EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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  • biatch0
    Rookie
    • Oct 2013
    • 145

    #181
    Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

    I'm on the stock hard drive.

    Weirdly, the frame rate stuttering/jerk/pause (insert whatever you want to call it here) is much, much worse during training... when it "should" be worse during an actual match since there's much more going on. I really doubt it's anything to do with loading anything off the drive/RAM unless the "images" for the combos you need to do are 5GB for each button.

    Also, during the "movement and counter" training, there aren't any "press this button" prompts... so technically there shouldn't be ANY stuttering here.

    I really have no idea what it is... maybe it's just the PS4 getting too hot? I'll take closer note the next time I play career (I think I'll take a break for now - just got through my 3rd for experimentation on the career damage and created a spreadsheet just for it) and try to find a relation between the stuttering and approximate PS4 temps (or rather time the PS4 has been on). I should mention that I live in a tropical climate - so I'm guessing the PS4 starts out hot and just goes to melting point after awhile.

    Comment

    • DaveDQ
      13
      • Sep 2003
      • 7664

      #182
      Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

      I think there should be an added animation to where, if someone throws excessive modified hits and misses, they should put their hands on their knees, bend over and gasp for breath. Thereby making them susceptible to an open attack.

      Also, and this is very similar to FNC, it seems like you get stuck in mud when you stun someone and try to finish them off. It's almost as if they can move faster being stunned than you can.
      Being kind, one to another, never disappoints.

      Comment

      • Mr. Miyagi
        Rookie
        • Jun 2014
        • 49

        #183
        Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

        Finally made it to red belt division. Honestly never thought I would. I usually go 5-5 in black belt. I've played over 300 matches so the patch is a win in my book.

        Comment

        • Mr. Miyagi
          Rookie
          • Jun 2014
          • 49

          #184
          Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

          Just beat the 36th best in the world on ps4. What the hell is going on?

          Comment

          • tha_show256
            Rookie
            • Mar 2010
            • 390

            #185
            Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

            Originally posted by Mr. Miyagi
            Just beat the 36th best in the world on ps4. What the hell is going on?
            Everyone takes a L every now and again...
            I'm a diehard St. Louis Cardinals Fan!! Birds on the bat til I die!

            Comment

            • sportsfan8812
              Rookie
              • Aug 2012
              • 401

              #186
              Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

              Devs,

              This is a little bit off topic and I understand that you can't say much which I totally respect but I just wanted to ask a more broad question. Hopefully you will be able to answer...

              Is it possible to patch in new game modes? And if so, what is the likelihood of something like that to happen?

              It's obviously wishful thinking but I would love to see an event mode make it into the game at some point.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #187
                Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                Originally posted by sportsfan8812
                Devs,

                This is a little bit off topic and I understand that you can't say much which I totally respect but I just wanted to ask a more broad question. Hopefully you will be able to answer...

                Is it possible to patch in new game modes? And if so, what is the likelihood of something like that to happen?

                It's obviously wishful thinking but I would love to see an event mode make it into the game at some point.
                They cant discuss future modes or anything outside of Gameplay or AI.

                Comment

                • sportsfan8812
                  Rookie
                  • Aug 2012
                  • 401

                  #188
                  Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                  Originally posted by aholbert32
                  They cant discuss future modes or anything outside of Gameplay or AI.
                  Yeah i'm not looking for a definitive answer. More just if such a thing is even possible.

                  Comment

                  • ThinkingOfRobots
                    EA UFC AI Engineer
                    • Jul 2014
                    • 10

                    #189
                    Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                    Originally posted by davidbix
                    ThinkingOfRobots:
                    - The AI gets up from dominant positions way too much. Not that it should happen much at all, but it's especially noticeable with wrestlers and BJJ fighters.
                    I'm looking into keeping the guys that want to be on the ground, to work to a dominant position and stay there.

                    - How conscious is the AI of something like the addition of the sprawl?
                    For each new feature like touch gloves & sprawl we need to add logic for the AI. There wasn't too much required wrt the sprawl in particular; the decision to do a power take down which has a bigger stamina and health hit vs risking getting caught in the sprawl.

                    - Similarly, so it's easier to make suggestions, could you give us a better idea of how the "recorded human button presses" aspect of the AI works? Just how much can the AI adapt to fundamental changes in the gameplay? Do you record new human gameplay or am I misunderstanding the explanation of MMAI from the review guide?
                    The recorded human button presses are part of a system called Real AI (started out as an acronym R.E.A.L. and changed over the years). Essentially, while the designers are playing, the game is recording them. The situation in which a certain combo or set of actions happens is also recorded. When the AI sees a similar situation, it can play back that same combo. Different fighters get different sets of combos. The 'situation' as I mentioned is one component of how the AI can adapt over the course of the fight.

                    Say a certain recorded sequence has a parry, followed by two strikes. If the parry is successful, and the two strikes land, then that was a good combo, and might make sense to try again. If on the other hand, the parry missed, or both strikes whiffed, then maybe that was not as good an idea. The game is shipped with a large set of these what we call sequences, but we also have the ability to add new ones through patching. There are several other adaptation components at work, but hopefully this answers your question assuming it's in relation to the button presses. There are also a bunch of systems that work in parallel with Real AI...the Real AI component gives a more human look to the actions.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #190
                      Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                      Originally posted by sportsfan8812
                      Yeah i'm not looking for a definitive answer. More just if such a thing is even possible.
                      They cant even discuss that though. Sorry.

                      Comment

                      • ThinkingOfRobots
                        EA UFC AI Engineer
                        • Jul 2014
                        • 10

                        #191
                        Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                        Originally posted by aholbert32
                        Thanks for the explanation. I think a good baseline for aggression settings should be what they do in the first round.

                        Using Machida as an example, in the first I should have to pretty much chase him around the cage. He should be using movement and counters regularly and his punch output should be low.

                        Now I dont think any of us mind if after round 2, AI Machida decides to be more aggressive if he is losing the fight but if he's winning that should be his strategy throughout the fight.

                        I'd also add Cruz to the low agg list after reading your post. He uses a ton of movement and space.

                        A good example of what appears to be a medium aggressive fighter in the game is Takeya Mizugaki. I faced him twice last night and while he was somewhat aggressive...it was never overly aggressive. I'd actually call it just active than aggressive. It was only two fights but assuming that it wasnt a placebo, Mizugaki is a good medium example.

                        Regarding high aggressiveness, I'm re-thinking it after reading your post and I'd remove Diaz and Dillashaw from my list. Diaz is offensive but not to the level of a Belfort or W. Silva.

                        Assuming that the aggression system value is more than just 1-3, me and I'm sure the other MMA nerds here are willing to rank the fighters on a scale of 1-10 if that helps you organize them. Just let us know.

                        Having community input on an overall aggressiveness ranking would definitely be of value. What's interesting with your Mizugaki example is that he's actually got a more aggressive set of tuners, but it's his Real AI database that makes him active as opposed to aggressive. W. Silva has high aggression and the most aggressive db as well. Based on my tuning so far, even W. Silva now balances stamina recuperation more in between bouts of high aggression. Machida is much more elusive unless he is losing (ramping up over the course of the fight)

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #192
                          Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                          Originally posted by ThinkingOfRobots
                          Having community input on an overall aggressiveness ranking would definitely be of value. What's interesting with your Mizugaki example is that he's actually got a more aggressive set of tuners, but it's his Real AI database that makes him active as opposed to aggressive. W. Silva has high aggression and the most aggressive db as well. Based on my tuning so far, even W. Silva now balances stamina recuperation more in between bouts of high aggression. Machida is much more elusive unless he is losing (ramping up over the course of the fight)
                          Interesting about Mizugaki. Do you mind telling me who on the roster has the least aggressive set of tuners?

                          I'll get to work on a list using video and fightmetric data and post it here. I encourage others to let me know if they disagree with me on any fighter.

                          Comment

                          • sportsfan8812
                            Rookie
                            • Aug 2012
                            • 401

                            #193
                            Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                            Originally posted by aholbert32
                            They cant even discuss that though. Sorry.
                            They can't say either yes it is possible or no it isn't? That was literally all I was looking for lol. I'm not even asking if it's something they are looking into or plan on implementing. I am asking if something like that can be physically patched into a game.

                            Maybe a non-dev can weigh in....... If for instance FIFA 15 came out and it didn't have a career mode, could something like that be patched into the game at a later date or is there a certain limit to what they can do?

                            I'm not trying to be rude Aholb, sorry if it comes off that way. But i'm just asking in general, broad terms

                            Comment

                            • Phobia
                              Hall Of Fame
                              • Jan 2008
                              • 11623

                              #194
                              Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                              After spending more time with the game in championship, I feel ratings are playing a much bigger role. Watching me as Overeem get destroyed on the ground against Werdum when he had almost no temp stamina and I'm sitting at full is frustrating but also a joy to see. I was on bottom and literally could block the transition perfectly and he would pass regardless. For 3 rounds I got taken down and beat the hell up, twice was rocked and survived, and could not stop the pass. By some miracle, I managed to sweep him to mount and score the GnP win!

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #195
                                Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                                Originally posted by sportsfan8812
                                They can't say either yes it is possible or no it isn't? That was literally all I was looking for lol. I'm not even asking if it's something they are looking into or plan on implementing. I am asking if something like that can be physically patched into a game.

                                Maybe a non-dev can weigh in....... If for instance FIFA 15 came out and it didn't have a career mode, could something like that be patched into the game at a later date or is there a certain limit to what they can do?

                                I'm not trying to be rude Aholb, sorry if it comes off that way. But i'm just asking in general, broad terms

                                They can't give you a yes or no. They can't speak on anything other than ai or gameplay.

                                A mode could be patches in but it's very difficult and could lead to new bugs so it's unlikely to happen.

                                Comment

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