EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ManiacMatt1782
    Who? Giroux!
    • Jul 2006
    • 3982

    #106
    Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

    Counter to the body after they miss, I guaruntee their stamina will drop much lower.
    www.twitch.tv/maniacmatt1228
    www.youtube.com/maniacmatt1782

    Comment

    • Poke
      MVP
      • Nov 2004
      • 1511

      #107
      So is this game worth $39.99 post patch. I held off at regular price but contemplating buying it now.

      Comment

      • The JareBear
        Be Good To One Another
        • Jul 2010
        • 11560

        #108
        Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

        Originally posted by Poke
        So is this game worth $39.99 post patch. I held off at regular price but contemplating buying it now.
        That is a good question.

        I think I would say yes, especially if you are like me and now believe that can expect this kind of support for the next year and a half. They added quite a bit in this patch and I expect CPU AI to be addressed in the not too distant future.
        "Successful people do not celebrate in the adversity or misfortune of others."

        OS Blog

        The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

        Comment

        • allBthere
          All Star
          • Jan 2008
          • 5847

          #109
          Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

          blocking way less effective now, I guess I'm alright with it, but terminator AI makes me less ok with it.

          Also I wish striking was more like thq's game in that if I shoot a 1-2 to your face and both shots land flush you should not be able to throw a power hook DURING that sequence of getting blasted. It seems the only shot that is most likely to interrupt a striking animation is leg kicks timed properly. I thought they might have wanted to fix that in the patch to reward better timing on regular boxing strikes.
          Liquor in the front, poker in the rear.

          Comment

          • ManiacMatt1782
            Who? Giroux!
            • Jul 2006
            • 3982

            #110
            Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

            Originally posted by allBthere
            blocking way less effective now, I guess I'm alright with it, but terminator AI makes me less ok with it.

            Also I wish striking was more like thq's game in that if I shoot a 1-2 to your face and both shots land flush you should not be able to throw a power hook DURING that sequence of getting blasted. It seems the only shot that is most likely to interrupt a striking animation is leg kicks timed properly. I thought they might have wanted to fix that in the patch to reward better timing on regular boxing strikes.
            Jabs should do a much better job of deflecting and throwing off the accuracy of a hook or other power shot. If you eat a jab while attempting to step in and hook, the kook should fall short, or be thrown off some how, and a lot of the power should be removed should the punch still land.
            www.twitch.tv/maniacmatt1228
            www.youtube.com/maniacmatt1782

            Comment

            • TheBuddyHobbs
              Banned
              • Apr 2013
              • 2312

              #111
              Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

              I have played over 10 fights since the patch and not one has gone to a decision....

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #112
                Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                Originally posted by TheBuddyHobbs
                I have played over 10 fights since the patch and not one has gone to a decision....
                Online or offline?


                Sent from my iPad using Tapatalk HD

                Comment

                • TheBuddyHobbs
                  Banned
                  • Apr 2013
                  • 2312

                  #113
                  Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                  Originally posted by aholbert32
                  Online or offline?


                  Sent from my iPad using Tapatalk HD
                  Offline, I tried on Easy, Normal, and Hard. No such luck as far as going to decisions.

                  Comment

                  • The JareBear
                    Be Good To One Another
                    • Jul 2010
                    • 11560

                    #114
                    Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                    Originally posted by TheBuddyHobbs
                    I have played over 10 fights since the patch and not one has gone to a decision....
                    I am in the same boat. Offline vs CPU have played 6 title fights and not one has gone past the fourth. Using accel clock.
                    "Successful people do not celebrate in the adversity or misfortune of others."

                    OS Blog

                    The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #115
                      Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                      Originally posted by TheBuddyHobbs
                      Offline, I tried on Easy, Normal, and Hard. No such luck as far as going to decisions.
                      Hmm. I had 3 last night and two were title fights.


                      Sent from my iPad using Tapatalk HD

                      Comment

                      • Rules
                        Go Irish
                        • Jul 2002
                        • 3813

                        #116
                        Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                        Well I originally held off on making the purchase and picked it up at the perfect time with the release of this patch.


                        For one, I am absolutely impressed with what EA did here as it definitely improved the overall gameplay immensely. I am loving this game!!!


                        Great job EA for listening to us and addressing many of the main issues.

                        Comment

                        • Rules
                          Go Irish
                          • Jul 2002
                          • 3813

                          #117
                          Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                          Originally posted by Poke
                          So is this game worth $39.99 post patch. I held off at regular price but contemplating buying it now.

                          Absolutely in my book. I waited and it was worth it.

                          Comment

                          • jeremym480
                            Speak it into existence
                            • Oct 2008
                            • 18197

                            #118
                            Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                            I only played two (three round) fights last night and one was a TKO and the other was Knockout. Both fights were Mark Hunt (me) vs. Roy Nelson so a stoppage is pretty likely between those two. The TKO was a 2nd Round finish and the KO was with 12 seconds left in the fight.

                            That's waaaayyy to small of a sample size at this point, but I plan on getting more fight in tonight. Hopefully, this isn't something that changes too much though because pre-patch I was getting a nice variety of finishes/decisions.

                            Nerd Alert!
                            Spoiler


                            That brings me to really my main complaint about the game (more-so pre-patch because I haven't played enough post-patch) and that's the AI's aggressiveness. It's difficult for me to win a decision against the CPU mainly just due to the CPU's volume. For the most part I'm very conservative. I use sways and counters, then pick my spots to land combos when I get a chance. I imagine that with the update to stamina I will be even more conservative, but my problem is that the computer throws so many more strikes than me that it's also impossible for me to win a decision. Well, perhaps impossible is the wrong word, but it's certainly difficult. So far of the 14 fights that went to a decision the CPU has won 10 of those to my 4. That's in large part due to them throwing anywhere from 20-30 more strikes than me per round. That really adds up, especially in a 5 round fight. Hopefully, that is something they can look at adjusting in the future.
                            My 2K17 Boston Celtics MyLeague

                            Alabama Crimson Tide
                            Green Bay Packers
                            Boston Celtics

                            New Orleans Pelicans

                            Comment

                            • The JareBear
                              Be Good To One Another
                              • Jul 2010
                              • 11560

                              #119
                              Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                              I just had a five round UD victory in a title fight as TJ vs Barao on pro. Really fun fight. 49-46 49-46 48-47

                              Was using accel clock, both guys were gassed hard in the fifth, good to see with accel clock. Lots of action on the ground. I have a house rule where I don't go for head strikes in the ground unless I am in full mount, that has helped me get better fights against CPU as before I felt I could pound them out from guard, half gaurs, and side control pretty easily.

                              The new guys are available to play against in career mode right?
                              "Successful people do not celebrate in the adversity or misfortune of others."

                              OS Blog

                              The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #120
                                Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                                Originally posted by jeremym480
                                I only played two (three round) fights last night and one was a TKO and the other was Knockout. Both fights were Mark Hunt (me) vs. Roy Nelson so a stoppage is pretty likely between those two. The TKO was a 2nd Round finish and the KO was with 12 seconds left in the fight.

                                That's waaaayyy to small of a sample size at this point, but I plan on getting more fight in tonight. Hopefully, this isn't something that changes too much though because pre-patch I was getting a nice variety of finishes/decisions.

                                Nerd Alert!
                                Spoiler


                                That brings me to really my main complaint about the game (more-so pre-patch because I haven't played enough post-patch) and that's the AI's aggressiveness. It's difficult for me to win a decision against the CPU mainly just due to the CPU's volume. For the most part I'm very conservative. I use sways and counters, then pick my spots to land combos when I get a chance. I imagine that with the update to stamina I will be even more conservative, but my problem is that the computer throws so many more strikes than me that it's also impossible for me to win a decision. Well, perhaps impossible is the wrong word, but it's certainly difficult. So far of the 14 fights that went to a decision the CPU has won 10 of those to my 4. That's in large part due to them throwing anywhere from 20-30 more strikes than me per round. That really adds up, especially in a 5 round fight. Hopefully, that is something they can look at adjusting in the future.
                                I agree J, but I also see the EA side of things. For instance if you have played any championship matches you quickly realize a BUNCH of players spam attacks nonstop. So take that same player against the CPU and the attack rates are similar thus the decisions will be close. Now take the AI and adjust their attack output lower to match a more realistic fight then throw that same spammer against that AI. You will see the spammer win 90% of the time against the more methodical AI if it goes to decision.

                                So to give EA a little credit balancing the AI in this regard is tough. This is why sliders are so damn important to the offline gamer. Why limit our offline experience to only one way, why not allow us to shape the offline experience to match what we would like to see?

                                If anything EA needs to just patch in sliders if possible. It is the easiest solution.

                                Something similar. Could add a dozen to fine tune every part of the game but just a quick example
                                Hum Punch Power
                                Hum Kick Power
                                Hum Head defense
                                Hum Body defense
                                Hum Leg defense
                                Hum Block

                                CPU Punch Power
                                CPU Kick Power
                                CPU Head defense
                                CPU Body defense
                                CPU Leg defense
                                CPU Block
                                CPU Attack Rate
                                Last edited by Phobia; 07-23-2014, 05:46 PM.

                                Comment

                                Working...