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Undisputed Content Update Adds More Fighters, Venues, AI Improvements & More - Patch Notes
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Re: Undisputed Early Access Impressions - Coming for the Belt
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Re: Undisputed Early Access Impressions - Coming for the Belt
Bloody knuckles is develped by a single person if you can believe it. So it's slow going but he's developing all aspects of the game. I already like his clinch system from the looks of it. I don't know much more than that - I just follow him on youtube.Liquor in the front, poker in the rear.Comment
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Re: Undisputed Early Access Impressions - Coming for the Belt
Picked up a laptop and got my hands on this yesterday. These guys are definitely on to something!
A few things:
1. I think the control of the fighters could be a bit better as there seems to be a slight delay between your movement input and when the boxer actually moves.
2. The sway is no where near intuitive. Press the the left stick and move just doesn’t translate smoothly in the heat of competition.
3. The ability to map the controls would be a God send. I would like sway to be “left trigger + right analog stick movement back and forth.
4. Game is absolutely beautiful!
5. Blocking the body seems awkward. Standby for more on this, I may be getting better at it. I’ll check back in here after a few more matches.
EA has some competition in the ring no doubtComment
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Re: Undisputed Early Access Impressions - Coming for the Belt
Picked up a laptop and got my hands on this yesterday. These guys are definitely on to something!
A few things:
1. I think the control of the fighters could be a bit better as there seems to be a slight delay between your movement input and when the boxer actually moves.
2. The sway is no where near intuitive. Press the the left stick and move just doesn’t translate smoothly in the heat of competition.
3. The ability to map the controls would be a God send. I would like sway to be “left trigger + right analog stick movement back and forth.
4. Game is absolutely beautiful!
5. Blocking the body seems awkward. Standby for more on this, I may be getting better at it. I’ll check back in here after a few more matches.
EA has some competition in the ring no doubt
Overall, game is NICE. Not sure if it’s due to my settings, but they’ve captured simulation pretty good. Definitely have to pace yourself. Maybe it’s different onlineComment
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Re: Undisputed Early Access Impressions - Coming for the Belt
I think the 1-2 flows, but the right just doesn't 'turn over' so it's pidder padder. if you jab then power cross it doesn't flow because you load up on the power shot. I routinely hit guys with the old-school 1-2-3 and the hook looks devastating.
I'm in the discord and found it interesting someone mentioned the women having more fine-tuned movement and that the men are more A or B with no inbetween and I def agree with that. If you're just out of range you can either step-in jab which works but the footwork to just more I find puts you too far in, almost as if you can't 1/2 step - so I'm going to do my first women's fight soon to see if I notice that too.
One of the biggest issues for me right now is the jab while standing still - the step in covers distance (obviously) the step back jab has tremendous reach too! but the in-place one is so short and has a mediocre animation. MAking matters worse is if you are just out of jab range, the straight has more reach and may land - AS does the hooks AND uppercuts!!!!!
I like to plant and throw combo's so to circumvent this I get right in the pocket for ripping my 1-2-3's but I'd much rather have a rangey jab and pick my spots to get 'in' ... so long story short the regular jab is 'pocket' range not 'jab' range. if that makes sense.Liquor in the front, poker in the rear.Comment
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Re: Undisputed Early Access Impressions - Coming for the Belt
Here's the latest patch notes from today.Comment
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Re: Undisputed Early Access Impressions - Coming for the Belt
This latest update is quite concerning. They have yet to make a single actual gameplay change that isn't a slider update. The updates are always slider tweaks as if the gameplay only needs balancing which is wild.Comment
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Re: Undisputed Early Access Impressions - Coming for the Belt
It's good they are cracking down on cheaters because in my 130 matches i've probably had 6 or 7 guys beat me (that I know of) where it was pretty obvious.
Overall though, Defence just needs to be easier - most fights i've been inovlved with or seens stats of you have 45-50% connect percentages on both sides. I noticed certain guys too like Canelo and I think Crawford get tagged with right hands even with their guard up. I'm not against getting hit while blocking PER SE, but not when the percentages are already so high.
I think punches for some guys in some situations are too fast, movement to binary (in or out) AND too fast, and defence/accuracy combined too hard/high.
I've still had some damn satisfying matches. I just beat SRR w/ Froch and boxed very well and disciplined but there is so much room for improvement. still.
I was hoping for create/career by June, but there is no way if they're still having to implement basic stuff. Online there is zero clinching yet, or pushing or stance switching. AI is not really close to being enjoyable yet for the long haul. Replay's absent - so a lot of gameplay AND non-gameplay stuff before create can occur as well.
On a related not I saw the Harrison Tsyzu fight which I recomment watching to anyone - but look at those guys are middleweight and the punch out-put and speed and pace. I'd love to settle down and have the option for fights like that to exist in the game. It's too hard to defend and too easy to land (what should be) devastating bombs for that to work though. look at the compubox
*edit* for reference in a 9-12 rounder in the game mine and my opponents stats are usually simlar to one another and clock in around 60-100 jabs landed, about 70-120 body punches, 30-70 "power punches" for a total of anywhere from 250-400 punches landed of 6000-900 thrown - my opponents often throw over a thousand shots for a 12 round fight even in the heavyweight division.
I'll grab a screen shot of my next couple of undisputed matches - and I really try to box well and pick spots, especially using someone shorter like CaneloAttached FilesLast edited by allBthere; 03-16-2023, 05:40 PM.Liquor in the front, poker in the rear.Comment
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Re: Undisputed Early Access Impressions - Coming for the Belt
The latest update addressed one of my chief concerns so far: facial damage. Prior to the update, I wasn't able to get my opponent swelling to go beyond the first bar. After the update, I've been able to swell my opponents eyes shut and fill the bars beyond the first.
Unfortunately, nose damage and lip damage doesn't appear to be present yet.Comment
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Re: Undisputed Early Access Impressions - Coming for the Belt
Steel City Interactive tried to lean almost entirely into marketing to retain interest in Undisputed but now it's obvious that they've sacrificed actual gameplay. If EA could make realistic looking punches and believable damage accumulation a decade and a half ago Steel City Interactive has no excuse for the quality of this years-long project.
Even after the updates Undisputed is so disappointing. There's still a big market for boxing fans who want realism in a boxing sim, but SCI continues to insist on arcade mechanics to push a fighting game in a boxing video game suit.
It remains to be seen whether Steel City Interactive is willing to invest in gameplay, or if they'll continue to gamble on marketing and ignore realism and subtlety.Comment
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Re: Undisputed Early Access Impressions - Coming for the Belt
Steel City Interactive tried to lean almost entirely into marketing to retain interest in Undisputed but now it's obvious that they've sacrificed actual gameplay. If EA could make realistic looking punches and believable damage accumulation a decade and a half ago Steel City Interactive has no excuse for the quality of this years-long project.
Even after the updates Undisputed is so disappointing. There's still a big market for boxing fans who want realism in a boxing sim, but SCI continues to insist on arcade mechanics to push a fighting game in a boxing video game suit.
It remains to be seen whether Steel City Interactive is willing to invest in gameplay, or if they'll continue to gamble on marketing and ignore realism and subtlety.
This game is going to be the bees knees! Been having a great time lately. A few tweaks here and there and I can see sports game of the year no doubt.Comment
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Re: Undisputed Early Access Impressions - Coming for the Belt
So far I have been disappointed with Undisputed. While the game may be "fun" it is not a the boxing sim it has been touted to be. AI fighters body punch WAY too much, boxers like Ali have too much punching power, there is no realistic inside fighting, the list goes on.Comment
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Re: Undisputed Early Access Impressions - Coming for the Belt
So far I have been disappointed with Undisputed. While the game may be "fun" it is not a the boxing sim it has been touted to be. AI fighters body punch WAY too much, boxers like Ali have too much punching power, there is no realistic inside fighting, the list goes on.Last edited by kingsofthevalley; 04-15-2023, 01:04 AM.Comment
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