EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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  • Gotmadskillzson
    Live your life
    • Apr 2008
    • 23423

    #211
    Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

    Originally posted by jeremym480
    I know that someone said that they were seeing too many knockouts post patch, but I haven't really been seeing that at all.

    Here's my stats Pre and Post Patch

    Pre-Patch
    Decision - 14 (26.42%)
    Knockout - 15 (28.30%)
    TKO - 13 (24.53%)
    Submission - 11 (20.75%)
    53 Fights

    Post Patch
    Decision - 18 (42.86%)
    Knockout - 9 (21.43%)
    TKO - 10 (23.81%)
    Submission - 5 (11.90%)
    42 Fights

    *Settings: This is with me playing against the CPU in every fight. The majority of the fights are on Hard, but there are some on Normal as well. I'm not too great, honestly, so I get my butt handed to me on Hard. On the flip side, I'm pretty dominate on Normal. I use Random.Org to decide which level I play on, but I always play Main Events and Number 1 Contenders Fights on Hard.

    At this point my biggest complaint is fighter aggression. I fought against Guida last night with Edgar and he fought like a mad man. I know he's pretty aggressive in real life, but not as aggressive as he is in the game. As I've said in the past, it's almost impossible to win a decision against the CPU (especially on Hard) simply because of the amount of strikes they throw. In the fight I lost last night (just going of off memory, I can look at the actual stats when I get home) I landed a much higher percentage, but since there's such a big discrepancy in strikes then I'm at a big disadvantage.

    Just as a point of reference, so far in my league my overall record against the CPU is 51 wins to 44 losses, but in fights that end in Decisions I'm 9-23. Of those 9 wins only 3-4 came on Hard difficulty. Of course, that also means that I have much more TKO's, KO's and Subs than the CPU, but I guess that's a discussion for another day.
    I'm definitely seeing more Knock Outs on Hard, but then again I also combo a lot. So maybe that is why. And I very rarely get a decision.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #212
      Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

      Originally posted by Gotmadskillzson
      I wonder if the could break down aggression into different categories, such as the following:

      Aggressive movement

      Aggressive take down attempts

      Aggressive punches

      Aggressive kicks

      Aggressive clinch

      And then have a combination of 2 or 3 of the above for certain fighters. Because take Chael, he isn't aggressive when it comes to striking, but he is aggressive in take down attempts. Or Clay Guida who is aggressive in movement but not really striking or take downs. Or take a fighter who punches a lot but don't throw a lot of kicks.
      I think the issue is that there is only one value for aggresion in the the AI. Here is an earlier post from Thinking of Robots:

      Aggression in the system boils down to a single value which then influences how much space the fighter wants between himself and his opponent, as well as whether to choose more defensive or more aggressive actions.

      The Aggression value is influenced by a bunch of things including a fighter's (& opponent's) health, stamina, time in the round, rounds remaining, percieved score difference, health events (ie am I or is my opponent rocked), and level of activity (ie am I / is my opponent not doing anything).

      Different fighters have different tuning sets that make them more or less interested in the different factors, so going with your 3 groups, and taking the 'level of activity' as an example, Low Aggro would try to create space when their opponent is 'active', and High Aggro would try to close the distance and go toe to toe.

      So based off that a guy like Guida who uses a ton of movement but doesnt throw a ton of strikes should be a 5 or lower on the scale. I'm thinking he should be more of a 3 or 4 instead of whete I had him.

      The flip side of that is I probably should have Chael ranked between 6-8. I'm going to change his to 7. As someone posted earlier, he is always moving forward and pressuring. The AI and Gameplan should govern how often he attempts a takedown. That combined with aggression should have him fighting like Chael.

      Comment

      • Phobia
        Hall Of Fame
        • Jan 2008
        • 11623

        #213
        Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

        I'm really REALLY hoping Thinking of Robots can get the CPU AI in good realistic shape. I use to enjoy fighting the CPU in UFC 3, but in this game I can't stand the way the CPU fights. Sad when I get a slower more realistic pace against a online spammer than I do the CPU AI.

        Comment

        • Sausage
          MVP
          • Feb 2003
          • 3905

          #214
          Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

          Originally posted by Phobia
          I'm really REALLY hoping Thinking of Robots can get the CPU AI in good realistic shape. I use to enjoy fighting the CPU in UFC 3, but in this game I can't stand the way the CPU fights. Sad when I get a slower more realistic pace against a online spammer than I do the CPU AI.
          I very much hope so as well; I just don't know how much longer I want this sitting on my shelf with current decent to high resale value.

          Comment

          • DaveDQ
            13
            • Sep 2003
            • 7664

            #215
            Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

            I don't know how specific ratings would determine the aggressiveness of the CPU, but increasing the power in throwing strikes, and also increasing the stamina drain in throwing strikes, would slow down the CPU. The CPU holds back when he gets low stamina. Increasing stamina drain would make him slow down.

            Right now, you can hit a guy that is just standing there with big strikes and it takes several to drop him. Increasing the power in strikes, but also the stamina that is taken away will slow things down greatly.
            Being kind, one to another, never disappoints.

            Comment

            • 2_headedmonster
              MVP
              • Oct 2011
              • 2251

              #216
              Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

              Originally posted by DaveDQ
              I don't know how specific ratings would determine the aggressiveness of the CPU, but increasing the power in throwing strikes, and also increasing the stamina drain in throwing strikes, would slow down the CPU. The CPU holds back when he gets low stamina. Increasing stamina drain would make him slow down.

              Right now, you can hit a guy that is just standing there with big strikes and it takes several to drop him. Increasing the power in strikes, but also the stamina that is taken away will slow things down greatly.
              i would love for significant strikes to take much more stamina, and be a little slower, and harder to do in succession. also more significant punch offsetting and lower accuracy on strikes.

              Comment

              • Beasta52
                Rookie
                • Jan 2009
                • 167

                #217
                Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                In career mode the rosters need to be up-to-date by weight classes for current fighters. Such as Cormier in LHW, Mos in MW, ect.

                Comment

                • pdandy
                  Rookie
                  • Dec 2009
                  • 343

                  #218
                  Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                  Would like to see low stamina strikes be much slower and do less damage.

                  The game design places a lot of punishment on low stamina situations but this was missed. The ability to still KO with the slowest superman punch ever is horrible.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #219
                    Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                    BW

                    Barao – 7
                    Bowles – 5
                    Cruz – 3 (throws a lot of strikes but uses a ton of movement and moves backwards a lot)
                    Dillashaw – 7
                    Easton – 4
                    Faber – 6
                    Mizugaki – 5 (With the exception of the Phan fight, he has always had middle of the road strike thrown numbers.)
                    Erik Perez -5
                    Pickett – 8
                    Wineland -7

                    FW

                    Benevidez – 6
                    Dodson – 5 (Power puncher who uses a ton of movement but doesn't throw a lot except for the Elliott fight)
                    Elliott – 7
                    Gaudinot – 3
                    Johnson – 7
                    Jorgenson – 6
                    McCall – 3
                    Darren Y. – 2

                    Women

                    Don't have enough stats on them but I would place them in these groups –

                    High Aggressiveness - Rousey. Tate, Zingano
                    Medium – Kaufmann, Carmouche
                    Low – Davis, Mcmann


                    Thats the entire roster. Let me know if you disagree with any of them.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #220
                      Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                      A question for ThinkingofRobots:

                      What attributes govern aggressiveness for CAF? Is there a way to control how aggressive a AI controlled CAF is?

                      Comment

                      • ERA
                        MVP
                        • Dec 2012
                        • 1579

                        #221
                        Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                        I really hope in the next patch EA addresses how quick the refs stand you up. I'll be in top for 5 seconds and be stood up. It could possibly be just me though, as I play on the 'normal' clock rather than the accelerated clock.

                        Sent from my DROID BIONIC using Tapatalk now Free
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                        Comment

                        • tha_show256
                          Rookie
                          • Mar 2010
                          • 390

                          #222
                          Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                          Originally posted by ERA
                          I really hope in the next patch EA addresses how quick the refs stand you up. I'll be in top for 5 seconds and be stood up. It could possibly be just me though, as I play on the 'normal' clock rather than the accelerated clock.

                          Sent from my DROID BIONIC using Tapatalk now Free
                          It's not just you...I have the same problem. I've made reference to it earlier in this thread.
                          I'm a diehard St. Louis Cardinals Fan!! Birds on the bat til I die!

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #223
                            Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                            Originally posted by ERA
                            I really hope in the next patch EA addresses how quick the refs stand you up. I'll be in top for 5 seconds and be stood up. It could possibly be just me though, as I play on the 'normal' clock rather than the accelerated clock.

                            Sent from my DROID BIONIC using Tapatalk now Free
                            I dont hate it that much because the clock resets if you posture up or advance your position. I've spent entire rounds in top position by posturing up and advancing my position.

                            Comment

                            • The JareBear
                              Be Good To One Another
                              • Jul 2010
                              • 11560

                              #224
                              Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                              The standups are fine for accel clock, IMO. I can stay on the ground for awhile if I'm active.

                              Never played on normal clock though
                              "Successful people do not celebrate in the adversity or misfortune of others."

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                              Comment

                              • ThinkingOfRobots
                                EA UFC AI Engineer
                                • Jul 2014
                                • 10

                                #225
                                Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                                Originally posted by aholbert32
                                A question for ThinkingofRobots:

                                What attributes govern aggressiveness for CAF? Is there a way to control how aggressive a AI controlled CAF is?
                                Not directly, but which aggression set a fighter gets is dictated by their type, so you can use the following to choose which set your CAF gets:

                                Low Jiu Jutsu
                                Medium MMA
                                High Greco Roman Wrestler
                                Medium Freestyle Wrestler
                                High Boxer
                                Low Judo
                                High Karate
                                Medium Tae Kwon Do
                                Medium Kickboxer
                                Medium Muay Thai


                                Thanks for all the aggression ratings - I'm taking your lists as you put them out into consideration.

                                Comment

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