EA Sports UFC 2 Beta Available, Post Your Impressions Here

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  • fballturkey
    MVP
    • Jul 2011
    • 2370

    #361
    Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

    I don't think the denial window is working. I can constantly transition on the ground without getting denied as long as my transition is quicker than the transition my opponent is invariably simultaneously attempting. I've tried going to half guard and then jumping on the block for the transition to full guard that 90% of the time my opponent tries, but the block just isn't taking. I've pulled it off in absolutely lag free matches a couple times and can do it against the AI reliably enough, but online I'm just not seeing transition blocks, either against me or performed by me.

    Also, letting the transition from half to full guard go ahead and prefill the transition to half guard from mount is kind of necessary with how things are playing out right now, but if transition spam weren't such a thing I don't think it would be a good idea. Most of the time I get to mount the guy under me is already most of the way through (and past the blocking window I think) the transition back to half guard. I combat this by going to side control instead, but it makes mount pretty useless since I'm just getting insta-transitioned back to half guard most of the time.

    Edit: Lest I sound overly critical, for a beta the game is great. There are a few balance issues in each phase of the game, which is to be expected, and once those things (or even some of those things) are fixed this game is way ahead of 1. As it stands I already can't go back.
    Last edited by fballturkey; 02-02-2016, 05:23 PM.
    Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

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    • godylla
      Rookie
      • Jan 2009
      • 305

      #362
      Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

      Originally posted by aholbert32
      What reason would you have for that position? None of us other than GameplayDev have any idea what the budget is for this game or how much money EA is willing to put into it.

      The only facts that we have is that the UFC series isnt even in the top 10 of EA's games when it comes to sales and that EA typically puts more resources into its bigger franchises like Madden and Fifa because those games sell more.

      I'll give you another example. I work for Discovery. Its a billion dollar corporation. Now Discovery puts more money into its big networks like Discovery Channel and TLC than it does into small networks like Destination America. Most corporations arent going to pour big money into establishing a new product. The safe bet is to slowly build the smaller products and use the lionshare of your money to support and continue the success of the bigger products.

      EA is likely no different than any other corporation.
      You're right, but EA having the money to do so and willing to do so are two completely different things. They have the money. Do they want to spend it to make a better game is the question. And if adding in pre-loading block animations makes it a better game I don't think the money should be an issue.

      I get that any addition/change will take money. And I am really enjoying the beta so far and have pre-ordered. Just want to make that clear and get back on topic.
      Last edited by godylla; 02-02-2016, 05:54 PM. Reason: Added to it.
      "Do or do not, there is no try."
      - Yoda

      "Don't give up, don't ever give up."
      - Jimmy V.

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      • ApolloKids
        Rookie
        • Sep 2010
        • 248

        #363
        Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

        Originally posted by aholbert32
        I respect your opinion but I dont even know how thats possible especially given that you can see each person going different animations at the same time.

        This isnt directed at you but one thing I find frustrating about some people judging the grappling system is that people arent even trying to go to practice mode or turn learn the controls before jumping in. Then they talk about how they dont understand how to do things.

        Its a common complaint and its can be resolved by simply reading the controls and spending a little time in practice mode. If you dont understand how the grappling system works, GPD wrote a long blog that explains it in detail.
        Your assumption that you can only dislike the grappling system if you haven't practiced it and even if you have practiced it you're wrong for disliking it is funny. The defend option gets in the way of any chance at doing damage on the ground, and the animations are so clunky. It still feels turned based because there isn't a fluidity to the movement.

        The ground game will never been able to be mastered in a video game. I don't prefer UFC 1, I think they are both pretty horrible on the ground. I guess this is better because you have more freedom but it's still pretty rigid. Maybe with time it will be an interesting fake version of grappling but no matter how much someone practices this will never pass for realistic.

        As I've said the striking is fun. It's a good arcade game, and I will probably pick it up to mess around with friends. I recognize making a fighting sim is clearly close to impossible so I'm not upset. I kind of wish EA would embrace the arcade more though because trying to make it seem sim just creates a level of artifice and leads to a feeling of failure.

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        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #364
          Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

          Originally posted by ApolloKids
          Your assumption that you can only dislike the grappling system if you haven't practiced it and even if you have practiced it you're wrong for disliking it is funny. The defend option gets in the way of any chance at doing damage on the ground, and the animations are so clunky. It still feels turned based because there isn't a fluidity to the movement.

          The ground game will never been able to be mastered in a video game. I don't prefer UFC 1, I think they are both pretty horrible on the ground. I guess this is better because you have more freedom but it's still pretty rigid. Maybe with time it will be an interesting fake version of grappling but no matter how much someone practices this will never pass for realistic.

          As I've said the striking is fun. It's a good arcade game, and I will probably pick it up to mess around with friends. I recognize making a fighting sim is clearly close to impossible so I'm not upset. I kind of wish EA would embrace the arcade more though because trying to make it seem sim just creates a level of artifice and leads to a feeling of failure.
          Whats funny is I never stated that assumption. If you are going to summarize my posts, try to get it right.

          Most of the complaints I'm seeing are either people that dont understand the system or like you who says it feels turn based even though it clearly isnt. I've finished a bunch of people on the ground with strikes from side control and mount so I dont see how the defend option gets in the way of causing damage on the ground.

          Thats not to say there arent some issues with the system. Some of the G&P complaints are legit and I still feel the denial windows are a bit inconsistent depending on position. There are other things that the GCers are suggesting to help improve the ground game.

          Comment

          • ApolloKids
            Rookie
            • Sep 2010
            • 248

            #365
            Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

            Originally posted by aholbert32
            Whats funny is I never stated that assumption. If you are going to summarize my posts, try to get it right.

            Most of the complaints I'm seeing are either people that dont understand the system or like you who says it feels turn based even though it clearly isnt. I've finished a bunch of people on the ground with strikes from side control and mount so I dont see how the defend option gets in the way of causing damage on the ground.

            Thats not to say there arent some issues with the system. Some of the G&P complaints are legit and I still feel the denial windows are a bit inconsistent depending on position. There are other things that the GCers are suggesting to help improve the ground game.
            I don't know, to me it just feels like the point of the ground game is to transition and then occasionally try a submission. i just did a practice mode with Magny (me) vs. Lombard (cpu) and Lombard got on top and just rotated for two minutes. I think he threw two punches and my stamina was so drained I couldn't get to guard. I have no issue with him dominating me on the ground as I'm still learning but for him to not turn any of this into offense I think speaks to how the ground game feels to me. It's too hyperactive to mount any kind of strategy imo.

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            • TheShizNo1
              Asst 2 the Comm Manager
              • Mar 2007
              • 26341

              #366
              Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

              I think that's just you playing against someone that was a step enough a head of you but still sucked on the ground. The guys that have been able to keep me on the ground are the ones I can't simply predict. If all a guy is gonna do is waste stamina, why not let him?

              Sent from my SM-N910P using Tapatalk
              Originally posted by Mo
              Just once I'd like to be the one they call a jerk off.
              Originally posted by Mo
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              **** ya


              ...

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              • Phobia
                Hall Of Fame
                • Jan 2008
                • 11623

                #367
                Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

                Im IN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

                downloading now, beta runs till Feb 4th right?
                Last edited by Phobia; 02-02-2016, 07:08 PM.

                Comment

                • ApolloKids
                  Rookie
                  • Sep 2010
                  • 248

                  #368
                  Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

                  Originally posted by TheShizNo1
                  I think that's just you playing against someone that was a step enough a head of you but still sucked on the ground. The guys that have been able to keep me on the ground are the ones I can't simply predict. If all a guy is gonna do is waste stamina, why not let him?

                  Sent from my SM-N910P using Tapatalk
                  It was against the cpu....

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #369
                    Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

                    Originally posted by ApolloKids
                    I don't know, to me it just feels like the point of the ground game is to transition and then occasionally try a submission. i just did a practice mode with Magny (me) vs. Lombard (cpu) and Lombard got on top and just rotated for two minutes. I think he threw two punches and my stamina was so drained I couldn't get to guard. I have no issue with him dominating me on the ground as I'm still learning but for him to not turn any of this into offense I think speaks to how the ground game feels to me. It's too hyperactive to mount any kind of strategy imo.
                    So you are seeing 2 things here:

                    1) This is an AI issue I've identified and reported to the devs. The CPU grappling AI isnt aggressive enough on the ground and is more interested in advancing position than landing strikes or subs. Ive seen the CPU get me in Crucifix and instead of landing strikes and trying to finish me, its decided to transition into north/south position. I'm hoping the devs will tweak this before release.

                    2) You arent doing anything to get grappling advantage which based on my experience means more than stamina. You didnt give me enough information but I'm assuming that you werent throwing any punches to gain GA. You werent blocking his transitions to gain GA.

                    Without GA, the CPU should be able to dominate you. So if you are finding that the CPU or a person is very successful in transitioning, instead of trying to force a transition....you should do things that will give you GA and make it easier to transition and eventually get up.

                    Comment

                    • pdandy
                      Rookie
                      • Dec 2009
                      • 343

                      #370
                      Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

                      Originally posted by fballturkey
                      I recognize them, it just doesn't matter how my timing is I can't block them. The worst offender is the half guard - mount - half guard dance. I know the guy is going to immediately transition to mount. I know the direction he's going to do it. But online I never can block it. Offline against AI I can, but the lag is just enough online that the denial window is basically nonexistent.
                      On this note, I would like to see much less fighters have the HG -> Full Mount move.

                      Comment

                      • ApolloKids
                        Rookie
                        • Sep 2010
                        • 248

                        #371
                        Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

                        Originally posted by aholbert32
                        So you are seeing 2 things here:

                        1) This is an AI issue I've identified and reported to the devs. The CPU grappling AI isnt aggressive enough on the ground and is more interested in advancing position than landing strikes or subs. Ive seen the CPU get me in Crucifix and instead of landing strikes and trying to finish me, its decided to transition into north/south position. I'm hoping the devs will tweak this before release.

                        2) You arent doing anything to get grappling advantage which based on my experience means more than stamina. You didnt give me enough information but I'm assuming that you werent throwing any punches to gain GA. You werent blocking his transitions to gain GA.

                        Without GA, the CPU should be able to dominate you. So if you are finding that the CPU or a person is very successful in transitioning, instead of trying to force a transition....you should do things that will give you GA and make it easier to transition and eventually get up.
                        Appreciate the feedback. As I said I still find the game really fun and I'm looking forward to the final build.

                        Comment

                        • hogfan
                          MVP
                          • Jul 2002
                          • 1281

                          #372
                          Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

                          Originally posted by pdandy
                          On this note, I would like to see much less fighters have the HG -> Full Mount move.

                          This.

                          How often do fighters get mount? Not every fight. People seem to reach mount pretty easily in this game.

                          How often do you see a fighter get mount multiple times? Almost never unless it's Maia or that caliber of grappler.

                          With that being said, the ground game has definitely improved. I don't know if there are things developers can do this late in the dev cycle to increase realism. I'd rather not see a guy in full mount get swept. It should be a feat to get to mount... It should also be a feat to get out of mount.


                          Just my two cents.

                          I know it sounds negative, and I don't mean to be. The team has put in a ton of hard work, and it has paid off. The improvements they've made just make me want more.

                          Comment

                          • Phobia
                            Hall Of Fame
                            • Jan 2008
                            • 11623

                            #373
                            Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

                            Ok so I was doubting everyone when they were saying how much they disliked the ground game. I spent around a hour doing the practice CPU ground stuff and then now around 20 matches online and I must admit, I'm not really feeling it either. I attempt to block a pass and it does nothing, I understand how the system works but its as if there is a delay or something. Even with Maia, its very VERY inconsistent with being able to control anyone. I will attempt to get better but the ground just feels off

                            I also have ZERO clue how to stop anyone in the clinch. I see them passing to my right arm, I press R2 and RS to the right and it does NOTHING to stop the pass. Its all just very inconsistent or its the beta not registering correctly. I'm unsure what I'm doing wrong.

                            Its as if my button presses do nothing
                            Last edited by Phobia; 02-02-2016, 11:24 PM.

                            Comment

                            • sportsfan8812
                              Rookie
                              • Aug 2012
                              • 401

                              #374
                              Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

                              Originally posted by Phobia
                              Ok so I was doubting everyone when they were saying how much they disliked the ground game. I spent around a hour doing the practice CPU ground stuff and then now around 20 matches online and I must admit, I'm not really feeling it either. I attempt to block a pass and it does nothing, I understand how the system works but its as if there is a delay or something. Even with Maia, its very VERY inconsistent with being able to control anyone. I will attempt to get better but the ground just feels off

                              I also have ZERO clue how to stop anyone in the clinch. I see them passing to my right arm, I press R2 and RS to the right and it does NOTHING to stop the pass. Its all just very inconsistent or its the beta not registering correctly. I'm unsure what I'm doing wrong.

                              Its as if my button presses do nothing
                              Yeah this is my exact problem to a tee. I've now put in the practice. A LOT of practice and I cant block passes. Same problems you describe with the clinch. Maybe the answer is that I flat out just suck at the ground and clinch game and if that's the case then so be it haha. But i'm definitely experiencing the same frustrations that you are.

                              My other issue and one that I think holbert mentioned was that when in practice mode/playing offline, the computer makes no attempt at ground and pound. They just endlessly change positions and transitions until i'm finally able to get back up.

                              Aside from that, I think the game is awesome and has been a ton of fun to play. I can't wait to get my hands on the rest of the roster.

                              Comment

                              • Pappy Knuckles
                                LORDTHUNDERBIRD
                                • Sep 2004
                                • 15966

                                #375
                                Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

                                I'm still not spectacular on the ground, but I'm getting better. When I first got the game, I wasn't ever able to get any decent GNP on my opponents. I'm also getting better at blocking transitions. We're all new to this, so it'll take time. Just keep getting that training in, gents. If you want some ground practice, Aholbert will definitely take your *** down lol.

                                Ratings make more of a difference than they did in the last game too. It can be super difficult on the ground for me when using a guy like Meins or Means. That in addition to stamina and how your opponent is transitioning all seems to come into play imo.

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