Undisputed Content Update Adds More Fighters, Venues, AI Improvements & More - Patch Notes

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  • Picci
    MVP
    • Feb 2003
    • 4517

    #91
    Re: Undisputed Early Access Impressions - Coming for the Belt

    Originally posted by Freakywwe
    He was asking who's developing that bare knuckle game, not Undisputed


    <iframe src="https://giphy.com/embed/8WdsK61D9YOOc" width="480" height="365" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/the-simpsons-homer-simpson-doh-8WdsK61D9YOOc">via GIPHY</a></p>

    Comment

    • allBthere
      All Star
      • Jan 2008
      • 5847

      #92
      Re: Undisputed Early Access Impressions - Coming for the Belt

      Originally posted by Money99
      Who is developing this game?
      Any website or more info? What systems it's supposed to be released on?
      Looks really good.

      Sent from my CLT-L04 using Tapatalk
      Bloody knuckles is develped by a single person if you can believe it. So it's slow going but he's developing all aspects of the game. I already like his clinch system from the looks of it. I don't know much more than that - I just follow him on youtube.
      Liquor in the front, poker in the rear.

      Comment

      • kingsofthevalley
        MVP
        • May 2011
        • 1961

        #93
        Re: Undisputed Early Access Impressions - Coming for the Belt

        Picked up a laptop and got my hands on this yesterday. These guys are definitely on to something!

        A few things:

        1. I think the control of the fighters could be a bit better as there seems to be a slight delay between your movement input and when the boxer actually moves.

        2. The sway is no where near intuitive. Press the the left stick and move just doesn’t translate smoothly in the heat of competition.

        3. The ability to map the controls would be a God send. I would like sway to be “left trigger + right analog stick movement back and forth.

        4. Game is absolutely beautiful!

        5. Blocking the body seems awkward. Standby for more on this, I may be getting better at it. I’ll check back in here after a few more matches.

        EA has some competition in the ring no doubt

        Comment

        • JayBee74
          Hall Of Fame
          • Jul 2002
          • 22989

          #94
          Re: Undisputed Early Access Impressions - Coming for the Belt

          Originally posted by kingsofthevalley
          EA has some competition in the ring no doubt
          EA is making another FightNight?

          Comment

          • kingsofthevalley
            MVP
            • May 2011
            • 1961

            #95
            Re: Undisputed Early Access Impressions - Coming for the Belt

            Originally posted by JayBee74
            EA is making another FightNight?
            I heard somewhere that they were.

            Comment

            • kingsofthevalley
              MVP
              • May 2011
              • 1961

              #96
              Re: Undisputed Early Access Impressions - Coming for the Belt

              Originally posted by kingsofthevalley
              Picked up a laptop and got my hands on this yesterday. These guys are definitely on to something!

              A few things:

              1. I think the control of the fighters could be a bit better as there seems to be a slight delay between your movement input and when the boxer actually moves.

              2. The sway is no where near intuitive. Press the the left stick and move just doesn’t translate smoothly in the heat of competition.

              3. The ability to map the controls would be a God send. I would like sway to be “left trigger + right analog stick movement back and forth.

              4. Game is absolutely beautiful!

              5. Blocking the body seems awkward. Standby for more on this, I may be getting better at it. I’ll check back in here after a few more matches.

              EA has some competition in the ring no doubt
              Also, am I the only one who feels like the jab and straight combo doesn’t flow?

              Overall, game is NICE. Not sure if it’s due to my settings, but they’ve captured simulation pretty good. Definitely have to pace yourself. Maybe it’s different online

              Comment

              • allBthere
                All Star
                • Jan 2008
                • 5847

                #97
                Re: Undisputed Early Access Impressions - Coming for the Belt

                Originally posted by kingsofthevalley
                Also, am I the only one who feels like the jab and straight combo doesn’t flow?

                Overall, game is NICE. Not sure if it’s due to my settings, but they’ve captured simulation pretty good. Definitely have to pace yourself. Maybe it’s different online
                I'm now like 56 and 49 ranked lol - that's a lot of rounds!

                I think the 1-2 flows, but the right just doesn't 'turn over' so it's pidder padder. if you jab then power cross it doesn't flow because you load up on the power shot. I routinely hit guys with the old-school 1-2-3 and the hook looks devastating.

                I'm in the discord and found it interesting someone mentioned the women having more fine-tuned movement and that the men are more A or B with no inbetween and I def agree with that. If you're just out of range you can either step-in jab which works but the footwork to just more I find puts you too far in, almost as if you can't 1/2 step - so I'm going to do my first women's fight soon to see if I notice that too.

                One of the biggest issues for me right now is the jab while standing still - the step in covers distance (obviously) the step back jab has tremendous reach too! but the in-place one is so short and has a mediocre animation. MAking matters worse is if you are just out of jab range, the straight has more reach and may land - AS does the hooks AND uppercuts!!!!!

                I like to plant and throw combo's so to circumvent this I get right in the pocket for ripping my 1-2-3's but I'd much rather have a rangey jab and pick my spots to get 'in' ... so long story short the regular jab is 'pocket' range not 'jab' range. if that makes sense.
                Liquor in the front, poker in the rear.

                Comment

                • Steve_OS
                  Editor-in-Chief
                  • Jul 2002
                  • 33766

                  #98
                  Re: Undisputed Early Access Impressions - Coming for the Belt

                  Here's the latest patch notes from today.
                  Steve Noah
                  Editor-in-Chief
                  http://www.operationsports.com
                  Follow me on Twitter

                  Comment

                  • Bamtino
                    Rookie
                    • Nov 2007
                    • 372

                    #99
                    Re: Undisputed Early Access Impressions - Coming for the Belt

                    This latest update is quite concerning. They have yet to make a single actual gameplay change that isn't a slider update. The updates are always slider tweaks as if the gameplay only needs balancing which is wild.

                    Comment

                    • allBthere
                      All Star
                      • Jan 2008
                      • 5847

                      #100
                      Re: Undisputed Early Access Impressions - Coming for the Belt

                      Originally posted by Bamtino
                      This latest update is quite concerning. They have yet to make a single actual gameplay change that isn't a slider update. The updates are always slider tweaks as if the gameplay only needs balancing which is wild.
                      The damage has gotten a bump for sure. I'm having some matches where the punch numbers are down simply because of needed to not get hit as much.

                      It's good they are cracking down on cheaters because in my 130 matches i've probably had 6 or 7 guys beat me (that I know of) where it was pretty obvious.

                      Overall though, Defence just needs to be easier - most fights i've been inovlved with or seens stats of you have 45-50% connect percentages on both sides. I noticed certain guys too like Canelo and I think Crawford get tagged with right hands even with their guard up. I'm not against getting hit while blocking PER SE, but not when the percentages are already so high.

                      I think punches for some guys in some situations are too fast, movement to binary (in or out) AND too fast, and defence/accuracy combined too hard/high.

                      I've still had some damn satisfying matches. I just beat SRR w/ Froch and boxed very well and disciplined but there is so much room for improvement. still.

                      I was hoping for create/career by June, but there is no way if they're still having to implement basic stuff. Online there is zero clinching yet, or pushing or stance switching. AI is not really close to being enjoyable yet for the long haul. Replay's absent - so a lot of gameplay AND non-gameplay stuff before create can occur as well.

                      On a related not I saw the Harrison Tsyzu fight which I recomment watching to anyone - but look at those guys are middleweight and the punch out-put and speed and pace. I'd love to settle down and have the option for fights like that to exist in the game. It's too hard to defend and too easy to land (what should be) devastating bombs for that to work though. look at the compubox

                      *edit* for reference in a 9-12 rounder in the game mine and my opponents stats are usually simlar to one another and clock in around 60-100 jabs landed, about 70-120 body punches, 30-70 "power punches" for a total of anywhere from 250-400 punches landed of 6000-900 thrown - my opponents often throw over a thousand shots for a 12 round fight even in the heavyweight division.

                      I'll grab a screen shot of my next couple of undisputed matches - and I really try to box well and pick spots, especially using someone shorter like Canelo
                      Attached Files
                      Last edited by allBthere; 03-16-2023, 05:40 PM.
                      Liquor in the front, poker in the rear.

                      Comment

                      • da_centa_fielda
                        Rookie
                        • Jun 2007
                        • 324

                        #101
                        Re: Undisputed Early Access Impressions - Coming for the Belt

                        The latest update addressed one of my chief concerns so far: facial damage. Prior to the update, I wasn't able to get my opponent swelling to go beyond the first bar. After the update, I've been able to swell my opponents eyes shut and fill the bars beyond the first.

                        Unfortunately, nose damage and lip damage doesn't appear to be present yet.

                        Comment

                        • Play2LearnKOS
                          Rookie
                          • Mar 2023
                          • 6

                          #102
                          Re: Undisputed Early Access Impressions - Coming for the Belt

                          Steel City Interactive tried to lean almost entirely into marketing to retain interest in Undisputed but now it's obvious that they've sacrificed actual gameplay. If EA could make realistic looking punches and believable damage accumulation a decade and a half ago Steel City Interactive has no excuse for the quality of this years-long project.

                          Even after the updates Undisputed is so disappointing. There's still a big market for boxing fans who want realism in a boxing sim, but SCI continues to insist on arcade mechanics to push a fighting game in a boxing video game suit.

                          It remains to be seen whether Steel City Interactive is willing to invest in gameplay, or if they'll continue to gamble on marketing and ignore realism and subtlety.

                          Comment

                          • kingsofthevalley
                            MVP
                            • May 2011
                            • 1961

                            #103
                            Re: Undisputed Early Access Impressions - Coming for the Belt

                            Originally posted by Play2LearnKOS
                            Steel City Interactive tried to lean almost entirely into marketing to retain interest in Undisputed but now it's obvious that they've sacrificed actual gameplay. If EA could make realistic looking punches and believable damage accumulation a decade and a half ago Steel City Interactive has no excuse for the quality of this years-long project.

                            Even after the updates Undisputed is so disappointing. There's still a big market for boxing fans who want realism in a boxing sim, but SCI continues to insist on arcade mechanics to push a fighting game in a boxing video game suit.

                            It remains to be seen whether Steel City Interactive is willing to invest in gameplay, or if they'll continue to gamble on marketing and ignore realism and subtlety.
                            Bootstrap Bill, you’re a liar and will spend eternity playing Atari 2600 real sports boxing 🥊!!!!!

                            This game is going to be the bees knees! Been having a great time lately. A few tweaks here and there and I can see sports game of the year no doubt.

                            Comment

                            • Iteachpercussion
                              MVP
                              • Jul 2012
                              • 1815

                              #104
                              Re: Undisputed Early Access Impressions - Coming for the Belt

                              Originally posted by kingsofthevalley
                              Bootstrap Bill, you’re a liar and will spend eternity playing Atari 2600 real sports boxing 🥊!!!!!

                              This game is going to be the bees knees! Been having a great time lately. A few tweaks here and there and I can see sports game of the year no doubt.
                              So far I have been disappointed with Undisputed. While the game may be "fun" it is not a the boxing sim it has been touted to be. AI fighters body punch WAY too much, boxers like Ali have too much punching power, there is no realistic inside fighting, the list goes on.

                              Comment

                              • kingsofthevalley
                                MVP
                                • May 2011
                                • 1961

                                #105
                                Re: Undisputed Early Access Impressions - Coming for the Belt

                                Originally posted by Iteachpercussion
                                So far I have been disappointed with Undisputed. While the game may be "fun" it is not a the boxing sim it has been touted to be. AI fighters body punch WAY too much, boxers like Ali have too much punching power, there is no realistic inside fighting, the list goes on.
                                I don’t think we’ve ever really had a boxing game that could be labeled a true sim. You have to convert them into sims through a combination of manually pacing the match, sliders, and a hefty imagination. With all of that combined, Undisputed is more of a boxing sim than anything previous. The footwork animations alone are head over heels better than anything ever released. Additionally, not sure what level people are playing on, but I don’t see the excessive body punches from A.I., they mix it up pretty good imo.
                                Last edited by kingsofthevalley; 04-15-2023, 01:04 AM.

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