Pyle's addition isn't that surprising now that I remembered he was featured in the short messages to your fighter in Career mode.
EA Sports UFC Patch 1.03 Available Now, Details Included
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
I'm not saying the game is close to perfect but the demo isnt exactly a good representation of the game now.Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
hey aholbert,
in the fight you had against a cpu machida....how many strikes did he throw per round? and the whole fight?
thanks
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
I couldn't agree more. I was pretty shocked by Mizugaki lol. Pyle definitely took me by surprise as well.Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
I'm just saying the aggression appears to be still too much. Yes you can;t compare but I've just had the 2nd round and he's threw 87 strikes, not slowing down.
91 strike in 1 round with acc clock is too much imho especially not swinging for hte fences and blocking and fighting sim like.
Also had a quick 1 round with Jones with normal clock, he threw 148 strikes in 1 round. As I said in my first post, more fights (and fighters) are needed but initial impressions aren't so good.
I'm an offline fighter so the lack of modes really highlights the lack on MMAi when all i've got is fight now. (Career mode is too dull for me)
The numbers are a bit on the high side but I dont mind them because its a video game and I understand the need for action. I would be happier if the number skewed about 10-15 strikes thrown lower but you can clearly see aggression has been tweaked. Pre-patch, Machida was throwing 90 plus in the first round.Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
Small caveat for Round 2 though. He took me down and was in control for about 1 minute. He threw 10-15 punches in that position.Last edited by aholbert32; 08-26-2014, 02:31 PM.Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
u playing real time or accelerated aholbert??
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
I went ahead and ordered a copy of this for PS4 from Walmart ($39.90)...the improvements and fighter additions from the patches seems like it has put the game in a lot better shape than the demo.PSN: PanicshadeLWK
XBL: Nyteshade517
Steam: Nyteshade517Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
One suggestion I would make for UFC 2, since this seems like it would be very to patch is to alter the parry system. Right now it is not timing based. If you hold RT and y, when that punch comes you will parry it. What would be better is a timing based system. High block, low block, leg block. No general weak block. Parries would be a perfectly timed block. If you attempt a parry too soon, you miss, and eat an unblocked strike. To keep people from just holding block and being over defensive, you make clinches and takedowns unstuffable while they are holding block. This gives much more of a risk reward when going for a parry. Also counters should just happen when a fighter his hit while they are coming forward with reckless abandon. If they strike out of range and and I pop them while they are over extended and moving forward, it should be a more dangerous shot than If I just connected with a hook.Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
One suggestion I would make for UFC 2, since this seems like it would be very to patch is to alter the parry system. Right now it is not timing based. If you hold RT and y, when that punch comes you will parry it. What would be better is a timing based system. High block, low block, leg block. No general weak block. Parries would be a perfectly timed block. If you attempt a parry too soon, you miss, and eat an unblocked strike. To keep people from just holding block and being over defensive, you make clinches and takedowns unstuffable while they are holding block. This gives much more of a risk reward when going for a parry. Also counters should just happen when a fighter his hit while they are coming forward with reckless abandon. If they strike out of range and and I pop them while they are over extended and moving forward, it should be a more dangerous shot than If I just connected with a hook.
We're looking at some tuning/changes to this for an upcoming patch hopefully.Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
Looks like we just released a trailer for the new patch:
https://www.youtube.com/watch?v=wTCo...ature=youtu.beComment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
I applaud EA for this patch. Absolutely brilliant. I certainly wasn't expecting this game to get so much support after launch. I cannot wait for future patches!
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