EA Sports UFC 2 Community Impressions

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11623

    #76
    Re: EA Sports UFC 2 Community Impressions

    Originally posted by bdolski
    I already hate playing randoms online. Last night had a guy playing as Max Holloway, I was Dillashaw. I was able to take him down at will and get submission attempts. But he kept calling me a ***** for not standing and trading, then when I took him down and postured up and finished him with ground and pound he quit on me before it was over. I guess I know now why I rarely play games online.
    I tend to just laugh at them.....don't let it work you up.

    This guy was saying before the match started "I'm going to whoop your mother******* ***". so I faked a touch gloves and took him down for the win lol.
    Twitch is the world's leading video platform and community for gamers.


    This one spammed special moves and when I beat him did the same thing.....quit.
    Twitch is the world's leading video platform and community for gamers.

    Comment

    • pdandy
      Rookie
      • Dec 2009
      • 343

      #77
      Re: EA Sports UFC 2 Community Impressions

      Originally posted by bdolski
      I already hate playing randoms online. Last night had a guy playing as Max Holloway, I was Dillashaw. I was able to take him down at will and get submission attempts. But he kept calling me a ***** for not standing and trading, then when I took him down and postured up and finished him with ground and pound he quit on me before it was over. I guess I know now why I rarely play games online.
      I always mute when playing random people. If I don't, I start feeling sad for humanity.

      Comment

      • TarHeelPhenom
        All Star
        • Jul 2002
        • 7102

        #78
        Re: EA Sports UFC 2 Community Impressions

        I must say that i am really enjoying this game. I love the unknown...that KO dynamic. I like the fact that different figbters have different strengths. I also love the on-screen commands...especially for dudes like myself who is a fan but not hardcore and may not have a full understanding of what to do in certain situations. All i have played so far is ranked online and its really been enjoyable believe it or not. As a guy who was a hardcore Fight Night dude, it makes me wonder what they could do with boxing.
        "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

        Comment

        • Gotmadskillzson
          Live your life
          • Apr 2008
          • 23424

          #79
          Re: EA Sports UFC 2 Community Impressions

          EA made Daniel Cormier a submission god. Since when was he able to do chain submissions in real life ? In the game he can do them with ease. I seen him go from a rear naked choke to an arm bar.

          I feel the window for take down reversals and take down counter submissions is too damn small. Seem like the CPU at times can take you down INSTANTLY with no delay. At least that is how it felt when I fought against Frankie Edgar with BJ Penn.

          Leg kicks need to be taken back to how it was in the beta. Now they are too weak and feel like they are cosmetic only. I haven't seen a leg kick TKO in the retail version of the game at all, even with landing over 50 hard leg kicks with people with high powerful leg kicks in real life.

          Lunges needs to be re-worked or something. Seem like the human USER is always moving slower then the CPU. The CPU back pedal speed is quicker then the human speed moving forward, even when the CPU is stunned. Almost feels like weight doesn't matter or every fighter can move at the same speed. Big fat dudes move faster then slimmer dudes around the octagon.

          The score card judging at times makes no sense at all. The game is awesome but these little things annoy the hell out of me.

          Comment

          • Hiro1
            MVP
            • Sep 2009
            • 1229

            #80
            Re: EA Sports UFC 2 Community Impressions

            Made it to division 4 in Title chase online. With a great record. Now I win a fight maybe every 6 fights lo. Talk about humble pie. Smh I want to go back to Div 3
            Psn: Plex-07

            Comment

            • BegBy
              Banned
              • Feb 2009
              • 1212

              #81
              Re: EA Sports UFC 2 Community Impressions

              Originally posted by aholbert32
              This happens a lot if you are only looking to transition and not block transitions. That helps you build grapple advantage. If you mix strikes and block transitions, you see this happen a lot less when u are in Dom position. On bottom, it's already difficult to trade positions because the AI is decent at blocking transitions.


              Sent from my iPad using Tapatalk HD
              I'll concede I need to get better, but that literally furthers my point. It's hard to get better when as a human player I have to manage stamina, look for visual clues that signal things to block/reverse and also deal with trying to avoid getting hit too many times or gassing from trying to obtain "grappling advantage" by striking myself. The window for blocking/reversals is too short in my opinion.

              I stand by my statement. The ground game is just a poor representation of actual grappling. I just played as Souza vs Whitaker and he quite literally shut down every single thing I tried. He rolled me like he was putting on a clinic. Always with a stamina advantage, somehow. Always perfect. Controller vibrations to help signify transitions would help greatly because in real grappling (you said you find BJJ sweeps in half gaurd IRL easy if your opponent isn't actively blocking) you don't rely on a .3 of a second visual clue that your guy has got something up his sleeve. You rely on the feel and movement of his body.

              It's a pretty Rock 'em Sock 'em simulator, however.

              Comment

              • The JareBear
                Be Good To One Another
                • Jul 2010
                • 11560

                #82
                Re: EA Sports UFC 2 Community Impressions

                I only got the game today, and have only fought twice against the CPU on hard. Right now I have mixed feelings, not gonna lie.

                I need to get a lot more time before I jump to any conclusions though.
                "Successful people do not celebrate in the adversity or misfortune of others."

                OS Blog

                The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                Comment

                • Thetruth9012
                  MVP
                  • Oct 2013
                  • 1287

                  #83
                  Re: EA Sports UFC 2 Community Impressions

                  Quick question

                  When opponent is hurt can i submit him ? (talking about recover mode on the ground)

                  Wysłane z mojego LG-H525n przy użyciu Tapatalka
                  2k18 fixes

                  Bigs can cover to much ground on defense(they are too fast)

                  Late contest on laups matter too much.

                  Random blocks doing pumpfakes.

                  Leaning shots for guys who have catch and shoot badge should be removed.

                  Comment

                  • Pappy Knuckles
                    LORDTHUNDERBIRD
                    • Sep 2004
                    • 15966

                    #84
                    Re: EA Sports UFC 2 Community Impressions

                    Just had a 3 round match with JB a few minutes ago. Very close fight that was basically all stand up. Real clock setting and we almost went the distance, but I dropped his Hall with Nick Diaz with 2 seconds left. I respect his hands now, but he can move to the back of the line. Don't call me out in group me again lol.

                    Sent from my SCH-S960L using Tapatalk

                    Comment

                    • jb12780
                      Hall of Fame
                      • Oct 2008
                      • 10665

                      #85
                      Re: EA Sports UFC 2 Community Impressions

                      Those Stockton boys have iron chins.

                      Sent from my LGLS991 using Tapatalk
                      GT:jb12780
                      PSN:jb12780

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #86
                        Re: EA Sports UFC 2 Community Impressions

                        Originally posted by BegBy
                        I'll concede I need to get better, but that literally furthers my point. It's hard to get better when as a human player I have to manage stamina, look for visual clues that signal things to block/reverse and also deal with trying to avoid getting hit too many times or gassing from trying to obtain "grappling advantage" by striking myself. The window for blocking/reversals is too short in my opinion.

                        I stand by my statement. The ground game is just a poor representation of actual grappling. I just played as Souza vs Whitaker and he quite literally shut down every single thing I tried. He rolled me like he was putting on a clinic. Always with a stamina advantage, somehow. Always perfect. Controller vibrations to help signify transitions would help greatly because in real grappling (you said you find BJJ sweeps in half gaurd IRL easy if your opponent isn't actively blocking) you don't rely on a .3 of a second visual clue that your guy has got something up his sleeve. You rely on the feel and movement of his body.

                        It's a pretty Rock 'em Sock 'em simulator, however.
                        I just disagree and alot of your complaints can be explained by you not understanding the system and thats OK. You arent supposed to be able to master a new grappling system after 3 days. I know I didnt.

                        I'll go point by point.

                        Stamina management isnt that much of a concern if you are on top unless you are spamming transitions. Perm stamina isnt an issue while grappling because grappling barely takes any perm stamina (something I have a big issue with). Temp stamina is easy to regenerate if you are patient and not spamming transitions.

                        As for it being a poor representation of grappling, this game is the closest to actual grappling that a video game has ever shown. EVERY previous grappling system was turned based before UFC 2. In UFC 2, both players can be offensive at the same time, defensive at the same time, work for subs at the same time....just like in real life.

                        Could it be improved...sure. But there isnt a game thats done it better.

                        Comment

                        • Hiro1
                          MVP
                          • Sep 2009
                          • 1229

                          #87
                          Re: EA Sports UFC 2 Community Impressions

                          Originally posted by aholbert32
                          I just disagree and alot of your complaints can be explained by you not understanding the system and thats OK. You arent supposed to be able to master a new grappling system after 3 days. I know I didnt.

                          I'll go point by point.

                          Stamina management isnt that much of a concern if you are on top unless you are spamming transitions. Perm stamina isnt an issue while grappling because grappling barely takes any perm stamina (something I have a big issue with). Temp stamina is easy to regenerate if you are patient and not spamming transitions.

                          As for it being a poor representation of grappling, this game is the closest to actual grappling that a video game has ever shown. EVERY previous grappling system was turned based before UFC 2. In UFC 2, both players can be offensive at the same time, defensive at the same time, work for subs at the same time....just like in real life.

                          Could it be improved...sure. But there isnt a game thats done it better.
                          I agree the ground game is extremely fun for me. Of course I'm an online guy who's trying to mentally out smart another human being instead of the CPU. I haven't enjoyed playing against the CPU in any sports game since online came to consoles.

                          In other news I'm undefeated with Rousey lol. I can't for the life of me get an armbar, but I guess I'll take decision wins in div 4.
                          Psn: Plex-07

                          Comment

                          • BegBy
                            Banned
                            • Feb 2009
                            • 1212

                            #88
                            Re: EA Sports UFC 2 Community Impressions

                            Originally posted by aholbert32
                            I just disagree and alot of your complaints can be explained by you not understanding the system and thats OK. You arent supposed to be able to master a new grappling system after 3 days. I know I didnt.

                            I'll go point by point.

                            Stamina management isnt that much of a concern if you are on top unless you are spamming transitions. Perm stamina isnt an issue while grappling because grappling barely takes any perm stamina (something I have a big issue with). Temp stamina is easy to regenerate if you are patient and not spamming transitions.

                            As for it being a poor representation of grappling, this game is the closest to actual grappling that a video game has ever shown. EVERY previous grappling system was turned based before UFC 2. In UFC 2, both players can be offensive at the same time, defensive at the same time, work for subs at the same time....just like in real life.

                            Could it be improved...sure. But there isnt a game thats done it better.
                            I mentioned stamina not just the mounted point of view. I didn't think I would have had to clarify that. Also I primarily mentioned it because I think it's a safe bet that stamina will be addressed in a patch and I'd hate to get into bad habits and have to adjust later. Grappling IRL is very taxing. Hugely so, as I'm sure you'd agree. I truly believe a patch will do a better job of representing that in game.

                            Aside from that I still think the CPU reacts far too well, far too often and that higher level grapplers should have a much, much larger advantage on the ground. There is practically no difference in any of the fights I have watched or played. The difference between guys like Werdum, Palhares, Jacare, etc and Pat Barry should be profound. Like, off the charts profound. It's just not in game. That said, you may be right in that I am not seeing it because I can't actually do it.

                            As far as not understanding what I'm doing - I agree you're right. I can say that I see the CPU go for a move, I then react accordingly by pressing the buttons to either reverse or stop said actions. I know it isn't complicated, but it's inarguable I am doing it incorrectly. I'd like to understand it better though. Maybe it would help me to actually do it more successfully.

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #89
                              Re: EA Sports UFC 2 Community Impressions

                              Originally posted by BegBy
                              I mentioned stamina not just the mounted point of view. I didn't think I would have had to clarify that. Also I primarily mentioned it because I think it's a safe bet that stamina will be addressed in a patch and I'd hate to get into bad habits and have to adjust later. Grappling IRL is very taxing. Hugely so, as I'm sure you'd agree. I truly believe a patch will do a better job of representing that in game.

                              Aside from that I still think the CPU reacts far too well, far too often and that higher level grapplers should have a much, much larger advantage on the ground. There is practically no difference in any of the fights I have watched or played. The difference between guys like Werdum, Palhares, Jacare, etc and Pat Barry should be profound. Like, off the charts profound. It's just not in game. That said, you may be right in that I am not seeing it because I can't actually do it.

                              As far as not understanding what I'm doing - I agree you're right. I can say that I see the CPU go for a move, I then react accordingly by pressing the buttons to either reverse or stop said actions. I know it isn't complicated, but it's inarguable I am doing it incorrectly. I'd like to understand it better though. Maybe it would help me to actually do it more successfully.
                              You make some good points. I just dont believe its a drastic as you think it. The difference between a guy like Maia and Pat Barry on the ground when the CPU is using them is huge once you get the controls down.

                              For example, I've probably spent 60 plus hours playing the game so I'm decent on the ground. Last week I fought AI Maia with Tim Kennedy and I was dominated on the ground. He swept me, transitioned to back and choked me out.

                              Only the top AI controlled grapplers and BJJ guys can keep me on the ground. So you will see a difference eventually.

                              Last thing: I'll never say never but I'm not super confident there will be changes to perm stamina on the ground at all. Maybe temp stamina but I identified the perm stamina grappling issues during the beta and nothing was done. Fingers crossed that they do something.

                              Comment

                              • hogfan
                                MVP
                                • Jul 2002
                                • 1281

                                #90
                                Re: EA Sports UFC 2 Community Impressions

                                Enjoying the stand up so far, but I can't block a transition to Save my life.

                                I'm not preloading. I successfully denied 1/transition, but that was with Verduum and the CPU was Pat Barry.
                                I can't get the feel for it at all. In the skill challenges, I know which way the CPU is trying to transition, but even though I hit the controls as soon as they move, I haven't been successful.

                                I don't have a problem with a learning curve (enjoying the growth in my striking and striking defense), but I'm no closer to success in blocking transitions now than I was when I started the game.

                                Comment

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