Congratulations EA! This game is now actually WORSE Post-Patch

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  • fistofrage
    Hall Of Fame
    • Aug 2002
    • 13682

    #16
    Re: Congratulations EA! This game is now actually WORSE Post-Patch

    Originally posted by Hova57
    I like the patch and tuner, though I don't play online so I don't know what kinda of issues going on out there. but in my experience with offline it seems great. I think the cuts offline can be fixed with sliders. So what I'm seeing is damage and 1pko needs adjusted and arm stamina for body punches need adjusted. am I correct in this.

    Yes, if they took the original game and adjusted stamina a little, accuracy a little, and reduced 1 punch KO's a hair, it would have been perfect for me.

    Now what I am seeing is 1 punch KO's eliminated, damage decreased, and jab body spammers having an advantage. After reflecting, I think I liked the game pre-patch better. Just needed a few minor tweaks.
    Chalepa Ta Kala.....

    Comment

    • boxtrev
      Rookie
      • Feb 2004
      • 377

      #17
      Re: Congratulations EA! This game is now actually WORSE Post-Patch

      Originally posted by randombrother
      ROTFLMAO when I read this. I've made it to "smart man" status. LOL
      The OP is wrong. Like I posted in another thread. A friend and I were goofing around and he one punch KO'ed me. But I should clarify this though, he did daze me and THEN KO'ed me and they wouldn't let me try to get up. Not the same as a cold one punch KO but close enough I would say. I had no option to get up, fight was over


      http://www.operationsports.com/forum...ball-jerk.html

      Man I had a boxer who wouldn't even dream he was Ali and I was able to win against some doofus who quick switched on me to Frost and started the fight. Read the above post, my dude was an 88. Sometimes you can't be looking to knock a guy out. Some fights you have to just try to win and IF you get the knock out then thats gravy. If I had Ali in that fight I would have annihilated that dude, just not right away and not my FIRST priority. I'd let it come in the flow of the fight, as it WOULD have came. But not with that 88 guy, lol.

      I have a guy who's 5'11" with a 72" reach and I've been fighting nothing but 80+ inch reach guys. One thing I've found out, at least with MY boxer (OWC) is when you got those tall guys who try to steal rounds they usually drain themselves trying to steal those shots and run. I've found out I can run right at them with the jab leading and keep snapping it out there. I even knocked one guy out with about 3 jabs to the head and a right combo next thing you know dude is dazed and hits the canvas. Once you get these guys feeling they've lost a round or two they get careless and will come at you. Don't try to much for counters as try to beat them to the punch on jabs while they're coming at you.

      The online whores have been switching up their strategies as the game advances and seem to be having a rough time if you know what you're doing. I believe there's a method to win every fight no matter how the opponents match up... to a point that is. I mean if some 72 rated weakling gets in the ring with Ali that guy , as in real life, wouldn't stand much of a chance.



      To you guys I feel your pain. For the first round , round and a half I too am sitting there saying "Why can't these jerks just fight with a little sense of pride and reality". I mean how many boxers you see throw a few body shots and then run clear across the ring. If the game let them they'd run outside the ring , down the isle and back into the shower and come back and do it all again. But you just have to settle yourself, look for a weakness on their part, something their doing or a tell and think on your boxer's strength and figure out a solution. A problem is nothing but a solution in disguise.

      Don't get me wrong, some bouts are going to be REAL tough and some are going to be a walk in the park. But just find that one or two things your opponent seems to have no answer for and just feed it to him and look for no more , if more opens up then take it if you can but when you have these one trick ponies give'm two tricks and a biscuit and keep it moving.

      EDIT: I know I keep adding to this post but one last thing. The OP is right in one aspect. The more these cornballs and their one move Hadoken moves die the less people are getting on. I've ALWAYS been a staunch believer that all sports games need to come with a "sim" lobby and a "arcade/cheeseball" lobby. Let them play the game the way the want and let us play it the way we want. And if they get tired maybe they'll come on down to the way the game is supposed to be played and learn something and stay. We call always go to the arcade lobby and work them over as their arsenal of one move runs out.
      You guys are the biggest posers I have met in my life. Yes I said "posers." I totally revived that one from the 1990s. EA makes the game more noob friendly so you can jab and run the whole fight and win a decision (since the scoring in this game is all out of whack). Then, when other sim-boxing fans come on here and have real complaints, you resort to calling them "cheeseballs" and claim that you are the only sim players. Before the patch, I did not cheese. I was a sim boxer who mixed it up and relied on counters to pot shot button mashers when they charged me. Further, I created my real life counterpart to use online and I am a tall guy for a light weight (5"10, 74" reach) yet my measurements are still realistic! Show me a lightweight IRL that has 80" reach, is 5"10, and wins fights by just backpedaling and spamming the jab. Still want to talk about sim?

      Others in this thread have touched on the reasons why this game is actually worse post-patch (body spam still alive and well, counters/power completely nullified, accuracy to the head ridiculously low giving taller fighters way too much of an advantage, no one punch KO). As I said earlier, what you are failing to realize is that people are STILL exploiting this game albeit in the opposite direction. Now instead of creating boxers with loaded punches and loading up for the flash KO, players are loving the fact that there is no danger of a one punch KO, creating boxers with max height and punch accuracy, and backing up and spamming the jab. What's sim about that?

      Posters on the EA message boards have already raised the same problems post-patch that are being brought up here. And you can say what you want about them being cheesers and not true sim fans of the sport, but all that is ad hominim argumentation with no substance.

      As someone once said, "Everyone wants sim until it cuts into their cheese."

      Comment

      • NYG_Meth
        The OS Artist Guy
        • May 2003
        • 3920

        #18
        Re: Congratulations EA! This game is now actually WORSE Post-Patch

        Originally posted by boxtrev
        You guys don't know what you are talking about. Just because everyone on OS so far has been singing the praises of the patch doesn't make it so. I am a sim boxer and a boxer IRL. I have watched boxing longer than most people on this board have been alive. Having said that, I don't mind losing in a sim boxing match. What I do mind is when EA radically changes their game overnight and, in an effort to make punch accuracy more realistic (a choice I like btw), end up eliminating the inside fighting game. Thus, if you are fighting a taller fighter, you are screwed. This is because the best punches for an inside fighter (hooks and uppercuts) do not land!

        And I, like you, love to see more decision fights. However, every fight should not go to the cards like is the case now. Additionally, the one punch KO was one of the best parts of this game when it came out. EA had finally captured the "Theater of the Unexpected" aspect of boxing. Was it perfect? No. But it was certainly better than it is now.

        Being a sim boxing fan does not mean you want to see every fight turn into a patty cake and run contest. Real boxing involves more than tapping your opponent and then running around to win a decision. What people fail to realize on here is people are exploiting the post-patch game just as much as the pre-patch game but in the opposite direction.

        Oh and tell Nonito Donaire, Sergio Martinez, and Antonio Tarver that one punch KOs is not sim.
        I TOO am a sim boxing fan and a boxer in real life. I still disagree with you. It feels much better than it did pre-patch to me.
        MIKE METH
        DIGITAL ILLUSTRATOR


        WebsiteFacebookTwitterYouTubeDeviantArt

        Comment

        • boxtrev
          Rookie
          • Feb 2004
          • 377

          #19
          Re: Congratulations EA! This game is now actually WORSE Post-Patch

          Originally posted by SalutationsNJ
          Great to know you're over 26 (my age) complaining about a boxing video game. Keeps me feeling young knowing their are 'old' people still playing video games Also great to know that your an English major.What impresses me even more is that your complaining about someone with a longer reach boxing on the outside and winning. Maybe you mean something else but all I see is that someone with reach boxed you from the outside and now your frustrated. Your complaint is more about the footwork aspect rather than the patch. Amazingly, when you were just the belt holder their were no complaints about this.

          I don't know if you box in real life, I have some experience, but majority of boxing fans in general know the guy with the longer reach has an advantage. Now footwork should be looked at but its not impossible to get on the inside in FNC. If you know the jab or whatever 'spamming' punch is coming just slip it and counter. Only way to keep a man from running is to take away his legs. Maybe the FNC devs should have movement effect the stamina as well.

          But at the end of the day your complaining, in my opinion, about footwork and not the patch. 'Sim' boxing guys are happy with the patch and 'freestyle' guys are upset. The world continues to spin either way
          Great to know you're over 26 (my age) complaining about a boxing video game. Keeps me feeling young knowing their are 'old' people still playing video games Also great to know that your an English major.

          What are you stalking me now? Kind of creepy...

          I don't know if you box in real life, I have some experience, but majority of boxing fans in general know the guy with the longer reach has an advantage. Now footwork should be looked at but its not impossible to get on the inside in FNC. If you know the jab or whatever 'spamming' punch is coming just slip it and counter. Only way to keep a man from running is to take away his legs. Maybe the FNC devs should have movement effect the stamina as well.

          But see you just said it there. IRL, the boxer with the longer reach has an advantage. Read: not an insurmountable advantage that means he will automatically win. Also, IRL, there are no lightweights running around with 80" reaches. Also, IRL, I can get inside on a taller man by cutting the ring off, attacking the body, and hooks actually land when they are supposed to. With this patch, EA has made the inside fighting game virtually non-existent (as well as the reflex rating). If you are the taller fighter you MUST win the fight. If you don't, you are trying to lose.

          But at the end of the day your complaining, in my opinion, about footwork and not the patch. 'Sim' boxing guys are happy with the patch and 'freestyle' guys are upset. The world continues to spin either way[/

          See. It's this kind of crap that makes me mad. Go ahead and label everyone who disagrees with you as freestyle (which by the way, freestyle is a technical term that refers to boxer style and I was a conventional, textbook boxer-puncher) and everyone who agrees with you sim. That is real intelligent. While we're at it, I'll do the same. Everyone who agrees with me is sim. Everyone who disagrees with me is freestyle. See? Doesn't get us very far, does it?

          You can insinuate that I am a cheeseball, arcade, freestyle guy all you want. The truth of the matter is, however, that I have played every Fight Night game, including when it was the original Knockout Kings series (I logged hours and hours on the 1999 version, good times). I lamented and despised the fact that I could not play a match in the earlier Knockout Kings that would go to a decision. I even played countless matches against the CPU where I carried him and restrained myself so the match would go the distance and feel more sim. I am an amateur boxer with great conditioning who likes to box from the outside and thinks before he commits to a punch (which sometimes gets me in trouble). I love the technical part of the sport and the fact that it is the sweet science as I have been studying the fight game longer than probably most people on this board.

          The day the Fight Night producers finally made a boxing sim and made it possible to go to a decision I rejoiced. It was a victory for sim boxing fans everywhere who had been following Knockout Kings for a long time. With that said, I do not appreciate every fight going to a decision and having to knock opponents down 4-5 times to get a knockout. The reality is that online the knockout percentage should hover around 70-80 percent not in the 50 percentile. Right now, the patch makes every match feel the same.

          Comment

          • boxtrev
            Rookie
            • Feb 2004
            • 377

            #20
            Re: Congratulations EA! This game is now actually WORSE Post-Patch

            Originally posted by Build_Destroy
            Dude like i said...it was an early round and we stood toe to toe...i said we threw about 50...nowhere did i say 150...and wrong again thinking my stamina was low...i mean i managed to get to 10th with 50percent stamina so that should give you a hint on how i was boxing...sometimes ***gasp*** replying requires thinking....
            BURN! Double like. Props, dude.

            Comment

            • The Visualizer
              Rookie
              • Jul 2009
              • 419

              #21
              Re: Congratulations EA! This game is now actually WORSE Post-Patch

              Originally posted by boxtrev
              You guys are the biggest posers I have met in my life. Yes I said "posers." I totally revived that one from the 1990s. EA makes the game more noob friendly so you can jab and run the whole fight and win a decision (since the scoring in this game is all out of whack). Then, when other sim-boxing fans come on here and have real complaints, you resort to calling them "cheeseballs" and claim that you are the only sim players. Before the patch, I did not cheese. I was a sim boxer who mixed it up and relied on counters to pot shot button mashers when they charged me. Further, I created my real life counterpart to use online and I am a tall guy for a light weight (5"10, 74" reach) yet my measurements are still realistic! Show me a lightweight IRL that has 80" reach, is 5"10, and wins fights by just backpedaling and spamming the jab. Still want to talk about sim?

              Others in this thread have touched on the reasons why this game is actually worse post-patch (body spam still alive and well, counters/power completely nullified, accuracy to the head ridiculously low giving taller fighters way too much of an advantage, no one punch KO). As I said earlier, what you are failing to realize is that people are STILL exploiting this game albeit in the opposite direction. Now instead of creating boxers with loaded punches and loading up for the flash KO, players are loving the fact that there is no danger of a one punch KO, creating boxers with max height and punch accuracy, and backing up and spamming the jab. What's sim about that?

              Posters on the EA message boards have already raised the same problems post-patch that are being brought up here. And you can say what you want about them being cheesers and not true sim fans of the sport, but all that is ad hominim argumentation with no substance.

              As someone once said, "Everyone wants sim until it cuts into their cheese."
              Hate to break it to you, but abusing the counter freeze was as much cheese as punch spamming, stepping, spinning, and all the other classic Fight Night cheese methods. You exploited the game mechanics that were in place. You can still counter, you just have to earn it now instead of simply holding down block and mashing a punch when your gloves get hit. You need to rely on timing now instead the game not allowing your opponent to defend himself properly by freezing his guard down.

              1 punch KO's are in. What you need to start taking advantage of are the regular knockdowns which are much more frequent now with the damage ramped up. If you're whole gameplan is too "hope" for the 1-punch KO then are really arent being realistic. Fight smart, wear guys out now and knock them down 3 or 4 times instead. What's the problem?

              Regardless of any patch adjustments you are always gonna run into 6'8" 85 inch reach behemoths online, most people are more worried about their e-peen size and fight record than enjoying the game so regardless how the game plays you were always gonna have to learn how to beat these idiots.

              You should already know better to cite complaints from the EA board, that is among the most vile, ignorant, out-of-touch gaming communities I've ever ventured into. I lurk over there a lot to get information and I can tell you from years of experience that 90% of the people that are screaming and hollering over there are known exploiters and overall douchebags, I take pretty much everything they say with a grain of salt.



              Comment

              • boxtrev
                Rookie
                • Feb 2004
                • 377

                #22
                Re: Congratulations EA! This game is now actually WORSE Post-Patch

                Originally posted by kbmnm247
                I agree with the OP and I agree with the board. It is a mix.

                I've encountered two fighters with the huge reach and it was "nearly" impossible to beat them with my OWC character. Maybe it would be different in a fight now mode with similar rated boxers but I was an 83 ovr and the two guys I'm talking about were in the 85-90 range with 80 inch reach. I don't even fight the long reach anymore because I'm fairly certain I can't win against them. My guy has 72" reach. When I get inside, I throw to the body and my hooks miss. When I try to side step and throw I weave towards him. When I try to throw straights, it throws hooks that miss to the head. Controls are still not 100% correct (at least as far as I'm concerned, and I've never had a problem with inputs in any other game in my gaming history) as they just do things sometimes that you don't even intend to. Soon you will encounter this too I'm sure and maybe someone can let me know how they dealt with it. The problem for me isn't that they fight as an outside fighter, it's actually the opposite, they fight inside with me and for some reason I am at a disadvantage with shorter arms on the inside against these 80" guys.

                But other than those huge reach people I love the patch. Everything is tuned to my liking and very realistic. Accuracy %, stamina, speed, combos, etc. It's much better than it was before but something is up with the huge reach players.
                What this guy said. Especially this part: The problem for me isn't that they fight as an outside fighter, it's actually the opposite, they fight inside with me and for some reason I am at a disadvantage with shorter arms on the inside against these 80" guys.

                Comment

                • fistofrage
                  Hall Of Fame
                  • Aug 2002
                  • 13682

                  #23
                  Re: Congratulations EA! This game is now actually WORSE Post-Patch

                  Originally posted by The Visualizer
                  1 punch KO's are in. What you need to start taking advantage of are the regular knockdowns which are much more frequent now with the damage ramped up. If you're whole gameplan is too "hope" for the 1-punch KO then are really arent being realistic. Fight smart, wear guys out now and knock them down 3 or 4 times instead. What's the problem?

                  .
                  1 punch KO's are NOT in. That, body spammers not getting tired and the dumbing down of the damage are my biggest complaints with the patch.

                  1 punch KO's were probably overdone pre-patch, but removing them completely was a mistake. The fights felt more exciting pre-patch, I had some some decisions and some KO's. Now I am winning most of my fights in the 9th and 10th rounds becuase I outbox the opponents and they just end up punching themselves out. It feels more like the old fight nights where you are just trying to erode away a meter instead of getting rewarded for the placing and timing of your punches.

                  Hard to explain, I don't hate the game after the patch, but I liked it better before all things considered. Anyone who watched Martinez v Williams knows that a perfect counter ends the night. I have to have 1 punch KO's back in, they can be rare, but they have to be there or this game will fail IMO.
                  Chalepa Ta Kala.....

                  Comment

                  • boxtrev
                    Rookie
                    • Feb 2004
                    • 377

                    #24
                    Re: Congratulations EA! This game is now actually WORSE Post-Patch

                    Originally posted by The Visualizer
                    Hate to break it to you, but abusing the counter freeze was as much cheese as punch spamming, stepping, spinning, and all the other classic Fight Night cheese methods. You exploited the game mechanics that were in place. You can still counter, you just have to earn it now instead of simply holding down block and mashing a punch when your gloves get hit. You need to rely on timing now instead the game not allowing your opponent to defend himself properly by freezing his guard down.

                    1 punch KO's are in. What you need to start taking advantage of are the regular knockdowns which are much more frequent now with the damage ramped up. If you're whole gameplan is too "hope" for the 1-punch KO then are really arent being realistic. Fight smart, wear guys out now and knock them down 3 or 4 times instead. What's the problem?

                    Regardless of any patch adjustments you are always gonna run into 6'8" 85 inch reach behemoths online, most people are more worried about their e-peen size and fight record than enjoying the game so regardless how the game plays you were always gonna have to learn how to beat these idiots.

                    You should already know better to cite complaints from the EA board, that is among the most vile, ignorant, out-of-touch gaming communities I've ever ventured into. I lurk over there a lot to get information and I can tell you from years of experience that 90% of the people that are screaming and hollering over there are known exploiters and overall douchebags, I take pretty much everything they say with a grain of salt.
                    Damage ramped up? Dude, have you played the game post-patch? What game are you playing? Because I want to play it.

                    And as far as counters are concerned, I am NOT talking about the counter freeze! This is what makes me so frustrated about the pseudo-sims (just coined it, I love it) who are raving about this game like it's the latest fanboy comic. They automatically assume that everyone who has issues with the game post-patch must be a cheeseball.

                    I am not talking about the counter freeze gliche. I am talking about being able to counter a taller fighter with a shorter fighter. They have essentially removed that possibility because, as one other poster stated, hooks and uppercuts do not land when they should be landing.

                    And while the counter freeze was cheese, being able to block your opponent's shot coming in and then counter off a block is NOT cheese. That happens quite a bit IRL boxing.

                    Comment

                    • boxtrev
                      Rookie
                      • Feb 2004
                      • 377

                      #25
                      Re: Congratulations EA! This game is now actually WORSE Post-Patch

                      Originally posted by fistofrage
                      1 punch KO's are NOT in. That, body spammers not getting tired and the dumbing down of the damage are my biggest complaints with the patch.

                      1 punch KO's were probably overdone pre-patch, but removing them completely was a mistake. The fights felt more exciting pre-patch, I had some some decisions and some KO's. Now I am winning most of my fights in the 9th and 10th rounds becuase I outbox the opponents and they just end up punching themselves out. It feels more like the old fight nights where you are just trying to erode away a meter instead of getting rewarded for the placing and timing of your punches.

                      Hard to explain, I don't hate the game after the patch, but I liked it better before all things considered. Anyone who watched Martinez v Williams knows that a perfect counter ends the night. I have to have 1 punch KO's back in, they can be rare, but they have to be there or this game will fail IMO.
                      Well said. Well said. Bravo!

                      Even the pseudo-sims who are defending this game post-patch tooth and nail must admit that it is not as exciting as the game was pre-patch. As you pointed out, the game was not perfect pre-patch, but at least it was smoother and you could punish people more with a well-timed counter. Also, there was always that possibility of a flash KO so someone could not just win enough rounds to make it mathematically impossible for you to come back and then run the rest of the fight.

                      You're right. This game should be renamed, Meter Drainer Fight because that's what it has become. Real sim there.

                      Comment

                      • Hova57
                        MVP
                        • Mar 2008
                        • 3754

                        #26
                        Re: Congratulations EA! This game is now actually WORSE Post-Patch

                        Boxtrev did you get the tuner too? cause some of the things you say about hooks not connecting was happening before the tuner came out. just wondering.

                        Comment

                        • SteelerSpartan
                          MVP
                          • Apr 2007
                          • 2884

                          #27
                          Re: Congratulations EA! This game is now actually WORSE Post-Patch

                          Originally posted by Build_Destroy
                          Dude like i said...it was an early round and we stood toe to toe...i said we threw about 50...nowhere did i say 150...and wrong again thinking my stamina was low...i mean i managed to get to 10th with 50percent stamina so that should give you a hint on how i was boxing...sometimes ***gasp*** replying requires thinking....

                          Im sorry but its just hard for me to believe that you weren't flashed knocked down because you were pressing and had your short term stamina low

                          And I also find it hard to believe you only landed 5 out of 50...the accuracy is down but I haven't seen anything like that......Whats your Combo Rating???

                          Theres been loads of new accounts over on the EA boards popping up overreacting about how they can't do this or that anymore.....when in actuality its just taking more skill now

                          So sorry if I appear jaded and skeptical about the horror stories that is FNC now Post-Patch, as some would have you believe
                          Here We Go Steelers!!! Here We Go!!!

                          My CFB Teams:
                          Marshall..WVU-Go Herd/Eeers!!!


                          Comment

                          • Complex
                            MVP
                            • Oct 2005
                            • 2494

                            #28
                            Re: Congratulations EA! This game is now actually WORSE Post-Patch

                            I've had a couple none.punch KDs But one punch KOs are so rare in real life
                            Follow me on Twitter - http://twitter.com/complex219

                            Comment

                            • SteelerSpartan
                              MVP
                              • Apr 2007
                              • 2884

                              #29
                              Re: Congratulations EA! This game is now actually WORSE Post-Patch

                              Originally posted by boxtrev
                              Well said. Well said. Bravo!

                              Even the pseudo-sims who are defending this game post-patch tooth and nail must admit that it is not as exciting as the game was pre-patch. As you pointed out, the game was not perfect pre-patch, but at least it was smoother and you could punish people more with a well-timed counter.
                              I disagree...My counters feel like real counters now...and not some cheap thing I had to do

                              Its beautiful to take Frazier and slip Ali's right hand and clock him with a left hook......Something that was ridiculously hard to do with the heat seeking missile punches pre-patch
                              Here We Go Steelers!!! Here We Go!!!

                              My CFB Teams:
                              Marshall..WVU-Go Herd/Eeers!!!


                              Comment

                              • randombrother
                                Banned
                                • Oct 2009
                                • 1275

                                #30
                                Re: Congratulations EA! This game is now actually WORSE Post-Patch

                                Originally posted by boxtrev
                                You guys are the biggest posers I have met in my life. Yes I said "posers." I totally revived that one from the 1990s. EA makes the game more noob friendly so you can jab and run the whole fight and win a decision (since the scoring in this game is all out of whack). Then, when other sim-boxing fans come on here and have real complaints, you resort to calling them "cheeseballs" and claim that you are the only sim players. Before the patch, I did not cheese. I was a sim boxer who mixed it up and relied on counters to pot shot button mashers when they charged me. Further, I created my real life counterpart to use online and I am a tall guy for a light weight (5"10, 74" reach) yet my measurements are still realistic! Show me a lightweight IRL that has 80" reach, is 5"10, and wins fights by just backpedaling and spamming the jab. Still want to talk about sim?

                                Others in this thread have touched on the reasons why this game is actually worse post-patch (body spam still alive and well, counters/power completely nullified, accuracy to the head ridiculously low giving taller fighters way too much of an advantage, no one punch KO). As I said earlier, what you are failing to realize is that people are STILL exploiting this game albeit in the opposite direction. Now instead of creating boxers with loaded punches and loading up for the flash KO, players are loving the fact that there is no danger of a one punch KO, creating boxers with max height and punch accuracy, and backing up and spamming the jab. What's sim about that?

                                Posters on the EA message boards have already raised the same problems post-patch that are being brought up here. And you can say what you want about them being cheesers and not true sim fans of the sport, but all that is ad hominim argumentation with no substance.

                                As someone once said, "Everyone wants sim until it cuts into their cheese."
                                What is it with people who quote a person's whole post, seemingly read about 5 sentences they don't like and they reply with something that is TOTALLY OFF from what the original post they quoted said. WHERE in my entire post did I call YOU or ANYONE here a cheeseball? Now if you are a person who shows one boxer, wait for the guy to match up and then quick pick another boxer and start the match then you sir ARE a cheeseball plain and simple.

                                Furthermore anyone here with any reading comprehension can imply from my posts that my tactic to beat a 95 boxer with an 88 boxer was out of the norm as other posts I've posted about bouts I've had. In most of my fights my opponent is boxing, well I'll say half of my fights my opponent is boxing and I'm boxing with them. Countering , circling (and not on the other side of the ring) planning the whole nine. But the other half (probably more) it comes down to a guy with one little rinse and repeat tactic they have and it's up to me to disrupt that tactic anyway I can. Usually these are the max CAB 88 inch reach guys. It's up to me then to adjust and get the fight in my favor.

                                Furthermore as I've said my OWC is 5'11" Heavyweight with a 72" reach as I've said COUNTLESS times on this board. Where this 5'10" 80" reach lightweight you're talking about is beyond me but it sure isn't my guy.

                                Now let me conclude with this, if I know I'm playing a guy who is square and on the up he's getting a fair one from me. But if I get a guy who's looking to do some streetfighter pattern BS and not really trying to "box" then I'm doing what I gotta do to win and get on to the next fighter who I hope will want to box.

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