Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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  • Punjabi_Souljah
    Rookie
    • Jul 2011
    • 17

    #241
    Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

    Do you find that the hit% is too high with accuracy on 9? I've just left mine at 0, but feel that I should increase that a little.

    Also, even though they rounds were only a minute, were you able to get high punch numbers when you were controlling Calzaghe? With him throwing generally 70-90 punches on average per round in real life, I hope you can still replicate this with these settings. Thanks

    Comment

    • Sausage
      MVP
      • Feb 2003
      • 3905

      #242
      Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

      Originally posted by Punjabi_Souljah
      Do you find that the hit% is too high with accuracy on 9? I've just left mine at 0, but feel that I should increase that a little.

      Also, even though they rounds were only a minute, were you able to get high punch numbers when you were controlling Calzaghe? With him throwing generally 70-90 punches on average per round in real life, I hope you can still replicate this with these settings. Thanks
      I don't believe you could replicate 70-90, but more like 50-60.

      Comment

      • Motown
        OS Brew Connoisseur
        • Jul 2002
        • 9169

        #243
        Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

        Originally posted by Sausage
        Money99 here are the outcomes of my last 7 matches:

        *Tyson vs Haye – 6th round KO
        *Arreola vs Holyfield – 12th round KO loss (one of the best fights I have ever had)

        *Calzaghe vs Jones Jr – KO 3rd round (this was a war until the last punch ended it)
        *Hopkins vs Dawson – Decision loss (great battle, he dropped me in the 12th to win 113-112 on the cards)

        *Hagler vs Vargas – 5th round KO (El Feroz took a beating, I felt bad for him)
        *Lara vs Mundine – 1 punch KO 9th round (it was a beautiful straight)

        *Ortiz vs Leonard – Decision 113-111 (it would have been a draw, with 8 seconds remaining in the 12th I dropped Leonard which put me ahead on the cards)

        Each match up was picked at random and below are the sliders I used:
        Champion or GOAT (I like the feel of both levels, but leaning towards Champion)
        12 rounds or 15 rounds
        Round length set at 1 minute
        Saved by the bell: Last round only
        Three Knockdown rule: Yes
        Referee Foul Awareness: 10
        Referee Damage Awareness: 10
        Boxer Power: 7 or 8 (I like 7 at the moment)
        Boxer Speed: 5
        Boxer Physical damage: 10 (still not seeing enough for my liking)
        Boxer Toughness: 5
        Boxer Accuracy: 9
        Boxer Stamina: 5
        Counter Punch Window: 7
        CPU Offensive Awareness: 5
        CPU Defensive Awareness: 5 (may adjust in the future, I like it at 10 as well)
        CPU Punch Output: 0

        My style of boxing is to stick with my boxers strengths, but I do take a lot of risks which gets me KO'ed at times, lol. Each one of my matches were enjoyable and I can't wait to play more later.

        The CPU punch numbers are perfect in my opinion. Let me know how you enjoy my settings or what adjustments you made. Post your next 5 fight results. Take care.
        Go in & edit each boxer's Cuts & Swelling sliders or resistance to 0-15...problem solved I went in & edited all my fighters on a 0-15 scale, & set the physical damage to 5 (half) you'll see plenty of swelling & cuts.

        Comment

        • evilc08
          Pro
          • May 2008
          • 187

          #244
          Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

          I would think this is their last patch, even if the next game will be a few years off. Just wonder if they mentioned maybe trying to fix some of the glaring bugs like CABs cuts and swelling. A few others I can't think of at the moment.

          With adjusting the individual punch tendencies I get decent matches. Still prefer 2 min rounds. Only thing is even when throw 100 or more punches then the cpu in a fight, I always save more stamina in the end. Even more power punches doesn't help out and if it makes it to the 10-12th round the stamina KO comes in. Sad when you can take a 79 rated CAB and beat Ali even if you make him miss enough.
          The Golf Club created courses:

          Ashford Pines Golf Club (front 9)

          Full version release June 2016

          Challenging course without the cheap gimmicks.

          Comment

          • Money99
            Hall Of Fame
            • Sep 2002
            • 12695

            #245
            Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

            Thank you very much Sausage for the update.
            Can I ask if you've edited the boxers at all? Or are these default attributes for each?

            Thanks again!

            Comment

            • Sausage
              MVP
              • Feb 2003
              • 3905

              #246
              Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

              Originally posted by Money99
              Thank you very much Sausage for the update.
              Can I ask if you've edited the boxers at all? Or are these default attributes for each?

              Thanks again!
              I have not. I may adjust the swelling/cut, but I am not sure.

              Comment

              • DavonBrown
                MVP
                • Oct 2008
                • 1484

                #247
                Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                <img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://c.gigcount.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEzMTA2ODQ3MDYxODcmcHQ9MTMxMDY4NDcwOTE3MS ZwPTk1MDcxJmQ9Jmc9MSZvPWUxYThkNjljYTUzOTRiZjRhMzc3/NzhkYWE4YTgzODY5Jm9mPTA=.gif" /><object width="640" height="360"><param name="wmode" value="transparent" valuetype="data" /><param name="movie" value="http://cdn.www.easports.com/static/421581/flash/mdMediaPlugin/mediaplayer.swf?file=http://cdn.content.easports.com/media2011/fn5/26692533/542A0001_1_FLV_VIDEO_yKA.flv&link=http://www.easports.com/media/play/video/81241507&linkfromdisplay=true&linktarget=_top&imag e=" valuetype="data" /><embed src="http://cdn.www.easports.com/static/421581/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" width="640" height="360" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2011/fn5/26692533/542A0001_1_FLV_VIDEO_yKA.flv&link=http://www.easports.com/media/play/video/81241507&linkfromdisplay=true&linktarget=_top&imag e="></embed></object><div style="font-family: Arial, sans-serif; font-size: 12px;"><a href="http://www.easports.com/" target="_top" shape="rect">EA Sports</a>: <a href="http://www.easports.com/media/play/video/81241507" target="_top" shape="rect">CPU vs CPU</a></div>

                Comment

                • Money99
                  Hall Of Fame
                  • Sep 2002
                  • 12695

                  #248
                  Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                  Originally posted by Sausage
                  I have not. I may adjust the swelling/cut, but I am not sure.
                  That's perfect! I'm super lazy so I don't want to go through all the fighters. And that helps for legacy mode too.

                  Dang, I might to pick this up now.

                  Thanks for the great work Sausage!

                  Comment

                  • NYG_Meth
                    The OS Artist Guy
                    • May 2003
                    • 3920

                    #249
                    Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                    I don't know about you guys, but I think 1 minute rounds are just way too unrealistically short...
                    MIKE METH
                    DIGITAL ILLUSTRATOR


                    WebsiteFacebookTwitterYouTubeDeviantArt

                    Comment

                    • Punjabi_Souljah
                      Rookie
                      • Jul 2011
                      • 17

                      #250
                      Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                      I felt that at first, but I think it is something that you get used to. I would have liked to still carry on with two minutes, but with the CPU throwin twice as many punches, the stamina becomes a game-breaking issue.

                      Most sports games have an accelerated clock, so it's something I'm used to. For example, in FIFA, the default length is 12 minutes, replicating a 90 minute real life game. As the CPU isn't conservative with it's punch output, the one minute round seems the best compromise. Even before the stamina issues, on 2 minutes, AI heavyweight opponents were regularly throwing 70-80 a round, which I felt was too much on the whole.

                      Comment

                      • keepfighting
                        Rookie
                        • Jul 2011
                        • 1

                        #251
                        I just want FIGHT NIGHT ROUND 6 ALLREADY!!!

                        This game needes to be 60fps not 30.And get rid of 1 button block.Allso the 8-way movement not 6-way.I dont understand why you let this game get releaced like this. I am not here to bash fnc but it is hard not to the game was rushed.WE all want fightnight to keep going you are all we got as far as boxing so please take your time with the next one.If you want to see great results you will if you make a game that is worth buying .If your sales are down for fnc it is because the game was only 30% finished.ROUND 4 is a much better boxing game.

                        Comment

                        • NYG_Meth
                          The OS Artist Guy
                          • May 2003
                          • 3920

                          #252
                          Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                          Originally posted by Punjabi_Souljah
                          I felt that at first, but I think it is something that you get used to. I would have liked to still carry on with two minutes, but with the CPU throwin twice as many punches, the stamina becomes a game-breaking issue.

                          Most sports games have an accelerated clock, so it's something I'm used to. For example, in FIFA, the default length is 12 minutes, replicating a 90 minute real life game. As the CPU isn't conservative with it's punch output, the one minute round seems the best compromise. Even before the stamina issues, on 2 minutes, AI heavyweight opponents were regularly throwing 70-80 a round, which I felt was too much on the whole.
                          If you have the patience to edit fighter tendencies, you get some incredibly realistic results with 2 minute rounds.
                          MIKE METH
                          DIGITAL ILLUSTRATOR


                          WebsiteFacebookTwitterYouTubeDeviantArt

                          Comment

                          • Punjabi_Souljah
                            Rookie
                            • Jul 2011
                            • 17

                            #253
                            Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                            If I just want to lower the output for each fighter, which AI tendencies would you suggest altering? At the moment, I have only edited and cuts and swelling for each fighter; haven't touched any other stats.

                            Comment

                            • jtdribbles25
                              Banned
                              • Aug 2003
                              • 1415

                              #254
                              Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                              Originally posted by NYG_Meth
                              If you have the patience to edit fighter tendencies, you get some incredibly realistic results with 2 minute rounds.
                              I would try this for sure. you can really get the fighters punch out put fairly close to what you want to see. start off taking whatever the punch tendencies are down like 20% each....

                              Comment

                              • vision
                                Rookie
                                • Jun 2009
                                • 263

                                #255
                                Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                                How can you remove the patch safely without ruining anything major? I'm done fighting online. I can box well with the revised stamina.. but is simply isn't realistic.

                                I don't have the time or patience to edit a broken game, that should already work. I really hope this isn't the last patch.

                                The main menu sliders don't work for jack. If they did, I wouldn't have a problem.. but the don't! WTF. I'm not going to edit every fighter in the game just to cover this crappy patch! We should sue these m0th3rfvkers for selling an incomplete product. You wouldn't settle for a broken product with any else. Why should we tolerate it with a video game?

                                Am I the only one who recognizes how fundamentally wrong this is??

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