EA Sports UFC Patch 1.03 Available Now, Details Included
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Gotta be happy with how they are handling their tuning and patches. Seems like the dev's are DEFINITELY paying attention to their crowd. I know it's going to be impossible to find that happy medium between people who watch a lot of MMA and want a realistic experience and people who are gamers or casual fans who want the fun slugfests, but man, this game keeps getting better. Definitely a great building block for future versions. Great job, EA. -
Re: EA Sports UFC Patch 1.03 Available Now, Details Included
Not only has the catch kick been added but there is also more physical interaction when a strike is met with a parry. Things get held up more. Also, some strikes are getting met with strikes causing some nice physics.
Also, the graphics seem darker. The haze that was there sort of lifted. That could be just me.Being kind, one to another, never disappoints.Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
Jones has a higher aggression rating than most and throws more strikes than most LHWs in real life. So he should throw a ton of strikes.
Also your movement plays into the amount of strikes they throw. If you move forward constantly or dont use defensive movement, the AI will throw alot of strikes if the fighter has high aggression.
Jones threw 256 strikes again Teixeira during their 5 rounds.
Jones threw 91 strike in 1 round with accelerated clock and I was fighting 'sim' like.Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
Two, I dont know how much success Jones was having in your fight. If he was landing and hurting you, he isnt going to slow down his activity
Finally, I've had 5 fights with the new patch and no numbers close to that when it comes to strikes thrown on Normal difficulty. With that said, if Jones is an outlier I'm not going to complain that much. Especially when there is now a bigger difference when it comes to aggression.Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
Comparing one round to 5 round fights is kind of ridiculous. One, Jones through 256 strikes against Glover and spent a good amount of time in the clinch and on the ground (which can significantly decreases the number of strikes someone throws).
Two, I dont know how much success Jones was having in your fight. If he was landing and hurting you, he isnt going to slow down his activity
Finally, I've had 5 fights with the new patch and no numbers close to that when it comes to strikes thrown on Normal difficulty. With that said, if Jones is an outlier I'm not going to complain that much. Especially when there is now a bigger difference when it comes to aggression.
91 strike in 1 round with acc clock is too much imho especially not swinging for hte fences and blocking and fighting sim like.
Also had a quick 1 round with Jones with normal clock, he threw 148 strikes in 1 round. As I said in my first post, more fights (and fighters) are needed but initial impressions aren't so good.
I'm an offline fighter so the lack of modes really highlights the lack on MMAi when all i've got is fight now. (Career mode is too dull for me)Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
Can't wait to go home and try this out. Thanks to the devs for all your hard work and dedication! Its really refreshing to find a team who actually cares and listens to what the community says.
On a side note, I have to say that the DLC fighter choices are a bit strange. Not bad by any stretch but I would've expected Rumble for sure and Bermudez maybe. Either way, I will gladly take any DLC fighters you throw our wayComment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
aholbert32,
how much different is this game from the demo? I bought a PS4 2 weeks ago. I downloaded the demo and was less than impressed.I dont remember there names but they were allot of fun....Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
- Dont know if this was in the game before but you can switch stances using the directional buttons.Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
I love this UFC team! I can't wait to try this patch later, I already enjoyed the game a lot as it was.Comment
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Re: New Patch is Live
Very pleased with this patch.
I used to love to play against the AI in UFC3 and I'm glad to see that the EA MMAI is much stronger now.
Played a ton of matches against pro AI today. Since I know that the AI dev frequents this board, I would like t provide my 2 cents:
- Make the AI less likely to standup from guard and half guard positions. Make the AI work that GNP. I saw Josh Koscheck AI do this multiple times against me using Robbie. Similar when I used Ross against Khabib; Khabib has a huge advantage on the ground but it didn't seem like the AI was taking advantage of that. I still remember playing against Undisputed 3's GSP or Chael AI. Those AIs were dead set on getting the fight to the ground and smothering the player. I hope to see EA MMAI play like this.
- Would like to see ground based fighters go for more takedowns and clinch takedowns. Played Lawler against Maia AI and he seemed like Maia was content on standing with me.
+ Haven't seen this called out but it seems like the AI isn't standing up from mount anymore so that's great!
Robots, I played more deliberate mismatches on the ground to see how the AI attacks:
Barry (me) - Werdum
Pearson (me) - Maynard
Hunt (me) - big nog
Lawler (me) - Sonnen
Standup:
- Generally improved a lot!
- I would make the AI use weak block a bit more to avoid parry fests which is very common at Pro difficulty.
Ground:
- Scratch the last part of previous post. Saw Werdum and Sonnen standup from full mount dominant. That needs to stop. Saw big nog stand up two times from side control.
- Continued to see AI that is being lit up on the feet try to standup from full guard dominant, half guard dominant, stacked guard dominant and full mount dominant. I would intentionally not block transitions and only block enough punches to not turn fully red. The AI still stands up even though it is winning by a big margin on the ground.
- Would definitely like to see a bit more takedown attempts.
- Did takedowns get tuned? I noticed that I'm being taken down much less by the AI when they make standard attempts. Was success rate decreased because of the kick catch takedowns?
- Would love to see strong wrestlers get a drive into full guard move from sprawl bottom.
Clinch:
- Same dominant position issue as on the ground. AI will let go of MT clinch and back control even though the AI is landing plenty of flush strikes. And the AI was the one who initiated the clinch to begin with.
- AI needs to mix in more clinch takedown attempts.Last edited by pdandy; 08-26-2014, 01:48 PM.Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
I'm with ya. Pyle is kind of a head scratcher for me. Dos Anjos, Bermudez, Rumble, Assuncao, Lombard, Kennedy all would have made a lot more sense.Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
Looks like we just released a trailer for the new patch:
Comment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
Looks like we just released a trailer for the new patch:
https://www.youtube.com/watch?v=wTCo...ature=youtu.beComment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
I hope Bobby Green and RDA is chosen in the next updateNBA: Spurs
NFL: Saints
MLB: TigersComment
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included
Yeah. I wouldve named 15 other fighters before I got to Pyle. It seems their pattern is two no brainer additions and one headscratcher. Mizugaki and Pyle are the headscratchers.Comment
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