EA Sports UFC Patch 1.03 Available Now, Details Included

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #136
    Re: EA Sports UFC Patch 1.03 Available Now, Details Included

    Originally posted by PhiPsi1
    @aholbert -

    Just wanted to drop in and give you my sincerest thanks on all your feedback that you have provided to the EA UFC Dev team. Your passion for this sport and your commitment to providing the necessary feedback in order to get this game to tailor to a SIM community (but also keep the fun-factor in place) should be commended. Thanks for your time my friend! I'm definitely going out today and getting a copy of UFC (and learning more about this sport!)...

    And a side note - > Your Madden Auto-subs are golden! Ok....back on topic....

    @Dev Team at EA -

    Tons of props to you all for listening to the community and taking the feedback seriously! It is VERY refreshing to see a dev team that is responsive to what the community finds and actually implementing it into the game. It is VERY encouraging and serves as a reminder that our community's requests will be heard (and listened to)!!! Looking forward to the direction for this next patch and future iterations!!!!

    Thanks man. I really appreciate this.

    I really think we are two features away from this game being the best MMA game ever for offline players. The two features: Sliders and Event Mode.

    Sliders: Right now UFC 3 holds the best MMA game distinction in my opinion because of the moves variety and the features (Event Mode, Pride). Even UFC 3 had issues when it came to difficulty. It was impossible to sub the CPU on the higher difficulties and a reversal fest on the ground. Playing on the normal difficulty was more balanced but you there were a ton of exploits you could use to win any fight on that level. The only way I was able to do that is by establishing house rules.

    EA UFC has the same issues. On Pro and above, subs are extremely difficult and the CPU is a parrying machine. On Normal, the striking is more realistic but the ground game is too easy and I find it to easy to get into full mount. Normal (with house rules) offers the best balance but with sliders the need for house rules goes away. This dev team is familar with sliders because they are present in Fight Night Champion and they can significantly affect the way the AI fights.

    Event Mode:Never realized how much I would miss this mode. EA did a great job with the entrances. They are accurate and look better than any MMA game. The problem is you only see them in 5 rnd fights and that is a big waste of a great presentation element. If Event mode cant be added, I would at least add entrances to 3 rnd fights.

    FYI, Jazz (one of the UFC devs) posted on twitter (@Tallunlimited) asking for people to name their most wanted fighter and feature. So for all you fans of Event mode and sliders should immediately go over to Twitter and tweet your suggestions to Jazz. I normally wouldnt suggest this but this dev team has shown that they are very interested in our suggestions.

    Comment

    • Gotmadskillzson
      Live your life
      • Apr 2008
      • 23428

      #137
      Re: EA Sports UFC Patch 1.03 Available Now, Details Included

      Man I hope EA can patch in leg kick TKO or do more permanent damage to legs from leg kicks. Played against Meisha Tate last night, landed 99 significant strikes to both her legs. Over all I kicked both her legs well over 250 times. All it did was turn her thighs purple. But Meisha Tate was still able to move around the ring normally. She was still able to do power slams.

      And the most messed up part.....after the game in the post fight stats, my player face was bright red on the HUD from being punched only 6 times in the face. Meisha Tate left leg was barely red in the HUD and her right leg wasn't red at all. Hell I knee'ed Meisha Tate gut once in the entire 3 round fight and her torso was bright red. How is that possible ? It is like the game don't fully register leg kicks or something. How can you have that many significant strikes and over all over 200 strikes to the legs and the HUD for their legs don't even register any damage on one leg and barely registers it on the other leg ?

      This is the main sore spot in the game for me.

      Comment

      • DaveDQ
        13
        • Sep 2003
        • 7664

        #138
        Re: EA Sports UFC Patch 1.03 Available Now, Details Included

        That would help but they would also need to tune how easy it is to connect with a leg kick. Landing 200 strikes to the legs is crazy.
        Being kind, one to another, never disappoints.

        Comment

        • Gotmadskillzson
          Live your life
          • Apr 2008
          • 23428

          #139
          Re: EA Sports UFC Patch 1.03 Available Now, Details Included

          Originally posted by DaveDQ
          That would help but they would also need to tune how easy it is to connect with a leg kick. Landing 200 strikes to the legs is crazy.
          Crazy indeed......Meisha Tate only checked 4 times. I was shocked. So I figured hey, let me see how many leg kicks can I throw.....I was letting them rip every time she stepped forward, outside, then inside, then outside leg kick combo.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #140
            Re: EA Sports UFC Patch 1.03 Available Now, Details Included

            @GameplayDev

            Who handles licensed fighter movesets on the dev team? Is it you, Robots or someone else?

            The reason I ask is I (and I'm sure the rest of the forum) have some suggestions about certain moves fighters should or shouldnt have. If wanted I'm sure we could provide some insight. Let me know if thats something that interests you guys.

            Comment

            • GameplayDevUFC
              Former EA Sports UFC Gameplay Developer
              • Jun 2014
              • 2830

              #141
              Re: EA Sports UFC Patch 1.03 Available Now, Details Included

              Originally posted by aholbert32
              @GameplayDev

              Who handles licensed fighter movesets on the dev team? Is it you, Robots or someone else?

              The reason I ask is I (and I'm sure the rest of the forum) have some suggestions about certain moves fighters should or shouldnt have. If wanted I'm sure we could provide some insight. Let me know if thats something that interests you guys.
              It's another guy, and we solicited feedback from our QA team which prompted some tweaks for the next patch.

              I'll keep the offer in mind, I think crowd sourcing stuff like that can be a really good thing, as long as it doesn't turn into a big argument. Seemed to go well with the aggression stuff though...

              Comment

              • fishingtime
                Handling it
                • Aug 2013
                • 1738

                #142
                Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                Originally posted by GameplayDevUFC
                It's another guy, and we solicited feedback from our QA team which prompted some tweaks for the next patch.

                I'll keep the offer in mind, I think crowd sourcing stuff like that can be a really good thing, as long as it doesn't turn into a big argument. Seemed to go well with the aggression stuff though...
                In this game I think the front kick to the face is needed. Most fighters have never used this. However, a lot of fighters have very poor range and that is the only move that a lot of fighters have for range. Taking a move like that away from some fighters would pretty much make them useless since players online usually only pick the top fighters, who by the way all have OP range with the exception of Cain. We all want a realistic game, but when it comes to balance some things need left alone unless you can fix the range issues.


                I myself use Melendez a lot, and most every fighter I play against has enormous range compared to him. He does have the flying knee. The problem with using that though is you are vulnerable for a split second after using one and not landing it.


                Like I've said, sliders are needed for offline because our problems aren't necessarily their problems, and their problems aren't necessarily our problems. Changing something for offline could have drastic consequences for online play. Online is already dying. We don't need a death nail.
                @bikingforjesus on Instagram

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #143
                  Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                  Originally posted by GameplayDevUFC
                  It's another guy, and we solicited feedback from our QA team which prompted some tweaks for the next patch.

                  I'll keep the offer in mind, I think crowd sourcing stuff like that can be a really good thing, as long as it doesn't turn into a big argument. Seemed to go well with the aggression stuff though...
                  If its at OS...there wont be a big argument. We wont tolerate that. If its not constructive, It results in a ban.

                  This is how I'm creating movesets when it comes to CAFs:

                  - If they arent a BJJ blackbelt and go for a ton of submissions, I eliminate the gogoplata, omoplata, twister, necktie and inverted triangle subs.

                  - If you arent a wrestler, I took away the power single.

                  - For flashier kickers like Barbosa, I added more special kicks. For most fighters I kept the basic moves.

                  - Finally, If I'm unsure if a fighter uses something like rubber guard, I use Google or Fight Pass to research it. By simply typing in "Kennedy Rubber Guard), you will find tons of fight reports from websites that show if he's ever used the particular move.

                  I and I'm sure others would be willing to help if needed just let us know.
                  Last edited by aholbert32; 09-15-2014, 10:36 AM.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #144
                    Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                    Originally posted by fishingtime
                    In this game I think the front kick to the face is needed. Most fighters have never used this. However, a lot of fighters have very poor range and that is the only move that a lot of fighters have for range. Taking a move like that away from some fighters would pretty much make them useless since players online usually only pick the top fighters, who by the way all have OP range with the exception of Cain. We all want a realistic game, but when it comes to balance some things need left alone unless you can fix the range issues.


                    I myself use Melendez a lot, and most every fighter I play against has enormous range compared to him. He does have the flying knee. The problem with using that though is you are vulnerable for a split second after using one and not landing it.


                    Like I've said, sliders are needed for offline because our problems aren't necessarily their problems, and their problems aren't necessarily our problems. Changing something for offline could have drastic consequences for online play. Online is already dying. We don't need a death nail.
                    Front kick is a basic move and I wouldnt want to focus on that. My suggestion should be more "Fighter X doesnt do a Cartwheel kick" "Fighter X doesnt do Rubber Guard" "Fighter X isnt a sub guy, he shouldnt be going for Omaplatas"

                    I think that would be a good balance for the online and offline guys.

                    Also I dont know if a change in movesets would affect online. People arent online anymore because 1) The game was pretty average at release with many online related issues 2) Most people arent aware of the many improvements the patches have added. 3) The demo was horrid and scared away a good number of potential buyers.

                    Once a permanent price drop happens or the game is added to the Vault on EA Acccess, more people will be online. Also as word continues to get out about the path changes more people will be online.

                    Comment

                    • PhiPsi1
                      MVP
                      • Feb 2003
                      • 1039

                      #145
                      Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                      @aholbert -

                      Got a question for you my friend ... How do you keep the game 'fresh'? Are you a career mode guy (or online gamer) ... As for me, I'm purely offline. I don't game online (don't even have ps+). I heard from fellow members that career mode doesn't take too long and after a determined amount of matches, it ends and you retire (if I'm not mistaken, 40 or so matches). How is the AI on the career mode (I'm actually picking the game up today or tomorrow, just had alot on my plate with work, kids, & such)? Is there even an option to use Faber or GSP in a career mode? Any insight would be great on how you keep things fresh...

                      By the way, do you use twitch? Would be awesome to check out your UFC broadcasts... I saw a dude last night on twitch doing some offline UFC fights and gotta say, the CPU (compared to the demo) was VERY methodical in their strikes...And the user was playing SIM like so it was a beauty to watch, if one considers a bloody mess beautiful! LOL!

                      Cheers man and look forward to your response! And I see that you and EA dev team are back in the 'lab'! This is awesome stuff!
                      Last edited by PhiPsi1; 09-15-2014, 11:01 AM.

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #146
                        Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                        Originally posted by PhiPsi1
                        @aholbert -

                        Got a question for you my friend ... How do you keep the game 'fresh'? Are you a career mode guy (or online gamer) ... As for me, I'm purely offline. I don't game online (don't even have ps+). I heard from fellow members that career mode doesn't take too long and after a determined amount of matches, it ends and you retire (if I'm not mistaken, 40 or so matches). How is the AI on the career mode (I'm actually picking the game up today or tomorrow, just had alot on my plate with work, kids, & such)? Is there even an option to use Faber or GSP in a career mode? Any insight would be great on how you keep things fresh...

                        By the way, do you use twitch? Would be awesome to check out your UFC broadcasts... I saw a dude last night on twitch doing some offline UFC fights and gotta say, the CPU (compared to the demo) was VERY methodical in their strikes...And the user was playing SIM like so it was a beauty to watch, if one considers a bloody mess beautiful! LOL!

                        Cheers man and look forward to your response! And I see that you and EA dev team are back in the 'lab'! This is awesome stuff!
                        I actually just started Career mode and I'm only in my 5th fight. So far, it doesnt seem that deep. After you win the Ultimate Fighter, its train, add attributes, fight, watch video repeat. Not much to it.

                        What keeps it fresh is I've been running an offline league ever since UFC 1. I create my own cards and schedule events along with the real UFC Schedule. I have an excel sheet that keeps track of records, rankings and event cards (6 fights on each card). With this schedule, I'm guaranteed to play the game at least once every week.

                        I would love a promoter mode added to the game in the future so that I could do all the tracking within game but I dont know how interested EA would be in adding that.

                        Comment

                        • fishingtime
                          Handling it
                          • Aug 2013
                          • 1738

                          #147
                          Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                          Originally posted by aholbert32
                          Front kick is a basic move and I wouldnt want to focus on that. My suggestion should be more "Fighter X doesnt do a Cartwheel kick" "Fighter X doesnt do Rubber Guard" "Fighter X isnt a sub guy, he shouldnt be going for Omaplatas"

                          I think that would be a good balance for the online and offline guys.

                          There are still plenty of people online. During the day on PS4 we usually have around 500 playing online. I only play online, so this topic is a huge concern of mine.


                          I totally agree with the moves you are saying. We should come up with a comprehensive list for each fighter but have it for the next game. The support has to end eventually, and with the current numbers it really doesn't seem economically feasible to continue to make patches. The amount of fighters that would need their movesets changed would probably be over half the roster.


                          If it were up to me I would remove all the flashy kicks from everyone who hasn't successfully used one. That would pretty much make the moves restricted to only a handful of fighters, and I am totally down with that. The unrealistic moves are spammed and make the fights look less realistic.



                          Originally posted by aholbert32
                          Also I dont know if a change in movesets would affect online. People arent online anymore because 1) The game was pretty average at release with many online related issues 2) Most people arent aware of the many improvements the patches have added. 3) The demo was horrid and scared away a good number of potential buyers.

                          I actually don't agree with this assessment. I think a lot of people aren't online anymore because of the spam.


                          1)The online related issues were balance issues. This is probably the biggest reason, and made people sell the game.


                          2) Refer to #1. Less people playing equals less people aware of the patch. Plus a lot who sold it might know about the patch but don't care to purchase the game again just because they are interested in other games now.


                          3) I think the demo was great. I preordered my game because of it. EA MMA I skipped because of the demo.
                          @bikingforjesus on Instagram

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #148
                            Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                            @fishingtime - If Gameplaydev responds by saying they would be interested in our feedback on movesets, I would love to work with you on this. I rarely play online so it would be good to have someone look at the changes from that perspective. I'm sure there are a few others who would like to help also.

                            Comment

                            • fishingtime
                              Handling it
                              • Aug 2013
                              • 1738

                              #149
                              Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                              Originally posted by aholbert32
                              @fishingtime - If Gameplaydev responds by saying they would be interested in our feedback on movesets, I would love to work with you on this. I rarely play online so it would be good to have someone look at the changes from that perspective. I'm sure there are a few others who would like to help also.
                              Sure man. GPD would most likely link it on other sites as well for feedback. Feedback needs to come from all over.
                              @bikingforjesus on Instagram

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #150
                                Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                                Originally posted by fishingtime
                                Sure man. GPD would most likely link it on other sites as well for feedback. Feedback needs to come from all over.
                                Thats fine. The only issue I see is if people come here thinking that the rules are similar to the EA forums. I dont spend time over there much because the amount of trolling and lack of constructive discussion is at a high level there. We dont do that here. As long as people abide by the rules it should be fine.

                                Comment

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