Now I have thought about lowering CPU offense AI and Defense AI to see if maybe they turtle more.
That number should be half that and then even slightly less.Comment
-
Re: Fight Night Champion Sliders Not Working
Part 6 of my Hearns vs Leonard video. I got destroyed by Hearns.
2 Min rounds - Hearns averaged around 80 punches a round. Rd 7 he threw 97, Rd 8 he threw 110, Rd 9 he threw 95, Rd 10 he threw 86. But he threw consistently low 80s.
Now granted I was pushing the pace at the end of the fight because I was down on the cards bad. But even in the beginning when I was going a little of a slower pace he still averaged wayyy to high. You increase mins to 3 min and numbers will be insane high.Comment
-
Poe is an advocate for realistic boxing videogames.Comment
-
Re: Fight Night Champion Sliders Not Working
Presentation-Sim
Difficulty -GOAT
12 Rounds
Round Length: 2 min
off
No
RFA - 10
RDA - 10
PWR - 7
SPD - 8
DAM - 1
TGH - 7
ACC - 0
STA - 0
CPW - 0
COA - 0
CDA - 10
OUT - 0
^^^^Ive been playing on these since late last night and the cpu is throwing about 65-80 per round...........the stamia slider is also terribly ineffective....Very few times do I finish with less then mid 80sHere We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
Comment
-
Re: Fight Night Champion Sliders Not Working
Presentation-Sim
Difficulty -GOAT
12 Rounds
Round Length: 2 min
off
No
RFA - 10
RDA - 10
PWR - 7
SPD - 8
DAM - 1
TGH - 7
ACC - 0
STA - 0
CPW - 0
COA - 0
CDA - 10
OUT - 0
^^^^Ive been playing on these since late last night and the cpu is throwing about 65-80 per round...........the stamia slider is also terribly ineffective....Very few times do I finish with less then mid 80s
I guess we will have to rely on Tendencies is only way
Also, I don't think it is the Stamina that is the issue Spartan, If we did not gain 8 to 10% between each round then the stamina would end at a much better area. But you recover so much between rounds it is hard to get below 60% stamina.
Also there is a HUGE difference between the "prospect" fighters and the "Professional" fighters. Your starting OWC fighter at 78 overall will get tired enough that it controls punch numbers and have seen stamina reach below 40%. But the 90+ fighters you rarely see them get below 60% stamina and their punch numbers get so high because they can rip out punch combination soooo fast and so often.Comment
-
Re: Fight Night Champion Sliders Not Working
Fight a 10 round fight on Pro using the Sliders and post the stats. Give us a idea if it could be that.Comment
-
Re: Fight Night Champion Sliders Not Working
I have tried all difficulty settings and it doesn't matter. The computer constantly threw an insane amount of punches. To me the only way to fix this is through the tendencies of each boxer.You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick SabanComment
-
Re: Fight Night Champion Sliders Not Working
FWIW Phobia (and I know this sounds strange), I did a light heavyweight fight yesterday with 10 rounds, 3 minutes each, and both the cpu and I threw about 70-75 punches per round.
I used your sliders. Like I said, sounds strangely low given what you've experienced.Comment
-
Re: Fight Night Champion Sliders Not Working
seems like it is time to zero out punch tendency sliders to see the LOW range for cpu punch output.
Sliders can no longer be depended upon it seems for this game, so might as well start experimenting with zeroeing punch tendency ratings, punch accuracy ratings and stamina ratings (even if they say they're fixing the stamina for the update: heard that before ) and see if doing this can result in a balanced, sim and fun experience....
for example....you lower the tendency ratings for some fighters in the game to test. You track the punch output and the results are in-line to reality, stamina issues are realistic and punch accuracy stats are money. GREAT right ? well not so fast ....
what if on the surface the stats are correct but the cpu becomes predictable, they don't use combos to attack, everyone becomes a constant clincher? Ultimately, on GOAT level the cpu fights like it's on PRO level before the ratings were altered making fights too easy. These are things that need to be tested out.
So let's get testing, I should have my copy tomorrow and will be able to help.....thankfully the dev team allowed ratings to be adjusted so we can at least TRY to "sim" the game, because to be honest, I have no hope in the sliders from this franchise after the latest update from Phobia.Last edited by phillyfan23; 03-02-2011, 02:36 PM.Comment
-
I dropped every slider to Zero and i have great realistic(ish) fights and punch output......Have seen stamina drain for both and pretty realistic punch totals. But i have only have fought 10 fights thus far (3 Legacy mode/7 fight now)....Maybe i will seen more of an issue after more fights.
Stamina online needs to be tweaked a bit.....The only way you will EVER drain it is if you are throwing haymakers and missing for most of the fight.Comment
Comment