Undisputed Content Update Adds More Fighters, Venues, AI Improvements & More - Patch Notes

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  • NINJAK2
    *S *dd*ct
    • Jan 2003
    • 6185

    #121
    Re: Undisputed Content Update Adds More Fighters, Venues, AI Improvements & More - Pa

    Gotmad- try adjusting damage/stamina modifiers before fight. Try 2.0 damage and 1.5 stamina. U will certainly see appropriate stamina loss for cpu and yourself
    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

    Comment

    • Freakywwe
      Pro
      • Sep 2014
      • 845

      #122
      Re: Undisputed Content Update Adds More Fighters, Venues, AI Improvements & More - Pa

      Originally posted by Gotmadskillzson
      Yeah the AI got a huge upgrade. No longer feel like you fighting a punching bag. The AI actually actively engages with you, especially in the later rounds. They still take way too many jabs to the face. But it is nice to see them lean back from time to time to avoid some of them or duck. Their counter game is on point now too. Got caught a few times because I wasn't use to the AI countering like that before. So yeah, huge step in the right direction. AI still don't lose stamina at the same rate as you though. After 10 rounds they still had over 90% stamina, where as I was in the 30s.
      How are you running out of stamina so quickly? Serious question, I have yet to fight the CPU and not end up with a massive stamina advantage, like, I'm usually sitting in the 60's/50's and they're in the mid to low teens...

      I must be missing something, even online guys are finishing fights with 20-30% stamina and I'm still in the mid 80's/70's... It's been wildly easy just picking these guys off after three rounds of punching air and eating body jabs...

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      • Steve_OS
        Editor-in-Chief
        • Jul 2002
        • 33766

        #123
        Re: Undisputed Early Access Impressions - Coming for the Belt

        Hotfix today.
        • Joe Calzaghe's fighter ratings were incorrect. We've corrected them and adjusted his overall rating in the light heavyweight and middleweight divisions.
        • Fixed an issue with Joe Frazier that meant players/AI were unable to hit him with any body shots.

        Steve Noah
        Editor-in-Chief
        http://www.operationsports.com
        Follow me on Twitter

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        • kingsofthevalley
          MVP
          • May 2011
          • 1961

          #124
          Re: Undisputed Content Update Adds More Fighters, Venues, AI Improvements & More - Pa

          Repost: One thing that looks better in EAs UFC 4 than in the new Undisputed boxing, is the straights. The straights look better in UFC 4 because you can see the body lean in to the punch while in Undisputed the punches don't look like they have any real strength/power behind them. The punches are stiff and lack the illusion that the power is generating through the body into the punch. Not sure if I'm articulating this correctly.

          The footwork and movement looks more realistic in Undisputed but the punches are bland, while in UFC 4 the footwork and movement is stiff but the punches look a bit more organic. Come on guys, I don't care if it's EA, steel city, 2k, whoever, but please somebody get the whole kit n kaboodle together in one game PLEASE. Additionally, I may have to return to UFC 4 because the latest update with Undisputed boxing has messed up the A.I., they're all fighting near the same across all weight classes and boxers, all of them only press forward now with no ring movement and barely any loose footwork, previous A.I. was WAY better.

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