1) Clinching in broken. The programmers made clinching work for the AI but is impossible against a punching opponent. I have never clinched, nor have a I seen an opponent succesffully clinch. The only chance once stunned is to backpedal, push-off, backpedal, push-off, etc... or jab from a distance if tall enough while backpedaling.
--If you slow backpedaling vs forward movement you have to make clinching easier. In real boxing when stunned or fatigued boxers clinch. They may take a puch or two but usually can clinch after that. That is how it should work, but would be frustrating to the majority of computer gamers.
2) In real boxing boxers do backpedal very quickly and it is about as fast as forward. A boxing ring is so small momentum doesn't have that much effect. I currently fence (lots of backpedaling) and use to box. I can move backward easily as fast as an opponent can move forward safely (don't confuse running forward with advancing with defenses up or attacking). However, this becomes very difficult once you are tired. If they really want to fix running away it should be easy at the start of a match (watch a light/middle weight match and watch movement the first 4-5 rounds), but make backpedaling disproportionately slowed with fatigue and body punches relative to forward movement. This allows body punchers, inside fighters a chance in later rounds when you would have to push off, or keep them at a distance with jabs (i.e. real boxing). It think this is the best option, but either way clinching needs to be fixed.
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