Counter to the body after they miss, I guaruntee their stamina will drop much lower.
EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
Counter to the body after they miss, I guaruntee their stamina will drop much lower. -
Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I think I would say yes, especially if you are like me and now believe that can expect this kind of support for the next year and a half. They added quite a bit in this patch and I expect CPU AI to be addressed in the not too distant future."Successful people do not celebrate in the adversity or misfortune of others."
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The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
blocking way less effective now, I guess I'm alright with it, but terminator AI makes me less ok with it.
Also I wish striking was more like thq's game in that if I shoot a 1-2 to your face and both shots land flush you should not be able to throw a power hook DURING that sequence of getting blasted. It seems the only shot that is most likely to interrupt a striking animation is leg kicks timed properly. I thought they might have wanted to fix that in the patch to reward better timing on regular boxing strikes.Liquor in the front, poker in the rear.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
blocking way less effective now, I guess I'm alright with it, but terminator AI makes me less ok with it.
Also I wish striking was more like thq's game in that if I shoot a 1-2 to your face and both shots land flush you should not be able to throw a power hook DURING that sequence of getting blasted. It seems the only shot that is most likely to interrupt a striking animation is leg kicks timed properly. I thought they might have wanted to fix that in the patch to reward better timing on regular boxing strikes.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I have played over 10 fights since the patch and not one has gone to a decision....Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I am in the same boat. Offline vs CPU have played 6 title fights and not one has gone past the fourth. Using accel clock."Successful people do not celebrate in the adversity or misfortune of others."
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The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
Well I originally held off on making the purchase and picked it up at the perfect time with the release of this patch.
For one, I am absolutely impressed with what EA did here as it definitely improved the overall gameplay immensely. I am loving this game!!!
Great job EA for listening to us and addressing many of the main issues.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I only played two (three round) fights last night and one was a TKO and the other was Knockout. Both fights were Mark Hunt (me) vs. Roy Nelson so a stoppage is pretty likely between those two. The TKO was a 2nd Round finish and the KO was with 12 seconds left in the fight.
That's waaaayyy to small of a sample size at this point, but I plan on getting more fight in tonight. Hopefully, this isn't something that changes too much though because pre-patch I was getting a nice variety of finishes/decisions.
Nerd Alert!
Spoiler
In my league I track how each fight ends and here's what I have so far through 53 fights.
That brings me to really my main complaint about the game (more-so pre-patch because I haven't played enough post-patch) and that's the AI's aggressiveness. It's difficult for me to win a decision against the CPU mainly just due to the CPU's volume. For the most part I'm very conservative. I use sways and counters, then pick my spots to land combos when I get a chance. I imagine that with the update to stamina I will be even more conservative, but my problem is that the computer throws so many more strikes than me that it's also impossible for me to win a decision. Well, perhaps impossible is the wrong word, but it's certainly difficult. So far of the 14 fights that went to a decision the CPU has won 10 of those to my 4. That's in large part due to them throwing anywhere from 20-30 more strikes than me per round. That really adds up, especially in a 5 round fight. Hopefully, that is something they can look at adjusting in the future.My 2K17 Boston Celtics MyLeague
Alabama Crimson Tide
Green Bay Packers
Boston Celtics
New Orleans Pelicans
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I just had a five round UD victory in a title fight as TJ vs Barao on pro. Really fun fight. 49-46 49-46 48-47
Was using accel clock, both guys were gassed hard in the fifth, good to see with accel clock. Lots of action on the ground. I have a house rule where I don't go for head strikes in the ground unless I am in full mount, that has helped me get better fights against CPU as before I felt I could pound them out from guard, half gaurs, and side control pretty easily.
The new guys are available to play against in career mode right?"Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I only played two (three round) fights last night and one was a TKO and the other was Knockout. Both fights were Mark Hunt (me) vs. Roy Nelson so a stoppage is pretty likely between those two. The TKO was a 2nd Round finish and the KO was with 12 seconds left in the fight.
That's waaaayyy to small of a sample size at this point, but I plan on getting more fight in tonight. Hopefully, this isn't something that changes too much though because pre-patch I was getting a nice variety of finishes/decisions.
Nerd Alert!
Spoiler
In my league I track how each fight ends and here's what I have so far through 53 fights.
That brings me to really my main complaint about the game (more-so pre-patch because I haven't played enough post-patch) and that's the AI's aggressiveness. It's difficult for me to win a decision against the CPU mainly just due to the CPU's volume. For the most part I'm very conservative. I use sways and counters, then pick my spots to land combos when I get a chance. I imagine that with the update to stamina I will be even more conservative, but my problem is that the computer throws so many more strikes than me that it's also impossible for me to win a decision. Well, perhaps impossible is the wrong word, but it's certainly difficult. So far of the 14 fights that went to a decision the CPU has won 10 of those to my 4. That's in large part due to them throwing anywhere from 20-30 more strikes than me per round. That really adds up, especially in a 5 round fight. Hopefully, that is something they can look at adjusting in the future.
So to give EA a little credit balancing the AI in this regard is tough. This is why sliders are so damn important to the offline gamer. Why limit our offline experience to only one way, why not allow us to shape the offline experience to match what we would like to see?
If anything EA needs to just patch in sliders if possible. It is the easiest solution.
Something similar. Could add a dozen to fine tune every part of the game but just a quick example
Hum Punch Power
Hum Kick Power
Hum Head defense
Hum Body defense
Hum Leg defense
Hum Block
CPU Punch Power
CPU Kick Power
CPU Head defense
CPU Body defense
CPU Leg defense
CPU Block
CPU Attack RateLast edited by Phobia; 07-23-2014, 05:46 PM.Comment
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