Unintended consequences of fixing running away

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  • Oraeon1224
    Pro
    • Jul 2008
    • 861

    #1

    Unintended consequences of fixing running away

    Lots of people call for fixing being able to backpedal quickly but there are a few points to consider.

    1) Clinching in broken. The programmers made clinching work for the AI but is impossible against a punching opponent. I have never clinched, nor have a I seen an opponent succesffully clinch. The only chance once stunned is to backpedal, push-off, backpedal, push-off, etc... or jab from a distance if tall enough while backpedaling.
    --If you slow backpedaling vs forward movement you have to make clinching easier. In real boxing when stunned or fatigued boxers clinch. They may take a puch or two but usually can clinch after that. That is how it should work, but would be frustrating to the majority of computer gamers.

    2) In real boxing boxers do backpedal very quickly and it is about as fast as forward. A boxing ring is so small momentum doesn't have that much effect. I currently fence (lots of backpedaling) and use to box. I can move backward easily as fast as an opponent can move forward safely (don't confuse running forward with advancing with defenses up or attacking). However, this becomes very difficult once you are tired. If they really want to fix running away it should be easy at the start of a match (watch a light/middle weight match and watch movement the first 4-5 rounds), but make backpedaling disproportionately slowed with fatigue and body punches relative to forward movement. This allows body punchers, inside fighters a chance in later rounds when you would have to push off, or keep them at a distance with jabs (i.e. real boxing). It think this is the best option, but either way clinching needs to be fixed.
  • fistofrage
    Hall Of Fame
    • Aug 2002
    • 13682

    #2
    Re: Unintended consequences of fixing running away

    Originally posted by Oraeon1224
    Lots of people call for fixing being able to backpedal quickly but there are a few points to consider.

    1) Clinching in broken. The programmers made clinching work for the AI but is impossible against a punching opponent. I have never clinched, nor have a I seen an opponent succesffully clinch. The only chance once stunned is to backpedal, push-off, backpedal, push-off, etc... or jab from a distance if tall enough while backpedaling.
    --If you slow backpedaling vs forward movement you have to make clinching easier. In real boxing when stunned or fatigued boxers clinch. They may take a puch or two but usually can clinch after that. That is how it should work, but would be frustrating to the majority of computer gamers.

    2) In real boxing boxers do backpedal very quickly and it is about as fast as forward. A boxing ring is so small momentum doesn't have that much effect. I currently fence (lots of backpedaling) and use to box. I can move backward easily as fast as an opponent can move forward safely (don't confuse running forward with advancing with defenses up or attacking). However, this becomes very difficult once you are tired. If they really want to fix running away it should be easy at the start of a match (watch a light/middle weight match and watch movement the first 4-5 rounds), but make backpedaling disproportionately slowed with fatigue and body punches relative to forward movement. This allows body punchers, inside fighters a chance in later rounds when you would have to push off, or keep them at a distance with jabs (i.e. real boxing). It think this is the best option, but either way clinching needs to be fixed.
    The first couple steps backwards can be relatively quick, but after that, if you just try to backpedal it becomes very difficult, especially when you are tired to maintain proper footwork. Guys like Tyson and Frazier would eat a boxer alive if they tried to back pedal all the way accross the ring. Unless you have great footwork like Ali, running away from a great fighter should be literally impossible.

    Its hard to explain without video, but I am sure you know what I mean. You can just backpedal and be successful, you have to have some offense to keep them at bay. In fightnight you can get away with simply backpedaling.

    I think they need a footwork rating in fightnight. And you get a penalty for going backwards, say 10% or 20%. Take Ali, who would have a 100 footwork rating, if he incurs a 10% penalty, he's still at 90 while moving backward. If the person coming forward maybe only has an 85 footwork, you could get away with it, but if their footwork is greater than your footwork minus the penalty, they will catch you backing up and get you off balance.
    Chalepa Ta Kala.....

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    • jtdribbles25
      Banned
      • Aug 2003
      • 1415

      #3
      Re: Unintended consequences of fixing running away

      I agree with the op. back peddling is not a difficult task.

      Now whether or not the ratings/stamina are represented in a way that allows for cheesers to abuse it is a good point to discuss. Personally we all now that footwork in general needs to be addressed. It seems that there should be some stamina usage that corresponds with the boxer ratings to determine the amount that is impacted with movement.

      Comment

      • DaveDQ
        13
        • Sep 2003
        • 7664

        #4
        Re: Unintended consequences of fixing running away

        Good points on this. The ring is too small to establish some type of momentum to where you are "ahead." I think what hurts pursuing someone is throwing a punch. You usually slow down and stand almost still when throwing a punch, meanwhile the runner keeps running. Using the quick sidestep let's you cut them off, and that helps, but when you hit them with a punch they can still move as they were. Punching needs to slow a guy down when he gets hit in the stomach, especially if he's already very active in the ring. He needs to lose stamina.
        Being kind, one to another, never disappoints.

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        • randombrother
          Banned
          • Oct 2009
          • 1275

          #5
          Re: Unintended consequences of fixing running away

          I'll just post what I put in the other backpedalling thread:

          Originally posted by randombrother
          As a person who uses the backpedal alot I say no way backpedaling should consistently be the same speed as someone coming forward. What I mean by that is if I initially start backpedaling at the same time you come forward I should get the speed I'm getting in the game (provided that's my boxer's style, boxer's speed versus opponent etc.) but if I KEEP backpedaling while you come forward I should be slowing down and you should be gaining thereby making me go to side to side or getting chased down and tagged.

          EDIT: I will add one thing I notice which REALLY ticks me off with this game sometimes is if I'm chasing someone down and trying to cut them off my guy will actually start to move back instead of going forward as I'm trying close distance. Let's say the opponent goes from one corner to the other and I want to then cut him off at that corner. Even though I'm trying to guide my guy at an angle to meet him at the corner and be about 6 feet closer, my guy will actually start to arc AWAY from him automatically and THEN meet him at the corner the same distance when we first started this dance.
          Last edited by randombrother; 04-20-2011, 09:20 PM.

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