create a smaller company and give them shares in that, and make the upfront lump sum attractive enough that back end payments are helpful.
the simple fact that EA wouldn't want to do that is because they do not want to give up a modicum of their profit and this is why boxers push the price up for them. they see EA, they see big $ and they see the number offered to them and realise it ain't right.
now if we are talking specifically about a new Fight Night - as mentioned above - have a minimal roster with enough legends in each weight class to make sense, and then do seasons with new fighters added each time.
considering how long its been, there is a chance that the game will do well enough to profit (guarantee you its more than NBA Live has been doing) and if they actually do a good job... it could do really well.
its all about how much they put in for the potential reward. the potential reward for boxing is lesser than the NBA, but they also hold all the cards here with name recognition, franchise history, anticipation and existing code that can be updated.
if they can keep fight night fans happy by delivering on good h2h gameplay, a nice handful of legendary boxers and provide compelling career modes/online my player type modes, then the game can change and grow into a more sustainable model.
the issue is simply that EA are not presenting any foresight, invention or creativity into this conundrum.
they are simply saying its too expensive, and hoping that fan pressure will lead to boxers taking reduced cuts or some blanket deal can be cut, or just seriously not bothered at all about leaving a sport with an international following with zero game representation on the current and next gen of consoles..
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