EA Sports UFC Patch 1.03 Available Now, Details Included

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  • fishingtime
    Handling it
    • Aug 2013
    • 1738

    #151
    Re: EA Sports UFC Patch 1.03 Available Now, Details Included

    Originally posted by aholbert32
    Thats fine. The only issue I see is if people come here thinking that the rules are similar to the EA forums. I dont spend time over there much because the amount of trolling and lack of constructive discussion is at a high level there. We dont do that here. As long as people abide by the rules it should be fine.
    It would probably be best to do it there since it is still the most active forum for the game, and the official forums. Not to mention a lot won't make accounts here for this purpose alone. We need feedback from all over though as with patch 1.02 was actually done with no feedback from the official forums and pretty much was the worst patch released. I think most of the feedback was from Reddit for that patch. This last patch I know was from feedback from here as well as the official forums. With people on Reddit being directed to the official forums. This last patch (1.03) has really made the game amazing.


    Side note:


    I really hope they are thinking about sliders for offline in this next patch because that is what is needed. The AI fights more realistically now, but parries to no end on the higher difficulties. A slider to reduce this would make it so much better. Instead of messing with parries for everyone, which does need to be done because the window to get one is 1.33 seconds, they could allow the frequency to be adjusted for offline. They could cut the parry time in half and still be fine for online, but for offline play it wouldn't make a difference because the AI's inputs come in less time than that anyways. So they would still be parry machines.
    @bikingforjesus on Instagram

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    • PhiPsi1
      MVP
      • Feb 2003
      • 1039

      #152
      Re: EA Sports UFC Patch 1.03 Available Now, Details Included

      Originally posted by aholbert32
      I actually just started Career mode and I'm only in my 5th fight. So far, it doesnt seem that deep. After you win the Ultimate Fighter, its train, add attributes, fight, watch video repeat. Not much to it.

      What keeps it fresh is I've been running an offline league ever since UFC 1. I create my own cards and schedule events along with the real UFC Schedule. I have an excel sheet that keeps track of records, rankings and event cards (6 fights on each card). With this schedule, I'm guaranteed to play the game at least once every week.

      I would love a promoter mode added to the game in the future so that I could do all the tracking within game but I dont know how interested EA would be in adding that.
      Thanks for the response my friend ... I was thinking the same thing for my offline solution. I would most likely just take the approach like WWE Universe, where I make my own fight cards in each weight class and manually keep tab of what is going on in my 'UFC Universe'. So I'm thinking if I lose a fight, either take a fight with a lesser opponent to get a shot again at the 'UFC Universe' champ at the time ('House rules' of some sort)...OR an immediate rematch if the scorecards or result dictates it. Or I would run the actual UFC fight card events. That was my other option.

      In all honesty, I was impressed with the demo (since I'm quite new to the UFC, haven't really gotten into it, but know the 'big names'...more of a boxing enthusiast...but by no means an expert)...And in all honesty, I'm just not good at this game for now...There is quite a learning curve based on my experience with the demo (which is AWESOME!) especially if one takes the approach of SIM fighting...i.e. avoid button mashing, etc...My fights were so varied. One fight did not feel the same as the next. And I logged in about 10 or so fights till I sat back and was like...man...this is already pretty awesome (albeit, the CPU even on the easy setting was WAY too aggressive)...But knowing that you worked with the EA Dev team to get it where its at and seeing videos after the 1.03 patch, I think it will be that much more varied...

      I'm super stoked to be able to get this game today (tomorrow if work gets in the way...you know how that is...) and give it a go! I'm really looking forward to what the dev team has in store for us with the patch b/c I was reading your recent conversation with the dev team and it looks promising.

      And man...if they could like patch in a promoter mode...the game would go to another level!

      Again, thanks for working with the dev team on this (and EA Dev Team - HUGE PROPS for listening to the community) and hopefully, the more & more I learn about this sport, I would really like to lend a hand (or toss some ideas and/or questions your way).

      Cheers!

      Comment

      • GameplayDevUFC
        Former EA Sports UFC Gameplay Developer
        • Jun 2014
        • 2830

        #153
        Re: EA Sports UFC Patch 1.03 Available Now, Details Included

        Originally posted by fishingtime
        We need feedback from all over though as with patch 1.02 was actually done with no feedback from the official forums and pretty much was the worst patch released..
        The only thing people on the official forums had a problem with on patch 1.02 was the nerfing of weak block, which they are actually asking for again after the last patch brought it back closer to pre-1.02 values. Other than that one thing, patch 1.02 was warmly received everywhere I visited.

        I don't really think the us vs. them attitude is very helpful. Each community brings something different to the table, OS seems very single player and sim oriented, the official forums seem to be have a very competitive online gaming bias, /r/MMA is obviously the hardcore MMA crowd with less of a gaming focus overall, and /r/EASportsUFC is a mixed bag drawing from many communities, but seems to draw in more casual fans, perhaps because of the lower barrier to entry. And of course there is cross over through all the communities.

        Drawing feedback from all those places is healthy, and as long as the feedback is articulated well I'll always give it the weight it deserves.

        Comment

        • fishingtime
          Handling it
          • Aug 2013
          • 1738

          #154
          Re: EA Sports UFC Patch 1.03 Available Now, Details Included

          Originally posted by GameplayDevUFC

          I don't really think the us vs. them attitude is very helpful. Each community brings something different to the table, OS seems very single player and sim oriented, the official forums seem to be have a very competitive online gaming bias, /r/MMA is obviously the hardcore MMA crowd with less of a gaming focus overall, and /r/EASportsUFC is a mixed bag drawing from many communities, but seems to draw in more casual fans, perhaps because of the lower barrier to entry. And of course there is cross over through all the communities.

          Drawing feedback from all those places is healthy, and as long as the feedback is articulated well I'll always give it the weight it deserves.
          I wasn't trying to imply the us vs them for future patches. You can not deny that we on the official forums were pretty much ignored for the most part can you?


          Not trying to insult you or anything. Just stating what I felt occurred and that this last patch was received a lot better than patch 1.02 was it not? I know the sweep from guard changes made an already unbalanced ground game completely unbalanced.
          Last edited by fishingtime; 09-15-2014, 03:06 PM.
          @bikingforjesus on Instagram

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          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #155
            Re: EA Sports UFC Patch 1.03 Available Now, Details Included

            Originally posted by GameplayDevUFC
            The only thing people on the official forums had a problem with on patch 1.02 was the nerfing of weak block, which they are actually asking for again after the last patch brought it back closer to pre-1.02 values. Other than that one thing, patch 1.02 was warmly received everywhere I visited.

            I don't really think the us vs. them attitude is very helpful. Each community brings something different to the table, OS seems very single player and sim oriented, the official forums seem to be have a very competitive online gaming bias, /r/MMA is obviously the hardcore MMA crowd with less of a gaming focus overall, and /r/EASportsUFC is a mixed bag drawing from many communities, but seems to draw in more casual fans, perhaps because of the lower barrier to entry. And of course there is cross over through all the communities.

            Drawing feedback from all those places is healthy, and as long as the feedback is articulated well I'll always give it the weight it deserves.
            This.

            The main difference between the forums is the primary focus (online vs. Offline/OS) and the aggressive modding at OS. I look at the EA forums and I find it difficult to easily determine what is an issue and what isnt. On the same page you will sometimes find a long thread praising one change and another thread calling that same change a game killer.

            Anyway like I said, if this is something that GameplayDev is interested in, I would love to provide it and insure that the posts here at OS are constructive and articulate. I dont care if devs go to Redditt or EA Forums or Twitter to get more input just as long as the input here is equally valued.

            Comment

            • GameplayDevUFC
              Former EA Sports UFC Gameplay Developer
              • Jun 2014
              • 2830

              #156
              Re: EA Sports UFC Patch 1.03 Available Now, Details Included

              Originally posted by fishingtime
              I wasn't trying to imply the us vs them for future patches. You can not deny that we on the official forums were pretty much ignored for the most part can you?


              Not trying to insult you or anything. Just stating what I felt occurred and that this last patch was received a lot better than patch 1.02 was it not?
              I'm not denying that the official forums were ignored, they were and that was my fault. And there are a lot of really intelligent and articulate gamers on the forums (much more than I expected to be honest) who have given amazing feedback and ideas.

              But the feedback I got on reddit was really good as well, especially in the first month. Reddit seems to be all but dead now however, and the official forums have had way more consistent activity.

              Comment

              • fishingtime
                Handling it
                • Aug 2013
                • 1738

                #157
                Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                Originally posted by GameplayDevUFC
                I'm not denying that the official forums were ignored, they were and that was my fault. And there are a lot of really intelligent and articulate gamers on the forums (much more than I expected to be honest) who have given amazing feedback and ideas.

                But the feedback I got on reddit was really good as well, especially in the first month. Reddit seems to be all but dead now however, and the official forums have had way more consistent activity.
                All that matters is that you are there now, and this game is better than it has ever been. It is amazing in fact. At least from an online gamer's aspect. At least this online gamer.
                @bikingforjesus on Instagram

                Comment

                • fishingtime
                  Handling it
                  • Aug 2013
                  • 1738

                  #158
                  Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                  Originally posted by aholbert32
                  This.

                  The main difference between the forums is the primary focus (online vs. Offline/OS) and the aggressive modding at OS. I look at the EA forums and I find it difficult to easily determine what is an issue and what isnt. On the same page you will sometimes find a long thread praising one change and another thread calling that same change a game killer.

                  Anyway like I said, if this is something that GameplayDev is interested in, I would love to provide it and insure that the posts here at OS are constructive and articulate. I dont care if devs go to Redditt or EA Forums or Twitter to get more input just as long as the input here is equally valued.

                  This. One of the main reasons I post here is to help make sure that the offline gets the much needed attention it gets. Hopefully with sliders. As well as Event Mode. Not to mention trying to keep changes specific for online and offline.


                  Offline gamers make up the majority of the player base. When you look at the online numbers you can see that it is the most used aspect since the "Online" numbers refer to the people signed in to the servers. Whereas the "Fighting Now" numbers refer to those actually in ranked, player, or rivalry matches.


                  I'm an online gamer, but I know the importance of offline for this series as they are the players who make up the biggest portion of the game's sales. Which translates into better games. Most people only care about what they like to play and don't look at the ramifications of one or the other.



                  I believe all feedback should be valued, and believe we are finally there in regards to that.
                  @bikingforjesus on Instagram

                  Comment

                  • Gotmadskillzson
                    Live your life
                    • Apr 2008
                    • 23426

                    #159
                    Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                    I had this incident last night, playing as Mark Hunt vs Roy Nelson. Roy got tired so he clinched me. While in the clinch I knee'ed Roy Nelson 30 times in a row to the body. Nothing happened to Roy Nelson. It was as though the knees to the body didn't hurt him at all. If it wasn't for the ref breaking us apart, I would have probably landed 100 knees to the body in the clinch.

                    I was thinking to myself, how is Roy Nelson's ribs not broken ? Shouldn't some sort of body shot TKO animation happen ? I was fully expecting Roy Nelson to drop, but nope, he just stood there holding me in the clinch while I threw Knee after knee to his body.

                    So that definitely need to be looked into. One shouldn't be able to throw that many knees to somebody's body non stop and nothing happens to him.

                    Comment

                    • Dirk5049ers
                      Banned
                      • Jun 2014
                      • 140

                      #160
                      Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                      The only complaint I have is that the cpu parries too much on Pro. I'm still able to win, but now I'm resulting to waiting for them to strike so I can side step and counter. All head on shots are countered. and the cpu has no issue landing strikes off of counters, no matter how fast I block. And kicking is the same. I literally got taken to the mat 6 straight times while trying to kick. And yes, I did mix in punches. The CPU should use movement more and swaying to avoid shots as well, not just parry everything.

                      Comment

                      • allBthere
                        All Star
                        • Jan 2008
                        • 5847

                        #161
                        Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                        Originally posted by Gotmadskillzson
                        I had this incident last night, playing as Mark Hunt vs Roy Nelson. Roy got tired so he clinched me. While in the clinch I knee'ed Roy Nelson 30 times in a row to the body. Nothing happened to Roy Nelson. It was as though the knees to the body didn't hurt him at all. If it wasn't for the ref breaking us apart, I would have probably landed 100 knees to the body in the clinch.

                        I was thinking to myself, how is Roy Nelson's ribs not broken ? Shouldn't some sort of body shot TKO animation happen ? I was fully expecting Roy Nelson to drop, but nope, he just stood there holding me in the clinch while I threw Knee after knee to his body.

                        So that definitely need to be looked into. One shouldn't be able to throw that many knees to somebody's body non stop and nothing happens to him.

                        Roy's belly just absorbs the damage. You should have done that vs a differnt opponent without a beer belly.

                        Everyone knows it's useless going to the body when it's a well seasoned beer gut
                        Liquor in the front, poker in the rear.

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                        • Rockie_Fresh88
                          Lockdown Defender
                          • Oct 2011
                          • 9621

                          #162
                          Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                          Did this patch affect the demo ? I sold the game but wouldn't mind picking it up for cheap
                          #1 Laker fan
                          First Team Defense !!!

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                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #163
                            Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                            Originally posted by Rockie_Fresh88
                            Did this patch affect the demo ? I sold the game but wouldn't mind picking it up for cheap
                            No, the demo hasn't been updated with any of the patch changes.

                            It's a suggestion someone has made (to update the demo) and I'm going to forward that feedback along to the powers that be. I have no idea how feasible that is.

                            Comment

                            • fballturkey
                              MVP
                              • Jul 2011
                              • 2370

                              #164
                              Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                              I don't know where else to put this but didn't think it deserved its own thread, but I just now realized that you actually have to rotate the right stick when you go for a takedown attempt. It'll let you TRY a takedown attempt if you push it, but the attempt will fail every single time. Is that new? I've always been a standup fighter but wanted to try something new and I was getting extremely frustrated before I figured that out.
                              Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

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                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #165
                                Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                                Originally posted by fballturkey
                                I don't know where else to put this but didn't think it deserved its own thread, but I just now realized that you actually have to rotate the right stick when you go for a takedown attempt. It'll let you TRY a takedown attempt if you push it, but the attempt will fail every single time. Is that new? I've always been a standup fighter but wanted to try something new and I was getting extremely frustrated before I figured that out.

                                Always been the case. Rotating was in the the thq game.

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